Difference between revisions of "Ikhwan Stables"

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{{infoBoxSolarisStable
+
{{infoBoxSportsTeam
| image   = [[File:Ikhwan_Stables_Logo.PNG]]
+
| image = Ikhwan_Stables_Logo.PNG
| stablename = Ikhwan Stables
+
| Founded =  
| colors-badge = Orange with black trim. A sword atop flames
+
| Dissolved =  
| experience =  
+
| Previous Names =  
| rating = D
+
| Sport = Mech Dueling
| affiliation = [[Azami]]
+
| League = [[Solaris Games]]
| mech = 9 (3042)
+
| Affiliation = [[Azami]]
| battlearmor =  
+
| Home = [[Solaris VII]]
| exoskeletons =
+
| Colors = Orange with black trim. A sword atop flames
| infantry =
 
| vehicles =
 
| vtols =
 
| aerofighters =
 
| convfighters =  
 
 
}}
 
}}
  
 
==Description==
 
==Description==
The '''Ikhwan Stables''' was a Stable founded in 3042, where all its warriors are from the [[Azami]] worlds of the [[Draconis Combine]].<ref name="IKHWANSTABLESp3a">''Ikhwan Stables'', p. 3</ref>
+
'''Ikhwan Stables''' was a stable founded in 3042; all its warriors are from the [[Azami]] worlds of the [[Draconis Combine]].<ref name="IKHWANSTABLESp3a">''Ikhwan Stables'', p. 3</ref>
  
 
==History==
 
==History==
'''Ikhwan Stables''' was born from the survivors of a raid by the [[Arkab Legion]]s to [[Ruchbah]]. After being mauled and forced to retreat in a merchant [[JumpShip]], they were dropped at [[Westerhand]] after the JumpShips's [[Captain]] conspired against them not dropping them back to the Combine and stealing their [[DropShip]] and captured their Technicians. Since then, the Stable has been trying to earn enough money to return home.<ref name="IKHWANSTABLESp3a"/>
+
'''Ikhwan Stables''' was born from the survivors of a raid on [[Ruchbah]] by the [[Arkab Legion]]s. After being mauled and forced to retreat in a merchant [[JumpShip]], they were dropped at [[Westerhand]] after the JumpShips's [[Captain]] conspired against them, not dropping them back to the Combine and stealing their [[DropShip]] and capturing their technicians. Since then, the Stable has been trying to earn enough money to return home.<ref name="IKHWANSTABLESp3a"/>
  
The Stable seized a warehouse near the spaceport soon after their arrival, located in a way that gives them some measure of security. The building containes the two repair cradles purchased by the Stable (to avoid the heavy Capellan repair fees). It is also large enough to house all the Stable's equipment as well as the barracks.<ref name="IKHWANSTABLESp3b">''Ikhwan Stables'', p. 3 "Facilities"</ref>
+
The Stable seized a warehouse near the spaceport soon after their arrival, situated in a way that gives them some measure of security. The building contains the two repair cradles purchased by the Stable (to avoid the heavy Capellan repair fees). It is also large enough to house all the stable's equipment as well as the barracks.<ref name="IKHWANSTABLESp3b">''Ikhwan Stables'', p. 3 "Facilities"</ref>
  
For some months, the native technicians have been lobbing for the Stable to raid a rival facility to get the spare parts they need. If things get any worse, this could end up being a possible outcome.<ref name="IKHWANSTABLESp3f"/>
+
For some months, the native technicians have been lobbying for the Stable to raid a rival facility to get the spare parts they need. If things get any worse, this could end up being necessary.<ref name="IKHWANSTABLESp3f"/>
  
In May [[3042]] the [[Iron Knights]] [[mercenary]] unit arrived to Westerhand to participate in the 'Mech games hoping to win fame to attrack replacement warriors and equipment and at the same time attract a new employer.
+
In May [[3042]], the [[Iron Knights]] [[mercenary]] unit arrived on Westerhand to participate in the 'Mech games, hoping to win fame to attract replacement warriors and equipment and at the same time attract a new employer.
  
During their first week they made enemies of '''Ilkhwan Stables''', which ended with two of their MechWarriors in the hospital after a bar fight. The '''Iron Knights''' executed a raid against Ilkhwan Warehouse but were beaten off, but only after killing the Stables' stablemaster. And then as a final insult they decided to challenge the stable to a match in Garringer continent in hopes of gaining the fame they wanted.<ref name=BCSRevengep3a>''Battlecorps Scenario: Revenge'', p. 3, "Setup"</ref>
+
During their first week they made enemies of '''Ikhwan Stables''', which ended with two of their MechWarriors in hospital after a bar fight. The '''Iron Knights''' executed a raid against the Ikhwan warehouse but were beaten off, but only after killing the Ikhwan stablemaster. And then as a final insult they decided to challenge the stable to a match on Garringer continent in hopes of gaining the fame they wanted.<ref name=BCSRevengep3a>''BattleCorps Scenario: Revenge'', p. 3, "Setup"</ref>
  
The Iron Knights won the fight thanks to the full-scale battles they were still used to. They destroyed the six 'Mechs belonging to Ilhwan Stables, but they didn't look much the winners, loosing several MechWarriors, their commanding officer among them. Only MechWarrior Rukaya survided, and she was castigated from the stable barely two hours after returning to Victory City.
+
The Iron Knights won the fight thanks to the full-scale battles they were still used to. They destroyed the six 'Mechs belonging to Ikhwan Stables, but they didn't look much the winners, losing several MechWarriors, their commanding officer among them. Only MechWarrior Rukaya survived, and she was castigated from the stable barely two hours after returning to Victory City.
  
With only one working 'Mech remaning, the Stable struggled until the end of [[3043]], when they were finally absorbed by a larger stable. None of the original warriors was ever to return to Algedi.<ref name=BCSRevengep4>''Battlecorps Scenario: Revenge'', p. 4, "Aftermath"</ref>
+
With only one working 'Mech remaining, the Stable struggled until the end of [[3043]], when they were finally absorbed by a larger stable. None of the original warriors was ever to return to Algedi.<ref name=BCSRevengep4>''BattleCorps Scenario: Revenge'', p. 4, "Aftermath"</ref>
  
==Stable Master and Owners==
+
==Stablemasters and Owners==
 
* [[Benjamin Tariq]]<ref name="IKHWANSTABLESp4a">''Ikhwan Stables'', p. 4 "Stablemaster Benjamin Tariq"</ref>
 
* [[Benjamin Tariq]]<ref name="IKHWANSTABLESp4a">''Ikhwan Stables'', p. 4 "Stablemaster Benjamin Tariq"</ref>
  
 
==Notable Personnel==
 
==Notable Personnel==
 
===Instructors===
 
===Instructors===
*  Mullah '''Robert Gaston''' was a [[MechWarrior (pilot)|MechWarrior]] that fought for the [[Arkab Legion]] in the Fourth Succession War and the War of the 3039 before sustaining a feedback injury from his neurohelmet. After that, he transferred to the technical corps and was the only Technician to escape the trap to join his comrades. Since then, he has been named Senior Instructor for the Stables and he is the men behind the "go for the throat" strategy the Gladiators follow.<ref name="IKHWANSTABLESp4b">''Ikhwan Stables'', p. 4 "Mullah Robert Gaston"</ref>
+
*  Mullah '''Robert Gaston''' was a [[MechWarrior (pilot)|MechWarrior]] who fought for the [[Arkab Legion]] in the Fourth Succession War and the War of the 3039 before sustaining a feedback injury from his neurohelmet. After that, he transferred to the technical corps and was the only technician to escape the trap and join his comrades. Since then, he has been named senior instructor for the Stables and he is the men behind the "go for the throat" strategy the Gladiators follow.<ref name="IKHWANSTABLESp4b">''Ikhwan Stables'', p. 4 "Mullah Robert Gaston"</ref>
 
* '''Bennett Kaldari''' is the second instructor. He has no military experience but is familiar with the games on Westerhand.<ref name="IKHWANSTABLESp3e">''Ikhwan Stables'', p. 3 "Instructors"</ref>
 
* '''Bennett Kaldari''' is the second instructor. He has no military experience but is familiar with the games on Westerhand.<ref name="IKHWANSTABLESp3e">''Ikhwan Stables'', p. 3 "Instructors"</ref>
 
* '''Li-Soon Quan''' is the third instructor. He has no military experience but is familiar with the games on Westerhand.<ref name="IKHWANSTABLESp3e"/>
 
* '''Li-Soon Quan''' is the third instructor. He has no military experience but is familiar with the games on Westerhand.<ref name="IKHWANSTABLESp3e"/>
  
 
===Technicians===
 
===Technicians===
None of the Arkab Legion technicians escaped the trap they were sold in. The Stable has tried to recruit what technical support they could, but with little sucess. This has resulted in having only seven operational 'Mechs at a given time out of the nine the Stable has, and that the ''[[Dragon]]'' has been missing its left arm for several months.<ref name="IKHWANSTABLESp3f">''Ikhwan Stables'', p. 3 "Technicians"</ref>
+
None of the Arkab Legion technicians escaped the trap they were caught in. The Stable has tried to recruit what technical support they could but with little success. This has resulted in having only seven operational 'Mechs at any given time out of the nine the Stable has, and that the ''[[Dragon]]'' has been missing its left arm for several months.<ref name="IKHWANSTABLESp3f">''Ikhwan Stables'', p. 3 "Technicians"</ref>
  
 
===MechWarriors===
 
===MechWarriors===
Line 51: Line 46:
 
====Known MechWarriors====
 
====Known MechWarriors====
 
* [[Masood al Bashir]]<ref name="IKHWANSTABLESp4c">''Ikhwan Stables'', p. 4 "Masood al Bashir"</ref>
 
* [[Masood al Bashir]]<ref name="IKHWANSTABLESp4c">''Ikhwan Stables'', p. 4 "Masood al Bashir"</ref>
* [[Benito Espinosa]]<ref name=BCSRevengep4>''Battlecorps Scenario: Revenge'', p. 4, "Aftermath"</ref>
+
* [[Benito Espinosa]]<ref name=BCSRevengep4>''BattleCorps Scenario: Revenge'', p. 4, "Aftermath"</ref>
 
* [[Noorzad ibn Saud]]<ref name="IKHWANSTABLESp4e">''Ikhwan Stables'', p. 4 "Noorzad ibn Saud"</ref>
 
* [[Noorzad ibn Saud]]<ref name="IKHWANSTABLESp4e">''Ikhwan Stables'', p. 4 "Noorzad ibn Saud"</ref>
 
* [[Adnan Farouk]]<ref name=BCSRevengep4/>
 
* [[Adnan Farouk]]<ref name=BCSRevengep4/>
Line 62: Line 57:
  
 
==Tactics and Style==
 
==Tactics and Style==
'''Ikhwan Stables''' had issues in their first fights as they were not used to arena dueling. Once their learning curve got the to grasp the correct tactics, they created their own: They've given a lot of importance to the psychological battle, so they attack early and hard, trying to put their opponents off-balance. They are known to push their mechs to the edge of their endurance and sometimes beyond, believing that it is better to attack than hold the defense.<ref name="IKHWANSTABLESp3c">''Ikhwan Stables'', p. 3 "Tactics"</ref>
+
'''Ikhwan Stables''' had issues in their first fights as they were not used to arena dueling. Once they grasped the correct tactics, they created their own: they've given a lot of importance to the psychological battle, so they attack early and hard, trying to put their opponents off-balance. They are known to push their 'Mechs to the edge of their endurance and sometimes beyond, believing that it is better to attack than hold the defense.<ref name="IKHWANSTABLESp3c">''Ikhwan Stables'', p. 3 "Tactics"</ref>
 +
 
 +
==Stable Characteristics==
 +
* Experience =
 +
* Rating = D
 +
* BattleMech = 9 in 3042
  
 
==Notes==
 
==Notes==
As of [[3086]], the Stable was unrated. The standard contract is for 250 [[C-Bill]]s and a 75% of the earnings.<ref name="IKHWANSTABLESp3a"/>
+
As of [[3086]], the Stable was unrated. The standard contract is for 250 [[C-bill]]s and 75% of the earnings.<ref name="IKHWANSTABLESp3a"/>
  
 
==Rules==
 
==Rules==
 
<div class="gamerules">
 
<div class="gamerules">
 
===Game Rules===
 
===Game Rules===
Players may use either the random table or the available table, as they prefer, to select the BattleMechs for use by the Ikhwan's pilots.<ref name="IKHWANSTABLESp5">''Ikhwan Stables'', p. 5</ref>
+
Players may use either the random table or the available table, as they prefer, to select the BattleMechs for use by the Ikhwan pilots.<ref name="IKHWANSTABLESp5">''Ikhwan Stables'', p. 5</ref>
 
</div>
 
</div>
  
Line 77: Line 77:
  
 
==Bibliography==
 
==Bibliography==
 +
* ''[[BattleCorps Scenarios#Scenario: Revenge|BattleCorps Scenario: Revenge]]''
 
* ''[[BattleCorps Stable Reports#Stable Report: Ikhwan Stables|Stable Report: Ikhwan Stables]]''
 
* ''[[BattleCorps Stable Reports#Stable Report: Ikhwan Stables|Stable Report: Ikhwan Stables]]''
* ''[[BattleCorps Scenarios#Scenario: Revenge|BattleCorps Scenario: Revenge]]''
 
  
 
[[Category:Westerhand Stables|Ikhwan Stables]]
 
[[Category:Westerhand Stables|Ikhwan Stables]]

Latest revision as of 02:38, 23 July 2023

Logo of Ikhwan Stables
Ikhwan Stables
Team Profile
Sport Mech Dueling
League Solaris Games
Affiliation Azami
Home Solaris VII
Colors Orange with black trim. A sword atop flames


Description[edit]

Ikhwan Stables was a stable founded in 3042; all its warriors are from the Azami worlds of the Draconis Combine.[1]

History[edit]

Ikhwan Stables was born from the survivors of a raid on Ruchbah by the Arkab Legions. After being mauled and forced to retreat in a merchant JumpShip, they were dropped at Westerhand after the JumpShips's Captain conspired against them, not dropping them back to the Combine and stealing their DropShip and capturing their technicians. Since then, the Stable has been trying to earn enough money to return home.[1]

The Stable seized a warehouse near the spaceport soon after their arrival, situated in a way that gives them some measure of security. The building contains the two repair cradles purchased by the Stable (to avoid the heavy Capellan repair fees). It is also large enough to house all the stable's equipment as well as the barracks.[2]

For some months, the native technicians have been lobbying for the Stable to raid a rival facility to get the spare parts they need. If things get any worse, this could end up being necessary.[3]

In May 3042, the Iron Knights mercenary unit arrived on Westerhand to participate in the 'Mech games, hoping to win fame to attract replacement warriors and equipment and at the same time attract a new employer.

During their first week they made enemies of Ikhwan Stables, which ended with two of their MechWarriors in hospital after a bar fight. The Iron Knights executed a raid against the Ikhwan warehouse but were beaten off, but only after killing the Ikhwan stablemaster. And then as a final insult they decided to challenge the stable to a match on Garringer continent in hopes of gaining the fame they wanted.[4]

The Iron Knights won the fight thanks to the full-scale battles they were still used to. They destroyed the six 'Mechs belonging to Ikhwan Stables, but they didn't look much the winners, losing several MechWarriors, their commanding officer among them. Only MechWarrior Rukaya survived, and she was castigated from the stable barely two hours after returning to Victory City.

With only one working 'Mech remaining, the Stable struggled until the end of 3043, when they were finally absorbed by a larger stable. None of the original warriors was ever to return to Algedi.[5]

Stablemasters and Owners[edit]

Notable Personnel[edit]

Instructors[edit]

  • Mullah Robert Gaston was a MechWarrior who fought for the Arkab Legion in the Fourth Succession War and the War of the 3039 before sustaining a feedback injury from his neurohelmet. After that, he transferred to the technical corps and was the only technician to escape the trap and join his comrades. Since then, he has been named senior instructor for the Stables and he is the men behind the "go for the throat" strategy the Gladiators follow.[7]
  • Bennett Kaldari is the second instructor. He has no military experience but is familiar with the games on Westerhand.[8]
  • Li-Soon Quan is the third instructor. He has no military experience but is familiar with the games on Westerhand.[8]

Technicians[edit]

None of the Arkab Legion technicians escaped the trap they were caught in. The Stable has tried to recruit what technical support they could but with little success. This has resulted in having only seven operational 'Mechs at any given time out of the nine the Stable has, and that the Dragon has been missing its left arm for several months.[3]

MechWarriors[edit]

In 3042 14 MechWarriors were fighting for Ikhwan Stables.[1]

Known MechWarriors[edit]

Other[edit]

None.

Tactics and Style[edit]

Ikhwan Stables had issues in their first fights as they were not used to arena dueling. Once they grasped the correct tactics, they created their own: they've given a lot of importance to the psychological battle, so they attack early and hard, trying to put their opponents off-balance. They are known to push their 'Mechs to the edge of their endurance and sometimes beyond, believing that it is better to attack than hold the defense.[13]

Stable Characteristics[edit]

  • Experience =
  • Rating = D
  • BattleMech = 9 in 3042

Notes[edit]

As of 3086, the Stable was unrated. The standard contract is for 250 C-bills and 75% of the earnings.[1]

Rules[edit]

Game Rules[edit]

Players may use either the random table or the available table, as they prefer, to select the BattleMechs for use by the Ikhwan pilots.[14]

References[edit]

  1. 1.0 1.1 1.2 1.3 Ikhwan Stables, p. 3
  2. Ikhwan Stables, p. 3 "Facilities"
  3. 3.0 3.1 Ikhwan Stables, p. 3 "Technicians"
  4. BattleCorps Scenario: Revenge, p. 3, "Setup"
  5. 5.0 5.1 5.2 5.3 BattleCorps Scenario: Revenge, p. 4, "Aftermath"
  6. Ikhwan Stables, p. 4 "Stablemaster Benjamin Tariq"
  7. Ikhwan Stables, p. 4 "Mullah Robert Gaston"
  8. 8.0 8.1 Ikhwan Stables, p. 3 "Instructors"
  9. Ikhwan Stables, p. 4 "Masood al Bashir"
  10. Ikhwan Stables, p. 4 "Noorzad ibn Saud"
  11. Ikhwan Stables, p. 4 "Richard O'Garrity"
  12. Ikhwan Stables, p. 4 "Rukaya"
  13. Ikhwan Stables, p. 3 "Tactics"
  14. Ikhwan Stables, p. 5

Bibliography[edit]