Difference between revisions of "Interstellar Operations"

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{{Rules}}
 
{{InfoBoxProduct
 
{{InfoBoxProduct
| image              = Interstellar Operations.jpg
+
| image              = Interstellar Operations cover.jpg
 
| name                = Insterstellar Operations
 
| name                = Insterstellar Operations
| type                = Rules Book
+
| type                = Rulebook
 
| author              =  
 
| author              =  
 
| development        =  
 
| development        =  
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| illustrations      = [[Jeff Porter]] <br />  
 
| illustrations      = [[Jeff Porter]] <br />  
 
| publisher          = [[Catalyst Game Labs]]
 
| publisher          = [[Catalyst Game Labs]]
| productioncode      = [http://www.battlecorps.com/catalog/product_info.php?products_id=3486 E-CAT35006]
+
| productioncode      = E-CAT35006
 
| year                = July 24, 2015 [Beta] <br/> July, 2016 [Printed Edition]
 
| year                = July 24, 2015 [Beta] <br/> July, 2016 [Printed Edition]
 
| ISBN10              =  
 
| ISBN10              =  
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| era                = Age of War to Dark Age
 
| era                = Age of War to Dark Age
 
| timeline            = [[Total Warfare]]
 
| timeline            = [[Total Warfare]]
| series              = Core Rule Books
+
| series              = Core Rulebooks
 
| precededby          = [[Strategic Operations]]
 
| precededby          = [[Strategic Operations]]
 
| followedby          = [[Campaign Operations]]
 
| followedby          = [[Campaign Operations]]
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==Description==
 
==Description==
'''''Interstellar Operations''''' is the last of a series of core rule books written for BattleTech.
+
'''''Interstellar Operations''''' is the last of a series of core rulebooks written for BattleTech. The book is broken up in sections which covers era-specific experimental technologies from the [[Age of War]] to the [[Dark Age Era|Late Dark Age Era]]. It also provides rules for use and construction of unusual and rare combat units such as [[Land-Air Mech]]s, [[BattleMech#Superheavy|superheavy]] [[BattleMech]]s, and [[QuadVee]]s.
The book is broken up in sections which covers era-specific experimental technologies from the [[Age of War]] to the [[Dark Age Era|Late Dark Age Era]].
 
  
It also provides rules for use and construction of unusual and rare combat units such as [[Land Air Mech]]s, [[Superheavy BattleMech]]s, and [[QuadVee]]s.
+
The last section of the book has various rules that allows large scale campaigns on interplanetary levels. They are broken up on size scaling of force from Company/Trinary size units to multiregiment task forces to be used to conquer entire solar systems.
  
The last section of the book has various rules that allows large scale campaigns on interplanetary levels. They are broken up on size scaling of force from Company/Trinary size units to Multi-Regimental task forces to be used conqueror entire solar systems.
+
Initially, Interstellar Operations was released as a Beta version.  This article covers this particular release until the finalized product is released.
  
Initially, Interstellar Operations was released as a Beta version. This article covers this particular release until the finalized product is released.
+
On 21 March 2022 the content of ''Interstellar Operations'' was split into two new books that are sold separately: ''[[Interstellar Operations: Alternate Eras]]'' and ''[[Interstellar Operations: BattleForce]]''.
 +
The original joined edition is no longer available.
  
 
==From the back cover==
 
==From the back cover==
 
'''Forces Across the Stars!'''
 
'''Forces Across the Stars!'''
{{quote|''Marshal your forces and prepare to conquer the Inner Sphere! Interstellar Operations is the next long-awaited rules installment to the series begun with Total Warfare and carried through the award-winning Tactical Operations and Strategic Operations. The former focuses on a whole new level of excitement directly on your gaming table while the later focuses on moving from a single scenario to a multi-part campaigns and how to take an entire solar system. Interstellar Operations zooms up to the final level, allowing players to assume the roles of House Lord or Clan Khans and dominate the galaxy.''
+
{{quote|''Marshal your forces and prepare to conquer the Inner Sphere! Interstellar Operations is the next long-awaited rules installment to the series begun with Total Warfare and carried through the award-winning Tactical Operations and Strategic Operations. The former focuses on a whole new level of excitement directly on your gaming table while the later focuses on moving from a single scenario to a multipart campaigns and how to take an entire solar system. Interstellar Operations zooms up to the final level, allowing players to assume the roles of House Lord or Clan Khans and dominate the galaxy.''
  
 
''Interstellar Operations'' contains rules for running an entire faction’s military as a player tries to conquer numerous solar systems, including rules for how to conduct warfare through any of the various scales represented within the core line of rulebooks. Finally, perhaps one of the most anticipated portions of the book, the Alternate Eras section introduces a huge swath of rules for playing across the thousand years of BattleTech history, including weapons and equipment mostly unique to a given era, such as complete rules for building and playing with LAMs.''}}
 
''Interstellar Operations'' contains rules for running an entire faction’s military as a player tries to conquer numerous solar systems, including rules for how to conduct warfare through any of the various scales represented within the core line of rulebooks. Finally, perhaps one of the most anticipated portions of the book, the Alternate Eras section introduces a huge swath of rules for playing across the thousand years of BattleTech history, including weapons and equipment mostly unique to a given era, such as complete rules for building and playing with LAMs.''}}
  
 
==Contents==
 
==Contents==
 +
<div class="desktop-3-col">
 
INTRODUCTION
 
INTRODUCTION
  
 
*'''Advanced Rules'''
 
*'''Advanced Rules'''
:* [[Tactical Operations]]
+
:* [[Tactical Operations]]
:* [[Strategic Operations]]
+
:* [[Strategic Operations]]
 
:* [[Interstellar Operations]]
 
:* [[Interstellar Operations]]
*'''Choose What You Like'''
+
*'''Choose What You Like'''
:* Player Adjudication
+
:* Player Adjudication
*'''Fiction'''
+
*'''Fiction'''
:* Fiction Vs. Rules
+
:* Fiction Vs. Rules
 
:* Fiction Vs. Art
 
:* Fiction Vs. Art
 
''[[Charge Of The Light]]'' (short story by [[Jason Schmetzer]])
 
''[[Charge Of The Light]]'' (short story by [[Jason Schmetzer]])
Line 56: Line 58:
 
ALTERNATE ERAS
 
ALTERNATE ERAS
  
*'''[[Star League Era]]''' ([[2300]]-[[2780]])'''
+
*'''[[Star League Era]]''' ([[2300]]-[[2780]])'''
:* Sub-Era: [[Age of War]] (2300-[[2570]])
+
:* Sub-Era: [[Age of War]] (2300-[[2570]])
:* Sub-Era: Age of the Star League ([[2571]]-2780)
+
:* Sub-Era: Age of the Star League ([[2571]]-2780)
*'''[[Succession Wars Era]]''' ([[2781]]-[[3049]])
+
*'''[[Succession Wars Era]]''' ([[2781]]-[[3049]])
:* Sub-Era: Early Succession Wars (2781-[[2900]])
+
:* Sub-Era: Early Succession Wars (2781-[[2900]])
:* Sub-Era: Late Succession Wars ([[2901]]-3049)
+
:* Sub-Era: Late Succession Wars ([[2901]]-3049)
:* Clan Sub-Eras ([[2800]]-3049)
+
:* Clan Sub-Eras ([[2800]]-3049)
*'''[[Clan Invasion Era]]''' ([[3050]]-[[3061]])
+
*'''[[Clan Invasion Era]]''' ([[3050]]-[[3061]])
:* Sub-Eras  
+
:* Sub-Eras
*'''[[Civil War Era]]''' ([[3062]]-[[3067]])
+
*'''[[Civil War Era]]''' ([[3062]]-[[3067]])
:*Sub-Eras  
+
:*Sub-Eras
*'''[[Jihad Era]]''' ([[3068]]-[[3085]])
+
*'''[[Jihad Era]]''' ([[3068]]-[[3085]])
 
:*Sub-Eras
 
:*Sub-Eras
*'''[[Dark Age Era|The Dark Age Era]]''' ([[3086]]-[[3150]])
+
*'''[[Dark Age Era|The Dark Age Era]]''' ([[3086]]-[[3150]])
:*Sub-Era: The Republic Age (3086-[[3130]])
+
:*Sub-Era: The Republic Age (3086-[[3130]])
:*Sub-Era: Late Dark Age ([[3131]]-3150)
+
:*Sub-Era: Late Dark Age ([[3131]]-3150)
 
:*Clan Sub-Era: The Post-Reaving (3086-3150)
 
:*Clan Sub-Era: The Post-Reaving (3086-3150)
*'''General Era Rules Expansions'''
+
*'''General Era Rules Expansions'''
:*Star League Era
+
:*Star League Era
:*Succession Wars Era
+
:*Succession Wars Era
:*Clan Invasion Era
+
:*Clan Invasion Era
:*Civil War Era
+
:*Civil War Era
:*Jihad Era
+
:*Jihad Era
:*Dark Age Era
+
:*Dark Age Era
*'''The Universal Technology Advancement Table'''
+
*'''The Universal Technology Advancement Table'''
 
:*Evolving Technology in Campaign Play
 
:*Evolving Technology in Campaign Play
  
 
ALTERNATE ERAS UNITS & EQUIPMENT
 
ALTERNATE ERAS UNITS & EQUIPMENT
  
*'''Advanced Clan Equipment ([[Wars of Reaving]])'''
+
*'''Advanced Clan Equipment ([[Wars of Reaving]])'''
:*[[Electric Discharge ProtoMech Armor|Electric Discharge]] ProtoMech (EDP) Armor
+
:*[[Electric Discharge ProtoMech Armor|Electric Discharge]] ProtoMech (EDP) Armor
:*[[Extended Jump Jet System|Extended Jump Jet]] (XJJ) System  
+
:*[[Extended Jump Jet System|Extended Jump Jet]] (XJJ) System
:*[[Fusillade|Fusillade Launcher]]  
+
:*[[Fusillade|Fusillade Launcher]]
:*[[Improved Advanced Tactical Missile]] (iATM) Launchers
+
:*[[Improved Advanced Tactical Missile]] (iATM) Launchers
:*[[Magnetic Clamp|Magnetic Clamp System]]
+
:*[[Magnetic Clamp|Magnetic Clamp System]]
:*[[Nova Combined Electronic Warfare System]] (CEWS)
+
:*[[Nova Combined Electronic Warfare System]] (CEWS)
:*[[ProtoMech Quad Melee Weapon System]]
+
:*[[ProtoMech Quad Melee Weapon System]]
:*Specialty Munitions: [[Improved Magnetic Pulse Ammunition]] (IMP) Missiles  
+
:*Specialty Munitions: [[Improved Magnetic Pulse Ammunition]] (IMP) Missiles
:*Specialty Munitions: [[Improved Inferno Ammunition]] (IIW) Missiles
+
:*Specialty Munitions: [[Improved Inferno Ammunition]] (IIW) Missiles
*'''Advanced Pilot Interfaces (Multiple Eras)'''
+
*'''Advanced Pilot Interfaces (Multiple Eras)'''
:*Damage Interrupt Circuit
+
:*Damage Interrupt Circuit
:*[[Direct Neural Interface]] Cockpit Modification  
+
:*[[Direct Neural Interface]] Cockpit Modification
:*[[SLDF]] Advanced [[Neurohelmet]]
+
:*[[SLDF]] Advanced [[Neurohelmet]]
:*Virtual Reality Piloting Pod
+
:*Virtual Reality Piloting Pod
*'''Advanced Prototype Systems (Age Of War)'''
+
*'''Advanced Prototype Systems (Age Of War)'''
:*General Advanced Prototype Systems Rules
+
:*General Advanced Prototype Systems Rules
 
:*[[Arrow IV]] (Arrow-P)
 
:*[[Arrow IV]] (Arrow-P)
:*[[Artemis IV FCS]] (Artemis-P)  
+
:*[[Artemis IV FCS]] (Artemis-P)
:*[[Beagle Active Probe]] (BAP-P)  
+
:*[[Beagle Active Probe]] (BAP-P)
:*[[CASE]] (CASE-P)  
+
:*[[CASE]] (CASE-P)
:*[[Double Heat Sinks]] (DHS-P)  
+
:*[[Double Heat Sinks]] (DHS-P)
:*[[Endo Steel]] (ES-P)  
+
:*[[Endo Steel]] (ES-P)
:*[[Extralight Fusion Engine]] (XL-P)  
+
:*[[Extralight fusion engine|Extralight Fusion Engine]] (XL-P)
:*[[Ferro-Fibrous Armor]] (FF-P)  
+
:* [[Ferro-fibrous armor]] (FF-P)
:*[[Gauss Rifle]] (GR-P)
+
:* [[Gauss rifle]] (GR-P)
:*[[Guardian ECM]] (ECM-P)  
+
:*[[Guardian ECM]] (ECM-P)
:*[[LB 10-X]] (LB 10-X-P)  
+
:*[[LB 10-X]] (LB 10-X-P)
:*[[Narc Missile Beacon]] (NARC-P)  
+
:*[[Narc Missile Beacon]] (NARC-P)
:*[[Pulse Laser]]s (PL-P)  
+
:*[[Pulse Laser]]s (PL-P)
:*[[Remote Sensors]] (RS-P)  
+
:*[[Remote Sensors]] (RS-P)
:*[[Rocket Launcher]]s (RL-P)  
+
:*[[Rocket Launcher]]s (RL-P)
:*[[Target Acquisition Gear|TAG]] (TAG-P)  
+
:*[[Target Acquisition Gear|TAG]] (TAG-P)
 
*'''Augmented Warriors (Multiple Eras)'''
 
*'''Augmented Warriors (Multiple Eras)'''
:*General Augmented Warrior Rules
+
:*General Augmented Warrior Rules
:*Belter Augmentations
+
:*Belter Augmentations
:*Clan Enhanced Imaging Neural Implant  
+
:*Clan Enhanced Imaging Neural Implant
:*Cybernetic and Prosthetic Augmentations
+
:*Cybernetic and Prosthetic Augmentations
 
*'''Centurion Weapon System (Star League)'''
 
*'''Centurion Weapon System (Star League)'''
:*Centurion Weapon System Game Rules
+
:*Centurion Weapon System Game Rules
:*Centurion Weapon System Construction Rules  
+
:*Centurion Weapon System Construction Rules
*'''Dark Age Equipment (Dark Age)'''
+
*'''Dark Age Equipment (Dark Age)'''
:*[[Anti-Penetrative Ablation Armor]] (ABA)  
+
:*[[Anti-Penetrative Ablation Armor]] (ABA)
:*[[Ballistic-Reinforced Armor]]
+
:*[[Ballistic-Reinforced Armor]]
:*[[Heat-Dissipating Armor]]
+
:*[[Heat-Dissipating Armor]]
:*[[Impact-Resistant Armor]]
+
:*[[Impact-Resistant Armor]]
:*[[HarJel|HarJel Repair Systems]]
+
:*[[HarJel|HarJel Repair Systems]]
 
:*[[Radical Heat Sink System|Radical Heat Sinks]]
 
:*[[Radical Heat Sink System|Radical Heat Sinks]]
:*[[Re-engineered Laser]]s
+
:*[[Re-engineered Laser]]s [''sic'']
:*[[Remote Drone Command Console]]  
+
:*[[Remote Drone Command Console]]
 
:*Tight-Stream Electro-Magnetic Pulse ([[TSEMP]]) Weapons
 
:*Tight-Stream Electro-Magnetic Pulse ([[TSEMP]]) Weapons
*'''Dark Age RISC Equipment (Dark Age)'''
+
*'''Dark Age RISC Equipment (Dark Age)'''
:*[[RISC]] [[Advanced Point Defense System]]
+
:*[[RISC]] [[Advanced Point Defense System]]
:*RISC [[Emergency Coolant System]]
+
:*RISC [[Emergency Coolant System]]
:*RISC [[Heat Sink Override Kit]]
+
:*RISC [[Heat Sink Override Kit]]
:*RISC [[Hyper Laser]]
+
:*RISC [[Hyper Laser]]
:*RISC [[Laser Pulse Module]]
+
:*RISC [[Laser Pulse Module]]
:*RISC Repeating TSEMP
+
:*RISC Repeating TSEMP
:*RISC [[Super-Cooled Myomer]]
+
:*[[RISC Super-Cooled Myomer]]
 
:*RISC [[Viral Jammer]]s
 
:*RISC [[Viral Jammer]]s
*'''Early Clan Improved Equipment (Early Clan)'''
+
*'''Early Clan Improved Equipment (Early Clan)'''
:*General Early Clan Improved Weapons Rules
+
:*General Early Clan Improved Weapons Rules
:*Improved Lasers
+
:*Improved Lasers
:*Improved and Enhanced PPCs
+
:*Improved and Enhanced PPCs
:*Improved Autocannon  
+
:*Improved Autocannon
:*Improved Gauss Rifle  
+
:*Improved Gauss Rifle
 
:*Improved Standard Missile Launchers
 
:*Improved Standard Missile Launchers
*'''Early Clan Prototype Systems (Early Clan)'''
+
*'''Early Clan Prototype Systems (Early Clan)'''
:*General Early Clan Prototype Systems Rules
+
:*General Early Clan Prototype Systems Rules
:*[[ER Laser]]s (ER-CP)
+
:*[[ER Laser]]s (ER-CP)
:*[[LB-X Autocannon]] (LB-X-CP)
+
:*[[LB-X Autocannon]] (LB-X-CP)
:*[[Streak SRM]] (Streak-CP)
+
:*[[Streak SRM]] (Streak-CP)
 
:*[[Ultra Autocannon]] (UAC-CP)
 
:*[[Ultra Autocannon]] (UAC-CP)
*'''Expanded ProtoMechs (Wars of Reaving)'''
+
*'''Expanded ProtoMechs (Wars of Reaving)'''
:*Expanded ProtoMech Game Rules
+
:*Expanded ProtoMech Game Rules
:*Expanded ProtoMech Construction Rules
+
:*Expanded ProtoMech Construction Rules
*'''Inner Sphere ProtoMech Interface (Jihad)'''
+
*'''Inner Sphere ProtoMech Interface (Jihad)'''
:*Inner Sphere ProtoMech Interface Game Rules
+
:*Inner Sphere ProtoMech Interface Game Rules
 
:*Inner Sphere ProtoMech Interface Construction Rules
 
:*Inner Sphere ProtoMech Interface Construction Rules
*'''Inner Sphere Recovered Prototypes (Late Succession Wars)'''
+
*'''Inner Sphere Recovered Prototypes (Late Succession Wars)'''
:*General Inner Sphere Recovered Prototypes Rules
+
:*General Inner Sphere Recovered Prototypes Rules
:*Double Heat Sinks (Freezers)
+
:*Double Heat Sinks (Freezers)
:*Endo Steel (ES-P)  
+
:*Endo Steel (ES-P)
:*ER and Pulse Lasers (ER-LL-P and MPL-P)
+
:*ER and Pulse Lasers (ER-LL-P and MPL-P)
:*Ferro-Fibrous Armor (FF-P)
+
:* Ferro-fibrous armor (FF-P)
:*Gauss Rifle (Gauss-X)
+
:* Gauss rifle (Gauss-X)
:*LB 10-X (LB-X-P)
+
:*LB 10-X (LB-X-P)
:*[[Triple-Strength Myomer]] (TSM-X)
+
:*[[Triple Strength Myomer]] (TSM-X)
:*[[Ultra Autocannon]] (UAC/P) 104
+
:*[[Ultra Autocannon]] (UAC/P) 104
:*Specialty Munitions: Anti-TSM ("Green Smoke") Missiles  
+
:*Specialty Munitions: Anti-TSM ("Green Smoke") Missiles
:*Specialty Munitions: [[Listen-Kill Missile]]s
+
:*Specialty Munitions: [[Listen-Kill Missile]]s
 
:*[[Space Station K-F Adapter]]
 
:*[[Space Station K-F Adapter]]
*'''[[LAM|Land-Air BattleMechs]] (Multiple Eras)'''  
+
*'''[[LAM|Land-Air BattleMechs]] (Multiple Eras)'''
:*Bimodal LAMs
+
:*Bimodal LAMs
:*Standard LAMs
+
:*Standard LAMs
:*General Land-Air 'Mech Game Rules
+
:*General Land-Air 'Mech Game Rules
:*LAM Conversion
+
:*LAM Conversion
:*Movement Phase
+
:*Movement Phase
:*Combat Phase
+
:*Combat Phase
:*Heat Phase
+
:*Heat Phase
:*Going In
+
:*Going In
 
:*Land-Air 'Mech Construction
 
:*Land-Air 'Mech Construction
*'''Machina Domini Interface (Jihad)'''
+
*'''Machina Domini Interface (Jihad)'''
:*Machina Domini Interface Game Rules
+
:*Machina Domini Interface Game Rules
:*Machina Domini Interface Construction Rules
+
:*Machina Domini Interface Construction Rules
*'''Modular Space Stations (Multiple Eras)'''
+
*'''Modular Space Stations (Multiple Eras)'''
:*Modular Space Station Game Rules
+
:*Modular Space Station Game Rules
:*Modular Space Station Construction Rules
+
:*Modular Space Station Construction Rules
*'''Primitive Prototype Equipment (Age of War)'''
+
*'''Primitive Prototype Equipment (Age of War)'''
:*Primitive Prototype Equipment Rules
+
:*Primitive Prototype Equipment Rules
:*Primitive Prototype [[DropShip]] and [[JumpShip]] Equipment
+
:*Primitive Prototype [[DropShip]] and [[JumpShip]] Equipment
:*DropShuttle Bays
+
:*DropShuttle Bays
:*Prototype DropShip [[K-F Boom]]
+
:*Prototype DropShip [[K-F Boom]]
:*[[Primitive Prototype Jump Jets]]
+
:*Primitive [[Prototype Jump Jets]]
*'''Primitive Units and RetroTech (Multiple Eras)'''
+
*'''Primitive Units and RetroTech (Multiple Eras)'''
:*Primitive Units Overview
+
:*Primitive Units Overview
:*Primitive Units Game Rules
+
:*Primitive Units Game Rules
:*Restricted Technologies
+
:*Restricted Technologies
:*Primitive ’Mech Construction
+
:*Primitive ’Mech Construction
:*Primitive Combat Vehicle Construction
+
:*Primitive Combat Vehicle Construction
:*Primitive Conventional Fighter Construction
+
:*Primitive Conventional Fighter Construction
:*Primitive Aerospace Fighter Construction
+
:*Primitive Aerospace Fighter Construction
:*Primitive Small Craft Construction
+
:*Primitive Small Craft Construction
:*Primitive DropShip Construction
+
:*Primitive DropShip Construction
 
:*Primitive JumpShip Construction
 
:*Primitive JumpShip Construction
*'''Prototype Specialty Missiles (Clan Invasion)'''
+
*'''Prototype Specialty Missiles (Clan Invasion)'''
:*Specialty Munitions: Dead-Fire (DF) Missiles
+
:*Specialty Munitions: Dead-Fire (DF) Missiles
:*Specialty Munitions: Retro-Streak (RS) Missiles
+
:*Specialty Munitions: Retro-Streak (RS) Missiles
 
:*Specialty Munitions: Shoot-and-Sit (SS) Missiles
 
:*Specialty Munitions: Shoot-and-Sit (SS) Missiles
*'''QuadVees (Dark Age)'''
+
*'''QuadVees (Dark Age)'''
:*[[QuadVee]] Game Rules
+
:*[[QuadVee]] Game Rules
:*QuadVee Construction Rules
+
:*QuadVee Construction Rules
*'''Robotic and Drone Systems (Multiple Eras)'''
+
*'''Robotic and Drone Systems (Multiple Eras)'''
:*General Robotic Unit Game Rules
+
:*General Robotic Unit Game Rules
:*[[Smart Robotic Control System]] (SRCS)
+
:*[[Smart Robotic Control System]] (SRCS)
:*[[Shielded Aerospace Smart Robotic Control Systems]]  
+
:*[[Shielded Aerospace Smart Robotic Control System]]s
:*[[SDS]] (Caspar) Drone Control System (SDS-DCS)  
+
:*[[SDS]] (Caspar) Drone Control System (SDS-DCS)
:*[[Caspar II]] Advanced Smart Robotic Control System  
+
:*[[Caspar II]] Advanced Smart Robotic Control System
:*[[Autonomous Tactical Analysis Computer]] (ATAC)
+
:*[[Autonomous Tactical Analysis Computer]] (ATAC)
 
:*[[Direct Tactical Analysis Control System]] (DTAC)
 
:*[[Direct Tactical Analysis Control System]] (DTAC)
:*[[Advanced Robotic Transport System]] (ARTS)
+
:*[[Advanced Robotic Transport System]] (ARTS)
:*[[SDS Self-Destruct System]]
+
:*[[SDS Self-Destruct System]]
:*[[SLDF]] [[SDS Jammer System]]
+
:*[[SLDF]] [[SLDF SDS Jammer|SDS Jammer System]]
:*[[Word of Blake]] [[Dragon's Breath Multiple Capital Missile Launch System|Dragon's Breath Multi-Missile Launch System]]
+
:*[[Word of Blake]] [[Dragon's Breath Multiple Capital Missile Launch System|Dragon's Breath Multi-Missile Launch System]]
:*Robotic Independent Command Rules
+
:*Robotic Independent Command Rules
 
:*Ground Operations RIC Decision Tree
 
:*Ground Operations RIC Decision Tree
*'''Superheavy 'Mechs (Multiple Eras)'''
+
*'''Superheavy 'Mechs (Multiple Eras)'''
:*Superheavy 'Mech Game Rules  
+
:*Superheavy 'Mech Game Rules
:*Superheavy 'Mech Construction Rules
+
:*Superheavy 'Mech Construction Rules
*'''Tripod 'Mechs (Multiple Eras)'''
+
*'''Tripod 'Mechs (Multiple Eras)'''
:*Tripod 'Mech Game Rules
+
:*Tripod 'Mech Game Rules
:*Tripod 'Mech Construction Rules
+
:*Tripod 'Mech Construction Rules
*'''Thermobaric Weapons (Multiple Eras)'''
+
*'''Thermobaric Weapons (Multiple Eras)'''
:*Fuel-Air Munitions Game Rules
+
:*Fuel-Air Munitions Game Rules
*'''Weapons of Mass Destruction (Multiple Eras)'''  
+
*'''Weapons of Mass Destruction (Multiple Eras)'''
:*General Weapons of Mass Destruction Rules
+
:*General Weapons of Mass Destruction Rules
 
*'''Nuclear Weapons'''
 
*'''Nuclear Weapons'''
:*[[Nuclear Weapons]] Game Rules  
+
:*[[Nuclear Weapons]] Game Rules
:*Resolving a Nuclear Detonation
+
:*Resolving a Nuclear Detonation
:*Standard Nuclear Weapons
+
:*Standard Nuclear Weapons
*'''Biological and Chemical Weapons'''
+
*'''Biological and Chemical Weapons'''
:*Biological and Chemical Weapon Game Rules
+
:*Biological and Chemical Weapon Game Rules
:*Biological and Chemical Weapon Construction Rules
+
:*Biological and Chemical Weapon Construction Rules
:*Chemical and Biological Weapon Classes
+
:*Chemical and Biological Weapon Classes
*'''Word of Blake [[Super-Jump Drive]] (Jihad)'''
+
*'''Word of Blake [[Super-Jump Drive]] (Jihad)'''
:*Word of Blake [[Super-Jump System]] Game Rules
+
:*Word of Blake [[Super-Jump System]] Game Rules
 
:*Word of Blake Super-Jump System Construction Rules
 
:*Word of Blake Super-Jump System Construction Rules
  
 
ALTERNATE ERAS COST AND AVAILABILITY
 
ALTERNATE ERAS COST AND AVAILABILITY
  
*'''Costs'''  
+
*'''Costs'''
:*Advanced Clan Equipment (Wars of Reaving)
+
:*Advanced Clan Equipment (Wars of Reaving)
:*Advanced Pilot Interfaces (Multiple Eras)
+
:*Advanced Pilot Interfaces (Multiple Eras)
:*Advanced Prototype Systems (Age of War)
+
:*Advanced Prototype Systems (Age of War)
:*Augmented Warrriors (Multiple Eras)
+
:*Augmented Warrriors (Multiple Eras)
:*Centurion Weapon System (Star League)
+
:*Centurion Weapon System (Star League)
:*Dark Age and RISC Equipment (Dark Age)
+
:*Dark Age and RISC Equipment (Dark Age)
:*Early Clan Improved Equipment (Early Clan)
+
:*Early Clan Improved Equipment (Early Clan)
:*Early Clan Prototype Systems (Early Clan)
+
:*Early Clan Prototype Systems (Early Clan)
:*Expanded ProtoMechs (Wars of Reaving)
+
:*Expanded ProtoMechs (Wars of Reaving)
:*Inner Sphere ProtoMech Interface (Jihad)
+
:*Inner Sphere ProtoMech Interface (Jihad)
:*Inner Sphere Recovered Prototypes (Late Succession Wars)
+
:*Inner Sphere Recovered Prototypes (Late Succession Wars)
:*Land-Air BattleMechs (Multiple Eras)
+
:*Land-Air BattleMechs (Multiple Eras)
:*Machina Domini Interface (Jihad)
+
:*Machina Domini Interface (Jihad)
:*Modular Space Stations (Multiple Eras)
+
:*Modular Space Stations (Multiple Eras)
:*Primitive Prototype Equipment (Age of War)
+
:*Primitive Prototype Equipment (Age of War)
:*Primitive Units and RetroTech (Multiple Eras)
+
:*Primitive Units and RetroTech (Multiple Eras)
:*Prototype Specialty Munitions (Clan Invasion)
+
:*Prototype Specialty Munitions (Clan Invasion)
:*QuadVees (Dark Age)
+
:*QuadVees (Dark Age)
:*Robotic and Drone Systems (Multiple Eras)
+
:*Robotic and Drone Systems (Multiple Eras)
:*Superheavy ’Mechs (Multiple Eras)
+
:*Superheavy ’Mechs (Multiple Eras)
:*Tripod ’Mechs (Multiple Eras)
+
:*Tripod ’Mechs (Multiple Eras)
:*Thermobaric Weapons (Multiple Eras)
+
:*Thermobaric Weapons (Multiple Eras)
:*Weapons of Mass Destruction (Multiple Eras)
+
:*Weapons of Mass Destruction (Multiple Eras)
 +
:*Word of Blake Super-Jump Drive (Jihad)
 +
*'''Battle Value'''
 +
:*Advanced Clan Equipment (Wars of Reaving)
 +
:*Advanced Pilot Interfaces (Multiple Eras)
 +
:*Advanced Prototype Systems (Age of War)
 +
:*Augmented Warriors (Multiple Eras)
 +
:*Centurion Weapon System (Star League)
 +
:*Dark Age and RISC Equipment (Dark Age)
 +
:*Early Clan Improved Systems (Early Clan)
 +
:*Early Clan Prototype Systems (Early Clan)
 +
:*Expanded ProtoMechs (Wars of Reaving)
 +
:*Inner Sphere ProtoMech Interface (Jihad)
 +
:*Inner Sphere Recovered Prototypes (Late Succession Wars)
 +
:*Land-Air BattleMechs (Multiple Eras)
 +
:*Machina Domini Interface (Jihad)
 +
:*Modular Space Stations (Multiple Eras)
 +
:*Primitive Prototype Equipment (Age of War)
 +
:*Primitive Units and RetroTech (Multiple Eras)
 +
:*Prototype Specialty Missiles (Clan Invasion)
 +
:*QuadVees (Dark Age)
 +
:*Robotic and Drone Systems (Multiple Eras)
 +
:*Superheavy 'Mechs (Multiple Eras)
 +
:*Tripod 'Mechs (Multiple Eras)
 +
:*Thermobaric Weapons (Multiple Eras)
 +
:*Weapons of Mass Destruction (Multiple-Eras)
 
:*Word of Blake Super-Jump Drive (Jihad)
 
:*Word of Blake Super-Jump Drive (Jihad)
*'''Battle Value''' 
+
:*Alternate Era Weapons and Equipment Battle Value Table
:*Advanced Clan Equipment (Wars of Reaving) 
 
:*Advanced Pilot Interfaces (Multiple Eras) 
 
:*Advanced Prototype Systems (Age of War) 
 
:*Augmented Warriors (Multiple Eras) 
 
:*Centurion Weapon System (Star League) 
 
:*Dark Age and RISC Equipment (Dark Age) 
 
:*Early Clan Improved Systems (Early Clan) 
 
:*Early Clan Prototype Systems (Early Clan) 
 
:*Expanded ProtoMechs (Wars of Reaving) 
 
:*Inner Sphere ProtoMech Interface (Jihad) 
 
:*Inner Sphere Recovered Prototypes (Late Succession Wars) 
 
:*Land-Air BattleMechs (Multiple Eras) 
 
:*Machina Domini Interface (Jihad) 
 
:*Modular Space Stations (Multiple Eras) 
 
:*Primitive Prototype Equipment (Age of War)
 
:*Primitive Units and RetroTech (Multiple Eras) 
 
:*Prototype Specialty Missiles (Clan Invasion) 
 
:*QuadVees (Dark Age) 
 
:*Robotic and Drone Systems (Multiple Eras) 
 
:*Superheavy 'Mechs (Multiple Eras) 
 
:*Tripod 'Mechs (Multiple Eras) 
 
:*Thermobaric Weapons (Multiple Eras) 
 
:*Weapons of Mass Destruction (Multiple-Eras) 
 
:*Word of Blake Super-Jump Drive (Jihad) 
 
:*Alternate Era Weapons and Equipment Battle Value Table  
 
 
*'''BattleForce Addendum'''
 
*'''BattleForce Addendum'''
:*Advanced Clan Equipment (Wars of Reaving)
+
:*Advanced Clan Equipment (Wars of Reaving)
:*Advanced Pilot Interfaces (Multiple Eras)
+
:*Advanced Pilot Interfaces (Multiple Eras)
:*Advanced Prototype Systems (Age of War)
+
:*Advanced Prototype Systems (Age of War)
:*Augmented Warriors (Multiple Eras)
+
:*Augmented Warriors (Multiple Eras)
:*Centurion Weapon System (Star League)
+
:*Centurion Weapon System (Star League)
:*Dark Age and RISC Equipment (Dark Age)
+
:*Dark Age and RISC Equipment (Dark Age)
:*Early Clan Improved Systems (Early Clan)
+
:*Early Clan Improved Systems (Early Clan)
:*Early Clan Prototype Systems (Early Clan)
+
:*Early Clan Prototype Systems (Early Clan)
:*Expanded ProtoMechs (Wars of Reaving)
+
:*Expanded ProtoMechs (Wars of Reaving)
:*Inner Sphere ProtoMech Interface (Jihad)
+
:*Inner Sphere ProtoMech Interface (Jihad)
:*Inner Sphere Recovered Prototypes (Late Succession Wars)
+
:*Inner Sphere Recovered Prototypes (Late Succession Wars)
:*Land-Air BattleMechs (Multiple Eras)
+
:*Land-Air BattleMechs (Multiple Eras)
:*Machina Domini Interface (Jihad)
+
:*Machina Domini Interface (Jihad)
:*Modular Space Stations (Multiple Eras)
+
:*Modular Space Stations (Multiple Eras)
:*Primitive Prototype Equipment (Age of War)
+
:*Primitive Prototype Equipment (Age of War)
:*Primitivie Units and RetroTech (Multiple Eras)
+
:*Primitivie Units and RetroTech (Multiple Eras)
:*Prototype Specialty Munitions (Clan Invasion)
+
:*Prototype Specialty Munitions (Clan Invasion)
:*QuadVees (Dark Age)
+
:*QuadVees (Dark Age)
:*Robotic and Drone Systems (Multiple Eras)
+
:*Robotic and Drone Systems (Multiple Eras)
:*Superheavy ’Mechs (Multiple Eras)
+
:*Superheavy ’Mechs (Multiple Eras)
:*Thermobaric Weapons (Multiple Eras)
+
:*Thermobaric Weapons (Multiple Eras)
:*Tripod ’Mechs (Multiple Eras)
+
:*Tripod ’Mechs (Multiple Eras)
:*Weapons of Mass Destruction (Multiple Eras)  
+
:*Weapons of Mass Destruction (Multiple Eras)
:*Word of Blake Super-Jump Drive (Jihad)
+
:*Word of Blake Super-Jump Drive (Jihad)
*'''Additional BattleForce Special Unit Abilities'''
+
*'''Additional BattleForce Special Unit Abilities'''
*'''Additional Alternate Era Weapons and Equipment Tables'''  
+
*'''Additional Alternate Era Weapons and Equipment Tables'''
  
 
''[[Falling Into Fire]]'' (short story by [[Herbert A. Beas II]])
 
''[[Falling Into Fire]]'' (short story by [[Herbert A. Beas II]])
Line 338: Line 340:
 
STRATEGIC BATTLEFORCE
 
STRATEGIC BATTLEFORCE
  
*'''Standard Rules'''
+
*'''Standard Rules'''
:*Game Terms  
+
:*Game Terms
*'''Components'''
+
*'''Components'''
:*Record Sheets
+
:*Record Sheets
:*Maps and Miniatures
+
:*Maps and Miniatures
*'''Scale'''  
+
*'''Scale'''
:*Map Scale
+
:*Map Scale
:*Turn Length
+
:*Turn Length
:*Force Structure  
+
:*Force Structure
:*Visual and Sensor Range
+
:*Visual and Sensor Range
*'''Setup'''
+
*'''Setup'''
:*Choosing Maps
+
:*Choosing Maps
:*Force Commander and Formation Leaders
+
:*Force Commander and Formation Leaders
:*Deployment
+
:*Deployment
*'''Playing the Game'''
+
*'''Playing the Game'''
*'''Initiative Phase'''
+
*'''Initiative Phase'''
 
*'''Movement Phase'''
 
*'''Movement Phase'''
:*Facing
+
:*Facing
:*Stacking
+
:*Stacking
:*Unequal Number of Formations
+
:*Unequal Number of Formations
:*Terrain
+
:*Terrain
:*Movement Modes and Unit Types  
+
:*Movement Modes and Unit Types
:*Additional Movement Rules
+
:*Additional Movement Rules
 
:*Engagement Control
 
:*Engagement Control
*'''Combat Phase'''
+
*'''Combat Phase'''
:*Types of Attacks
+
:*Types of Attacks
:*Attack Declaration  
+
:*Attack Declaration
:*Resolving Attacks
+
:*Resolving Attacks
:*Underwater Combat
+
:*Underwater Combat
*'''End Phase'''
+
*'''End Phase'''
:*Ending Engagements
+
:*Ending Engagements
:*Forced Withdrawal
+
:*Forced Withdrawal
:*Damage  
+
:*Damage
:*Morale
+
:*Morale
:*Salvage
+
:*Salvage
:*Victory Conditions  
+
:*Victory Conditions
 
'''STRATEGIC AEROSPACE RULES'''
 
'''STRATEGIC AEROSPACE RULES'''
:*Expanded Game Terms
+
:*Expanded Game Terms
:*Turn Scale
+
:*Turn Scale
*'''Aerospace Setup'''
+
*'''Aerospace Setup'''
:*Deploying Forces
+
:*Deploying Forces
:*The Atmospheric Radar Map
+
:*The Atmospheric Radar Map
:*Placing Aerospace Forces on the Atmospheric Radar Map
+
:*Placing Aerospace Forces on the Atmospheric Radar Map
*'''Aerospace Gameplay'''
+
*'''Aerospace Gameplay'''
:*Abstract Aerospace Movement  
+
:*Abstract Aerospace Movement
 
*'''Aerospace Combat'''
 
*'''Aerospace Combat'''
:*Squadron Attacks  
+
:*Squadron Attacks
:*Resolving Aerospace Air-to-Air Attacks
+
:*Resolving Aerospace Air-to-Air Attacks
:*Resolving Aerospace Air-to-Ground Attacks
+
:*Resolving Aerospace Air-to-Ground Attacks
:*Resolving Ground-to-Air Combat
+
:*Resolving Ground-to-Air Combat
*'''End Phase'''
+
*'''End Phase'''
:*Ending Air-to-Air Engagements  
+
:*Ending Air-to-Air Engagements
:*Aerospace Damage  
+
:*Aerospace Damage
 
'''ADVANCED STRATEGIC AEROSPACE'''
 
'''ADVANCED STRATEGIC AEROSPACE'''
:*Expanded game terms
+
:*Expanded game terms
*'''Expanded Aerospace Setup'''
+
*'''Expanded Aerospace Setup'''
:*The Capital Radar Map
+
:*The Capital Radar Map
:*Placing Aerospace Forces on the Capital Radar Map
+
:*Placing Aerospace Forces on the Capital Radar Map
*'''Aerospace Squadrons on the Ground Map'''  
+
*'''Aerospace Squadrons on the Ground Map'''
:*Aerodyne Squadrons
+
:*Aerodyne Squadrons
:*Spheroid Squadrons and Airships
+
:*Spheroid Squadrons and Airships
:*Landing Rolls
+
:*Landing Rolls
:*Aerospace Squadron Transports
+
:*Aerospace Squadron Transports
*'''Capital-Scale Strategic Aerospace'''
+
*'''Capital-Scale Strategic Aerospace'''
:*Turn Scale
+
:*Turn Scale
:*Squadrons
+
:*Squadrons
 
*'''Capital-Scale Aerospace Movement'''
 
*'''Capital-Scale Aerospace Movement'''
:*Calculating Movement Rates
+
:*Calculating Movement Rates
:*Spheroid Elements Operating in the Atmosphere
+
:*Spheroid Elements Operating in the Atmosphere
:*Station Keeping and Zero Thrust
+
:*Station Keeping and Zero Thrust
:*Stacking Limits
+
:*Stacking Limits
:*Facing
+
:*Facing
:*Entering and Leaving the Central Zone
+
:*Entering and Leaving the Central Zone
:*Aerospace Engagements
+
:*Aerospace Engagements
:*Exiting the Capital Radar Map
+
:*Exiting the Capital Radar Map
:*Fuel Endurance (Fighters Only)
+
:*Fuel Endurance (Fighters Only)
:*Gravity
+
:*Gravity
:*Engagement Maps
+
:*Engagement Maps
*'''Capital-Scale Aerospace Combat'''
+
*'''Capital-Scale Aerospace Combat'''
:*Large Aerospace Firing Arcs and Attacks
+
:*Large Aerospace Firing Arcs and Attacks
:*Resolving Aerospace Attacks
+
:*Resolving Aerospace Attacks
*'''Capital-Scale Aerospace End Phase'''
+
*'''Capital-Scale Aerospace End Phase'''
:*Ending Aerospace Engagements
+
:*Ending Aerospace Engagements
:*Capital-Scale Aerospace Damage
+
:*Capital-Scale Aerospace Damage
*'''Strategic Aerospace Special Actions'''
+
*'''Strategic Aerospace Special Actions'''
:*Advanced Capital Missile Attacks
+
:*Advanced Capital Missile Attacks
:*Orbit-to-Surface and Air-to-Ground Capital Combat
+
:*Orbit-to-Surface and Air-to-Ground Capital Combat
:*Space Bombers
+
:*Space Bombers
:*Aerospace Boarding Actions
+
:*Aerospace Boarding Actions
:*High-Speed Attacks
+
:*High-Speed Attacks
:*Docking/Undocking
+
:*Docking/Undocking
:*Hyperspace Jumps  
+
:*Hyperspace Jumps
 
'''ADVANCED STRATEGIC BATTLEFORCE '''
 
'''ADVANCED STRATEGIC BATTLEFORCE '''
*'''Advanced Initiative'''
+
*'''Advanced Initiative'''
*'''Detection and Reconnaissance Phase'''  
+
*'''Detection and Reconnaissance Phase'''
:*Playing the Game
+
:*Playing the Game
:*Visual Ranges
+
:*Visual Ranges
:*Step 1: Detection  
+
:*Step 1: Detection
:*Step 2: Reconnaissance
+
:*Step 2: Reconnaissance
:*Step 3: Recon Scan
+
:*Step 3: Recon Scan
:*Losing Contact
+
:*Losing Contact
*'''Advanced Movement Options'''
+
*'''Advanced Movement Options'''
:*Adjusting Formations
+
:*Adjusting Formations
:*Evading
+
:*Evading
:*Hull Down
+
:*Hull Down
:*Sprinting
+
:*Sprinting
:*Movement Dice  
+
:*Movement Dice
:*Transporting Non-Infantry Forces  
+
:*Transporting Non-Infantry Forces
*'''Advanced Terrain'''  
+
*'''Advanced Terrain'''
:*Bridges
+
:*Bridges
:*Buildings (Urban Hexes)
+
:*Buildings (Urban Hexes)
:*Deep Snow
+
:*Deep Snow
:*Heavy Industrial
+
:*Heavy Industrial
:*Ice
+
:*Ice
:*Jungle
+
:*Jungle
:*Mud
+
:*Mud
:*Rails
+
:*Rails
:*Rough, Ultra
+
:*Rough, Ultra
:*Rubble, Ultra
+
:*Rubble, Ultra
:*Swamp
+
:*Swamp
:*Tundra
+
:*Tundra
:*Water (Extreme Depth)
+
:*Water (Extreme Depth)
:*Woods (Expanded)
+
:*Woods (Expanded)
:*Bogging Down
+
:*Bogging Down
*'''Advanced Combat Options'''  
+
*'''Advanced Combat Options'''
:*[[Artillery]]  
+
:*[[Artillery]]
:*Artillery Counter-Battery Fire
+
:*Artillery Counter-Battery Fire
:*Artillery Flak
+
:*Artillery Flak
:*Alternate Munitions
+
:*Alternate Munitions
:*Battlefield Intelligence  
+
:*Battlefield Intelligence
:*Battlefield Intelligence Benefits  
+
:*Battlefield Intelligence Benefits
:*Boarding Actions
+
:*Boarding Actions
:*[[C3 Network]]s  
+
:* [[C3 network]]s
:*Dropping Troops  
+
:*Dropping Troops
:*Environmental Conditions
+
:*Environmental Conditions
:*Exceptionally Large Elements
+
:*Exceptionally Large Elements
:*Hidden Formations
+
:*Hidden Formations
:*Expanded Ground Ranges
+
:*Expanded Ground Ranges
:*Minefields  
+
:*Minefields
:*Urban Hexes (Buildings)
+
:*Urban Hexes (Buildings)
:VTOL Special Attacks
+
:VTOL Special Attacks
*'''Additional Advanced Options'''  
+
*'''Additional Advanced Options'''
:*Advanced Buildings and Urban Terrain
+
:*Advanced Buildings and Urban Terrain
:*Advanced Infantry Options
+
:*Advanced Infantry Options
:*Fortified Positions  
+
:*Fortified Positions
:*Terrain Conversion
+
:*Terrain Conversion
*'''New Unit Types'''
+
*'''New Unit Types'''
:*Robotic Drones
+
:*Robotic Drones
:*Four-Legged and Three-Legged Elements
+
:*Four-Legged and Three-Legged Elements
:*Glider ProtoMechs
+
:*Glider ProtoMechs
:*Superheavy 'Mechs  
+
:*Superheavy 'Mechs
 
:*Land-Air BattleMechs
 
:*Land-Air BattleMechs
:*Quad-Vees
+
:*Quad-Vees
*'''Special Command Abilities'''
+
*'''Special Command Abilities'''
*'''Piloting Special Abilities and Design Quirks'''
+
*'''Piloting Special Abilities and Design Quirks'''
:*Unit Abilities
+
:*Unit Abilities
:*[[Design Quirks]]
+
:*[[Design Quirks]]
  
''[[Pressure Play]]'' (short story by [[Herbert A. Beas II]])  
+
''[[Pressure Play]]'' (short story by [[Herbert A. Beas II]])
  
 
ABSTRACT COMBAT SYSTEM
 
ABSTRACT COMBAT SYSTEM
  
*'''Game Terms'''
+
*'''Game Terms'''
 
*'''Components'''
 
*'''Components'''
:*Record Sheets
+
:*Record Sheets
*'''Scale'''  
+
*'''Scale'''
:*Map Scale
+
:*Map Scale
:*Turn Length
+
:*Turn Length
:*Force Structure
+
:*Force Structure
*'''Setup'''
+
*'''Setup'''
:*Force Commander and Combat Unit Leaders
+
:*Force Commander and Combat Unit Leaders
:*Force Record Sheets
+
:*Force Record Sheets
:*Leadership Rating
+
:*Leadership Rating
*'''Playing the Game'''
+
*'''Playing the Game'''
:*Master Modifiers Table  
+
:*Master Modifiers Table
:*Sequence of Play  
+
:*Sequence of Play
*'''Initiative Phase'''
+
*'''Initiative Phase'''
 
*'''Deployment Phase'''
 
*'''Deployment Phase'''
:*Formation Setup
+
:*Formation Setup
:*Adjusting Formations
+
:*Adjusting Formations
:*Switching Formation Role
+
:*Switching Formation Role
:*Deploy Forces
+
:*Deploy Forces
*'''Detection and Reconnaissance Phase'''
+
*'''Detection and Reconnaissance Phase'''
:*Step 1: Detection  
+
:*Step 1: Detection
:*Step 2: Reconnaissance  
+
:*Step 2: Reconnaissance
*'''Movement Phase'''  
+
*'''Movement Phase'''
:*Movement Basics
+
:*Movement Basics
:*Facing
+
:*Facing
:*Stacking Limits
+
:*Stacking Limits
:*Terrain
+
:*Terrain
:*Transporting Infantry Units
+
:*Transporting Infantry Units
:*Engagement Control
+
:*Engagement Control
:*Losing Contact
+
:*Losing Contact
 
:*Hidden Formations
 
:*Hidden Formations
*'''Combat Phase'''
+
*'''Combat Phase'''
:*Types of Attacks
+
:*Types of Attacks
:*Attack Declaration  
+
:*Attack Declaration
:*Combat Tactics
+
:*Combat Tactics
:*Resolving Attacks
+
:*Resolving Attacks
:*Step 1: Determine Range
+
:*Step 1: Determine Range
:*Step 3: Determine To-Hit Number
+
:*Step 3: Determine To-Hit Number
:*Step 3: Roll To-Hit
+
:*Step 3: Roll To-Hit
:*Step 4: Determine and Apply Damage  
+
:*Step 4: Determine and Apply Damage
:*Step 5: Determine Critical Hits
+
:*Step 5: Determine Critical Hits
*'''End Phase'''  
+
*'''End Phase'''
:*Fatigue  
+
:*Fatigue
:*Morale
+
:*Morale
:*Retreat and Surrender
+
:*Retreat and Surrender
:*Victory Conditions  
+
:*Victory Conditions
'''ABSTRACT COMBAT AEROSPACE'''  
+
'''ABSTRACT COMBAT AEROSPACE'''
:*Hyperspace Travel
+
:*Hyperspace Travel
*'''Space Combat'''
+
*'''Space Combat'''
:*Jump Point Combat
+
:*Jump Point Combat
:*Aerospace Ground Support  
+
:*Aerospace Ground Support
:*Orbit-to-Surface and Surface-to-Orbit
+
:*Orbit-to-Surface and Surface-to-Orbit
*'''Advanced Abstract Combat Rules'''
+
*'''Advanced Abstract Combat Rules'''
:*Combat Drop
+
:*Combat Drop
:*Fortress Hexes
+
:*Fortress Hexes
:*Capitals and Industry
+
:*Capitals and Industry
*'''Abstract Combat with Planetary Maps'''
+
*'''Abstract Combat with Planetary Maps'''
:*Scale
+
:*Scale
:*Movement Phase
+
:*Movement Phase
*'''Scaled Strategic BattleForce'''
+
*'''Scaled Strategic BattleForce'''
:*Scale
+
:*Scale
:*Detection and Reconnaissance Phase
+
:*Detection and Reconnaissance Phase
:*Movement Phase
+
:*Movement Phase
:*Combat Phase
+
:*Combat Phase
:*End Phase
+
:*End Phase
:*Strategic Aerospace
+
:*Strategic Aerospace
:*Advanced Rules  
+
:*Advanced Rules
  
 
CONVERSION RULES
 
CONVERSION RULES
  
*'''Phase 1: Create Strategic BattleForce Units from Alpha Strike'''  
+
*'''Phase 1: Create Strategic BattleForce Units from Alpha Strike'''
:*Step 1A: Choose Elements
+
:*Step 1A: Choose Elements
:*Step 1B: Determine Type
+
:*Step 1B: Determine Type
:*Step 1C: Determine Size Value
+
:*Step 1C: Determine Size Value
:*Step 1D: Determine Movement Stats
+
:*Step 1D: Determine Movement Stats
:*Step 1E: Determine Armor Value
+
:*Step 1E: Determine Armor Value
:*Step 1F: Determine Damage Value
+
:*Step 1F: Determine Damage Value
:*Step 1G: Determine Skill Value
+
:*Step 1G: Determine Skill Value
:*Step 1H: Determine Point Value (PV)
+
:*Step 1H: Determine Point Value (PV)
*'''Phase 2: Create SBF Formations or ACS Combat Teams'''  
+
*'''Phase 2: Create SBF Formations or ACS Combat Teams'''
:*Step 2A: Select Units
+
:*Step 2A: Select Units
:*Step 2B: Determine Size
+
:*Step 2B: Determine Size
:*Step 2C: Determine Movement Stats
+
:*Step 2C: Determine Movement Stats
:*Step 2D: Determine Combat Team Armor Value
+
:*Step 2D: Determine Combat Team Armor Value
:*Step 2E: Determine Combat Team Damage Value
+
:*Step 2E: Determine Combat Team Damage Value
:*Step 2F: Determine Formation Skill Value
+
:*Step 2F: Determine Formation Skill Value
:*Step 2G: Determine Formation Tactics Value
+
:*Step 2G: Determine Formation Tactics Value
:*Step 2H: Determine Formation Morale Value
+
:*Step 2H: Determine Formation Morale Value
:*Step 2I: Determine Formation Point Value
+
:*Step 2I: Determine Formation Point Value
*'''Phase 3: Create ACS Combat Units'''
+
*'''Phase 3: Create ACS Combat Units'''
:*Step 3A: Choose Combat Teams
+
:*Step 3A: Choose Combat Teams
:*Step 3B: Determine Type
+
:*Step 3B: Determine Type
:*Step 3C: Determine Size Value
+
:*Step 3C: Determine Size Value
:*Step 3D: Determine Movement Stats
+
:*Step 3D: Determine Movement Stats
:*Step 3E: Determine Combat Unit’s Armor Value
+
:*Step 3E: Determine Combat Unit’s Armor Value
:*Step 3F: Determine Combat Unit’s Attack Values
+
:*Step 3F: Determine Combat Unit’s Attack Values
:*Step 3G: Determine Combat Unit’s Tactics Value
+
:*Step 3G: Determine Combat Unit’s Tactics Value
:*Step 3H: Determine Combat Unit’s Morale Value
+
:*Step 3H: Determine Combat Unit’s Morale Value
:*Step 3I: Determine Skill Value
+
:*Step 3I: Determine Skill Value
:*Step 3J: Determine Point Value
+
:*Step 3J: Determine Point Value
*'''Phase 4: Create ACS Formations'''
+
*'''Phase 4: Create ACS Formations'''
:*Step 4A: Choose Combat Units
+
:*Step 4A: Choose Combat Units
:*Step 4B: Determine Type
+
:*Step 4B: Determine Type
:*Step 4C: Determine ACS Formation’s Movement
+
:*Step 4C: Determine ACS Formation’s Movement
:*Step 4D: Determine ACS Formation’s Tactics Value
+
:*Step 4D: Determine ACS Formation’s Tactics Value
:*Step 4E: Determine ACS Formation’s Morale Value
+
:*Step 4E: Determine ACS Formation’s Morale Value
:*Step 4F: Determine ACS Formation’s Skill Value
+
:*Step 4F: Determine ACS Formation’s Skill Value
*'''Phase 5: Assign Special Abilities'''
+
*'''Phase 5: Assign Special Abilities'''
:*Converting Special Abilities to SBF and ACS
+
:*Converting Special Abilities to SBF and ACS
:*Special Abilities Details
+
:*Special Abilities Details
 
*'''Examples'''
 
*'''Examples'''
 +
 +
''[[Cutting Losses]]'' (short story by [[Herbert A. Beas II]])
  
 
INNER SPHERE AT WAR
 
INNER SPHERE AT WAR
  
:*Terminology
+
:*Terminology
:*Object of the Game
+
:*Object of the Game
:*Scope of the Game
+
:*Scope of the Game
:*Sequence of Play
+
:*Sequence of Play
*'''GAME SETUP'''
+
*'''GAME SETUP'''
:*'''Choose Campaign Size'''
+
:*'''Choose Campaign Size'''
:*'''Setup the Map'''  
+
:*'''Setup the Map'''
:*Choose Factions
+
:*Choose Factions
:*Faction Abilities and Flaws
+
:*Faction Abilities and Flaws
*'''Starting Setup'''
+
*'''Starting Setup'''
:*Starting Economy
+
:*Starting Economy
:*Starting Military
+
:*Starting Military
'''PLAYING THE GAME'''
+
'''PLAYING THE GAME'''
:*'''Order Writing Phase'''
+
:*'''Order Writing Phase'''
:*'''Economics and Logistics Phase'''
+
:*'''Economics and Logistics Phase'''
:*Calculating Resource Points
+
:*Calculating Resource Points
:*Banking Resource Points
+
:*Banking Resource Points
:*Infrastructure  
+
:*Infrastructure
:*Supply  
+
:*Supply
:*Mercenary Supply and Hiring
+
:*Mercenary Supply and Hiring
*'''Military Development Phase'''
+
*'''Military Development Phase'''
:*Creating Combat Commands
+
:*Creating Combat Commands
:*Fortifications  
+
:*Fortifications
*'''Commerce and Diplomacy Phase'''
+
*'''Commerce and Diplomacy Phase'''
:*Diplomacy
+
:*Diplomacy
*'''Military Phase'''
+
*'''Military Phase'''
'''Military Phase Basics'''
+
'''Military Phase Basics'''
:*Orders
+
:*Orders
:*Military Actions  
+
:*Military Actions
:*Combat Resolution
+
:*Combat Resolution
*'''End Phase'''
+
*'''End Phase'''
:*Damage  
+
:*Damage
:*Salvage
+
:*Salvage
:*Repair
+
:*Repair
:*Retreat  
+
:*Retreat
:*Surrender
+
:*Surrender
:*Fatigue  
+
:*Fatigue
:*Morale  
+
:*Morale
:*Experience  
+
:*Experience
+
 
 
RECORD SHEETS AND TABLES
 
RECORD SHEETS AND TABLES
 +
</div>
  
 
==Notes==
 
==Notes==
Initially, Interstellar Operations was released as Beta version in July 2015. The first printed edition was released in July 2016, year after the Beta PDF.
+
* Initially, ''Interstellar Operations'' was released in beta version in July 2015. The first printed edition was released in July 2016, the year after.
  
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
File:Interstellar Operations-Beta.jpg|Cover of ''Interstellar Operations'' '''Beta'''  
+
File:Interstellar Operations-Beta cover.jpg|Cover of ''Interstellar Operations'' '''Beta'''
 
</gallery>
 
</gallery>
  
Line 668: Line 673:
 
<references/>
 
<references/>
  
[[Category:Books]]
+
[[Category:Rulebooks]]
[[Category:Rule Books]]
+
[[Category:BattleForce Products]]

Latest revision as of 20:54, 10 January 2024

Interstellar Operations cover.jpg
Insterstellar Operations
Product information
Type Rulebook
Primary writing Matt Alexander
Ray Arrastia
Joel Bancroft-Connors
Herbert A. Beas II
Randall N. Bills
Joshua Franklin
Keith Hann
John Haward
Johannes Heidler
Chris Marti
Ben Rome
Paul Sjardijn
Joel Steverson
Pages 386
Cover Artwork Alex Iglesias
Illustrations Jeff Porter
Publication information
Publisher Catalyst Game Labs
Product code E-CAT35006
First published July 24, 2015 [Beta]
July, 2016 [Printed Edition]
Content
Era Age of War to Dark Age
Timeline Total Warfare
Series Core Rulebooks
Preceded by Strategic Operations
Followed by Campaign Operations

Description[edit]

Interstellar Operations is the last of a series of core rulebooks written for BattleTech. The book is broken up in sections which covers era-specific experimental technologies from the Age of War to the Late Dark Age Era. It also provides rules for use and construction of unusual and rare combat units such as Land-Air Mechs, superheavy BattleMechs, and QuadVees.

The last section of the book has various rules that allows large scale campaigns on interplanetary levels. They are broken up on size scaling of force from Company/Trinary size units to multiregiment task forces to be used to conquer entire solar systems.

Initially, Interstellar Operations was released as a Beta version. This article covers this particular release until the finalized product is released.

On 21 March 2022 the content of Interstellar Operations was split into two new books that are sold separately: Interstellar Operations: Alternate Eras and Interstellar Operations: BattleForce. The original joined edition is no longer available.

From the back cover[edit]

Forces Across the Stars!

Marshal your forces and prepare to conquer the Inner Sphere! Interstellar Operations is the next long-awaited rules installment to the series begun with Total Warfare and carried through the award-winning Tactical Operations and Strategic Operations. The former focuses on a whole new level of excitement directly on your gaming table while the later focuses on moving from a single scenario to a multipart campaigns and how to take an entire solar system. Interstellar Operations zooms up to the final level, allowing players to assume the roles of House Lord or Clan Khans and dominate the galaxy.

Interstellar Operations contains rules for running an entire faction’s military as a player tries to conquer numerous solar systems, including rules for how to conduct warfare through any of the various scales represented within the core line of rulebooks. Finally, perhaps one of the most anticipated portions of the book, the Alternate Eras section introduces a huge swath of rules for playing across the thousand years of BattleTech history, including weapons and equipment mostly unique to a given era, such as complete rules for building and playing with LAMs.

Contents[edit]

INTRODUCTION

  • Advanced Rules
  • Choose What You Like
  • Player Adjudication
  • Fiction
  • Fiction Vs. Rules
  • Fiction Vs. Art

Charge Of The Light (short story by Jason Schmetzer)

ALTERNATE ERAS

  • Sub-Era: Early Succession Wars (2781-2900)
  • Sub-Era: Late Succession Wars (2901-3049)
  • Clan Sub-Eras (2800-3049)
  • Sub-Eras
  • Sub-Eras
  • Sub-Eras
  • Sub-Era: The Republic Age (3086-3130)
  • Sub-Era: Late Dark Age (3131-3150)
  • Clan Sub-Era: The Post-Reaving (3086-3150)
  • General Era Rules Expansions
  • Star League Era
  • Succession Wars Era
  • Clan Invasion Era
  • Civil War Era
  • Jihad Era
  • Dark Age Era
  • The Universal Technology Advancement Table
  • Evolving Technology in Campaign Play

ALTERNATE ERAS UNITS & EQUIPMENT

  • Advanced Pilot Interfaces (Multiple Eras)
  • Advanced Prototype Systems (Age Of War)
  • Augmented Warriors (Multiple Eras)
  • General Augmented Warrior Rules
  • Belter Augmentations
  • Clan Enhanced Imaging Neural Implant
  • Cybernetic and Prosthetic Augmentations
  • Centurion Weapon System (Star League)
  • Centurion Weapon System Game Rules
  • Centurion Weapon System Construction Rules
  • Dark Age Equipment (Dark Age)
  • Dark Age RISC Equipment (Dark Age)
  • Early Clan Improved Equipment (Early Clan)
  • General Early Clan Improved Weapons Rules
  • Improved Lasers
  • Improved and Enhanced PPCs
  • Improved Autocannon
  • Improved Gauss Rifle
  • Improved Standard Missile Launchers
  • Early Clan Prototype Systems (Early Clan)
  • Expanded ProtoMechs (Wars of Reaving)
  • Expanded ProtoMech Game Rules
  • Expanded ProtoMech Construction Rules
  • Inner Sphere ProtoMech Interface (Jihad)
  • Inner Sphere ProtoMech Interface Game Rules
  • Inner Sphere ProtoMech Interface Construction Rules
  • Inner Sphere Recovered Prototypes (Late Succession Wars)
  • Bimodal LAMs
  • Standard LAMs
  • General Land-Air 'Mech Game Rules
  • LAM Conversion
  • Movement Phase
  • Combat Phase
  • Heat Phase
  • Going In
  • Land-Air 'Mech Construction
  • Machina Domini Interface (Jihad)
  • Machina Domini Interface Game Rules
  • Machina Domini Interface Construction Rules
  • Modular Space Stations (Multiple Eras)
  • Modular Space Station Game Rules
  • Modular Space Station Construction Rules
  • Primitive Prototype Equipment (Age of War)
  • Primitive Units and RetroTech (Multiple Eras)
  • Primitive Units Overview
  • Primitive Units Game Rules
  • Restricted Technologies
  • Primitive ’Mech Construction
  • Primitive Combat Vehicle Construction
  • Primitive Conventional Fighter Construction
  • Primitive Aerospace Fighter Construction
  • Primitive Small Craft Construction
  • Primitive DropShip Construction
  • Primitive JumpShip Construction
  • Prototype Specialty Missiles (Clan Invasion)
  • Specialty Munitions: Dead-Fire (DF) Missiles
  • Specialty Munitions: Retro-Streak (RS) Missiles
  • Specialty Munitions: Shoot-and-Sit (SS) Missiles
  • QuadVees (Dark Age)
  • QuadVee Game Rules
  • QuadVee Construction Rules
  • Robotic and Drone Systems (Multiple Eras)
  • Superheavy 'Mechs (Multiple Eras)
  • Superheavy 'Mech Game Rules
  • Superheavy 'Mech Construction Rules
  • Tripod 'Mechs (Multiple Eras)
  • Tripod 'Mech Game Rules
  • Tripod 'Mech Construction Rules
  • Thermobaric Weapons (Multiple Eras)
  • Fuel-Air Munitions Game Rules
  • Weapons of Mass Destruction (Multiple Eras)
  • General Weapons of Mass Destruction Rules
  • Nuclear Weapons
  • Nuclear Weapons Game Rules
  • Resolving a Nuclear Detonation
  • Standard Nuclear Weapons
  • Biological and Chemical Weapons
  • Biological and Chemical Weapon Game Rules
  • Biological and Chemical Weapon Construction Rules
  • Chemical and Biological Weapon Classes
  • Word of Blake Super-Jump System Game Rules
  • Word of Blake Super-Jump System Construction Rules

ALTERNATE ERAS COST AND AVAILABILITY

  • Costs
  • Advanced Clan Equipment (Wars of Reaving)
  • Advanced Pilot Interfaces (Multiple Eras)
  • Advanced Prototype Systems (Age of War)
  • Augmented Warrriors (Multiple Eras)
  • Centurion Weapon System (Star League)
  • Dark Age and RISC Equipment (Dark Age)
  • Early Clan Improved Equipment (Early Clan)
  • Early Clan Prototype Systems (Early Clan)
  • Expanded ProtoMechs (Wars of Reaving)
  • Inner Sphere ProtoMech Interface (Jihad)
  • Inner Sphere Recovered Prototypes (Late Succession Wars)
  • Land-Air BattleMechs (Multiple Eras)
  • Machina Domini Interface (Jihad)
  • Modular Space Stations (Multiple Eras)
  • Primitive Prototype Equipment (Age of War)
  • Primitive Units and RetroTech (Multiple Eras)
  • Prototype Specialty Munitions (Clan Invasion)
  • QuadVees (Dark Age)
  • Robotic and Drone Systems (Multiple Eras)
  • Superheavy ’Mechs (Multiple Eras)
  • Tripod ’Mechs (Multiple Eras)
  • Thermobaric Weapons (Multiple Eras)
  • Weapons of Mass Destruction (Multiple Eras)
  • Word of Blake Super-Jump Drive (Jihad)
  • Battle Value
  • Advanced Clan Equipment (Wars of Reaving)
  • Advanced Pilot Interfaces (Multiple Eras)
  • Advanced Prototype Systems (Age of War)
  • Augmented Warriors (Multiple Eras)
  • Centurion Weapon System (Star League)
  • Dark Age and RISC Equipment (Dark Age)
  • Early Clan Improved Systems (Early Clan)
  • Early Clan Prototype Systems (Early Clan)
  • Expanded ProtoMechs (Wars of Reaving)
  • Inner Sphere ProtoMech Interface (Jihad)
  • Inner Sphere Recovered Prototypes (Late Succession Wars)
  • Land-Air BattleMechs (Multiple Eras)
  • Machina Domini Interface (Jihad)
  • Modular Space Stations (Multiple Eras)
  • Primitive Prototype Equipment (Age of War)
  • Primitive Units and RetroTech (Multiple Eras)
  • Prototype Specialty Missiles (Clan Invasion)
  • QuadVees (Dark Age)
  • Robotic and Drone Systems (Multiple Eras)
  • Superheavy 'Mechs (Multiple Eras)
  • Tripod 'Mechs (Multiple Eras)
  • Thermobaric Weapons (Multiple Eras)
  • Weapons of Mass Destruction (Multiple-Eras)
  • Word of Blake Super-Jump Drive (Jihad)
  • Alternate Era Weapons and Equipment Battle Value Table
  • BattleForce Addendum
  • Advanced Clan Equipment (Wars of Reaving)
  • Advanced Pilot Interfaces (Multiple Eras)
  • Advanced Prototype Systems (Age of War)
  • Augmented Warriors (Multiple Eras)
  • Centurion Weapon System (Star League)
  • Dark Age and RISC Equipment (Dark Age)
  • Early Clan Improved Systems (Early Clan)
  • Early Clan Prototype Systems (Early Clan)
  • Expanded ProtoMechs (Wars of Reaving)
  • Inner Sphere ProtoMech Interface (Jihad)
  • Inner Sphere Recovered Prototypes (Late Succession Wars)
  • Land-Air BattleMechs (Multiple Eras)
  • Machina Domini Interface (Jihad)
  • Modular Space Stations (Multiple Eras)
  • Primitive Prototype Equipment (Age of War)
  • Primitivie Units and RetroTech (Multiple Eras)
  • Prototype Specialty Munitions (Clan Invasion)
  • QuadVees (Dark Age)
  • Robotic and Drone Systems (Multiple Eras)
  • Superheavy ’Mechs (Multiple Eras)
  • Thermobaric Weapons (Multiple Eras)
  • Tripod ’Mechs (Multiple Eras)
  • Weapons of Mass Destruction (Multiple Eras)
  • Word of Blake Super-Jump Drive (Jihad)
  • Additional BattleForce Special Unit Abilities
  • Additional Alternate Era Weapons and Equipment Tables

Falling Into Fire (short story by Herbert A. Beas II)

STRATEGIC BATTLEFORCE

  • Standard Rules
  • Game Terms
  • Components
  • Record Sheets
  • Maps and Miniatures
  • Scale
  • Map Scale
  • Turn Length
  • Force Structure
  • Visual and Sensor Range
  • Setup
  • Choosing Maps
  • Force Commander and Formation Leaders
  • Deployment
  • Playing the Game
  • Initiative Phase
  • Movement Phase
  • Facing
  • Stacking
  • Unequal Number of Formations
  • Terrain
  • Movement Modes and Unit Types
  • Additional Movement Rules
  • Engagement Control
  • Combat Phase
  • Types of Attacks
  • Attack Declaration
  • Resolving Attacks
  • Underwater Combat
  • End Phase
  • Ending Engagements
  • Forced Withdrawal
  • Damage
  • Morale
  • Salvage
  • Victory Conditions

STRATEGIC AEROSPACE RULES

  • Expanded Game Terms
  • Turn Scale
  • Aerospace Setup
  • Deploying Forces
  • The Atmospheric Radar Map
  • Placing Aerospace Forces on the Atmospheric Radar Map
  • Aerospace Gameplay
  • Abstract Aerospace Movement
  • Aerospace Combat
  • Squadron Attacks
  • Resolving Aerospace Air-to-Air Attacks
  • Resolving Aerospace Air-to-Ground Attacks
  • Resolving Ground-to-Air Combat
  • End Phase
  • Ending Air-to-Air Engagements
  • Aerospace Damage

ADVANCED STRATEGIC AEROSPACE

  • Expanded game terms
  • Expanded Aerospace Setup
  • The Capital Radar Map
  • Placing Aerospace Forces on the Capital Radar Map
  • Aerospace Squadrons on the Ground Map
  • Aerodyne Squadrons
  • Spheroid Squadrons and Airships
  • Landing Rolls
  • Aerospace Squadron Transports
  • Capital-Scale Strategic Aerospace
  • Turn Scale
  • Squadrons
  • Capital-Scale Aerospace Movement
  • Calculating Movement Rates
  • Spheroid Elements Operating in the Atmosphere
  • Station Keeping and Zero Thrust
  • Stacking Limits
  • Facing
  • Entering and Leaving the Central Zone
  • Aerospace Engagements
  • Exiting the Capital Radar Map
  • Fuel Endurance (Fighters Only)
  • Gravity
  • Engagement Maps
  • Capital-Scale Aerospace Combat
  • Large Aerospace Firing Arcs and Attacks
  • Resolving Aerospace Attacks
  • Capital-Scale Aerospace End Phase
  • Ending Aerospace Engagements
  • Capital-Scale Aerospace Damage
  • Strategic Aerospace Special Actions
  • Advanced Capital Missile Attacks
  • Orbit-to-Surface and Air-to-Ground Capital Combat
  • Space Bombers
  • Aerospace Boarding Actions
  • High-Speed Attacks
  • Docking/Undocking
  • Hyperspace Jumps

ADVANCED STRATEGIC BATTLEFORCE

  • Advanced Initiative
  • Detection and Reconnaissance Phase
  • Playing the Game
  • Visual Ranges
  • Step 1: Detection
  • Step 2: Reconnaissance
  • Step 3: Recon Scan
  • Losing Contact
  • Advanced Movement Options
  • Adjusting Formations
  • Evading
  • Hull Down
  • Sprinting
  • Movement Dice
  • Transporting Non-Infantry Forces
  • Advanced Terrain
  • Bridges
  • Buildings (Urban Hexes)
  • Deep Snow
  • Heavy Industrial
  • Ice
  • Jungle
  • Mud
  • Rails
  • Rough, Ultra
  • Rubble, Ultra
  • Swamp
  • Tundra
  • Water (Extreme Depth)
  • Woods (Expanded)
  • Bogging Down
  • Advanced Combat Options
  • Artillery
  • Artillery Counter-Battery Fire
  • Artillery Flak
  • Alternate Munitions
  • Battlefield Intelligence
  • Battlefield Intelligence Benefits
  • Boarding Actions
  • C3 networks
  • Dropping Troops
  • Environmental Conditions
  • Exceptionally Large Elements
  • Hidden Formations
  • Expanded Ground Ranges
  • Minefields
  • Urban Hexes (Buildings)
VTOL Special Attacks
  • Additional Advanced Options
  • Advanced Buildings and Urban Terrain
  • Advanced Infantry Options
  • Fortified Positions
  • Terrain Conversion
  • New Unit Types
  • Robotic Drones
  • Four-Legged and Three-Legged Elements
  • Glider ProtoMechs
  • Superheavy 'Mechs
  • Land-Air BattleMechs
  • Quad-Vees
  • Special Command Abilities
  • Piloting Special Abilities and Design Quirks

Pressure Play (short story by Herbert A. Beas II)

ABSTRACT COMBAT SYSTEM

  • Game Terms
  • Components
  • Record Sheets
  • Scale
  • Map Scale
  • Turn Length
  • Force Structure
  • Setup
  • Force Commander and Combat Unit Leaders
  • Force Record Sheets
  • Leadership Rating
  • Playing the Game
  • Master Modifiers Table
  • Sequence of Play
  • Initiative Phase
  • Deployment Phase
  • Formation Setup
  • Adjusting Formations
  • Switching Formation Role
  • Deploy Forces
  • Detection and Reconnaissance Phase
  • Step 1: Detection
  • Step 2: Reconnaissance
  • Movement Phase
  • Movement Basics
  • Facing
  • Stacking Limits
  • Terrain
  • Transporting Infantry Units
  • Engagement Control
  • Losing Contact
  • Hidden Formations
  • Combat Phase
  • Types of Attacks
  • Attack Declaration
  • Combat Tactics
  • Resolving Attacks
  • Step 1: Determine Range
  • Step 3: Determine To-Hit Number
  • Step 3: Roll To-Hit
  • Step 4: Determine and Apply Damage
  • Step 5: Determine Critical Hits
  • End Phase
  • Fatigue
  • Morale
  • Retreat and Surrender
  • Victory Conditions

ABSTRACT COMBAT AEROSPACE

  • Hyperspace Travel
  • Space Combat
  • Jump Point Combat
  • Aerospace Ground Support
  • Orbit-to-Surface and Surface-to-Orbit
  • Advanced Abstract Combat Rules
  • Combat Drop
  • Fortress Hexes
  • Capitals and Industry
  • Abstract Combat with Planetary Maps
  • Scale
  • Movement Phase
  • Scaled Strategic BattleForce
  • Scale
  • Detection and Reconnaissance Phase
  • Movement Phase
  • Combat Phase
  • End Phase
  • Strategic Aerospace
  • Advanced Rules

CONVERSION RULES

  • Phase 1: Create Strategic BattleForce Units from Alpha Strike
  • Step 1A: Choose Elements
  • Step 1B: Determine Type
  • Step 1C: Determine Size Value
  • Step 1D: Determine Movement Stats
  • Step 1E: Determine Armor Value
  • Step 1F: Determine Damage Value
  • Step 1G: Determine Skill Value
  • Step 1H: Determine Point Value (PV)
  • Phase 2: Create SBF Formations or ACS Combat Teams
  • Step 2A: Select Units
  • Step 2B: Determine Size
  • Step 2C: Determine Movement Stats
  • Step 2D: Determine Combat Team Armor Value
  • Step 2E: Determine Combat Team Damage Value
  • Step 2F: Determine Formation Skill Value
  • Step 2G: Determine Formation Tactics Value
  • Step 2H: Determine Formation Morale Value
  • Step 2I: Determine Formation Point Value
  • Phase 3: Create ACS Combat Units
  • Step 3A: Choose Combat Teams
  • Step 3B: Determine Type
  • Step 3C: Determine Size Value
  • Step 3D: Determine Movement Stats
  • Step 3E: Determine Combat Unit’s Armor Value
  • Step 3F: Determine Combat Unit’s Attack Values
  • Step 3G: Determine Combat Unit’s Tactics Value
  • Step 3H: Determine Combat Unit’s Morale Value
  • Step 3I: Determine Skill Value
  • Step 3J: Determine Point Value
  • Phase 4: Create ACS Formations
  • Step 4A: Choose Combat Units
  • Step 4B: Determine Type
  • Step 4C: Determine ACS Formation’s Movement
  • Step 4D: Determine ACS Formation’s Tactics Value
  • Step 4E: Determine ACS Formation’s Morale Value
  • Step 4F: Determine ACS Formation’s Skill Value
  • Phase 5: Assign Special Abilities
  • Converting Special Abilities to SBF and ACS
  • Special Abilities Details
  • Examples

Cutting Losses (short story by Herbert A. Beas II)

INNER SPHERE AT WAR

  • Terminology
  • Object of the Game
  • Scope of the Game
  • Sequence of Play
  • GAME SETUP
  • Choose Campaign Size
  • Setup the Map
  • Choose Factions
  • Faction Abilities and Flaws
  • Starting Setup
  • Starting Economy
  • Starting Military

PLAYING THE GAME

  • Order Writing Phase
  • Economics and Logistics Phase
  • Calculating Resource Points
  • Banking Resource Points
  • Infrastructure
  • Supply
  • Mercenary Supply and Hiring
  • Military Development Phase
  • Creating Combat Commands
  • Fortifications
  • Commerce and Diplomacy Phase
  • Diplomacy
  • Military Phase

Military Phase Basics

  • Orders
  • Military Actions
  • Combat Resolution
  • End Phase
  • Damage
  • Salvage
  • Repair
  • Retreat
  • Surrender
  • Fatigue
  • Morale
  • Experience

RECORD SHEETS AND TABLES

Notes[edit]

  • Initially, Interstellar Operations was released in beta version in July 2015. The first printed edition was released in July 2016, the year after.

Gallery[edit]

References[edit]