Difference between revisions of "Mad Cat Mk II"

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==Variants==
 
==Variants==
There are no known variants of the ''Mad Cat Mk II''.
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A post-Jihad upgrade of the Mad Cat Mk II replaces both [[Gauss Rifle]]s, [[ER Medium Laser]]s and [[LRM-10]]s with 4 Witherer [[Heavy Large Laser]]s and 2 Type X "Short Bow" [[LRM-15]]s, offering greater firepower and far better battle endurance.
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Other known, but personal, field-variants still replaces [[Gauss Rifle]]s and [[LRM-10]]s with :
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* 2 Ripper Series [[ER PPC]]s and 2 Type X "Short Bow" [[LRM-15]]s and 4 Series 2d [[ER Medium Laser]]s
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* 2 Type XV [[LRM-15]] launchers, 2 Series 4D-2 [[Heavy Large Laser]]s and 4 Series 14a [[Medium Pulse Laser]]s
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Finaly, a [[Clan Sea Fox]] refit replaces the whole armaments with 1 EMRG "Galaxy" Series [[Gauss Rifle]], 1 Series 4D-2 [[Heavy Large Laser]] and 1 Series 6A [[Heavy Medium Laser]] and experimental jump jets : Improved Blasters Model X-1, improving the jump capacity by 50%
  
 
==Notes==
 
==Notes==

Revision as of 17:19, 30 May 2009

Mad Cat Mk II
Mad Cat Mark II
Production information
Manufacturer Manufacturing Plant DSF-94
Class Assault
Technical specifications
Mass 90 tons
Chassis DSAM Endo 4
Armor Forging ZM15 Ferro-Fibrous
Engine Type 79 360 Fusion XL
Speed 68 km/h
Jump Jets 90 meters
Armament
BV (1.0) 2,877


Description

Made as the rebuild of the Timber Wolf, the Mad Cat Mark II solves the disadvantage of the Timber Wolf by adding jump jets. It was upgraded to 90 tons, bringing it up to the assault class. This was made at the cost of decreased speed. It can move up to 68 kph, making it fast for its weight. Clan Diamond Shark has apparently sold many of these 'Mechs to Inner Sphere powers such as the Draconis Combine and Federated Commonwealth, tipping their hand concerning their mercantile ambitions.

Armaments

The Mad Cat MK II's primary weapons are a pair of Gauss Rifles, each of which can strip off a ton of armor at six hundred and thirty meters. The rifles are supported by two LRM-10s which give the 'Mech indirect fire capability. For short range combat, four ER Medium Lasers can chew up what's left of the opposition.

Variants

A post-Jihad upgrade of the Mad Cat Mk II replaces both Gauss Rifles, ER Medium Lasers and LRM-10s with 4 Witherer Heavy Large Lasers and 2 Type X "Short Bow" LRM-15s, offering greater firepower and far better battle endurance.

Other known, but personal, field-variants still replaces Gauss Rifles and LRM-10s with :

Finaly, a Clan Sea Fox refit replaces the whole armaments with 1 EMRG "Galaxy" Series Gauss Rifle, 1 Series 4D-2 Heavy Large Laser and 1 Series 6A Heavy Medium Laser and experimental jump jets : Improved Blasters Model X-1, improving the jump capacity by 50%

Notes

Like it's predecessor, the original Mad Cat, the Mad Cat Mk II has been made the icon 'mech for the franchise with the attempted re-imagining of Battletech with WizKids Games' Dark Age miniatures game and storyline. Ironically however, the Mk II never actually appeared in Dark Age. There were a total of 8 "Mad Cat II" models, but all of them were, rather than Mk II models, identical visually to the original Mad Cat. Why Wizkids decided to do this is as yet unknown.

References