Difference between revisions of "Magnetic Claw"

m (BA --> ba)
m (copyedits)
 
Line 1: Line 1:
[[File:Classicbattletechcomapanion33.png|right|thumb|Magnetic Claw]]
+
[[File:Classicbattletechcomapanion33.png|right|250px|thumb|Magnetic Claw]]
  
==Overview==  
+
== Description ==  
A '''Magnetic Claw''' is a modification for [[battle armor]] [[Battle Claw]]s and [[Heavy Battle Claw]]s first introduced by the [[Federated Commonwealth]] in the mid-3050s.  Utilizing these claws allows an armor suit to more easily climb enemy [[BattleMech]]s and perform anti-'Mech attacks, though to be effective the suit's legs must also be modified to accept magnetic enhancements.<ref>''Classic BattleTech Companion'', p. 176</ref><ref>''TechManual'', p. 260</ref>
+
A '''Magnetic Claw''' is a modification for [[battle armor]] [[Battle Claw]]s and [[Heavy Battle Claw]]s first introduced by the [[Federated Commonwealth]] in the mid-3050s.  Utilizing these claws allows an armor suit to more easily climb enemy [[BattleMech]]s and perform anti-'Mech attacks, though to be effective the suit's legs must also be modified to accept magnetic enhancements.<ref name=CBTCp176>''Classic BattleTech Companion'', p. 176, "Claws with Magnets"</ref><ref name="TMp259+">''TechManual'', pp. 259-260, "Manipulators"</ref>
  
==Reference==
+
== Reference ==
 
<references />
 
<references />
==Bibliography==
 
*''[[Classic BattleTech Companion]]''
 
*''[[TechManual]]''
 
  
[[Category:Technology]]
+
== Bibliography ==
[[Category:Battle Armor Equipment]]
+
* ''[[Classic BattleTech Companion]]''
 +
* ''[[TechManual]]''
 +
 
 +
[[Category: Technology|Magnetic Claw]]
 +
[[Category: Battle Armor Equipment|Magnetic Claw]]

Latest revision as of 10:00, 5 May 2016

Magnetic Claw

Description[edit]

A Magnetic Claw is a modification for battle armor Battle Claws and Heavy Battle Claws first introduced by the Federated Commonwealth in the mid-3050s. Utilizing these claws allows an armor suit to more easily climb enemy BattleMechs and perform anti-'Mech attacks, though to be effective the suit's legs must also be modified to accept magnetic enhancements.[1][2]

Reference[edit]

  1. Classic BattleTech Companion, p. 176, "Claws with Magnets"
  2. TechManual, pp. 259-260, "Manipulators"

Bibliography[edit]