MechCommander (Video Game)/Vehicles

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Cheat Codes

Setup

For unpatched version:

  • Copy (not move) the "windows.fit" file in your MC dir to "buymechcommander.2" in the same dir.

For patched versions (1.8)

  • Copy (not move) the "windows.fit" file in your MC dir to "ixtlriimceourl" in the same dir.

Codes

Then type the codes below:

In Game

Code Effect
framegraph Shows framerate
lorrie Repairs all your 'Mechs
Glennrocksthehouses Full salvage rights
lordbunny Artillery strike. Hold down B and left-click.
MineEyesHaveSeenTheGlory Reveals map
deadeye All pilots gunnery @ 100%
osmium "God" mode (unable to hit)
CTRL-L Maps terrain
CTRL-ALT-W Successful mission

Logistics Screen

Code Effect
PoundOfFlesh 1,000,000 RPs.
rockandrollpeople Removes drop limit
mitchlovesyou Repairs all 'Mechs in 'Mech bay
hereitcomes Gives you one of each weapon and component listed in the inventory

Mech Stats

You must add a |reason= parameter to this Cleanup template – replace it with {{Cleanup|reason=<Fill reason here>}}, or remove the Cleanup template.
Cleanup tagged articles without a reason field Data by Jim Skinner

Key

  • Arm = number of armor points
  • Weap = maximum payload of weapons and components
  • Alpha = total damage of all weapons fired simultaneously (only applies with default loadout)
  • Power = total damage per minute (only applies with default loadout)
  • Effic = power divided by total weapons weight [Power/Weap] (only applies with default loadout)
  • Chas $ = cost of the chassis minus all weapons and components
  • Total $ = purchase price of the ‘Mech

InnerSphere 'Mechs

Name Mass Speed Jump Arm Weap Alpha Power Effic Chas $ Total $ Main Purpose(s)
Commando-A 25 t 27 - 96 16 6 84 5.25 10450 14150 Scout / Light Attack
Commando-J 25 t 27 83 m 48 16 6 84 5.25 12550 16250 Scout / Light Attack
Commando-W 25 t 27 - 48 19 8 108 5.684 8050 13290 Scout / Light Attack
Firestarter-A 30 t 27 - 112 19 11 95 5 12150 17620 Scout / Light Attack
Firestarter-J 30 t 27 100 m 64 19 11 95 5 14250 19720 Scout / Light Attack
Firestarter-W 30 t 27 - 64 22 11.5 114 5.182 9750 19530 Scout / Light Attack
Raven-A 35 t 27 - 120 23 8 108 4.696 13400 27640 Scout / Light Attack/ EW
Raven-J 35 t 27 100 m 72 23 8 108 4.696 15500 29740 Scout / Light Attack/ EW
Raven-W 35 t 27 - 72 26 10 126 4.846 11000 28900 Scout / Light Attack/ EW
Hollander II-A 45 t 24 - 128 25.5 11.5 144 5.647 15730 34240 Med. Direct Fire Support
Hollander II-J 45 t 24 83 m 88 25.5 11.5 144 5.647 17440 35950 Med. Direct Fire Support
Hollander II-W 45 t 24 - 88 30 13.5 162 5.4 13960 35380 Med. Direct Fire Support
Hunchback-A 50 t 18 - 176 28.5 19 168 5.895 19150 33160 Medium Attack
Hunchback-J 50 t 18 67 m 128 28.5 19 168 5.895 19670 33680 Medium Attack
Hunchback-W 50 t 18 - 128 33 21 192 5.818 16670 34100 Medium Attack
Centurion-A 55 t 18 - 184 31.5 16 156 4.952 20450 34090 Medium Attack
Centurion-J 55 t 18 67 m 136 31.5 16 156 4.952 20970 34610 Medium Attack
Centurion-W 55 t 18 - 136 36 19.5 168 4.667 17970 36390 Medium Attack
Catapult-A 65 t 18 - 208 36 20 176.6 4.906 23380 37200 Med. Indirect Fire Support
Catapult-J 65 t 18 67 m 144 36 20 176.6 4.906 26100 39920 Med. Indirect Fire Support
Catapult-W 65 t 18 - 144 40 22 192 4.8 20100 37070 Med. Indirect Fire Support
JagerMech-A 70 t 18 - 192 41 10 186 4.537 23270 37080 Med. Direct Fire Support
JagerMech-J 70 t 18 67 m 128 41 10 186 4.537 25990 39800 Med. Direct Fire Support
JagerMech-W 70 t 18 - 128 45 8 196 4.356 19990 36030 Med. Direct Fire Support
Awesome-A 80 t 18 - 224 54.5 26.5 228 4.183 26740 51490 Heavy Attack
Awesome-J 80 t 18 67 m 160 54.5 26.5 228 4.183 29420 54170 Heavy Attack
Awesome-W 80 t 18 - 160 59 24.5 248.6 4.214 23420 48310 Heavy Attack
Atlas-A 100 t 15 - 288 66.5 29.5 326.6 4.911 33640 69510 Heavy Defense
Atlas-J 100 t 15 50 m 192 66.5 29.5 326.6 4.911 37680 73550 Heavy Defense
Atlas-W 100 t 15 - 192 73.5 37.5 340.3 4.402 28680 68480 Heavy Defense

Clan 'Mechs

Name Mass Speed Jump Arm Weap Alpha Power Effic Chas $ Total $ Main Purpose
Uller-A 30 t 27 - 112 21 7 133 6.334 12150 23410 Scout / Medium Attack
Uller-J 30 t 27 100 m 64 21 7 133 6.334 14250 25510 Scout / Medium Attack
Uller-W 30 t 27 - 64 25 9 173 6.92 9750 22460 Scout / Medium Attack
Cougar-A 35 t 27 - 128 28 16.5 179 6.393 13720 33870 Scout / Medium Attack
Cougar-J 35 t 27 100 m 80 28 16.5 179 6.393 15900 36050 Scout / Medium Attack
Cougar-W 35 t 27 - 80 34 17 222 6.529 11400 38280 Scout / Medium Attack
Hunchback IIC-A 50 t 18 - 160 35.5 25 312.3 8.797 18550 57530 Heavy Attack
Hunchback IIC-J 50 t 18 67 m 96 35.5 25 312.3 8.797 18150 57130 Heavy Attack
Hunchback IIC-W 50 t 18 - 96 45.5 37 434 9.538 15150 77450 Very Heavy Attack
Vulture-A 60 t 24 - 168 46 29 294 6.391 20670 56910 Hvy. Indirect Fire Support
Vulture-J 60 t 24 83 m 136 46 29 294 6.391 26370 62610 Hvy. Indirect Fire Support
Vulture-W 60 t 24 - 136 52 36 332.6 6.396 18870 61870 Hvy. Indirect Fire Support
Loki-A 65 t 24 - 192 50.5 29.25 356 7.05 22580 70540 Heavy Attack
Loki-J 65 t 24 83 m 128 50.5 29.25 356 7.05 26800 74760 Heavy Attack
Loki-W 65 t 24 - 128 56.5 29 380 6.726 19300 80120 Heavy Attack
Thor-A 70 t 24 - 224 53.5 25 444.3 8.305 24870 74390 Very Heavy Attack
Thor-J 70 t 24 83 m 152 53.5 25 444.3 8.305 28690 78210 Very Heavy Attack
Thor-W 70 t 24 - 152 58 32 474.3 8.178 21190 79870 Very Heavy Attack
Mad Cat-A 75 t 24 - 256 57 42 377 6.614 27400 92790 Heavy Attack / Fire Supp.
Mad Cat-J 75 t 24 83 m 192 57 42 377 6.614 31580 96970 Heavy Attack / Fire Supp.
Mad Cat-W 75 t 24 - 192 65 40.5 436.3 6.712 24080 95560 V. Hvy. Attack / Fire Supp
Masakari-A 85 t 18 - 264 69 43.5 466 6.754 29680 102020 Very Heavy Attack
Masakari-J 85 t 18 67 m 216 69 43.5 466 6.754 33120 105460 Very Heavy Attack
Masakari-W 85 t 18 - 216 74 53.5 496 6.703 27120 120480 Very Heavy Attack

Vehicle Stats

You must add a |reason= parameter to this Cleanup template – replace it with {{Cleanup|reason=<Fill reason here>}}, or remove the Cleanup template.
Cleanup tagged articles without a reason field Data by Jim Skinner

Key

  • Arm = number of armor points
  • Alpha = total damage of all weapons fired simultaneously (only applies with default loadout)
  • Power = total damage per minute (only applies with default loadout)
  • Effic = power divided by total weapons weight [Power/Weap] (only applies with default loadout)

Data by Jim Skinner.

Name Mass Speed Arm Alpha Power Effic Cost Weapons / Equipment Main Purpose
Savannah Master 5 t 21 15 ? ? ? 1000 Small Laser Scout
Swiftwind 5 t 21 25 - - - 1000 Vehicle Sensor Scout
Pegasus 15 t 21 50 3 45 5 3100 3 SRM Packs, Vehicle Sensor Scout
Harasser 25 t 18 50 4 60 5 3040 4 SRM Packs Light Attack
J. Edgar 25 t 18 50 2 68.6 8.575 4500 2 Clan Pulse Lasers Light Attack
Refit Truck 35 t 18 50 - - - 4500 None Resupply and Repair
Saracen 35 t 18 50 2 60 3.158 3920 2 Light Autocannons Lgt. Direct Fire Supp
Striker 35 t 15 75 15 90 4.5 10200 5 LRM Racks Lgt. Indirect Fire Supp
Minelayer 40 t 18 75 - - - 9000 Minelayer Minelaying
Minesweeper 40 t 18 100 - - - 4000 Minesweeper Mine Clearing
Condor 50 t 15 75 2.5 75 6.818 9410 Clan Large Pulse Laser Light Defense
LRM Carrier 60 t 15 50 21 126 4.5 13420 7 LRM Racks Med. Indirect Fire Supp
SRM Carrier 60 t 18 25 6 90 5 3210 6 SRM Packs Light Attack
Rommel 65 t 12 100 12 144 4.645 15700 2 Autocannons Medium Defense
Bulldog 65 t 12 100 15 120 6.154 12590 Heavy Autocannon Medium Defense
Von Luckner 75 t 12 100 8.5 120 4.615 18260 Gauss Rifle, Light Autocannon Med. Direct Fire Sup.
Shrek 80 t 9 125 18.75 150 5.172 30660 Clan ER-PPC, ER-PPC Med. Direct Fire Sup.

Weapon Stats

You must add a |reason= parameter to this Cleanup template – replace it with {{Cleanup|reason=<Fill reason here>}}, or remove the Cleanup template.
Cleanup tagged articles without a reason field Data by Jim Skinner.

Key

  • ¹ This system may only be mounted in the Raven, Uller, or Cougar
  • Ammo/LoF = number of shots / length that weapon may be continuously fired
  • Mass = number of size points the weapon takes
  • Dmg = amount of damage per hit (average damage in case of missiles)
  • RoF = rate of fire or number of seconds between shots
  • D/s = damage per second
  • (D/s)/W = damage per second per size point
  • Power = total damage per minute
  • Effic = power divided by total weapons weight [Power/Weap]
  • Pwr/$ = cost per point of power
  • Cost = purchase price in RP
  • Range = maximum range in meters

Inner Sphere Weapons

Weapon Name Ammo / LoF Mass Dmg RoF D/s (D/s)/W Power Effic Pwr/$ Cost Range
Laser x 4 2 5.0 s 0.4 1 24 6 44.17 1060 75 m
Pulse Laser x 6 1 1.75 s 0.57 0.95 34.3 5.717 32.94 1130 75 m
Heavy Flamer x 8 5 7.5 s 0.67 0.83 40 5 50.75 2030 75 m
SRM Pack 62 / 248 s 3 1 4.0 s 0.25 0.83 15 5 27.33 410 75 m
Streak SRM Pack 62 / 248 s 5 2 4.0 s 0.5 1 30 6 43.33 1300 75 m
Heavy Autocannon 13 / 97.5 s 19.5 15 7.5 s 2 1.01 120 6.154 90.75 10890 75 m
Large Laser x 9.5 4 5.0 s 0.8 0.84 48 5.053 93.33 4480 150 m
Large Pulse Laser x 12 2 2.0 s 1 0.83 60 5 72.5 4350 150 m
PPC x 12 7.5 7.5 s 1 0.83 60 5 115 6900 150 m
Autocannon 40 / 200 s 15.5 6 5.0 s 1.2 0.77 72 4.645 97.22 7000 150 m
Large ER Laser x 11 4 5.0 s 0.8 0.73 48 4.364 108.54 5210 225 m
ER PPC x 15.5 7.5 7.5 s 1 0.65 60 4.138 120.17 7210 225 m
LRM Rack 24 / 240 s 4 3 10.0 s 0.3 0.75 18 4.5 97.78 1760 225 m
Light Autocannon 100 / 200 s 9.5 1 2.0 s 0.5 0.53 30 3.158 47 1410 225 m
Light Ultra Autocannon 112 / 149 s 11 1 1.33 s 0.75 0.68 45 4.091 60.89 2740 225 m
Gauss Rifle 16 / 80 s 16.5 7.5 5.0 s 1.5 0.91 90 5.455 168.33 15150 225 m
Basic Sensor - - - - - - - - 1000 350 m
Intermediate Sensor - 0.5 - - - - - - - 2000 470 m
Advanced Sensor ¹ - 1 - - - - - - - 6000 525 m
Beagle Active Probe ¹ - 1.5 - - - - - - - 1000 ½ sens.
Guardian ECM Suite ¹ - 1.5 - - - - - - - 3000 525 m

Clan Weapons

Weapon Name Ammo / LoF Mass Dmg RoF D/s (D/s)/W Power Effic Pwr/$ Cost Range
Clan Pulse Laser x 4 1 1.75 s 0.57 1.43 34.3 8.575 49.56 1700 75 m
Clan Heavy Flamer x 7 5 6.0 s 0.83 1.19 50 7.143 72.4 3620 75 m
Clan SRM Pack 83 / 249 s 3 1 3.0 s 0.33 1.11 20 6.667 37 740 75 m
Clan Streak SRM 83 / 249 s 4.75 2 3.0 s 0.67 1.4 40 8.421 36.25 1450 75 m
Clan Heavy Ultra AC 10 / 50 s 17.5 15 5.0 s 3 1.71 180 10.286 152.22 27400 75 m
Clan ER Laser x 3.5 2 5.0 s 0.4 1.14 24 6.857 99.17 2380 150 m
Clan Large Pulse Laser x 11 2.5 2.0 s 1.25 1.14 75 6.818 106.8 8010 150 m
Clan Ultra Autocannon 30 / 120 s 13.5 6 4.0 s 1.5 1.11 90 6.667 139.89 12590 150 m
Clan Large ER Laser x 10 5 5.0 s 1 1 60 6 161.5 9690 225 m
Clan ER PPC x 13.5 11.25 7.5 s 1.5 1.11 90 6.667 238.33 21450 225 m
Clan LRM Rack 24 / 240 s 3 3 10.0 s 0.3 1 18 6 130 2340 225 m
Clan Light Ultra AC 112 / 149s 8.5 1 1.33 s 0.75 0.88 45 5.294 78.89 3550 225 m
Clan Gauss Rifle 16 / 80 s 13.5 7.5 5.0 s 1.5 1.11 90 6.667 205.78 18520 225 m
Clan Standard Sensor - - - - - - - - 1500 385 m
Clan Extended Sensor - 0.5 - - - - - - - 3500 490 m
Clan Active Probe ¹ - 1 - - - - - - - 1200 ½ sens.
Clan ECM Suite ¹ - 1 - - - - - - - 3400 525 m

Media

Downloads

MCG - Darkest Hours