Difference between revisions of "MechCommander 2/Equipment"

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Revision as of 06:37, 19 March 2018

Below is a listing of all equipment available in MechCommander 2 and its stand-alone modifications. The most major mods available are MechCommander OmniTech (displayed as "MCO") and Wolfman's MC2-X mod (displayed as "MC2-X").

Ballistic Weapons

Light Autocannon

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Base MC2 Inner Sphere 1 2 N/A Long 8 2 x 2 3 75 3500
MCO Inner Sphere 1 0.8 20 350 8 2 x 1 2 80 918

Autocannon

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Base MC2 Inner Sphere 2 6 N/A Medium 12 2 x 3 5.7 39 5300
MCO Inner Sphere 2 4.8 20 210 12 2 x 2 5 40 2901

Heavy Autocannon

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Base MC2 Inner Sphere 7 12 N/A Short 16 2 x 4 5.88 38 7100
MCO Inner Sphere 6 10.6 1 120 16 2 x 3 7.5 15 4365

Light LBX Autocannon

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
MCO Clan 1 1.2 20 350 12 2 x 1 1.75 90 1800

LBX Autocannon

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
MCO Innere Sphere 2 5 20 210 16 2 x 2 4 40 4251
Clan 2 5.6 20 210 16 2 x 2 4 45 5102

Heavy LBX Autocannon

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
MCO Clan 6 12 1 120 16 2 x 3 6 20 11353

Light Ultra Autocannon

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Base MC2 Inner Sphere 1 2 N/A Long 8 2 x 2 2.2 102 5500
Clan 1 2 N/A Long 8 2 x 2 1.8 125 7500
MCO Inner Sphere 1 0.8 20 350 8 2 x 1 1.33 60 1422
Clan 1 0.8 20 350 8 2 x 1 1.07 80 1944

Ultra Autocannon

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Base MC2 Inner Sphere 4 6 N/A Medium 12 2 x 3 4 56 8000
Clan 3 6 N/A Medium 12 2 x 3 3.52 64 10200
MCO Inner Sphere 4 4.8 20 210 12 2 x 2 3 30 4725
Clan 4 0.8 20 210 12 2 x 2 3 40 5815

Heavy Ultra Autocannon

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Base MC2 Inner Sphere 8 12 N/A Short 16 2 x 4 4.17 54 11800
Clan 8 12 N/A Short 16 2 x 4 3.7 61 14200
MCO Inner Sphere 8 10.8 1 120 16 2 x 3 4 13 9331
Clan 8 12 1 120 16 2 x 3 4 15 10368

Dropship Ultra Autocannon

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
MCO Clan 100 10 50 300 12 2 x 2 3 100 105815

Dropship Heavy Ultra Autocannon

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
MCO Clan 100 20 1 150 16 2 x 3 4 50 510368

Light Gauss Rifle

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Base MC2 Inner Sphere 1 6 N/A Long 12 2 x 3 6.67 34 7200
MCO Inner Sphere 1 5.5 50 400 12 2 x 2 5 32 3790

Gauss Rifle

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Base MC2 Inner Sphere 1 10 N/A Long 16 2 x 4 7.14 32 15300
Clan 1 10 N/A Long 16 2 x 4 6.25 36 18500
MCO Inner Sphere 1 10 60 450 16 2 x 3 5 16 5385
Clan 1 12 60 450 16 2 x 3 5 16 8797

Heavy Gauss Rifle

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
MCO Inner Sphere 1 16 100 500 16 2 x 4 5 12 7582

Dropship Gauss Cannon

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
MCO Inner Sphere 100 15 140 500 16 2 x 3 5 50 105385
Clan 100 17 130 500 16 2 x 3 5 50 108797

Long Tom

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Base MC2 Inner Sphere 20 15 N/A Long 24 2 x 5 7.14 50 29300
MCO Inner Sphere 20 15 50 500 24 2 x 4 7.5 15 16893

Machine Gun

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
MCO Inner Sphere 0 0.3 1 100 2 1 x 1 1 200 591

Heavy Machine Gun

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
MCO Clan 0 0.5 1 100 2 1 x 1 1 500 772

Machine Gun Array

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Base MC2 Inner Sphere 0 1 N/A Short 2 1 x 1 2.5 72 900
MCO Inner Sphere 0 0.4 1 100 2 1 x 1 1 200 591

Rail Gun

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
MCO Inner Sphere 2 20 80 400 25 2 x 4 10 8 32430

Energy Weapons

Flamer Array

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Base MC2 Inner Sphere 7 3.5 N/A Short 2 1 x 1 5.8 N/A 1800
MCO Inner Sphere 7 3.5 1 100 2 1 x 1 8.5 N/A 1087
Clan 6 4 1 110 2 1 x 1 8.5 N/A 1810

Ion Cannon

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
MCO Unknown 14 9 1 250 4 1 x 2 4 N/A 11678

Small Laser

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
MCO Inner Sphere 1 0.5 1 80 2 1 x 1 4 N/A 432

Laser

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Base MC2 Inner Sphere 3 2.5 N/A Short 2 1 x 1 4.2 N/A 1700
MCO Inner Sphere 3 1.5 1 120 2 1 x 1 5 N/A 955

Large Laser

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Base MC2 Inner Sphere 8 4 N/A Medium 4 1 x 2 5 N/A 3800
MCO Inner Sphere 8 3.2 40 220 4 1 x 2 5 N/A 3358

Dropship Laser

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
MCO Inner Sphere 100 6 40 300 4 1 x 2 5 N/A 103358

Small ER Laser

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
MCO Inner Sphere 2 0.7 1 100 2 1 x 1 3 N/A 698
Clan 2 1 1 120 2 1 x 1 3 N/A 828

ER Laser

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Base MC2 Inner Sphere 5 2.5 N/A Medium 2 1 x 1 4.2 N/A 3000
Clan 5 2.5 N/A Medium 2 1 x 1 3.3 N/A 4500
MCO Inner Sphere 5 1.6 1 210 2 1 x 1 5 N/A 1136
Clan 5 2 1 230 2 1 x 1 5 N/A 1499

Large ER Laser

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Base MC2 Inner Sphere 12 4 N/A Long 4 1 x 2 5 N/A 5300
Clan 12 4 N/A Long 4 1 x 2 4 N/A 7700
MCO Inner Sphere 12 3.2 60 450 4 1 x 2 5 N/A 4388
Clan 12 4.4 60 470 4 1 x 2 5 N/A 4921

Dropship ER Laser

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
MCO Inner Sphere 100 6 100 500 4 1 x 2 5 N/A 104388
Clan 100 8 90 500 4 1 x 2 5 N/A 104921

Heavy Laser

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Base MC2 Clan 7 5 N/A Short 2 1 x 1 5 N/A 4700
MCO Clan 7 4 1 150 2 1 x 1 5 N/A 3232

Large Heavy Laser

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Base MC2 Clan 18 9 N/A Medium 4 1 x 2 5.56 N/A 15000
MCO Clan 18 8 20 250 4 1 x 2 5.56 N/A 10692

Pulse Laser

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Base MC2 Inner Sphere 4 2 N/A Short 2 1 x 1 2.85 N/A 2000
Clan 4 2 N/A Short 2 1 x 1 2.5 N/A 2400
MCO Inner Sphere 4 0.8 1 140 2 1 x 1 1.5 N/A 1566
Clan 4 1.2 1 150 2 1 x 1 1.5 N/A 2193

Large Pulse Laser

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Base MC2 Inner Sphere 10 2 N/A Medium 4 1 x 2 1.8 N/A 5000
Clan 10 2 N/A Medium 4 1 x 2 1.6 N/A 6000
MCO Inner Sphere 10 1.6 40 230 4 1 x 2 2 N/A 6292
Clan 10 2 20 250 4 1 x 2 2 N/A 7723

Dropship Pulse Laser

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
MCO Clan 100 4 40 300 4 1 x 2 2 N/A 107723

Large ER Pulse Laser

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
MCO Clan 12 2 1 400 4 1 x 2 2.5 N/A 8960

X Pulse Laser

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
MCO Inner Sphere 9 1.8 1 250 4 1 x 2 2.2 N/A 3120

Large X Pulse Laser

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
MCO Inner Sphere 13 2.5 1 400 4 1 x 3 2.5 N/A 5451

Neutron Gun

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
MCO Unknown 8 8 50 190 4 1 x 2 6 N/A 10239

PPC

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Base MC2 Inner Sphere 10 7 N/A Medium 6 1 x 3 6.67 N/A 5700
MCO Inner Sphere 10 6 40 220 6 1 x 3 7.5 N/A 3567

ER PPC

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Base MC2 Inner Sphere 15 7 N/A Long 6 1 x 3 6.67 N/A 8000
Clan 15 7 N/A Long 6 1 x 3 4.55 N/A 14900
MCO Inner Sphere 15 7 10 400 6 1 x 3 7.5 N/A 4561
Clan 15 9 1 440 6 1 x 3 7.5 N/A 7533

Missile Weapons

Hellfire Bomb

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
MCO Unknown 1 12 1 160 2.5 2 x 3 8 12 2208

LRM-5 Rack

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Base MC2 Inner Sphere 2 3 N/A Long 4 1 x 1 9.5 24 1700
Clan 4 3 N/A Long 4 1 x 1 4.75 47 4500
MCO Inner Sphere 2 1.6 80 450 4 1 x 1 10 24 740
Clan 4 1.6 70 450 4 1 x 1 5 28 2370

Swarm LRM-5 Rack

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Base MC2 Inner Sphere 2 3 (Splash) N/A Long 4 1 x 1 9.5 24 2600
MCO Inner Sphere 2 2 (Splash) 80 450 4 1 x 1 10 24 1160

LRM-10 Rack

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
MCO Inner Sphere 4 3.4 80 450 4 1 x 2 10 24 1740
Clan 7 3.4 70 450 4 1 x 2 5 28 4370

LRM-20 Rack

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
MCO Inner Sphere 8 7 80 450 4 2 x 2 10 24 2740
Clan 11 7 70 450 4 2 x 2 5 28 8370

MRM Rack

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
MCO Inner Sphere 2 1.2 40 250 4 1 x 1 7 30 672
Clan 2 1.2 40 260 4 1 x 1 4 34 900

Streak MRM Rack

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
MCO Inner Sphere 2 1.2 40 250 4 1 x 1 8 20 850
Clan 2 1.2 40 260 4 1 x 1 5 24 1223

SRM-2 Pack

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Base MC2 Inner Sphere 2 1 N/A Short 2 1 x 1 3.57 63 500
MCO Inner Sphere 1 0.8 1 150 2 1 x 1 4 40 536
Clan 1 0.8 1 160 2.5 1 x 1 3 50 608

Streak SRM-2 Pack

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Base MC2 Inner Sphere 2 2 N/A Short 2 1 x 1 3.3 68 2000
Clan 2 2 N/A Short 2 1 x 1 3.1 73 2200
MCO Inner Sphere 2 1.6 1 150 2 1 x 1 4 35 660
Clan 2 1.6 1 160 2 1 x 1 3 40 878

SRM-6 Pack

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
MCO Clan 3 2 1 160 3.5 1 x 1 4 25 2742


Streak SRM-6 Pack

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
MCO Clan 6 4.8 1 160 5 1 x 1 5 24 4350

Striker Bomb

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
MCO Unknown 1 6 1 160 2.5 2 x 2 5 18 1608

Thunderbolt Missile

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Base MC2 Inner Sphere 8 13 N/A Medium 20 2 x 4 6 30 16400
MCO Inner Sphere 8 11 50 300 20 2 x 3 6 16 7893

Heavy Thunderbolt

Game Version Tech. Base Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
MCO Inner Sphere 18 15 100 500 16 2 x 4 10 10 10106

Electronics

Inner Sphere

Clan


Base Game Weapons

Below is a table for the base MechCommander 2 weapons, that can be organized by the various item properties (e.g range, cost, type).

Weapon Tech. Base Type Heat Damage Range Criticals/Slots (X x Y) Rate of Fire Ammo C-Bills
Machine Gun Array Inner Sphere Ballistic 0 1 Short 1 x 1 4 72 900
Light Autocannon Inner Sphere Ballistic 1 2 Long 2 x 2 3.3 75 3500
Medium Autocannon Inner Sphere Ballistic 2 6 Medium 2 x 3 1.8 39 5300
Heavy Autocannon Inner Sphere Ballistic 7 12 Short 2 x 4 1.7 38 7100
Light Ultra Autocannon Inner Sphere Ballistic 1 2 Long 2 x 2 4.5 102 5500
Clan Light Ultra Autocannon Inner Sphere Ballistic 1 2 Long 2 x 2 5.6 125 5500
Medium Ultra Autocannon Inner Sphere Ballistic 4 6 Medium 2 x 3 2.5 56 8000
Clan Medium Ultra Autocannon Clan Ballistic 3 6 Medium 2 x 3 2.8 64 10200
Heavy Ultra Autocannon Inner Sphere Ballistic 8 12 Short 2 x 4 2.4 54 11800
Clan Heavy Ultra Autocannon Inner Sphere Ballistic 8 12 Short 2 x 4 2.7 61 14200
Light Gauss Rifle Inner Sphere Ballistic 1 6 Long 2 x 3 1.5 34 7200
Gauss Rifle Inner Sphere Ballistic 1 10 Long 2 x 4 1.4 32 15300
Clan Gauss Rifle Clan Ballistic 1 10 Long 2 x 4 1.6 36 18500
Long Tom Cannon Inner Sphere Artillery 20 15 Long 2 x 5 1.4 50 29,300
Flamer Array Inner Sphere Energy 7 3.5 Short 1 x 1 1.7 Infinite 1800
Laser Inner Sphere Energy 3 2.5 Short 1 x 1 2.4 Infinite 1700
Pulse Laser Inner Sphere Energy 4 2 Short 1 x 1 3.5 Infinite 2000
Clan Pulse Laser Clan Energy 4 2 Short 1 x 1 4 Infinite 2400
Clan Heavy Laser Clan Energy 7 5 Short 1 x 1 2 Infinite 4700
ER Laser Inner Sphere Energy 5 2.5 Medium 1 x 1 2.4 Infinite 3000
Clan ER Laser Clan Energy 5 2.5 Medium 1 x 1 3 Infinite 4500
Large Laser Inner Sphere Energy 8 4 Medium 1 x 2 2 Infinite 3800
Large Pulse Laser Inner Sphere Energy 10 2 Medium 1 x 2 5.6 Infinite 5000
Clan Large Pulse Laser Clan Energy 10 2 Medium 1 x 2 6.2 Infinite 6000
Clan Heavy Large Laser Clan Energy 18 9 Medium 1 x 2 1.8 Infinite 15,000
ER Large Laser Inner Sphere Energy 12 4 Long 1 x 2 2 Infinite 5300
Clan ER Large Laser Clan Energy 12 4 Long 1 x 2 2.5 Infinite 7700
PPC Inner Sphere Energy 10 7 Medium 1 x 3 1.5 Infinite 5700
ER PPC Inner Sphere Energy 15 7 Long 1 x 3 1.5 Infinite 8000
Clan ER PPC Clan Energy 15 7 Long 1 x 3 2.2 Infinite 14900
Streak SRM Rack Inner Sphere Missile 2 2 Short 1 x 1 3 68 2000
Clan Streak SRM Rack Clan Missile 2 2 Short 1 x 1 3.2 73 2200
LRM Rack Inner Sphere Missile 2 3 Long 1 x 1 1.1 24 1700
Clan LRM Rack Clan Missile 4 3 Long 1 x 1 2.1 47 4500
Swarm LRM Rack Inner Sphere Missile 2 3 Long 1 x 1 1.1 24 2600
Thunderbolt Missile Inner Sphere Missile 8 13 Medium 2 x 4 1.7 30 16,400

1) Ammunition only matters if Unlimited Ammo is turned off in the Options menu.

2) Swarm missiles target the ground where a 'Mech is standing, rather than the 'Mech itself. Good against vehicles.

3) Ranges in the game (in meters):

Listed Range Min. Range Max. Range
Short 0 60
Medium 31 121
Long 61 180