Difference between revisions of "MechCommander 2/Equipment"

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Below is a listing of all equipment available in [[MechCommander 2]].
  
Below is a listing of all equipment available in [[MechCommander 2]] and its stand-alone modifications. The most major mods available are MechCommander OmniTech (displayed as "MCO") and Wolfman's MC2-X mod (displayed as "MC2-X").
+
==MechCommander 2 Weapon specifications==
 
 
==Ballistic Weapons==
 
 
 
===Light Autocannon===
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| Base MC2
 
| Inner Sphere
 
| 1
 
| 2
 
| N/A
 
| Long
 
| 8
 
| 2 x 2
 
| 3
 
| 75
 
| 3500
 
|-
 
| MCO
 
| Inner Sphere
 
| 1
 
| 0.8
 
| 20
 
| 350
 
| 8
 
| 2 x 1
 
| 2
 
| 80
 
| 918
 
|}
 
 
 
===Autocannon===
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| Base MC2
 
| Inner Sphere
 
| 2
 
| 6
 
| N/A
 
| Medium
 
| 12
 
| 2 x 3
 
| 5.7
 
| 39
 
| 5300
 
|-
 
| MCO
 
| Inner Sphere
 
| 2
 
| 4.8
 
| 20
 
| 210
 
| 12
 
| 2 x 2
 
| 5
 
| 40
 
| 2901
 
|}
 
 
 
===Heavy Autocannon===
 
 
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| Base MC2
 
| Inner Sphere
 
| 7
 
| 12
 
| N/A
 
| Short
 
| 16
 
| 2 x 4
 
| 5.88
 
| 38
 
| 7100
 
|-
 
| MCO
 
| Inner Sphere
 
| 6
 
| 10.6
 
| 1
 
| 120
 
| 16
 
| 2 x 3
 
| 7.5
 
| 15
 
| 4365
 
|}
 
 
 
===Light LBX Autocannon===
 
 
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| MCO
 
| Clan
 
| 1
 
| 1.2
 
| 20
 
| 350
 
| 12
 
| 2 x 1
 
| 1.75
 
| 90
 
| 1800
 
|}
 
 
 
===LBX Autocannon===
 
 
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| rowspan="2" | MCO
 
| Innere Sphere
 
| 2
 
| 5
 
| 20
 
| 210
 
| 16
 
| 2 x 2
 
| 4
 
| 40
 
| 4251
 
|-
 
| Clan
 
| 2
 
| 5.6
 
| 20
 
| 210
 
| 16
 
| 2 x 2
 
| 4
 
| 45
 
| 5102
 
|}
 
 
 
===Heavy LBX Autocannon===
 
 
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| MCO
 
| Clan
 
| 6
 
| 12
 
| 1
 
| 120
 
| 16
 
| 2 x 3
 
| 6
 
| 20
 
| 11353
 
|}
 
 
 
===Light Ultra Autocannon===
 
 
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| rowspan="2" | Base MC2
 
| Inner Sphere
 
| 1
 
| 2
 
| N/A
 
| Long
 
| 8
 
| 2 x 2
 
| 2.2
 
| 102
 
| 5500
 
|-
 
| Clan
 
| 1
 
| 2
 
| N/A
 
| Long
 
| 8
 
| 2 x 2
 
| 1.8
 
| 125
 
| 7500
 
|-
 
| rowspan="2" | MCO
 
| Inner Sphere
 
| 1
 
| 0.8
 
| 20
 
| 350
 
| 8
 
| 2 x 1
 
| 1.33
 
| 60
 
| 1422
 
|-
 
| Clan
 
| 1
 
| 0.8
 
| 20
 
| 350
 
| 8
 
| 2 x 1
 
| 1.07
 
| 80
 
| 1944
 
|}
 
 
 
===Ultra Autocannon===
 
 
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| rowspan="2" | Base MC2
 
| Inner Sphere
 
| 4
 
| 6
 
| N/A
 
| Medium
 
| 12
 
| 2 x 3
 
| 4
 
| 56
 
| 8000
 
|-
 
| Clan
 
| 3
 
| 6
 
| N/A
 
| Medium
 
| 12
 
| 2 x 3
 
| 3.52
 
| 64
 
| 10200
 
|-
 
| rowspan="2" | MCO
 
| Inner Sphere
 
| 4
 
| 4.8
 
| 20
 
| 210
 
| 12
 
| 2 x 2
 
| 3
 
| 30
 
| 4725
 
|-
 
| Clan
 
| 4
 
| 0.8
 
| 20
 
| 210
 
| 12
 
| 2 x 2
 
| 3
 
| 40
 
| 5815
 
|}
 
 
 
===Heavy Ultra Autocannon===
 
 
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| rowspan="2" | Base MC2
 
| Inner Sphere
 
| 8
 
| 12
 
| N/A
 
| Short
 
| 16
 
| 2 x 4
 
| 4.17
 
| 54
 
| 11800
 
|-
 
| Clan
 
| 8
 
| 12
 
| N/A
 
| Short
 
| 16
 
| 2 x 4
 
| 3.7
 
| 61
 
| 14200
 
|-
 
| rowspan="2" | MCO
 
| Inner Sphere
 
| 8
 
| 10.8
 
| 1
 
| 120
 
| 16
 
| 2 x 3
 
| 4
 
| 13
 
| 9331
 
|-
 
| Clan
 
| 8
 
| 12
 
| 1
 
| 120
 
| 16
 
| 2 x 3
 
| 4
 
| 15
 
| 10368
 
|}
 
 
 
===Dropship Ultra Autocannon===
 
 
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| MCO
 
| Clan
 
| 100
 
| 10
 
| 50
 
| 300
 
| 12
 
| 2 x 2
 
| 3
 
| 100
 
| 105815
 
|}
 
 
 
===Dropship Heavy Ultra Autocannon===
 
 
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| MCO
 
| Clan
 
| 100
 
| 20
 
| 1
 
| 150
 
| 16
 
| 2 x 3
 
| 4
 
| 50
 
| 510368
 
|}
 
 
 
===Light Gauss Rifle===
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| Base MC2
 
| Inner Sphere
 
| 1
 
| 6
 
| N/A
 
| Long
 
| 12
 
| 2 x 3
 
| 6.67
 
| 34
 
| 7200
 
|-
 
| MCO
 
| Inner Sphere
 
| 1
 
| 5.5
 
| 50
 
| 400
 
| 12
 
| 2 x 2
 
| 5
 
| 32
 
| 3790
 
|}
 
 
 
===Gauss Rifle===
 
 
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| rowspan="2" | Base MC2
 
| Inner Sphere
 
| 1
 
| 10
 
| N/A
 
| Long
 
| 16
 
| 2 x 4
 
| 7.14
 
| 32
 
| 15300
 
|-
 
| Clan
 
| 1
 
| 10
 
| N/A
 
| Long
 
| 16
 
| 2 x 4
 
| 6.25
 
| 36
 
| 18500
 
|-
 
| rowspan="2" | MCO
 
| Inner Sphere
 
| 1
 
| 10
 
| 60
 
| 450
 
| 16
 
| 2 x 3
 
| 5
 
| 16
 
| 5385
 
|-
 
| Clan
 
| 1
 
| 12
 
| 60
 
| 450
 
| 16
 
| 2 x 3
 
| 5
 
| 16
 
| 8797
 
|}
 
 
 
===Heavy Gauss Rifle===
 
 
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| MCO
 
| Inner Sphere
 
| 1
 
| 16
 
| 100
 
| 500
 
| 16
 
| 2 x 4
 
| 5
 
| 12
 
| 7582
 
|}
 
 
 
===Dropship Gauss Cannon===
 
*A larger and far more powerful version of the Gauss Rifle. Like all of the dropship weapons in MCO, the DropShip Gauss Cannon was given an unreasonably high heat in order to make it impossible for players to try putting one on a mech (due to the lack of a Tonnage mechanic in MC2).
 
*DropShip-sized Gauss Rifles (which would be classified as Sub-Capital weaponry) are strangely absent from official BattleTech rules, jumping straight from the [[Improved Heavy Gauss Rifle]] and [[HAG-40]] for BattleMechs to the [[Naval Gauss Rifle]] used on [[Warship|Warships]].
 
 
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| rowspan="2" | MCO
 
| Inner Sphere
 
| 100
 
| 15
 
| 140
 
| 500
 
| 16
 
| 2 x 3
 
| 5
 
| 50
 
| 105385
 
|-
 
| Clan
 
| 100
 
| 17
 
| 130
 
| 500
 
| 16
 
| 2 x 3
 
| 5
 
| 50
 
| 108797
 
|}
 
 
 
===Long Tom===
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| Base MC2
 
| Inner Sphere
 
| 20
 
| 15
 
| N/A
 
| Long
 
| 24
 
| 2 x 5
 
| 7.14
 
| 50
 
| 29300
 
|-
 
| MCO
 
| Inner Sphere
 
| 20
 
| 15
 
| 50
 
| 500
 
| 24
 
| 2 x 4
 
| 7.5
 
| 15
 
| 16893
 
|}
 
 
 
===Machine Gun===
 
 
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| MCO
 
| Inner Sphere
 
| 0
 
| 0.3
 
| 1
 
| 100
 
| 2
 
| 1 x 1
 
| 1
 
| 200
 
| 591
 
|}
 
 
 
===Heavy Machine Gun===
 
 
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| MCO
 
| Clan
 
| 0
 
| 0.5
 
| 1
 
| 100
 
| 2
 
| 1 x 1
 
| 1
 
| 500
 
| 772
 
|}
 
 
 
===[[Machine Gun Array]]===
 
*Despite MechCommander 2 taking place in 3063, and the Machine Gun Array not being invented until several years later, this weapon was incredibly prominent in the base game. Like all Machine Guns in BattleTech, the Machine Gun Array is one of the only weapons that you can fit on a BattleMech that doesn't produce heat when fired. It's high ammunition capacity, accuracy and ease of installation, combined with its short range and low damage output, make it most suited for Anti-infantry use.
 
 
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| Base MC2
 
| Inner Sphere
 
| 0
 
| 1
 
| N/A
 
| Short
 
| 2
 
| 1 x 1
 
| 2.5
 
| 72
 
| 900
 
|-
 
| MCO
 
| Inner Sphere
 
| 0
 
| 0.4
 
| 1
 
| 100
 
| 2
 
| 1 x 1
 
| 1
 
| 200
 
| 591
 
|}
 
 
 
===[[Rail Gun]]===
 
The [[Rail Gun]] (alternately spelled Railgun) was originally featured in [[MechCommander (Video Game)/Equipment#Rail Gun|''MechCommander: Desperate Measures'']], in which it was described as [[Lostech|a Star League era relic]]. It had a long range and was very powerful, at the expense of having poor ammunition capacity, but it was absent from MechCommander 2 until its reintroduction in MCO. For all intents and purposes, it is reasonably safe to assume that the Rail Gun was an ancestor to the modern [[Gauss Rifle]].
 
 
 
 
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| MCO
 
| Inner Sphere (Star League)
 
| 2
 
| 20
 
| 80
 
| 400
 
| 25
 
| 2 x 4
 
| 10
 
| 8
 
| 32430
 
|}
 
 
 
==Energy Weapons==
 
 
 
===Flamer Array===
 
While flamer ''arrays'' don't canonically exist in the BattleTech universe, [[Flamer|''individual'' flamers]] do. Their primary purpose in BattleTech is to raise the heat levels of an enemy mech, but due to the lack of an in-combat heat mechanic in the base version of MechCommander 2, the Flamer is unable to serve that function and can be considered a critically underpowered weapon as a result. Though hardly better than the Machine Gun Array without the ability to overheat enemy mechs, it doesn't need to carry ammunition. This led to the heat produced by the weapon to be increased for balance purposes, but since the heat mechanic's only function and consequence in MC2 is to serve as a more flexible alternative to the Tonnage system in the first MechCommander, this attempt at balancing is flawed at best (especially when players enable the Unlimited Ammo option).
 
 
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| Base MC2
 
| Inner Sphere
 
| 7
 
| 3.5
 
| N/A
 
| Short
 
| 2
 
| 1 x 1
 
| 5.8
 
| N/A
 
| 1800
 
|-
 
| rowspan="2" | MCO
 
| Inner Sphere
 
| 7
 
| 3.5
 
| 1
 
| 100
 
| 2
 
| 1 x 1
 
| 8.5
 
| N/A
 
| 1087
 
|-
 
| Clan
 
| 6
 
| 4
 
| 1
 
| 110
 
| 2
 
| 1 x 1
 
| 8.5
 
| N/A
 
| 1810
 
|}
 
 
 
===[[Ion Cannon]]===
 
The Ion Cannon is a weapon that only saw an appearance in MCO, and like the [[Neutron Gun]] described later, it was not included on any mechs or vehicles in their default configurations, nor was it used in any official maps. Should an [[Ion Cannon]] as depicted in the mod ever appear in official BattleTech rules, it would most likely be classified as [[Experimental Technology]], and/or categorized as a variant of the [[PPC]].
 
 
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| MCO
 
| Unknown
 
| 14
 
| 9
 
| 1
 
| 250
 
| 4
 
| 1 x 2
 
| 4
 
| N/A
 
| 11678
 
|}
 
 
 
===[[Small Laser]]===
 
Interestingly, despite being a BattleTech staple. Small Lasers were absent in the base MechCommander 2, with the Medium Laser being the smallest available option in the game.
 
 
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| MCO
 
| Inner Sphere
 
| 1
 
| 0.5
 
| 1
 
| 80
 
| 2
 
| 1 x 1
 
| 4
 
| N/A
 
| 432
 
|}
 
 
 
===[[Medium Laser]]===
 
Though not obvious in the base game, the smallest laser available in MechCommander 2 was actually the Medium Laser. The developers of MCO did not fix when they released the first version of the mod, despite including the Small Laser in the same build, which caused some confusion among players.
 
 
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| Base MC2
 
| Inner Sphere
 
| 3
 
| 2.5
 
| N/A
 
| Short
 
| 2
 
| 1 x 1
 
| 4.2
 
| N/A
 
| 1700
 
|-
 
| MCO
 
| Inner Sphere
 
| 3
 
| 1.5
 
| 1
 
| 120
 
| 2
 
| 1 x 1
 
| 5
 
| N/A
 
| 955
 
|}
 
 
 
===Large Laser===
 
 
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| Base MC2
 
| Inner Sphere
 
| 8
 
| 4
 
| N/A
 
| Medium
 
| 4
 
| 1 x 2
 
| 5
 
| N/A
 
| 3800
 
|-
 
| MCO
 
| Inner Sphere
 
| 8
 
| 3.2
 
| 40
 
| 220
 
| 4
 
| 1 x 2
 
| 5
 
| N/A
 
| 3358
 
|}
 
 
 
===Dropship Laser===
 
 
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| MCO
 
| Inner Sphere
 
| 100
 
| 6
 
| 40
 
| 300
 
| 4
 
| 1 x 2
 
| 5
 
| N/A
 
| 103358
 
|}
 
 
 
===Small ER Laser===
 
 
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| rowspan="2" | MCO
 
| Inner Sphere
 
| 2
 
| 0.7
 
| 1
 
| 100
 
| 2
 
| 1 x 1
 
| 3
 
| N/A
 
| 698
 
|-
 
| Clan
 
| 2
 
| 1
 
| 1
 
| 120
 
| 2
 
| 1 x 1
 
| 3
 
| N/A
 
| 828
 
|}
 
 
 
===ER Laser===
 
 
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| rowspan="2" | Base MC2
 
| Inner Sphere
 
| 5
 
| 2.5
 
| N/A
 
| Medium
 
| 2
 
| 1 x 1
 
| 4.2
 
| N/A
 
| 3000
 
|-
 
| Clan
 
| 5
 
| 2.5
 
| N/A
 
| Medium
 
| 2
 
| 1 x 1
 
| 3.3
 
| N/A
 
| 4500
 
|-
 
| rowspan="2" | MCO
 
| Inner Sphere
 
| 5
 
| 1.6
 
| 1
 
| 210
 
| 2
 
| 1 x 1
 
| 5
 
| N/A
 
| 1136
 
|-
 
| Clan
 
| 5
 
| 2
 
| 1
 
| 230
 
| 2
 
| 1 x 1
 
| 5
 
| N/A
 
| 1499
 
|}
 
 
 
===Large ER Laser===
 
 
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| rowspan="2" | Base MC2
 
| Inner Sphere
 
| 12
 
| 4
 
| N/A
 
| Long
 
| 4
 
| 1 x 2
 
| 5
 
| N/A
 
| 5300
 
|-
 
| Clan
 
| 12
 
| 4
 
| N/A
 
| Long
 
| 4
 
| 1 x 2
 
| 4
 
| N/A
 
| 7700
 
|-
 
| rowspan="2" | MCO
 
| Inner Sphere
 
| 12
 
| 3.2
 
| 60
 
| 450
 
| 4
 
| 1 x 2
 
| 5
 
| N/A
 
| 4388
 
|-
 
| Clan
 
| 12
 
| 4.4
 
| 60
 
| 470
 
| 4
 
| 1 x 2
 
| 5
 
| N/A
 
| 4921
 
|}
 
 
 
===Dropship ER Laser===
 
 
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| rowspan="2" | MCO
 
| Inner Sphere
 
| 100
 
| 6
 
| 100
 
| 500
 
| 4
 
| 1 x 2
 
| 5
 
| N/A
 
| 104388
 
|-
 
| Clan
 
| 100
 
| 8
 
| 90
 
| 500
 
| 4
 
| 1 x 2
 
| 5
 
| N/A
 
| 104921
 
|}
 
 
 
===Heavy Laser===
 
 
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| Base MC2
 
| Clan
 
| 7
 
| 5
 
| N/A
 
| Short
 
| 2
 
| 1 x 1
 
| 5
 
| N/A
 
| 4700
 
|-
 
| MCO
 
| Clan
 
| 7
 
| 4
 
| 1
 
| 150
 
| 2
 
| 1 x 1
 
| 5
 
| N/A
 
| 3232
 
|}
 
 
 
===Large Heavy Laser===
 
 
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| Base MC2
 
| Clan
 
| 18
 
| 9
 
| N/A
 
| Medium
 
| 4
 
| 1 x 2
 
| 5.56
 
| N/A
 
| 15000
 
|-
 
| MCO
 
| Clan
 
| 18
 
| 8
 
| 20
 
| 250
 
| 4
 
| 1 x 2
 
| 5.56
 
| N/A
 
| 10692
 
|}
 
 
 
===Pulse Laser===
 
 
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| rowspan="2" | Base MC2
 
| Inner Sphere
 
| 4
 
| 2
 
| N/A
 
| Short
 
| 2
 
| 1 x 1
 
| 2.85
 
| N/A
 
| 2000
 
|-
 
| Clan
 
| 4
 
| 2
 
| N/A
 
| Short
 
| 2
 
| 1 x 1
 
| 2.5
 
| N/A
 
| 2400
 
|-
 
| rowspan="2" | MCO
 
| Inner Sphere
 
| 4
 
| 0.8
 
| 1
 
| 140
 
| 2
 
| 1 x 1
 
| 1.5
 
| N/A
 
| 1566
 
|-
 
| Clan
 
| 4
 
| 1.2
 
| 1
 
| 150
 
| 2
 
| 1 x 1
 
| 1.5
 
| N/A
 
| 2193
 
|}
 
 
 
===Large Pulse Laser===
 
 
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| rowspan="2" | Base MC2
 
| Inner Sphere
 
| 10
 
| 2
 
| N/A
 
| Medium
 
| 4
 
| 1 x 2
 
| 1.8
 
| N/A
 
| 5000
 
|-
 
| Clan
 
| 10
 
| 2
 
| N/A
 
| Medium
 
| 4
 
| 1 x 2
 
| 1.6
 
| N/A
 
| 6000
 
|-
 
| rowspan="2" | MCO
 
| Inner Sphere
 
| 10
 
| 1.6
 
| 40
 
| 230
 
| 4
 
| 1 x 2
 
| 2
 
| N/A
 
| 6292
 
|-
 
| Clan
 
| 10
 
| 2
 
| 20
 
| 250
 
| 4
 
| 1 x 2
 
| 2
 
| N/A
 
| 7723
 
|}
 
 
 
===Dropship Pulse Laser===
 
 
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| MCO
 
| Clan
 
| 100
 
| 4
 
| 40
 
| 300
 
| 4
 
| 1 x 2
 
| 2
 
| N/A
 
| 107723
 
|}
 
 
 
===Large ER Pulse Laser===
 
 
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| MCO
 
| Clan
 
| 12
 
| 2
 
| 1
 
| 400
 
| 4
 
| 1 x 2
 
| 2.5
 
| N/A
 
| 8960
 
|}
 
 
 
===[[Medium X-Pulse Laser|X Pulse Laser]]===
 
Absent in MechCommander 2 until the release of MCO, the weapon was erroneously described in the first MechCommander as a Star League era relic, when the [[Medium X-Pulse Laser]] was actually invented as an aftermarket modification by the Inner Sphere to offset the range advantage of Clan-Spec Pulse Lasers.
 
 
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| MCO
 
| Inner Sphere
 
| 9
 
| 1.8
 
| 1
 
| 250
 
| 4
 
| 1 x 2
 
| 2.2
 
| N/A
 
| 3120
 
|}
 
 
 
===Large X Pulse Laser===
 
 
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| MCO
 
| Inner Sphere
 
| 13
 
| 2.5
 
| 1
 
| 400
 
| 4
 
| 1 x 3
 
| 2.5
 
| N/A
 
| 5451
 
|}
 
 
 
===[[Neutron Gun]]===
 
*The Neutron Gun is a weapon which appeared exclusively in the fan-made MCO, and lacked an in-game description or encyclopedia entry. It is never fully apparent how it might have actually functioned, however, seeing as neutrons are uncharged particles and whatnot be susceptible to electromagnetic forces.
 
*No mechs or vehicles included the weapon in their stock configurations, though it has occasionally seen use in custom maps.
 
*It is reasonable to presume that the [[Neutron Gun]] would most likely be categorized as Experimental Technology should it ever appear in official BattleTech rules.
 
 
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| MCO
 
| Unknown
 
| 8
 
| 8
 
| 50
 
| 190
 
| 4
 
| 1 x 2
 
| 6
 
| N/A
 
| 10239
 
|}
 
 
 
===[[PPC]] (Particle Projector Cannon)===
 
 
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| Base MC2
 
| Inner Sphere
 
| 10
 
| 7
 
| N/A
 
| Medium
 
| 6
 
| 1 x 3
 
| 6.67
 
| N/A
 
| 5700
 
|-
 
| MCO
 
| Inner Sphere
 
| 10
 
| 6
 
| 40
 
| 220
 
| 6
 
| 1 x 3
 
| 7.5
 
| N/A
 
| 3567
 
|}
 
 
 
===ER PPC===
 
 
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| rowspan="2" | Base MC2
 
| Inner Sphere
 
| 15
 
| 7
 
| N/A
 
| Long
 
| 6
 
| 1 x 3
 
| 6.67
 
| N/A
 
| 8000
 
|-
 
| Clan
 
| 15
 
| 7
 
| N/A
 
| Long
 
| 6
 
| 1 x 3
 
| 4.55
 
| N/A
 
| 14900
 
|-
 
| rowspan="2" | MCO
 
| Inner Sphere
 
| 15
 
| 7
 
| 10
 
| 400
 
| 6
 
| 1 x 3
 
| 7.5
 
| N/A
 
| 4561
 
|-
 
| Clan
 
| 15
 
| 9
 
| 1
 
| 440
 
| 6
 
| 1 x 3
 
| 7.5
 
| N/A
 
| 7533
 
|}
 
 
 
==Missile Weapons==
 
 
 
===Hellfire Bomb===
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| MCO
 
| Unknown
 
| 1
 
| 12
 
| 1
 
| 160
 
| 2.5
 
| 2 x 3
 
| 8
 
| 12
 
| 2208
 
|}
 
 
 
===LRM-5 Rack===
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| rowspan="2" | Base MC2
 
| Inner Sphere
 
| 2
 
| 3
 
| N/A
 
| Long
 
| 4
 
| 1 x 1
 
| 9.5
 
| 24
 
| 1700
 
|-
 
| Clan
 
| 4
 
| 3
 
| N/A
 
| Long
 
| 4
 
| 1 x 1
 
| 4.75
 
| 47
 
| 4500
 
|-
 
| rowspan="2" | MCO
 
| Inner Sphere
 
| 2
 
| 1.6
 
| 80
 
| 450
 
| 4
 
| 1 x 1
 
| 10
 
| 24
 
| 740
 
|-
 
| Clan
 
| 4
 
| 1.6
 
| 70
 
| 450
 
| 4
 
| 1 x 1
 
| 5
 
| 28
 
| 2370
 
|}
 
 
 
===Swarm LRM-5 Rack===
 
In MechCommander 2, Swarm LRMs are an area of effect weapon similar to a mortar from a Long-Tom, albeit with a much smaller blast radius, and doing considerably less damage. Though they did not actually work this way in the canon BattleTech universe, Swarm LRMs as they were presented in MC2 were very useful for taking out multiple targets in one location (as long as none of your own forces were in the vicinity) and for clearing minefields.
 
 
 
In the canon BattleTech universe, the [[Swarm LRM]] is a type of munition for LRM launchers which uses a more advanced guidance system, enabling any missiles that missed the intended target completely to instead seek out other nearby targets. In the technological decline of the [[Succession Wars]] however, not only did the guidance systems for Swarm LRMs become harder on build, but many mechs were being forced to engage at closer and closer distances. This was a problem due to the lack of any IFF system in Swarm LRMs, as they did not discriminate between allied or hostile units. It wasn't until the [[Clan Invasion]] that Inner Sphere scientists [[Swarm-I LRM|attempted to correct the problem,]] but they were only partly successful in their efforts.
 
 
 
Seeing as the Swarm LRMs in MechCommander 2 are obtained from a Weapons Research and Development facility, and are implied to be still in the experimental phase, it is possible that the developers originally intended them to be Swarm-I munitions specifically.
 
 
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| Base MC2
 
| Inner Sphere
 
| 2
 
| 3 (Splash)
 
| N/A
 
| Long
 
| 4
 
| 1 x 1
 
| 9.5
 
| 24
 
| 2600
 
|-
 
| MCO
 
| Inner Sphere
 
| 2
 
| 2 (Splash)
 
| 80
 
| 450
 
| 4
 
| 1 x 1
 
| 10
 
| 24
 
| 1160
 
|}
 
 
 
===LRM-10 Rack===
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| rowspan="2" | MCO
 
| Inner Sphere
 
| 4
 
| 3.4
 
| 80
 
| 450
 
| 4
 
| 1 x 2
 
| 10
 
| 24
 
| 1740
 
|-
 
| Clan
 
| 7
 
| 3.4
 
| 70
 
| 450
 
| 4
 
| 1 x 2
 
| 5
 
| 28
 
| 4370
 
|}
 
 
 
===LRM-20 Rack===
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| rowspan="2" | MCO
 
| Inner Sphere
 
| 8
 
| 7
 
| 80
 
| 450
 
| 4
 
| 2 x 2
 
| 10
 
| 24
 
| 2740
 
|-
 
| Clan
 
| 11
 
| 7
 
| 70
 
| 450
 
| 4
 
| 2 x 2
 
| 5
 
| 28
 
| 8370
 
|}
 
 
 
===MRM Rack===
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| rowspan="2" | MCO
 
| Inner Sphere
 
| 2
 
| 1.2
 
| 40
 
| 250
 
| 4
 
| 1 x 1
 
| 7
 
| 30
 
| 672
 
|-
 
| Clan
 
| 2
 
| 1.2
 
| 40
 
| 260
 
| 4
 
| 1 x 1
 
| 4
 
| 34
 
| 900
 
|}
 
 
 
===Streak MRM Rack===
 
Streak MRM systems do not exist in the canonical BattleTech universe, and they cannot exist since [[Streak]] technology and [[MRM]] technology are mutually exclusive and incompatible. The Streak MRM made its first appearance in MechWarrior 4: Mercenaries and in the Inner Sphere Mech Pak for MechWarrior 4: Vengeance, and (along with regular MRMs) did not even exist in MechCommander 2 until the OmniTech mod introduced them.
 
 
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| rowspan="2" | MCO
 
| Inner Sphere
 
| 2
 
| 1.2
 
| 40
 
| 250
 
| 4
 
| 1 x 1
 
| 8
 
| 20
 
| 850
 
|-
 
| Clan
 
| 2
 
| 1.2
 
| 40
 
| 260
 
| 4
 
| 1 x 1
 
| 5
 
| 24
 
| 1223
 
|}
 
 
 
===SRM-2 Pack===
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| Base MC2
 
| Inner Sphere
 
| 2
 
| 1
 
| N/A
 
| Short
 
| 2
 
| 1 x 1
 
| 3.57
 
| 63
 
| 500
 
|-
 
| rowspan="2" | MCO
 
| Inner Sphere
 
| 1
 
| 0.8
 
| 1
 
| 150
 
| 2
 
| 1 x 1
 
| 4
 
| 40
 
| 536
 
|-
 
|Clan
 
| 1
 
| 0.8
 
| 1
 
| 160
 
| 2.5
 
| 1 x 1
 
| 3
 
| 50
 
| 608
 
|}
 
 
 
===Streak SRM-2 Pack===
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| rowspan="2" | Base MC2
 
| Inner Sphere
 
| 2
 
| 2
 
| N/A
 
| Short
 
| 2
 
| 1 x 1
 
| 3.3
 
| 68
 
| 2000
 
|-
 
| Clan
 
| 2
 
| 2
 
| N/A
 
| Short
 
| 2
 
| 1 x 1
 
| 3.1
 
| 73
 
| 2200
 
|-
 
| rowspan="2" | MCO
 
| Inner Sphere
 
| 2
 
| 1.6
 
| 1
 
| 150
 
| 2
 
| 1 x 1
 
| 4
 
| 35
 
| 660
 
|-
 
| Clan
 
| 2
 
| 1.6
 
| 1
 
| 160
 
| 2
 
| 1 x 1
 
| 3
 
| 40
 
| 878
 
|}
 
 
 
===SRM-6 Pack===
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| MCO
 
| Clan
 
| 3
 
| 2
 
| 1
 
| 160
 
| 3.5
 
| 1 x 1
 
| 4
 
| 25
 
| 2742
 
|}
 
 
 
 
 
===Streak SRM-6 Pack===
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| MCO
 
| Clan
 
| 6
 
| 4.8
 
| 1
 
| 160
 
| 5
 
| 1 x 1
 
| 5
 
| 24
 
| 4350
 
|}
 
 
 
===Striker Bomb===
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| MCO
 
| Unknown
 
| 1
 
| 6
 
| 1
 
| 160
 
| 2.5
 
| 2 x 2
 
| 5
 
| 18
 
| 1608
 
|}
 
 
 
===Thunderbolt Missile===
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| Base MC2
 
| Inner Sphere
 
| 8
 
| 13
 
| N/A
 
| Medium
 
| 20
 
| 2 x 4
 
| 6
 
| 30
 
| 16400
 
|-
 
| MCO
 
| Inner Sphere
 
| 8
 
| 11
 
| 50
 
| 300
 
| 20
 
| 2 x 3
 
| 6
 
| 16
 
| 7893
 
|}
 
 
 
===Heavy Thunderbolt===
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game Version
 
! width="80pt" |  Tech. Base
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
|-
 
| MCO
 
| Inner Sphere
 
| 18
 
| 15
 
| 100
 
| 500
 
| 16
 
| 2 x 4
 
| 10
 
| 10
 
| 10106
 
|}
 
 
 
==Electronics==
 
 
 
===Inner Sphere===
 
 
 
===Clan===
 
 
 
 
 
<br>
 
==Base Game Weapons==
 
 
Below is a table for the base MechCommander 2 weapons, that can be organized by the various item properties (e.g range, cost, type).
 
Below is a table for the base MechCommander 2 weapons, that can be organized by the various item properties (e.g range, cost, type).
  

Revision as of 18:37, 22 March 2018

Below is a listing of all equipment available in MechCommander 2.

MechCommander 2 Weapon specifications

Below is a table for the base MechCommander 2 weapons, that can be organized by the various item properties (e.g range, cost, type).

Weapon Tech. Base Type Heat Damage Range Criticals/Slots (X x Y) Rate of Fire Ammo C-Bills
Machine Gun Array Inner Sphere Ballistic 0 1 Short 1 x 1 4 72 900
Light Autocannon Inner Sphere Ballistic 1 2 Long 2 x 2 3.3 75 3500
Medium Autocannon Inner Sphere Ballistic 2 6 Medium 2 x 3 1.8 39 5300
Heavy Autocannon Inner Sphere Ballistic 7 12 Short 2 x 4 1.7 38 7100
Light Ultra Autocannon Inner Sphere Ballistic 1 2 Long 2 x 2 4.5 102 5500
Clan Light Ultra Autocannon Inner Sphere Ballistic 1 2 Long 2 x 2 5.6 125 5500
Medium Ultra Autocannon Inner Sphere Ballistic 4 6 Medium 2 x 3 2.5 56 8000
Clan Medium Ultra Autocannon Clan Ballistic 3 6 Medium 2 x 3 2.8 64 10200
Heavy Ultra Autocannon Inner Sphere Ballistic 8 12 Short 2 x 4 2.4 54 11800
Clan Heavy Ultra Autocannon Inner Sphere Ballistic 8 12 Short 2 x 4 2.7 61 14200
Light Gauss Rifle Inner Sphere Ballistic 1 6 Long 2 x 3 1.5 34 7200
Gauss Rifle Inner Sphere Ballistic 1 10 Long 2 x 4 1.4 32 15300
Clan Gauss Rifle Clan Ballistic 1 10 Long 2 x 4 1.6 36 18500
Long Tom Cannon Inner Sphere Artillery 20 15 Long 2 x 5 1.4 50 29,300
Flamer Array Inner Sphere Energy 7 3.5 Short 1 x 1 1.7 Infinite 1800
Laser Inner Sphere Energy 3 2.5 Short 1 x 1 2.4 Infinite 1700
Pulse Laser Inner Sphere Energy 4 2 Short 1 x 1 3.5 Infinite 2000
Clan Pulse Laser Clan Energy 4 2 Short 1 x 1 4 Infinite 2400
Clan Heavy Laser Clan Energy 7 5 Short 1 x 1 2 Infinite 4700
ER Laser Inner Sphere Energy 5 2.5 Medium 1 x 1 2.4 Infinite 3000
Clan ER Laser Clan Energy 5 2.5 Medium 1 x 1 3 Infinite 4500
Large Laser Inner Sphere Energy 8 4 Medium 1 x 2 2 Infinite 3800
Large Pulse Laser Inner Sphere Energy 10 2 Medium 1 x 2 5.6 Infinite 5000
Clan Large Pulse Laser Clan Energy 10 2 Medium 1 x 2 6.2 Infinite 6000
Clan Heavy Large Laser Clan Energy 18 9 Medium 1 x 2 1.8 Infinite 15,000
ER Large Laser Inner Sphere Energy 12 4 Long 1 x 2 2 Infinite 5300
Clan ER Large Laser Clan Energy 12 4 Long 1 x 2 2.5 Infinite 7700
PPC Inner Sphere Energy 10 7 Medium 1 x 3 1.5 Infinite 5700
ER PPC Inner Sphere Energy 15 7 Long 1 x 3 1.5 Infinite 8000
Clan ER PPC Clan Energy 15 7 Long 1 x 3 2.2 Infinite 14900
Streak SRM Rack Inner Sphere Missile 2 2 Short 1 x 1 3 68 2000
Clan Streak SRM Rack Clan Missile 2 2 Short 1 x 1 3.2 73 2200
LRM Rack Inner Sphere Missile 2 3 Long 1 x 1 1.1 24 1700
Clan LRM Rack Clan Missile 4 3 Long 1 x 1 2.1 47 4500
Swarm LRM Rack Inner Sphere Missile 2 3 Long 1 x 1 1.1 24 2600
Thunderbolt Missile Inner Sphere Missile 8 13 Medium 2 x 4 1.7 30 16,400

1) Ammunition only matters if Unlimited Ammo is turned off in the Options menu.

2) Swarm missiles target the ground where a 'Mech is standing, rather than the 'Mech itself. Good against vehicles.

3) Ranges in the game (in meters):

Listed Range Min. Range Max. Range
Short 0 60
Medium 31 121
Long 61 180