Difference between revisions of "MechWarrior: The BattleTech Role Playing Game, Second Edition"
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− | | image = MW2ndEd.jpg | + | | image = MW2ndEd.jpg |
− | | name = MechWarrior | + | | name = MechWarrior<br /> The BattleTech Role Playing Game<br />Second Edition |
− | | | + | | type = Rulebook |
− | | | + | | author = [[Tara Gallagher]], [[James Lanigan]] ("''Black Cats cross your path''") |
− | | cover = [[Les Dorscheid]] | + | | development = [[Mike Nystul]] |
− | | | + | | primarywriting = [[Donna Ippolito]]<br />[[Sam Lewis]]<br />[[L. Ross Babcock III]]<br />[[Jordan Weisman]]<br />[[Walter H. Hunt]]<br />[[Evan Jamieson]]<br />[[William H. Keith, Jr.]]<br />[[Patrick Larkin]]<br />[[Richard K. Meyer]]<br />[[Kevin Stein]] |
− | + | | pages = 168 | |
− | | publisher = [[FASA]] | + | | cover = [[Les Dorscheid]] (Art)<br />[[Jeff Laubenstein]] (Design) |
− | | | + | | interiorart = [[Joel Biske]]<br />[[Steve Venters]]<br />Jeff Laubenstein<br />[[Mike Nielsen]] |
− | + | | illustrations = Steve Venters<br />[[Dana Knutson]]<br />[[Rick Harris]]<br />[[Mark Fullerton]]<br />[[Earl Geier]]<br />[[Jim Nelson]] | |
− | + | | publisher = [[FASA]] | |
− | | | + | | productioncode = [http://classicbattletech.com/index.php?action=products&mode=full&id=209 1641] |
+ | | year = 1991 | ||
+ | | ISBN10 = 1555601294 | ||
+ | | ISBN13 = 978-1555601294 | ||
+ | | MSRP = 15.00 US $ | ||
+ | | content = | ||
+ | | era = [[Clan Invasion era]] | ||
+ | | timeline = ca. [[3052]] | ||
+ | | series = [[MechWarrior (RPG)]] | ||
+ | | precededby = [[MechWarrior: The BattleTech Role Playing Game]] | ||
+ | | followedby = [[MechWarrior, Third Edition]] | ||
}} | }} | ||
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==Description== | ==Description== | ||
'''''MechWarrior: The BattleTech Role Playing Game, Second Edition''''' was the update to the original ''[[MechWarrior, First Edition|MechWarrior]]'' role-playing game. The system allowed for easy integration with [[BattleTech]] and provided rules for creating characters and military units. The book also provided rules for handling personal combat, as well as encounter tables for random events in adventures. The final third of the book provided a wealth of information about the BattleTech storyline, including descriptions of most of the interstellar nations and [[Clans]], including [[ComStar]]. ''MechWarrior, Second Edition'' is a resource to any Gamemaster for its information concerning space travel, [[HPG]]s, and economics. | '''''MechWarrior: The BattleTech Role Playing Game, Second Edition''''' was the update to the original ''[[MechWarrior, First Edition|MechWarrior]]'' role-playing game. The system allowed for easy integration with [[BattleTech]] and provided rules for creating characters and military units. The book also provided rules for handling personal combat, as well as encounter tables for random events in adventures. The final third of the book provided a wealth of information about the BattleTech storyline, including descriptions of most of the interstellar nations and [[Clans]], including [[ComStar]]. ''MechWarrior, Second Edition'' is a resource to any Gamemaster for its information concerning space travel, [[HPG]]s, and economics. | ||
==From the back cover== | ==From the back cover== | ||
− | {{quote|''There's an old saying that claims a [['Mech]] is only as good as the [[MechWarrior (pilot)|warrior]] who pilots it. | + | {{quote|''There's an old saying that claims a [['Mech]] is only as good as the [[MechWarrior (pilot)|warrior]] who pilots it.<br />In ''MechWarrior'', you have a chance to prove it.<br />The second edition of the [[MechWarrior (RPG)|MechWarrior role playing game]] brings the system into line with the changes and technological advances of the BattleTech universe.<br />Create your own unit from the ground up by deciding what and how you want to play, then use the quick-and-dirty character-generation system to flesh out your fighting team. Play character Archetypes such as the MechWarrior, Aerospace Pilot, Tech, or Clansman. Choose your gear from the equipment list, and you are ready to go. Full-color illustrations depict the uniforms worn by the five [[Great Houses|Houses]] and four major [[Clans]] in the [[Inner Sphere]]. The updated rules provide all the information you need for exciting adventures in or out of your 'Mech.<br />With MechWarrior, the [[BattleTech]] universe is yours to explore!''}} |
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==Contents== | ==Contents== | ||
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** Integrating [[BattleTech]] | ** Integrating [[BattleTech]] | ||
− | * "Black Cats Cross Your Path" | + | * "''[[Black Cats Cross Your Path]]''" |
* Playing the Game | * Playing the Game | ||
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** Creating Characters | ** Creating Characters | ||
** Archetypes | ** Archetypes | ||
− | ** Adapting [[MechWarrior | + | ** Adapting [[MechWarrior: The BattleTech Role Playing Game|Original MechWarrior]] |
** Character Advancement | ** Character Advancement | ||
Revision as of 06:02, 16 April 2011
MechWarrior The BattleTech Role Playing Game Second Edition | |
---|---|
Product information | |
Type | Rulebook |
Author | Tara Gallagher, James Lanigan ("Black Cats cross your path") |
Development | Mike Nystul |
Primary writing | Donna Ippolito Sam Lewis L. Ross Babcock III Jordan Weisman Walter H. Hunt Evan Jamieson William H. Keith, Jr. Patrick Larkin Richard K. Meyer Kevin Stein |
Pages | 168 |
Cover Artwork | Les Dorscheid (Art) Jeff Laubenstein (Design) |
Interior Artwork | Joel Biske Steve Venters Jeff Laubenstein Mike Nielsen |
Illustrations | Steve Venters Dana Knutson Rick Harris Mark Fullerton Earl Geier Jim Nelson |
Publication information | |
Publisher | FASA |
Product code | 1641 |
First published | 1991 |
ISBN-10 | 1555601294 |
ISBN-13 | 978-1555601294 |
MSRP | 15.00 US $ |
Content | |
Era | Clan Invasion era |
Timeline | ca. 3052 |
Series | MechWarrior (RPG) |
Preceded by | MechWarrior: The BattleTech Role Playing Game |
Followed by | MechWarrior, Third Edition |
Description
MechWarrior: The BattleTech Role Playing Game, Second Edition was the update to the original MechWarrior role-playing game. The system allowed for easy integration with BattleTech and provided rules for creating characters and military units. The book also provided rules for handling personal combat, as well as encounter tables for random events in adventures. The final third of the book provided a wealth of information about the BattleTech storyline, including descriptions of most of the interstellar nations and Clans, including ComStar. MechWarrior, Second Edition is a resource to any Gamemaster for its information concerning space travel, HPGs, and economics.
From the back cover
“ | There's an old saying that claims a 'Mech is only as good as the warrior who pilots it. In MechWarrior, you have a chance to prove it. The second edition of the MechWarrior role playing game brings the system into line with the changes and technological advances of the BattleTech universe. Create your own unit from the ground up by deciding what and how you want to play, then use the quick-and-dirty character-generation system to flesh out your fighting team. Play character Archetypes such as the MechWarrior, Aerospace Pilot, Tech, or Clansman. Choose your gear from the equipment list, and you are ready to go. Full-color illustrations depict the uniforms worn by the five Houses and four major Clans in the Inner Sphere. The updated rules provide all the information you need for exciting adventures in or out of your 'Mech. With MechWarrior, the BattleTech universe is yours to explore! |
” |
Contents
- Introduction
- Using the Book
- Integrating BattleTech
- "Black Cats Cross Your Path"
- Playing the Game
- Game Mechanics
- Skill Rolls
- Characters
- Creating Characters
- Archetypes
- Adapting Original MechWarrior
- Character Advancement
- Personal Combat
- Damage and Recovery
- Running the Game
- Gamemastering MechWarrior
- Creating a 'Mech Unit
- Encounters and Events
- Equipment
- The BattleTech Universe
- Historical Overview
- The Successor States
- Minor Powers
- The Games
- New Avalon Institute of Science
- The Periphery
- The Clans
- ComStar
- Economics
- BattleMechs
- Space Travel
- Hyperpulse Generator
- Titles and Nobility
Notes
- One of the major criticisms of the game was the ability to create elite MechWarriors without needing any experience points, an issue that was fixed in MechWarrior, Third Edition.