MechWarrior: The BattleTech Role Playing Game, Second Edition

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MechWarrior
The BattleTech Role Playing Game
Second Edition
Product information
Type Rulebook
Author Tara Gallagher, James Lanigan ("Black Cats cross your path")
Development Mike Nystul
Primary writing Donna Ippolito
Sam Lewis
L. Ross Babcock III
Jordan Weisman
Walter H. Hunt
Evan Jamieson
William H. Keith, Jr.
Patrick Larkin
Richard K. Meyer
Kevin Stein
Pages 168
Cover artwork Les Dorscheid (Art)
Jeff Laubenstein (Design)
Interior artwork Joel Biske
Steve Venters
Jeff Laubenstein
Mike Nielsen
Illustrations Steve Venters
Dana Knutson
Rick Harris
Mark Fullerton
Earl Geier
Jim Nelson
Publication information
Publisher FASA
Product code 1641
First published 1991
ISBN-10 1555601294
ISBN-13 978-1555601294
MSRP 15.00 US $
Content
Era Clan Invasion era
Timeline ca. 3052
Series MechWarrior (RPG)
Preceded by MechWarrior: The BattleTech Role Playing Game
Followed by MechWarrior, Third Edition

Contents

[edit] Description

MechWarrior: The BattleTech Role Playing Game, Second Edition was the update to the original MechWarrior role-playing game. The system allowed for easy integration with BattleTech and provided rules for creating characters and military units. The book also provided rules for handling personal combat, as well as encounter tables for random events in adventures. The final third of the book provided a wealth of information about the BattleTech storyline, including descriptions of most of the interstellar nations and Clans, including ComStar. MechWarrior, Second Edition is a resource to any Gamemaster for its information concerning space travel, HPGs, and economics.

[edit] From the back cover

There's an old saying that claims a 'Mech is only as good as the warrior who pilots it.
In
MechWarrior, you have a chance to prove it.
The second edition of the MechWarrior role playing game brings the system into line with the changes and technological advances of the BattleTech universe.
Create your own unit from the ground up by deciding what and how you want to play, then use the quick-and-dirty character-generation system to flesh out your fighting team. Play character Archetypes such as the MechWarrior, Aerospace Pilot, Tech, or Clansman. Choose your gear from the equipment list, and you are ready to go. Full-color illustrations depict the uniforms worn by the five Houses and four major Clans in the Inner Sphere. The updated rules provide all the information you need for exciting adventures in or out of your 'Mech.
With MechWarrior, the BattleTech universe is yours to explore!

[edit] Contents

  • Introduction
  • Game Mechanics
    • Skill Rolls
  • Personal Combat
    • Damage and Recovery
  • Running the Game
    • Gamemastering MechWarrior
    • Creating a 'Mech Unit
    • Encounters and Events

[edit] Notes