Difference between revisions of "MechWarrior (SNES)"

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''MechWarrior'', known in Japan as ''Battletech'', is a video game developed for the Super NES based on the [[Battletech]] universe. Its plot and gameplay is based upon the PC ''[[MechWarrior_I|MechWarrior]]'' game, but uses the tools available on the Super NES (Mode 7 graphics and sprites) for the first-person mission portions of the game. The game was developed by [[Beam Software]] and published in the US and Europe by [[Activision]] and in Japan by [[Victor Musical Industries|Victor Interactive Software]].
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The '''MechWarrior''' video game, known in Japan as ''Battletech'', was developed for the [[w:Super NES|Super NES]]. Its plot and gameplay is based upon the PC ''[[MechWarrior_I|MechWarrior]]'' game, but uses the tools available on the Super NES (Mode 7 graphics and sprites) for the first-person mission portions of the game. The game was developed by [[Beam Software]] and published by [[Activision]] in the US and Europe, and by [[Victor Musical Industries|Victor Interactive Software]] in Japan.
  
 
==Story==
 
==Story==
The player takes on the role of a MechWarrior named Herras Ragen, the son of Colonel Joseph T. Ragen. Colonel Ragen is a soldier in the AFFS whose mission was to infiltrate and destroy the renegade mercenaries called the Dark Wing Lance. In 3017 the Dark Wing Lance attacked Colonel Ragen's home on [[Redondo]], killing him and most of his family. Herras survived and in [[3027]], at the age of 22, he set out on a quest of revenge to hunt down the Dark Wing Lance. Herras acts as a mercenary, selling his services as he uses contacts to gather information on the Dark Wing Lance until he can avenge his family.
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The player takes on the role of a [[MechWarrior (pilot)|MechWarrior]] named Herras Ragen, the son of [[Colonel]] Joseph T. Ragen. Colonel Ragen was a soldier in the [[AFFS]] whose mission was to infiltrate and destroy the renegade mercenaries called the [[Dark Wing]] Lance. In [[3017]] the Dark Wing Lance attacked Colonel Ragen's home on [[Redondo]], killing him and most of his family. Herras survived and in [[3027]], at the age of 22, he set out on a quest of revenge to hunt down the Dark Wing Lance. Herras acts as a mercenary, selling his services as he uses contacts to gather information on the Dark Wing Lance until he can avenge his family.
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This is a significant alteration from the backstory of the original PC game, and the player character has a different identity and name. It should be noted though that the both back stories and storylines do not rule each other out and could technically both be "true". (See also Canonicity section below.)
  
 
==Gameplay==
 
==Gameplay==
===Mechs===
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===BattleMechs===
The BattleMechs in the SNES version of MechWarrior were developed specifically for the game. There are eight 'Mechs in all. Four of them are Light 'Mechs, two are Medium 'Mechs, one is a Heavy 'Mech, and the last is an Assault 'Mech. Several of the Battlemechs share similarities to each other (the Nexus series of Mechs especially) and the [[Grand Crusader]] is a very similar design to the Unseen design of the same name. The name Ragnarok is shared with a BattleMech from the [[MechAssault]] series, but the two designs are very different.
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Unlike the [[BattleMech]]s in the game's PC version, the BattleMechs in the SNES version of MechWarrior were developed specifically for the game. There are eight 'Mechs in all. Four of them are Light 'Mechs, two are Medium 'Mechs, one is a Heavy 'Mech, and the last is an Assault 'Mech. Several of the BattleMechs share similarities to each other (the Nexus series of Mechs especially) and the [[Grand Crusader]] is a very similar design to the [[unseen]] design of the same name. The name "Ragnarok" is shared with a BattleMech from the [[MechAssault]] series, but the two designs are very different.
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===Weapons===
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Much like the later [[MechWarrior_II|MechWarrior]] PC Games, the player can heavily customize BattleMechs. The armor, engine, and weaponry can all be changed between missions. This even includes changing the number of heat sinks or jump jets on the 'Mech.
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==Canonicity==
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Video games do not fall under the current definition of [[Canon]]. Although it is an official [[BattleTech]] product, MechWarrior can therefore be considered [[apocryphal]] at best.
  
===Weapons===
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It has been confirmed by the [[Line Developer]] that the storylines and backstories of video game can be assumed to be part of the shared universe at least in broad strokes where they "make sense" and do not violate other canon. In this sense, the game's backstory is acceptable but the 'Mech designs are not.
Much like the later [[MechWarrior_II|MechWarrior]] PC Games, the player can heavily customize BattleMechs.  The armor, engine, and weaponry can all be changed between missions. This even includes changing the number of heat sinks or jump jets on the BattleMech.
 
  
 
==Images==
 
==Images==

Revision as of 03:45, 19 March 2012

MW1CoverSNES.jpg
MechWarrior
Product information
Type Computer game
Development Beam Software
Publication information
Publisher Activision
First published 1993
MSRP ?
Content
Era Succession Wars era
Timeline 3027
Series MechWarrior computer games
Followed by MechWarrior 3050


The MechWarrior video game, known in Japan as Battletech, was developed for the Super NES. Its plot and gameplay is based upon the PC MechWarrior game, but uses the tools available on the Super NES (Mode 7 graphics and sprites) for the first-person mission portions of the game. The game was developed by Beam Software and published by Activision in the US and Europe, and by Victor Interactive Software in Japan.

Story

The player takes on the role of a MechWarrior named Herras Ragen, the son of Colonel Joseph T. Ragen. Colonel Ragen was a soldier in the AFFS whose mission was to infiltrate and destroy the renegade mercenaries called the Dark Wing Lance. In 3017 the Dark Wing Lance attacked Colonel Ragen's home on Redondo, killing him and most of his family. Herras survived and in 3027, at the age of 22, he set out on a quest of revenge to hunt down the Dark Wing Lance. Herras acts as a mercenary, selling his services as he uses contacts to gather information on the Dark Wing Lance until he can avenge his family.

This is a significant alteration from the backstory of the original PC game, and the player character has a different identity and name. It should be noted though that the both back stories and storylines do not rule each other out and could technically both be "true". (See also Canonicity section below.)

Gameplay

BattleMechs

Unlike the BattleMechs in the game's PC version, the BattleMechs in the SNES version of MechWarrior were developed specifically for the game. There are eight 'Mechs in all. Four of them are Light 'Mechs, two are Medium 'Mechs, one is a Heavy 'Mech, and the last is an Assault 'Mech. Several of the BattleMechs share similarities to each other (the Nexus series of Mechs especially) and the Grand Crusader is a very similar design to the unseen design of the same name. The name "Ragnarok" is shared with a BattleMech from the MechAssault series, but the two designs are very different.

Weapons

Much like the later MechWarrior PC Games, the player can heavily customize BattleMechs. The armor, engine, and weaponry can all be changed between missions. This even includes changing the number of heat sinks or jump jets on the 'Mech.

Canonicity

Video games do not fall under the current definition of Canon. Although it is an official BattleTech product, MechWarrior can therefore be considered apocryphal at best.

It has been confirmed by the Line Developer that the storylines and backstories of video game can be assumed to be part of the shared universe at least in broad strokes where they "make sense" and do not violate other canon. In this sense, the game's backstory is acceptable but the 'Mech designs are not.

Images

See also: Game Genie Codes

External links