MechWarrior 2: 31st Century Combat

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Emblem-important.svg Apocryphal Product
Although it is an official BattleTech product, the subject of this article does not meet the current criteria for Canon for the BattleTech universe.
See the article's section on Canonicity for details.

Activision's MechWarrior II: 31st Century Combat is a 1995 computer game set in the BattleTech universe.


Computer games are explicitly excluded from the list of products that contribute straight Canon to the BattleTech universe while at the same time it was stated that the IP owners are "not in total denial about these sources either"; it has also been stated that fluff from certain official, licensed products (namely certain computer games including those produced by Activision) can be assumed to be part of the shared universe as long as it is not directly contradicted, and makes sense. On this premise, MechWarrior II: 31st Century Combat is considered to be an apocryphal product.

Plot synopsis

Mechwarrior 2 is a Mech Simulation game that portrays the Refusal War between Clan Wolf and Clan Jade Falcon that took place in 3057. The player is offered a choice to join either the Wolf Clan or the Jade Falcon Clan. A series of tutorial missions ends with the player undertaking a Trial of Position for the rank of Mechwarrior, and then joining the chosen Clan in battling their opponents across the Inner Sphere. Missions on both sides progress across the same planets in sequence, however, the missions themselves are different, taking place as it were on different parts of the battlefield, thus allowing the 'general' story to move forward, irrespective of the missions themselves. Large amounts of fluff material are written into the mission briefings/debriefings, as well as the computer database, including reflection from ComStar Precentor Martial Anastasius Focht about the Clans from his time with Clan Wolf. Other canon events are expanded upon in this manner to both provide context for the games missions, and to advance the storyline, including a great many key characters from the Clans such as Ulric Kerensky, Natasha Kerensky, Phellan Ward, Vlad of the Wards, Vandervahn Chistu and Elias Crichell, among others.

Ultimately, the Falcon ending shows the last of the Wolves being tracked down and destroyed on Morges, where as the (canon) Wolf ending shows the defeat of the Falcons at Broken Hope on Morges at the hands of the Wolves and their Kell Hound allies.


Game storyline

MechWarrior II Ghost Bear's Legacy Expansion Pack

In the expansion to MechWarrior 2: 31st Century Combat, GBL puts the player in the role of a Clan Ghost Bear cadet about to take part in a Trial of Position for MechWarrior. Upon completion of the trial, the player is assigned to the 72nd Assault Trinary and sent for patrol duty on Mannedorf.

The Ghost Bear's Legacy campaign revolves around the retrieval of the genetic legacies of the Clan, which were stolen on the planet Ardoz by BattleMechs with the Draconis Combine emblem. Upon discovering the 'mechs were stolen and kept as isorla by Clan Smoke Jaguar following a failed Draconis raid on Jeanette, the 72nd Assault Trinary attempts to find evidence of Clan Smoke Jaguar's involvement. Following a victorious Trial of Possession against the Smoke Jaguars, it is discovered that the crusader faction of Clan Wolf is behind the theft of the genetic legacies. The campaign ends with the retrieval of both legacies, and the destruction of a Clan Wolf space station in retribution.

If the player successfully accomplishes every task/mission without failure, he/she will be allowed to participate in further trials for the Bloodname of Tseng.

Featured BattleMechs

Featured Planetary data




MechWarrior II Ghost Bear's Legacy



MechWarrior II (PlayStation)



MechWarrior II (Sega Saturn)