Difference between revisions of "Night Gyr"

 
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{{InfoBoxBattleMech
 
{{InfoBoxBattleMech
|image=Nightgyr.jpg
+
|image = Night Gyr RGilClan v22.png
|name=Night Gyr
+
|name = ''Night Gyr''
|manufacturer=[[Ironhold Gamma Complex]]<ref name=TRO>''Technical Readout: 3058 Upgrade'', pp. 186-187, "Night Gyr Profile"</ref>
+
|manufacturer = [[Ironhold Gamma Complex]]<ref name=TRJp26f>''Technical Readout: Jihad'', pp. 26–27: "Night Gyr"</ref> <!-- reprinted from TRO:3058U -->
|model= Prime
+
|model = Prime<ref name=TRJp26f />
|production year=Introduction Year::3052
+
|production year = 3052
|year reference=<ref>''[http://www.masterunitlist.info/Unit/Details/2270/ MUL online date for the ''{{PAGENAME}}'']''</ref>
+
|year reference = <ref>''[http://www.masterunitlist.info/Unit/Details/2270/ MUL online date for the ''{{PAGENAME}}'']''</ref>
|class=Heavy
+
|class = Heavy
|cost= 19,957,656 C-bills
+
|cost = 19,957,656 C-bills
|mass=75
+
|Tech Base = Clan
|chassis=JF 7 Light [[Endo Steel]]
+
|mech type = OmniMech
|armor=Compound JF [[Ferro Fibrous]]
+
|mass = 75
|engine=300 JF [[Fusion Engine - XL|Extralight]]
+
|chassis = [[JF 7 Light Endo Steel]] <!-- <ref name=TRJp26f /> -->
|comsys=[[JF 3048 Series II]]
+
|armor = [[Compound JF Ferro Fibrous]] <!-- <ref name=TRJp26f /> -->
|T&T=[[Ironhold Mk II]]
+
|engine = [[300 JF Extralight]] <!-- <ref name=TRJp26f /> -->
|heat sinks=12 [[Double heat sinks]]
+
|comsys = [[JF 3048 Series II]] <!-- <ref name=TRJp26f /> -->
|speed=65
+
|T&T = [[Ironhold Mk II]] <!-- <ref name=TRJp26f /> -->
|jumpjets=JF Standard
+
|heat sinks = 12 [[Double Heat Sink|double]] <!-- <ref name=TRJp26f /> -->
|armament=Primary Configuration
+
|speed = 64 <!-- <ref name=TRJp26f /> -->
*2x [[ER PPC]]s
+
|jumpjets = [[JF Standard]] <!-- <ref name=TRJp26f /> -->
*1x [[Ultra Autocannon/10]]
+
|armament = Primary Configuration <!-- <ref name=TRJp26f /> -->
*3x [[Medium Pulse Laser]]s
+
* 2x [[ER PPC]]
|BV (1.0)=2,750<ref name=TRO/><ref>''Record Sheets: 3058 Upgrades'', p. 296</ref>
+
* 1x [[Ultra Autocannon/10]]
|BV (2.0)=2,830<ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 178</ref>
+
* 3x [[Medium Pulse Laser]]
 +
* 8x double heat sink
 +
|BV (1.0) = 2,750<ref name=TRO3058p186f/><ref>''Record Sheets: 3058 Upgrades'', p. 296</ref>
 +
|BV (2.0) = 2,830<ref name=TRJp26f /><ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 178</ref>
 
}}  
 
}}  
  
 
==Description==
 
==Description==
The '''''Night Gyr''''' came back with [[Clan Jade Falcon]] leaders following their return to the [[Clan]] homeworlds in [[3051]] to elect a new ilKhan. It has become more prevalent in the Falcon ''touman'' following the [[Refusal War]]. No expense was spared in the manufacture of this [[OmniMech]] that uses an [[XL Engine]] and [[Endo Steel]] to save weight. It also incorporates eleven and a half tons of [[Ferro-Fibrous]] armor. Though it is on the slow end for a Clan heavy 'Mech, the ''Night Gyr'' mounts four fixed [[jump jet]]s that enable it to jump up to 120 meters in a single bound. The design was a testbed for some new technologies, including the [[Laser Heat Sink]], which was eventually phased out due to a lack of increased performance.<ref name=TRO/>
+
The '''''Night Gyr''''' came back with [[Clan Jade Falcon]] leaders following their return to the [[Clan]] homeworlds in [[3051]] to elect a new ilKhan. It has become more prevalent in the [[Clan Jade Falcon Touman|Falcon ''touman'']] following the [[Refusal War]]. No expense was spared in the manufacture of this [[OmniMech]] that uses an [[XL engine]] and [[Endo Steel]] to save weight. It also incorporates eleven and a half tons of [[ferro-fibrous]] armor. Though it is on the slow end for a Clan heavy 'Mech, the ''Night Gyr'' mounts four fixed [[jump jet]]s that enable it to jump up to 120 meters in a single bound. The design was a testbed for some new technologies, including the [[Laser Heat Sink]], which was eventually phased out due to a lack of increased performance.<ref name=TRO3058p186f>''Technical Readout: 3058 Upgrade'', pp. 186-187, "Night Gyr Profile"</ref>
  
During the [[Wars of Reaving]], Night Gyr's production facilities on [[Ironhold]], would end up being destroyed in [[3076]].<ref>''[[The Wars of Reaving Supplemental]]'', p. 17 Discarded Tools of War - Night Gyr listed as among the 'Mechs phased out due to its factory being demolished.</ref>
+
During the [[Wars of Reaving]], Night Gyr's production facilities on [[Ironhold]] would end up being destroyed in [[3076]].<ref>''The Wars of Reaving Supplemental'', p. 17 Discarded Tools of War - Night Gyr listed as among the 'Mechs phased out due to its factory being demolished</ref>
  
 
==Weapons and Equipment==
 
==Weapons and Equipment==
The primary configuration is hard-hitting, mounting a pair of [[ER PPC]]s located in the left arm and an [[Ultra Autocannon/10]] in the right. This blistering firepower can often take down an opponent before they are in range. Three [[Medium Pulse Laser]]s serve as accurate backups. Eight additional [[double heat sink]]s keep the 'Mech fairly cool.<ref name=TRO/>
+
The primary configuration is hard-hitting, mounting a pair of [[ER PPC]]s located in the left arm and an [[Ultra Autocannon/10]] in the right. This blistering firepower can often take down an opponent before they are in range. Three [[Medium Pulse Laser]]s serve as accurate backups. Eight additional [[double heat sink]]s keep the 'Mech fairly cool.<ref name=TRO3058p186f/>
  
 
==Variants==
 
==Variants==
*;Alt. Config. A : This first variant is a short-range powerhouse. It mounts an [[Ultra Autocannon/20]] to breach opponent's armor and a pair of [[Streak SRM-6]]s to exploit those holes. A [[Large Pulse Laser]] and a trio of [[Medium Pulse Laser]]s are highly accurate weapons that can help to minimize collateral damage in an urban environment. Even with four additional [[double heat sink]]s, this variant can be quickly overwhelmed by heat. BV (1.0) = 2,522<ref name=TRO/><ref>''Record Sheets: 3058 Upgrades'', p. 297</ref>, BV (2.0) = 2,680<ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 179</ref>
+
*; Alternate Configuration A : This first variant is a short-range powerhouse. It mounts an [[Ultra Autocannon/20]] to breach opponent's armor and a pair of [[Streak SRM-6]]s to exploit those holes. A [[Large Pulse Laser]] and a trio of [[Medium Pulse Laser]]s are highly accurate weapons that can help to minimize collateral damage in an urban environment. Even with four additional [[double heat sink]]s, this variant can be quickly overwhelmed by heat.<ref name=TRJp26f /> BV (1.0) = 2,522<ref name=TRO3058p186f/><ref>''Record Sheets: 3058 Upgrades'', p. 297</ref>, BV (2.0) = 2,680<ref name=TRJp26f /><ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 179</ref>
  
*;Alt. Config. B : The ''Night Gyr'' B seeks to destroy opponents before they can return fire. A pair of [[Gauss Rifle]]s and [[LB-X Autocannon/2]]s carry out that mandate. Ammo is somewhat lacking, however, so this design cannot stray far from supply, especially as it has no backup energy weapons. BV (1.0) = 2,145<ref name=TRO/><ref>''Record Sheets: 3058 Upgrades'', p. 298</ref>, BV (2.0) = 2,140<ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 180</ref>
+
*; Alternate Configuration B : The ''Night Gyr'' B seeks to destroy opponents before they can return fire. A pair of [[Gauss rifle]]s and [[LB-X Autocannon/2]]s carry out that mandate.<ref name=TRJp26f /> Ammo is somewhat lacking, however, so this design cannot stray far from supply, especially as it has no backup energy weapons. BV (1.0) = 2,145<ref name=TRO3058p186f/><ref>''Record Sheets: 3058 Upgrades'', p. 298</ref>, BV (2.0) = 2,140<ref name=TRJp26f /><ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 180</ref>
  
*;Alt. Config. C : Another long-range variant, the C mounts three [[Ultra Autocannon/2]]s and two [[ER Large Laser]]s. A pair of [[ER Medium Laser]]s are present for backup. All of these weapons are linked to a [[Targeting Computer]]. Six extra heat sinks ensure the 'Mech stays mostly cool. BV (1.0) = 2,350<ref name=TRO/><ref>''Record Sheets: 3058 Upgrades'', p. 299</ref>, BV (2.0) = 2,468<ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 181</ref>
+
*; Alternate Configuration C : Another long-range variant, the C mounts three [[Ultra Autocannon/2]]s and two [[ER Large Laser]]s. A pair of [[ER Medium Laser]]s are present for backup. All of these weapons are linked to a [[Targeting Computer]]. Six extra heat sinks ensure the 'Mech stays mostly cool.<ref name=TRJp26f /> BV (1.0) = 2,350<ref name=TRO3058p186f/><ref>''Record Sheets: 3058 Upgrades'', p. 299</ref>, BV (2.0) = 2,468<ref name=TRJp26f /><ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 181</ref>
  
*;Alt. Config. D : This missile boat carries four [[LRM-20]] launchers, each of which is slaved to an [[Artemis IV FCS]]. Six tons of ammunition is barely enough to keep it firing for a minute. A [[Large Pulse Laser]] and [[Medium Pulse Laser]] are effective backup weapons. BV (1.0) = 2,708<ref name=TRO/><ref>''Record Sheets: 3058 Upgrades'', p. 300</ref>, BV (2.0) = 2,889<ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 182</ref>
+
*; Alternate Configuration D : This missile boat carries four [[LRM-20]] launchers, each of which is slaved to an [[Artemis IV FCS]]. Six tons of ammunition is barely enough to keep it firing for a minute. A [[Large Pulse Laser]] and [[Medium Pulse Laser]] are effective backup weapons.<ref name=TRJp26f /> BV (1.0) = 2,708<ref name=TRO3058p186f/><ref>''Record Sheets: 3058 Upgrades'', p. 300</ref>, BV (2.0) = 2,889<ref name=TRJp26f /><ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 182</ref>
  
*;Alt. Config. E : This variant uses massed pulse lasers, two large and six medium, in conjunction with an [[ATM 6]] and an [[SRM-6]]. The ATM only mounts two tons of ammunition, limiting its flexibility. BV (1.0) = 2,554<ref name=TRO/><ref>''Record Sheets: 3058 Upgrades'', p. 301</ref>, BV (2.0) = 2,717<ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 183</ref>
+
*; Alternate Configuration E : This variant uses massed pulse lasers, two large and six medium, in conjunction with an [[ATM 6]] and an [[SRM-6]], and carries six extra double heat sinks. The ATM only mounts two tons of ammunition, limiting its flexibility.<ref name=TRJp26f /> BV (1.0) = 2,554<ref name=TRO3058p186f/><ref>''Record Sheets: 3058 Upgrades'', p. 301</ref>, BV (2.0) = 2,717<ref name=TRJp26f /><ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 183</ref>
  
*;Alt. Config. F : This variant uses Hyper Assault Gauss technology to its fullest.  Armed with a [[HAG-20]] and a [[HAG-30]], this variant can lay down incredible flak at range.  Backing up this variant is a pair of [[ER Medium Laser]]s. BV (2.0) = 2,958
+
*; Alternate Configuration F : This variant uses Hyper-Assault Gauss technology to its fullest.  Armed with a [[HAG-20]] and a [[HAG-30]], this variant can lay down incredible flak at range.  Backing these up are a pair of [[ER Medium Laser]]s, and all the weapons are linked to a Targeting Computer. The F also carries an [[ECM Suite]].  BV (2.0) = 2,958<ref>''Recognition Guide: ilClan, vol. 22'', p.26</ref>
  
*;Alt. Config. H : The heavy laser variant only mounts one, a [[Heavy Large Laser]]. A [[Gauss Rifle]] gives it long-range firepower, while an [[Ultra Autocannon/10]] is effective at medium and short range. A Medium Pulse Laser is an accurate backup weapon. Five heat sinks are added to ensure the design never has to worry about heat. An [[ECM Suite]] provides protection against some enemy electronics. BV (1.0) = 2,484<ref name=TRO/><ref>''Record Sheets: 3058 Upgrades'', p. 302</ref><ref>''Record Sheets: Upgrades'', p. 129</ref>, BV (2.0) = 2,428<ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 184</ref>
+
*; Alternate Configuration G : Making use of advanced [[PPC Capacitor]] technology, this [[Dark Age]] variant mounts a capacitor-enabled ER PPC and an [[LB-X Autocannon/5]] in each arm. It also equips an [[ER Flamer]] in each side torso and a third in the head. Sixteen Double Heat Sinks can just about handle the tremendous heat output from the long-range weapons, but this 'Mech will easily overheat if its operator pushes it too hard. BV (2.0) = 3,069<ref>''Recognition Guide: ilClan, vol. 22'', p.27</ref>
  
==Apocryphal Configurations==
+
*; Alternate Configuration H : The heavy laser variant only mounts one, a [[Heavy Large Laser]]. A [[Gauss rifle]] gives it long-range firepower, while an [[Ultra Autocannon/10]] is effective at medium and short range. A Medium Pulse Laser is an accurate backup weapon. Five heat sinks are added to ensure the design never has to worry about heat. An ECM Suite provides protection against some enemy electronics.<ref name=TRJp26f /> BV (1.0) = 2,484<ref name=TRO3058p186f/><ref>''Record Sheets: 3058 Upgrades'', p. 302</ref><ref>''Record Sheets: Upgrades'', p. 129</ref>, BV (2.0) = 2,428<ref name=TRJp26f /><ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 184</ref>
 +
 
 +
*; Alternate Configuration T : This variant mounts an intimidating array of weapons, carrying a pair of ER PPCs to use at long range and three Medium Pulse Lasers and a fearsome [[LB-X Autocannon/20]] for close work. Heat output is a concern, however, even with seventeen Double Heat Sinks. BV (2.0) = 2,767<ref>''Recognition Guide: ilClan, vol. 22'', p.25</ref>
 +
 
 +
*; Alternate Configuration X : A long-range configuration, the X variant carries a pair of [[rotary autocannon/5]]s and a pair of [[Streak LRM-10]] launchers, although its only short-range weapon is a head-mounted [[Micro Pulse Laser]]. Twelve Double Heat Sinks provide more than enough heat dissipation ability to keep this variant cool. BV (2.0) = 2,781<ref>''Recognition Guide: ilClan, vol. 22'', p.28</ref>
 +
 
 +
===Apocryphal Configurations===
 
{{ApocryphalContentStart}}
 
{{ApocryphalContentStart}}
 
These variants were introduced in various apocryphal sources, and thus far have not appeared in any canonical media.
 
These variants were introduced in various apocryphal sources, and thus far have not appeared in any canonical media.
  
 
''From [[MechWarrior Online]]:''
 
''From [[MechWarrior Online]]:''
*;NGT-JK "Jade Kite" : A customized variant of the ''Night Gyr''. The ''Jade Kite'' uses a pair of [[Ultra Autocannon/2|Ultra Autocannon/2s]] in its left arm, supported by a pair of ammo. The left torso carries a pair of [[Machine Guns]], each with one ton of autocannon ammo and a half-ton of machine gun ammo. The right arm carries a pair of [[ER PPC|ER PPCs]]. In the right torso, two [[Streak SRM-6|Streak SRM-6s]] with two tons of ammo. <ref name=MWO>''MechWarrior Online'' - "Night Gyr"</ref>
+
*; NGT-JK "Jade Kite" : A customized variant of the ''Night Gyr''. The ''Jade Kite'' uses a pair of [[Ultra Autocannon/2]]s in its left arm, supported by a pair of ammo. The left torso carries a pair of [[Machine Gun]]s, each with one ton of autocannon ammo and a half-ton of machine gun ammo. The right arm carries a pair of [[ER PPC]]s. In the right torso, two [[Streak SRM-6|Streak SRM-6s]] with two tons of ammo. <ref name=MWO>[[Night Gyr Lore and Blueprint]]</ref>
 +
{{ApocryphalContentEnd}}
 +
 
 +
== Design Quirks ==
 +
The ''Night Gyr'' has the following [[Design Quirk]]:<ref>''BattleMech Manual'', p. 93 - Design Quirk Table - Night Gyr Entry.</ref>
 +
* [[Difficult to Maintain]]
 +
 
 +
==Notable Pilots==
 +
:''See: [[:Category:Notable Night Gyr Pilots]]''
  
{{ApocryphalContentEnd}}
+
==Notes==
 +
* In German products, the unit's proper Clan name was wrongly translated to '''''Geierfalk''''', which literally means "Vulture Falcon", while the correct translation would be ''Gerfalk''.
  
==Related Designs==
+
* Plastic ''Night Gyr'' Prime is included in ''[[BattleTech: Clan Support Star]]''
''[[Nova Cat]]'' - The ''Night Gyr's'' appearance would inspire Clan Nova Cat's namesake Totem Mech.
 
  
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
Image:CCG Mechwarrior Night Gyr A.jpg|''Night Gyr A'' in Combat
+
Nightgyr.jpg|Original ''Night Gyr'' from ''[[Technical Readout: 3058|TRO:3058]]''
Image:Night_Gyr_B_CCG_MechWarrior.jpg|''Night Gyr B'' in Motion
+
Night Gyr RGilClan v22.png|''Night Gyr'' from ''[[Recognition Guide: ilClan, vol. 22|RG:iClan v22]]''
Image:CCG Arsenal Night Gyr.jpg|''Night Gyr C'' in Motion
+
CCG Crusade Night Gyr Prime.jpg|''Night Gyr'' Prime in combat from ''[[BattleTech Trading Card Game|CCG]]''
Image:CCG Crusade Night Gyr D.jpg|''Night Gyr D'' in Battle
+
CCG Mechwarrior Night Gyr A.jpg|''Night Gyr'' A in combat from ''CCG''
Image:CCG Crusade Night Gyr Prime.jpg|''Night Gyr Prime'' in Combat
+
Night_Gyr_B_CCG.jpg|''Night Gyr'' B in motion from ''CCG''
Image:MWO Night Gyr.png|[[MechWarrior Online]] art of the ''Night Gyr''
+
CCG Arsenal Night Gyr.jpg|''Night Gyr'' C in motion from ''CCG''
 +
CCG Crusade Night Gyr D.jpg|''Night Gyr'' D in battle from ''CCG''
 +
MWO Night Gyr.png|Model of ''Night Gyr'' from ''[[MechWarrior Online|MWO]]''
 +
Clan Support Star - Night Gyr.jpg|''Night Gyr'' miniature from ''[[BattleTech: Clan Support Star]]''
 
</gallery>
 
</gallery>
  
 
==References==
 
==References==
 
<references />
 
<references />
 +
 
==Bibliography==
 
==Bibliography==
*''[[Master Unit List]]''
+
<div class="desktop-3-col">
*''[[Record Sheets: 3055/3058]]''
+
* ''[[Master Unit List]]''
*''[[Record Sheets: 3058 Unabridged (Clan & Star League)]]''
+
* ''[[Recognition Guide: ilClan, vol. 22]]''
*''[[Record Sheets: 3058 Upgrades]]''
+
* ''[[Record Sheets: 3055/3058]]''
*''[[Record Sheets: Upgrades]]''
+
* ''[[Record Sheets: 3058 Unabridged (Clan & Star League)]]''
*''[[Technical Readout: 3058]]''
+
* ''[[Record Sheets: 3058 Upgrades]]''
*''[[Technical Readout: 3058 Upgrade]]''
+
* ''[[Record Sheets: Upgrades]]''
 +
* ''[[A Rending of Falcons]]'' (novel)
 +
* ''[[Technical Readout: 3058]]''
 +
* ''[[Technical Readout: 3058 Upgrade]]''
 +
* ''[[The Wars of Reaving Supplemental]]''
 +
</div>
  
[[Category:BattleMechs]]
+
[[Category:'Mechs]]
[[Category:OmniMechs]]
 
[[Category:Heavy BattleMechs]]
 
[[Category:75 ton BattleMechs]]
 
 
[[Category:Clan Cloud Cobra BattleMechs]]
 
[[Category:Clan Cloud Cobra BattleMechs]]
 
[[Category:Clan Goliath Scorpion BattleMechs]]
 
[[Category:Clan Goliath Scorpion BattleMechs]]
 
[[Category:Clan Jade Falcon BattleMechs]]
 
[[Category:Clan Jade Falcon BattleMechs]]
 
[[Category:Clan Star Adder BattleMechs]]
 
[[Category:Clan Star Adder BattleMechs]]
[[Category:Clan OmniMechs]]
+
[[Category:German renamed units]]

Latest revision as of 18:34, 11 March 2024

Night Gyr
Night Gyr
Production information
Manufacturer Ironhold Gamma Complex[1]
Production Year 3052[2]
Model Prime[1]
Class Heavy
Cost 19,957,656 C-bills
Technical specifications
'Mech type Clan OmniMech
Mass 75 tons
Chassis JF 7 Light Endo Steel
Armor Compound JF Ferro Fibrous
Engine 300 JF Extralight
Communications System JF 3048 Series II
Targeting Tracking System Ironhold Mk II
Heat Sinks 12 double
Speed 64 km/h
Jump Jets JF Standard
Armament

Primary Configuration

BV (1.0) 2,750[3][4]
BV (2.0) 2,830[1][5]


Description[edit]

The Night Gyr came back with Clan Jade Falcon leaders following their return to the Clan homeworlds in 3051 to elect a new ilKhan. It has become more prevalent in the Falcon touman following the Refusal War. No expense was spared in the manufacture of this OmniMech that uses an XL engine and Endo Steel to save weight. It also incorporates eleven and a half tons of ferro-fibrous armor. Though it is on the slow end for a Clan heavy 'Mech, the Night Gyr mounts four fixed jump jets that enable it to jump up to 120 meters in a single bound. The design was a testbed for some new technologies, including the Laser Heat Sink, which was eventually phased out due to a lack of increased performance.[3]

During the Wars of Reaving, Night Gyr's production facilities on Ironhold would end up being destroyed in 3076.[6]

Weapons and Equipment[edit]

The primary configuration is hard-hitting, mounting a pair of ER PPCs located in the left arm and an Ultra Autocannon/10 in the right. This blistering firepower can often take down an opponent before they are in range. Three Medium Pulse Lasers serve as accurate backups. Eight additional double heat sinks keep the 'Mech fairly cool.[3]

Variants[edit]

  • Alternate Configuration B 
    The Night Gyr B seeks to destroy opponents before they can return fire. A pair of Gauss rifles and LB-X Autocannon/2s carry out that mandate.[1] Ammo is somewhat lacking, however, so this design cannot stray far from supply, especially as it has no backup energy weapons. BV (1.0) = 2,145[3][9], BV (2.0) = 2,140[1][10]
  • Alternate Configuration E 
    This variant uses massed pulse lasers, two large and six medium, in conjunction with an ATM 6 and an SRM-6, and carries six extra double heat sinks. The ATM only mounts two tons of ammunition, limiting its flexibility.[1] BV (1.0) = 2,554[3][15], BV (2.0) = 2,717[1][16]
  • Alternate Configuration F 
    This variant uses Hyper-Assault Gauss technology to its fullest. Armed with a HAG-20 and a HAG-30, this variant can lay down incredible flak at range. Backing these up are a pair of ER Medium Lasers, and all the weapons are linked to a Targeting Computer. The F also carries an ECM Suite. BV (2.0) = 2,958[17]
  • Alternate Configuration G 
    Making use of advanced PPC Capacitor technology, this Dark Age variant mounts a capacitor-enabled ER PPC and an LB-X Autocannon/5 in each arm. It also equips an ER Flamer in each side torso and a third in the head. Sixteen Double Heat Sinks can just about handle the tremendous heat output from the long-range weapons, but this 'Mech will easily overheat if its operator pushes it too hard. BV (2.0) = 3,069[18]
  • Alternate Configuration H 
    The heavy laser variant only mounts one, a Heavy Large Laser. A Gauss rifle gives it long-range firepower, while an Ultra Autocannon/10 is effective at medium and short range. A Medium Pulse Laser is an accurate backup weapon. Five heat sinks are added to ensure the design never has to worry about heat. An ECM Suite provides protection against some enemy electronics.[1] BV (1.0) = 2,484[3][19][20], BV (2.0) = 2,428[1][21]
  • Alternate Configuration T 
    This variant mounts an intimidating array of weapons, carrying a pair of ER PPCs to use at long range and three Medium Pulse Lasers and a fearsome LB-X Autocannon/20 for close work. Heat output is a concern, however, even with seventeen Double Heat Sinks. BV (2.0) = 2,767[22]
  • Alternate Configuration X 
    A long-range configuration, the X variant carries a pair of rotary autocannon/5s and a pair of Streak LRM-10 launchers, although its only short-range weapon is a head-mounted Micro Pulse Laser. Twelve Double Heat Sinks provide more than enough heat dissipation ability to keep this variant cool. BV (2.0) = 2,781[23]

Apocryphal Configurations[edit]

Apocryphal Content Starts

The information after this notice comes from apocryphal sources; the canonicity of such information is uncertain.
Please view the reference page for information regarding their canonicity.

These variants were introduced in various apocryphal sources, and thus far have not appeared in any canonical media.

From MechWarrior Online:

  • NGT-JK "Jade Kite" 
    A customized variant of the Night Gyr. The Jade Kite uses a pair of Ultra Autocannon/2s in its left arm, supported by a pair of ammo. The left torso carries a pair of Machine Guns, each with one ton of autocannon ammo and a half-ton of machine gun ammo. The right arm carries a pair of ER PPCs. In the right torso, two Streak SRM-6s with two tons of ammo. [24]

Apocryphal Content Ends

Design Quirks[edit]

The Night Gyr has the following Design Quirk:[25]

Notable Pilots[edit]

See: Category:Notable Night Gyr Pilots

Notes[edit]

  • In German products, the unit's proper Clan name was wrongly translated to Geierfalk, which literally means "Vulture Falcon", while the correct translation would be Gerfalk.

Gallery[edit]

References[edit]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 Technical Readout: Jihad, pp. 26–27: "Night Gyr"
  2. MUL online date for the Night Gyr
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Technical Readout: 3058 Upgrade, pp. 186-187, "Night Gyr Profile"
  4. Record Sheets: 3058 Upgrades, p. 296
  5. Record Sheets: 3058 Unabridged (Clan & Star League), p. 178
  6. The Wars of Reaving Supplemental, p. 17 Discarded Tools of War - Night Gyr listed as among the 'Mechs phased out due to its factory being demolished
  7. Record Sheets: 3058 Upgrades, p. 297
  8. Record Sheets: 3058 Unabridged (Clan & Star League), p. 179
  9. Record Sheets: 3058 Upgrades, p. 298
  10. Record Sheets: 3058 Unabridged (Clan & Star League), p. 180
  11. Record Sheets: 3058 Upgrades, p. 299
  12. Record Sheets: 3058 Unabridged (Clan & Star League), p. 181
  13. Record Sheets: 3058 Upgrades, p. 300
  14. Record Sheets: 3058 Unabridged (Clan & Star League), p. 182
  15. Record Sheets: 3058 Upgrades, p. 301
  16. Record Sheets: 3058 Unabridged (Clan & Star League), p. 183
  17. Recognition Guide: ilClan, vol. 22, p.26
  18. Recognition Guide: ilClan, vol. 22, p.27
  19. Record Sheets: 3058 Upgrades, p. 302
  20. Record Sheets: Upgrades, p. 129
  21. Record Sheets: 3058 Unabridged (Clan & Star League), p. 184
  22. Recognition Guide: ilClan, vol. 22, p.25
  23. Recognition Guide: ilClan, vol. 22, p.28
  24. Night Gyr Lore and Blueprint
  25. BattleMech Manual, p. 93 - Design Quirk Table - Night Gyr Entry.

Bibliography[edit]