|Type||Energy (Direct Fire)|
|Tech Base||IS Experimental|
|Damage||+5 (Added to any type of PPC)|
|Ammo Per Ton||N/A|
|Cost (unloaded)||150,000 C-bills|
|Ammo Cost (per ton)||N/A|
|BV (2.0)|| PPC Capacitor+|
The PPC Capacitor is an extra component that can be added to any type of Inner Sphere Particle Projection Cannon. Its main purpose is to inflict more damage on an enemy in one shot. However, this comes at the expense of significantly raising the heat generated by each shot.
The Capacitor must be located in the same location as the PPC to which it is mounted. The Capacitor is required to be charged before firing. So long as the capacitor is charged, the next shot fired by the associated PPC deals an additional five damage and increases the heat generated from firing that weapon by five points. If the associated PPC is not fired by the end of the firing phase, the energy may be permitted to dissipate, generating no heat, or else retain the charge, generating another five points of heat. The associated PPC may not be fired on the same turn that the capacitor is charged. The PPC Capacitor is compatible with both standard and ER versions of the PPC.
Critical Hit effects: One critical hit to the Capacitor disables both the capacitor and the associated PPC, although the PPC is not considered damaged and may be rendered usable for combat with a five minute repair check at easy difficulty. Two critical hits to a PPC Capacitor renders it completely destroyed, and one hit causes a difficult repair job which costs 75% of the purchase price and takes three days of repair time.
- Tactical Operations, p. 410
- Tactical Operations, p. 382
- Starterbook: Wolf and Blake, p. 111
- Maximum Tech (Revised), p. 83
- Starterbook: Wolf and Blake, p. 60
- Tactical Operations, pp. 336-337