Difference between revisions of "Piranha (missile)"
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{{InfoBoxWeapon | {{InfoBoxWeapon | ||
+ | | image = [[File:Piranha missile.jpg|191px]] | ||
| name = Piranha | | name = Piranha | ||
| Type = Capital Missile | | Type = Capital Missile | ||
| Tech Base = [[Star League]] | | Tech Base = [[Star League]] | ||
− | | Year Availability = [[3072]]<ref>'' | + | | Year Availability = [[3072]]<ref>''Tactical Operations'', p. 344</ref> |
| Heat = 9 | | Heat = 9 | ||
− | | Damage = 3 Capital<br>30 Standard<ref>'' | + | | Damage = 3 Capital<br>30 Standard<ref>''Tactical Operations'', p. 410''</ref> |
| Minimum Range = N/A | | Minimum Range = N/A | ||
− | | Short Range = 1-9<ref>''[http://www.classicbattletech.com/downloads/StrategicOperations_RecordSheets_and_CompiledTables.pdf Strategic Operations Record Sheets and Compiled Tables PDF download], p. 31 | + | | Short Range = 1-9<ref>''[http://www.classicbattletech.com/downloads/StrategicOperations_RecordSheets_and_CompiledTables.pdf Strategic Operations Record Sheets and Compiled Tables PDF download]'', p. 31</ref> |
| Medium Range = 10-18 | | Medium Range = 10-18 | ||
| Long Range = 19-27 | | Long Range = 19-27 | ||
| Extreme Range = 28-36 | | Extreme Range = 28-36 | ||
− | | Tons = 100<ref>'' | + | | Tons = 100<ref>''Tactical Operations'', p. 411</ref> |
− | | Ammo Per Ton = 0.1 (one missile weighs 10 tons)<ref>'' | + | | Ammo Per Ton = 0.1 (one missile weighs 10 tons)<ref>''Tactical Operations'', p. 410</ref> |
| Cost (unloaded) = 75,000 | | Cost (unloaded) = 75,000 | ||
| Ammo Cost (per ton) = 15,000 | | Ammo Cost (per ton) = 15,000 | ||
| BV (1.0) = | | BV (1.0) = | ||
− | | BV (2.0) = 670 (launcher), 84 (ammunition)<ref>'' | + | | BV (2.0) = 670 (launcher), 84 (ammunition)<ref>''Tactical Operations'', p. 384</ref> |
}} | }} | ||
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==Models== | ==Models== | ||
− | + | The Piranha missile system only has one model. | |
− | == | + | ==Rules== |
+ | <div class="gamerules"> | ||
− | The Piranha doesn't have a to-hit modifier against targets smaller than 500 tons. | + | ===Game Rules=== |
+ | The Piranha doesn't have a to-hit modifier against targets smaller than 500 tons. Though originally a Piranha launcher is mounted in a bay without other Capital or Sub-Capital Weapons provided a -1 to hit modifier<ref>''Tactical Operations'', pp. 343-344</ref>, later Errata removed that capability.<ref>[http://www.classicbattletech.com/forums/index.php?topic=65257.0 TacOps Errata- SubCap Missiles]</ref> | ||
− | If an AeroSpace Fighter is hit by a | + | If an AeroSpace Fighter is hit by a Piranha, there is a chance that it will suffer a critical hit. This is in addition to any critical hit that results from damage. |
− | |||
− | |||
+ | When used as surface to surface artillery the Piranha functions as a "dumb" [[Arrow IV]] missile, ignoring any [[TAG]] benefits. As the missile isn't designed for this purpose, it also imposes a +2 to hit modifier.<ref>''Tactical Operations'', p. 343</ref> | ||
+ | </div> | ||
==References== | ==References== | ||
<references /> | <references /> | ||
− | + | ==Bibliography== | |
+ | *''[[Tactical Operations]]'' | ||
[[Category:Weapons]] | [[Category:Weapons]] |
Revision as of 18:16, 30 April 2012
Piranha | |
Production information | |
Type | Capital Missile |
Tech Base | Star League |
Year Availability | 3072[1] |
Technical specifications | |
Heat | 9 |
Damage | 3 Capital 30 Standard[2] |
Minimum Range | N/A |
Short Range | 1-9[3] |
Medium Range | 10-18 |
Long Range | 19-27 |
Extreme Range | 28-36 |
Tons | 100[4] |
Ammo Per Ton | 0.1 (one missile weighs 10 tons)[5] |
Cost (unloaded) | 75,000 |
Ammo Cost (per ton) | 15,000 |
BV (2.0) | 670 (launcher), 84 (ammunition)[6] |
Description
Specifically designed to combat AeroSpace Fighters, the Piranha was the most effective of the Sub-Capital Missiles developed by the Word of Blake. Capable of being mounted alongside other weapons, the Piranha was most effective when it was installed in a separate weapon bay. Isolating the Piranha from other weapons allowed its targeting and tracking systems to follow fast moving targets more effectively. Any AeroSpace Fighter hit by a Piranha would suffer as much damage as a simultaneous hit from a Gauss Rifle and an Autocannon/20.
Since it could inflict large amounts of damage on fast moving targets, the Piranha missile launcher was popular with commanders who faced large amounts of AeroSpace Fighters. The fact that it could be used just as effectively against larger targets like DropShips and WarShips only increased its appeal. Furthermore, large numbers of this missile were produced because it could be launched by planet-based defenses against a planet-based target.
Models
The Piranha missile system only has one model.
Rules
Game Rules
The Piranha doesn't have a to-hit modifier against targets smaller than 500 tons. Though originally a Piranha launcher is mounted in a bay without other Capital or Sub-Capital Weapons provided a -1 to hit modifier[7], later Errata removed that capability.[8]
If an AeroSpace Fighter is hit by a Piranha, there is a chance that it will suffer a critical hit. This is in addition to any critical hit that results from damage.
When used as surface to surface artillery the Piranha functions as a "dumb" Arrow IV missile, ignoring any TAG benefits. As the missile isn't designed for this purpose, it also imposes a +2 to hit modifier.[9]
References
- ↑ Tactical Operations, p. 344
- ↑ Tactical Operations, p. 410
- ↑ Strategic Operations Record Sheets and Compiled Tables PDF download, p. 31
- ↑ Tactical Operations, p. 411
- ↑ Tactical Operations, p. 410
- ↑ Tactical Operations, p. 384
- ↑ Tactical Operations, pp. 343-344
- ↑ TacOps Errata- SubCap Missiles
- ↑ Tactical Operations, p. 343