Difference between revisions of "Prototype Jump Jet"

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==Description==
 
==Description==
The Prototype Jump Jet is very similar in functionality to [[Jump Jet|its modernized counterpart]], though a lack of advanced control interfaces and necessary gyro modifications make successful landings very difficult. It was depicted in ''[[Experimental Technical Readout: Primitives, Volume 2]]'' and ''[[Interstellar Operations]].''
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The '''prototype jump jet''' is very similar in functionality to [[Jump Jet|its modernized counterpart]], though a lack of advanced control interfaces and necessary gyro modifications make successful landings very difficult. It was depicted in ''[[Experimental Technical Readout: Primitives, Volume 2]]'' and ''[[Interstellar Operations]].''
  
 
==Game Rules==
 
==Game Rules==
Upon landing, the MechWarrior will always be prompted to make a successful piloting roll at a +3 Target Penalty, or fall over. This penalty stacks with any other modifiers they might have. They can be fitted on any BattleMech or IndustrialMech that can normally mount Jump Jets, except for the Mackie and any IndustrialMechs which came before it.<ref>''[[Interstellar Operations]]''</ref><ref>''[[Experimental Technical Readout: Primitives, Volume 2|XTRO: Primitives, Volume 2]]'m</ref>
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* Upon landing, the [[MechWarrior]] will always be prompted to make a successful piloting roll at a +3 Target Penalty, or fall over. This penalty stacks with any other modifiers they might have.
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* The prototype jump jet can be fitted on any [[BattleMech]] or [[IndustrialMech]] that can mount normal jump jets, except for the ''[[Mackie]]'', and any IndustrialMechs which came before their invention.<ref>''Interstellar Operations'' '''(page number needed)'''</ref><ref>''Experimental Technical Readout: Primitives, Volume 2'' '''(page number needed)'''</ref>
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==References==
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<references/>
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==Bibliography==
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* ''[[Experimental Technical Readout: Primitives, Volume 2]]''
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* ''[[Interstellar Operations]]''
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[[Category:Technology|Prototype Jump Jets]]

Latest revision as of 17:48, 21 January 2024

Description[edit]

The prototype jump jet is very similar in functionality to its modernized counterpart, though a lack of advanced control interfaces and necessary gyro modifications make successful landings very difficult. It was depicted in Experimental Technical Readout: Primitives, Volume 2 and Interstellar Operations.

Game Rules[edit]

  • Upon landing, the MechWarrior will always be prompted to make a successful piloting roll at a +3 Target Penalty, or fall over. This penalty stacks with any other modifiers they might have.
  • The prototype jump jet can be fitted on any BattleMech or IndustrialMech that can mount normal jump jets, except for the Mackie, and any IndustrialMechs which came before their invention.[1][2]

References[edit]

  1. Interstellar Operations (page number needed)
  2. Experimental Technical Readout: Primitives, Volume 2 (page number needed)

Bibliography[edit]