Difference between revisions of "Prototype Jump Jet"
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==Description== | ==Description== | ||
− | The Prototype Jump Jet is very similar in functionality to [[Jump Jet|its modernized counterpart]], though a lack of advanced control interfaces and necessary gyro modifications make successful landings very difficult. It was depicted in ''[[Experimental Technical Readout: Primitives Volume 2]]'' and ''[[Interstellar Operations]].'' | + | The Prototype Jump Jet is very similar in functionality to [[Jump Jet|its modernized counterpart]], though a lack of advanced control interfaces and necessary gyro modifications make successful landings very difficult. It was depicted in ''[[Experimental Technical Readout: Primitives, Volume 2]]'' and ''[[Interstellar Operations]].'' |
==Game Rules== | ==Game Rules== | ||
Upon landing, the MechWarrior will always be prompted to make a successful piloting roll at a +3 Target Penalty, or fall over. This penalty stacks with any other modifiers they might have.<ref>Interstellar Operations</ref><ref>XTRO: Primitives Volume 2</ref> | Upon landing, the MechWarrior will always be prompted to make a successful piloting roll at a +3 Target Penalty, or fall over. This penalty stacks with any other modifiers they might have.<ref>Interstellar Operations</ref><ref>XTRO: Primitives Volume 2</ref> |
Revision as of 03:01, 23 March 2018
Description
The Prototype Jump Jet is very similar in functionality to its modernized counterpart, though a lack of advanced control interfaces and necessary gyro modifications make successful landings very difficult. It was depicted in Experimental Technical Readout: Primitives, Volume 2 and Interstellar Operations.
Game Rules
Upon landing, the MechWarrior will always be prompted to make a successful piloting roll at a +3 Target Penalty, or fall over. This penalty stacks with any other modifiers they might have.[1][2]