Difference between revisions of "Prototype Jump Jet"

Line 1: Line 1:
 
==Description==
 
==Description==
The Prototype Jump Jet is very similar in functionality to [[Jump Jet|its modernized counterpart]], though a lack of advanced control interfaces and necessary gyro modifications make successful landings very difficult. It was depicted in ''[[Experimental Technical Readout: Primitives Volume 2]]'' and ''[[Interstellar Operations]].''
+
The Prototype Jump Jet is very similar in functionality to [[Jump Jet|its modernized counterpart]], though a lack of advanced control interfaces and necessary gyro modifications make successful landings very difficult. It was depicted in ''[[Experimental Technical Readout: Primitives, Volume 2]]'' and ''[[Interstellar Operations]].''
  
 
==Game Rules==
 
==Game Rules==
 
Upon landing, the MechWarrior will always be prompted to make a successful piloting roll at a +3 Target Penalty, or fall over. This penalty stacks with any other modifiers they might have.<ref>Interstellar Operations</ref><ref>XTRO: Primitives Volume 2</ref>
 
Upon landing, the MechWarrior will always be prompted to make a successful piloting roll at a +3 Target Penalty, or fall over. This penalty stacks with any other modifiers they might have.<ref>Interstellar Operations</ref><ref>XTRO: Primitives Volume 2</ref>

Revision as of 03:01, 23 March 2018

Description

The Prototype Jump Jet is very similar in functionality to its modernized counterpart, though a lack of advanced control interfaces and necessary gyro modifications make successful landings very difficult. It was depicted in Experimental Technical Readout: Primitives, Volume 2 and Interstellar Operations.

Game Rules

Upon landing, the MechWarrior will always be prompted to make a successful piloting roll at a +3 Target Penalty, or fall over. This penalty stacks with any other modifiers they might have.[1][2]

  1. Interstellar Operations
  2. XTRO: Primitives Volume 2