Difference between revisions of "Ray Arrastia"

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Somewhat of a renaissance man, '''Ray Arrastia''' is a illustrator, graphic designer and layout artist on a large number of [[Catalyst Game Labs]]'s [[BattleTech]] books. He is also the creator of the [[Quick-Strike Rules]] system <ref>[http://bg.battletech.com/download/CAT35660_BTQS_Intro_Mech_Cards.pdf BattleTech: Quick-Strike Introductory 'Mech Cards], Credit section.</ref> He was announced the [[Assistant Line Developer]] for BattleTech on 25 May 2017.
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Somewhat of a renaissance man, '''Ray Arrastia''' is a illustrator, graphic designer and layout artist on a large number of [[Catalyst Game Labs]]'s [[BattleTech]] books. He is also the creator of the [[Quick-Strike Rules]] system.<ref>[http://bg.battletech.com/download/CAT35660_BTQS_Intro_Mech_Cards.pdf BattleTech: Quick-Strike Introductory 'Mech Cards], Credit section.</ref> He was announced the [[Assistant Line Developer]] for BattleTech on 25 May 2017.
  
 
==Overview==
 
==Overview==

Revision as of 07:45, 12 February 2018

Ray Arrastia
Occupation Game Designer
Author
BattleTech Line Developer
BattleTech forum handle Adrian Gideon

Somewhat of a renaissance man, Ray Arrastia is a illustrator, graphic designer and layout artist on a large number of Catalyst Game Labs's BattleTech books. He is also the creator of the Quick-Strike Rules system.[1] He was announced the Assistant Line Developer for BattleTech on 25 May 2017.

Overview

An avid gamer and hobbyist since middle school, Arrastia has been working as a graphic designer for twenty years. Slowly moving from playing to working in the gaming industry, initially working as a freelancer for FanPro, Arrastia joined the Catalyst Game Labs staff in 2010.
His 'callsign' on most forums is 'Adrian Gideon'.

See also

References