Open main menu

BattleTechWiki β

Retro-Streak Warhead

Emblem-important.svg Update Needed
This article needs to be updated with material from Interstellar Operations. Once this title clears the Moratorium period, or if it already has, please consider revisiting this article and updating it with the new material, removing this tag once all information has been added.


DescriptionEdit

The Retro-Streak Warhead was designed to confuse standard Streak missiles, preventing them from successfully engaging a target. Any 'Mech equipped with a Retro-Streak system that was attacked by a Streak launcher would fire a counter-missile salvo. The incoming Streak rounds would see the Retro-Streak salvo and follow it instead of hitting the target.

As it had absolutely no effect on other incoming missile types and took up twice the space of standard warheads,[1] by the late 3050's most armies had canceled their Retro-Streak warhead programs in favor of the Anti-Missile System, Guardian ECM Suite and Stealth Armor systems that were effective against a multitude of weapons and sensors.

RulesEdit

Game RulesEdit

In game terms, the Retro-Streak system would cause any Streak missiles to lose their automatic lock. They would have to roll against the Missile To-Hit table like normal SRMs, and apply a -2 modifier as well. This could lead to all Streak missiles missing the target.[1]

ReferencesEdit

  1. 1.0 1.1 Unbound, p. 68, "(RS) Retro-Streak Warhead "

BibliographyEdit