Roughneck

Revision as of 03:01, 5 December 2016 by 73.16.114.69 (talk)
Roughneck
Roughneck
Production information
Manufacturer Achernar BattleMechs
Production Year"Clan Invasion era" contains an extrinsic dash or other characters that are invalid for a date interpretation. Clan Invasion era
Model RGK-1A
Class Heavy
Cost Unknown
Technical specifications
Mass 65 tons
Chassis Standard
Armor Standard
Engine 260
Communications System unknown
Targeting Tracking System unknown
Heat Sinks 14
Speed 64.8 km/h
Armament
BV (1.0) Unknown
BV (2.0) 1154


The Roughneck is the first entirely non-canon BattleMech design introduced and so-far exclusive to MechWarrior Online

Description

A militarized BattleMech version of Achernar's Loader King IndustrialMech, the Roughneck is a low-cost heavy 'Mech intended for price conscious buyers such as planetary militias and down-on-their-luck mercenary units.[1]

During the massive expansion in production to recoup the horrendous losses suffered during initial Clan Invasion, while for the most part Achernar focused on its existing lines for designs such as the Enforcer, Dervish and Locust, one lead designer suggested the radical idea of transforming company's popular competitor to Sitwell Corporation's Powerman into a true BattleMech. Despite the Loader King's superb reputation for taking a beating, many balked at overhauling the design with BattleMech-grade components and only the belief of the lead designer, and if rumors are to be believed a spot of blackmail against Achernar's CEO, got the Roughneck into production.[1]

Weapons and Equipment

Weighing in at sixty-five tons, unlike many of the BattleMech designs produced by Achernar in the 3050s, the Roughneck is built almost entirely out of so-called Succession War era technology, with the only modern inclusion being CASE mounted in each torso. A 260-rated standard fusion engine propels the Roughneck at 64.8 kph, putting it in the common Succession War heavy 'Mech speed range. Where the Roughneck suffers most against more modern designs is heat dissipation, mounting only fourteen standard heat sinks.[1] [2]

Featuring a mixed if short ranged weapons loadout, the Roughneck's primary weapons are an AC/10 and SRM-4 in it's torsos, supported by a trio of Machine Guns and a head-mounted Small Laser. While tying it to supply lines, two tons of SRM and autocannon rounds provide adequate field endurance, only a ton and a half of rounds supporting three machine guns run dry quickly. [1] [2]

Variants

  • RGK-1B 
    The 1B moves the left arm machine gun to the right arm, downgrades the AC/10 for an AC/5 that is mounted in the left arm and upgrades the SRM launcher to an SRM-6, retaining the head-mounted small laser. Carrying three tons of autocannon rounds, two of SRM missiles and a two ton machine gun ammo bin, save carrying only 12 heat sinks, structurally the 1B is identical to the 1A.[2]
  • RGK-1C 
    A more significant departure, the 1C mounts an SRM-6 and machine gun in each arm, supported by a left-torso mounted LRM-10 and a right-torso mounted AC/5. Carrying two tons of SRM missiles and a single ton of reloads for every other weapon, the 1C boasts a modest increase in armor while mounting only ten standard heat sinks.[2]
  • RGK-2A 
    A pricier and more fragile variant, the 2A is based on the 1A, replacing the standard engine 260-rated Extralight Engine. Matching the 1A's speed, the weight saved is used to bulk up the Roughneck 2A's weapon loadout, dropping the machine guns and AC/10 for an AC/2 in each arm and the right torso and upgrading the head laser to Medium Laser along with adding two to the center torso. Identical to the 1A in all other respect, including mounting only 14 standard heat sinks, the RGK-2A carries three tons of reloads for both both the SRM launcher and its three autocannons.[2]
  • RGK-3A 
    Another variant mounting modern equipment, the 3A is fitted with eighteen Double Heat Sinks to support a heavy energy weapon loadout. Retaining only the RGK-1A's head mounted small laser, the 3A mounts a PPC in each arm supported by twin Medium Lasers in each torso. In all other respects the 3A features the same ground speed and armor as the standard 1A.[2]

Custom Variants

  • RGK-R Roughneck Reaver 
    A serious departure from the mundane mass-produced models, Achernar spared no expense to build a Roughneck destined for the Class Six arenas of Solaris VII. Mounting an XL engine, Endo Steel structure, and double heat sinks, it allows the sixty-five-ton machine to mount Ultra AC/5 in each arm supported by a Large and Medium Laser in each torso, rounded out by a Streak SRM-2 launcher in the center torso. Featuring the same ground speed as the other variants, the heavier weapon loadout reduces the armor coverage provided, as well as only 12 heat sinks, although these are upgraded to double strength models.[1] [2]

Notable Pilots

  • Anaya Kone - Descended from exiled members Arkab Legion, while her parents and grandparents swore off ever piloting BattleMechs again, Anaya vowed to become a MechWarrior. Refusing to give up her dream even in the face of her parent's disapproval and lack of noble lineage, Anaya was finally able to pilot a 'Mech, albeit as a self-taught Loader King pilot. It was Anaya's refusal to give up and natural skill at the controls of that 'Mech that got her selected as the test pilot of the new Roughneck, the low-born and untrained Kone delighting using in her Reaver to defeat "real" MechWarriors in the arenas of Solaris.[1]

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Mechwarrior Online Roughneck Lore and Blueprint
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Mechwarrior Online Roughneck Store Page

Bibliography