Difference between revisions of "Sniper Artillery Piece"
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==Notes== | ==Notes== | ||
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+ | <div style="background-color:#FFFFE0; border:1px solid #666; margin:1.5em 0 .5em 0; padding:0 .5em 0 1em; -moz-border-radius:.5em"> | ||
===Rules Revision=== | ===Rules Revision=== | ||
The Sniper Artillery Rifle prior to revision artillery rules, was considered optional standard equipment, using old Level 2 Rules. After introduction [[Total Warfare]] rule set, the equipment was re-shuffled to the Advanced rules. Which made it no longer considered playable in Tournment, thus Non-Tournment Legal. | The Sniper Artillery Rifle prior to revision artillery rules, was considered optional standard equipment, using old Level 2 Rules. After introduction [[Total Warfare]] rule set, the equipment was re-shuffled to the Advanced rules. Which made it no longer considered playable in Tournment, thus Non-Tournment Legal. | ||
The Sniper artillery's ammunition options were expanded to include Smoke, Anti-Personnel, Illumination, Incendiary, Copperhead, Thunder/FASCAM, Cluster, and High Explosive Rounds (High Explosive rounds considered the "Standard" rounds for tube artilery). The standard rounds damage was increased from the old Damage = 10/5 to 20/10 damage. | The Sniper artillery's ammunition options were expanded to include Smoke, Anti-Personnel, Illumination, Incendiary, Copperhead, Thunder/FASCAM, Cluster, and High Explosive Rounds (High Explosive rounds considered the "Standard" rounds for tube artilery). The standard rounds damage was increased from the old Damage = 10/5 to 20/10 damage. | ||
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==See Also== | ==See Also== | ||
''(References to [[Special:Whatlinkshere/Sniper_Artillery_Piece | Sniper Artillery Piece]])'' | ''(References to [[Special:Whatlinkshere/Sniper_Artillery_Piece | Sniper Artillery Piece]])'' | ||
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==References== | ==References== |
Revision as of 19:42, 4 February 2011
Sniper | |
Production information | |
Type | Artillery |
Tech Base | Inner Sphere |
Year Availability | 1950's |
Technical specifications | |
Heat | 10 |
Damage | 20/10[1] |
Minimum Range | - |
Short Range | - |
Medium Range | - |
Long Range | 18 Maps[2] |
Tons | 20 |
Critical Slots | 20 |
Ammo Per Ton | 10 |
Cost (unloaded) | 300,000 |
Ammo Cost (per ton) | 6,000 |
BV (1.0) | ? |
BV (2.0) | 85 |
Description
The Sniper Rifle Artillery piece is the smaller cousin to the Long Tom Artillery Piece designed by Armstrong Industries
Models
The Sniper Artillery Piece is manufactured on the following planets:
Brand | Planet | Company |
---|---|---|
Sniper Rifle | Bainsville | Armstrong Industries |
Notes
Rules Revision
The Sniper Artillery Rifle prior to revision artillery rules, was considered optional standard equipment, using old Level 2 Rules. After introduction Total Warfare rule set, the equipment was re-shuffled to the Advanced rules. Which made it no longer considered playable in Tournment, thus Non-Tournment Legal.
The Sniper artillery's ammunition options were expanded to include Smoke, Anti-Personnel, Illumination, Incendiary, Copperhead, Thunder/FASCAM, Cluster, and High Explosive Rounds (High Explosive rounds considered the "Standard" rounds for tube artilery). The standard rounds damage was increased from the old Damage = 10/5 to 20/10 damage.
See Also
(References to Sniper Artillery Piece)
References
- BattleTech Compendium: Rules of Warfare, p. 116
- BattleTech Master Rules, p. 116
- Tactical Operations, p. 284