Difference between revisions of "Sniper Artillery Piece"
m (Repaced "boards" with "Maps") |
m (Revised Sniper article to include Tactical Operation changes. It still needs more work. Please revised you see fit.) |
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| Type = Artillery | | Type = Artillery | ||
| Tech Base = [[Inner Sphere]] | | Tech Base = [[Inner Sphere]] | ||
− | | Year Availability = | + | | Year Availability = Pre-spaceflight |
| Heat = 10 | | Heat = 10 | ||
− | | Damage = 10/ | + | | Damage = 20/10<ref>''Tactical Operation'' page 423 - Artillery Ordnance - Sniper damage capacity using High Explosive (Standard) rounds.</ref> |
| Minimum Range = - | | Minimum Range = - | ||
| Short Range = - | | Short Range = - | ||
| Medium Range = - | | Medium Range = - | ||
− | | Long Range = | + | | Long Range = 18 Maps<ref>''Tactical Operation'' page 404 - Heavy Weapons and Equipment Combat Data - Sniper maximum range.</ref> |
| Tons = 20 | | Tons = 20 | ||
| Critical Slots = 20 | | Critical Slots = 20 | ||
Line 37: | Line 37: | ||
| [[Armstrong Industries]] | | [[Armstrong Industries]] | ||
|} | |} | ||
+ | |||
+ | ==Notes== | ||
+ | ===Rules Revision=== | ||
+ | The Sniper Artillery Rifle prior to revision artillery rules, was considered optional standard equipment, using old Level 2 Rules. After introduction [[Total Warfare]] rule set, the equipment was re-shuffled to the Advanced rules. Which made it no longer considered playable in Tournment, thus Non-Tournment Legal. | ||
+ | |||
+ | The Sniper artillery's ammunition options were expanded to include Smoke, Anti-Personnel, Illumination, Incendiary, Copperhead, Thunder/FASCAM, Cluster, and High Explosive Rounds (High Explosive rounds considered the "Standard" rounds for tube artilery). The standard rounds damage was increased from the old Damage = 10/5 to 20/10 damage. | ||
==References== | ==References== | ||
*[[BattleTech Compendium: Rules of Warfare]] - Page 116 | *[[BattleTech Compendium: Rules of Warfare]] - Page 116 | ||
*[[BattleTech Master Rules]] - Page 116 | *[[BattleTech Master Rules]] - Page 116 | ||
+ | *[[Tactical Operations]] - page 284 | ||
<references/> | <references/> | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Artillery_Weapons]] | [[Category:Artillery_Weapons]] |
Revision as of 15:49, 17 November 2009
(References to Sniper Artillery Piece)
Sniper | |
Production information | |
Type | Artillery |
Tech Base | Inner Sphere |
Year Availability | Pre-spaceflight |
Technical specifications | |
Heat | 10 |
Damage | 20/10[1] |
Minimum Range | - |
Short Range | - |
Medium Range | - |
Long Range | 18 Maps[2] |
Tons | 20 |
Critical Slots | 20 |
Ammo Per Ton | 10 |
Cost (unloaded) | 300,000 |
Ammo Cost (per ton) | 6,000 |
BV (1.0) | ? |
BV (2.0) | ? |
Description
The Sniper Rifle Artillery piece is the smaller cousin to the Long Tom Artillery Piece designed by Armstrong Industries
Models
The Sniper Artillery Piece is manufactured on the following planets:
Brand | Planet | Company |
---|---|---|
Sniper Rifle | Bainsville | Armstrong Industries |
Notes
Rules Revision
The Sniper Artillery Rifle prior to revision artillery rules, was considered optional standard equipment, using old Level 2 Rules. After introduction Total Warfare rule set, the equipment was re-shuffled to the Advanced rules. Which made it no longer considered playable in Tournment, thus Non-Tournment Legal.
The Sniper artillery's ammunition options were expanded to include Smoke, Anti-Personnel, Illumination, Incendiary, Copperhead, Thunder/FASCAM, Cluster, and High Explosive Rounds (High Explosive rounds considered the "Standard" rounds for tube artilery). The standard rounds damage was increased from the old Damage = 10/5 to 20/10 damage.
References
- BattleTech Compendium: Rules of Warfare - Page 116
- BattleTech Master Rules - Page 116
- Tactical Operations - page 284