Difference between revisions of "Sniper Artillery Piece"
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m (Revised Sniper article to include Tactical Operation changes. It still needs more work. Please revised you see fit.) |
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| Type = Artillery | | Type = Artillery | ||
| Tech Base = [[Inner Sphere]] | | Tech Base = [[Inner Sphere]] | ||
− | | Year Availability = | + | | Year Availability = 1950's |
| Heat = 10 | | Heat = 10 | ||
| Damage = 20/10<ref>''Tactical Operation'' page 423 - Artillery Ordnance - Sniper damage capacity using High Explosive (Standard) rounds.</ref> | | Damage = 20/10<ref>''Tactical Operation'' page 423 - Artillery Ordnance - Sniper damage capacity using High Explosive (Standard) rounds.</ref> | ||
Line 18: | Line 18: | ||
| Ammo Cost (per ton) = 6,000 | | Ammo Cost (per ton) = 6,000 | ||
| BV (1.0) = ? | | BV (1.0) = ? | ||
− | | BV (2.0) = | + | | BV (2.0) = 85 |
}} | }} | ||
Revision as of 20:35, 9 January 2010
(References to Sniper Artillery Piece)
Sniper | |
Production information | |
Type | Artillery |
Tech Base | Inner Sphere |
Year Availability | 1950's |
Technical specifications | |
Heat | 10 |
Damage | 20/10[1] |
Minimum Range | - |
Short Range | - |
Medium Range | - |
Long Range | 18 Maps[2] |
Tons | 20 |
Critical Slots | 20 |
Ammo Per Ton | 10 |
Cost (unloaded) | 300,000 |
Ammo Cost (per ton) | 6,000 |
BV (1.0) | ? |
BV (2.0) | 85 |
Description
The Sniper Rifle Artillery piece is the smaller cousin to the Long Tom Artillery Piece designed by Armstrong Industries
Models
The Sniper Artillery Piece is manufactured on the following planets:
Brand | Planet | Company |
---|---|---|
Sniper Rifle | Bainsville | Armstrong Industries |
Notes
Rules Revision
The Sniper Artillery Rifle prior to revision artillery rules, was considered optional standard equipment, using old Level 2 Rules. After introduction Total Warfare rule set, the equipment was re-shuffled to the Advanced rules. Which made it no longer considered playable in Tournment, thus Non-Tournment Legal.
The Sniper artillery's ammunition options were expanded to include Smoke, Anti-Personnel, Illumination, Incendiary, Copperhead, Thunder/FASCAM, Cluster, and High Explosive Rounds (High Explosive rounds considered the "Standard" rounds for tube artilery). The standard rounds damage was increased from the old Damage = 10/5 to 20/10 damage.
References
- BattleTech Compendium: Rules of Warfare - Page 116
- BattleTech Master Rules - Page 116
- Tactical Operations - page 284