Difference between revisions of "Sniper Artillery Piece"

m (Revised Sniper article to include Tactical Operation changes. It still needs more work. Please revised you see fit.)
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| Type = Artillery
 
| Type = Artillery
 
| Tech Base = [[Inner Sphere]]
 
| Tech Base = [[Inner Sphere]]
| Year Availability = Pre-spaceflight
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| Year Availability = 1950's
 
| Heat = 10
 
| Heat = 10
 
| Damage = 20/10<ref>''Tactical Operation'' page 423 - Artillery Ordnance - Sniper damage capacity using High Explosive (Standard) rounds.</ref>
 
| Damage = 20/10<ref>''Tactical Operation'' page 423 - Artillery Ordnance - Sniper damage capacity using High Explosive (Standard) rounds.</ref>
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| Ammo Cost (per ton) = 6,000
 
| Ammo Cost (per ton) = 6,000
 
| BV (1.0) = ?
 
| BV (1.0) = ?
| BV (2.0) = ?
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| BV (2.0) = 85
 
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Revision as of 20:35, 9 January 2010

(References to Sniper Artillery Piece)

Sniper
Production information
Type Artillery
Tech Base Inner Sphere
Year Availability 1950's
Technical specifications
Heat 10
Damage 20/10[1]
Minimum Range -
Short Range -
Medium Range -
Long Range 18 Maps[2]
Tons 20
Critical Slots 20
Ammo Per Ton 10
Cost (unloaded) 300,000
Ammo Cost (per ton) 6,000
BV (1.0) ?
BV (2.0) 85

Description

The Sniper Rifle Artillery piece is the smaller cousin to the Long Tom Artillery Piece designed by Armstrong Industries


Models

The Sniper Artillery Piece is manufactured on the following planets:

Brand Planet Company
Sniper Rifle Bainsville Armstrong Industries

Notes

Rules Revision

The Sniper Artillery Rifle prior to revision artillery rules, was considered optional standard equipment, using old Level 2 Rules. After introduction Total Warfare rule set, the equipment was re-shuffled to the Advanced rules. Which made it no longer considered playable in Tournment, thus Non-Tournment Legal.

The Sniper artillery's ammunition options were expanded to include Smoke, Anti-Personnel, Illumination, Incendiary, Copperhead, Thunder/FASCAM, Cluster, and High Explosive Rounds (High Explosive rounds considered the "Standard" rounds for tube artilery). The standard rounds damage was increased from the old Damage = 10/5 to 20/10 damage.

References

  1. Tactical Operation page 423 - Artillery Ordnance - Sniper damage capacity using High Explosive (Standard) rounds.
  2. Tactical Operation page 404 - Heavy Weapons and Equipment Combat Data - Sniper maximum range.