Difference between revisions of "Sniper Artillery Piece"

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''(References to [[Special:Whatlinkshere/Sniper_Artillery_Piece | Sniper Artillery Piece]])''
 
 
 
{{InfoBoxWeapon
 
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| name = Sniper  
 
| name = Sniper  
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==Notes==
 
==Notes==
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The Sniper artillery's ammunition options were expanded to include Smoke, Anti-Personnel, Illumination, Incendiary, Copperhead, Thunder/FASCAM, Cluster, and High Explosive Rounds (High Explosive rounds considered the "Standard" rounds for tube artilery).  The standard rounds damage was increased from the old Damage = 10/5 to 20/10 damage.
 
The Sniper artillery's ammunition options were expanded to include Smoke, Anti-Personnel, Illumination, Incendiary, Copperhead, Thunder/FASCAM, Cluster, and High Explosive Rounds (High Explosive rounds considered the "Standard" rounds for tube artilery).  The standard rounds damage was increased from the old Damage = 10/5 to 20/10 damage.
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==See Also==
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''(References to [[Special:Whatlinkshere/Sniper_Artillery_Piece | Sniper Artillery Piece]])''
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==References==
 
==References==
*[[BattleTech Compendium: Rules of Warfare]] - Page 116
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<references/>
*[[BattleTech Master Rules]] - Page 116
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*''[[BattleTech Compendium: Rules of Warfare]]'', p 116
*[[Tactical Operations]] - page 284
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*''[[BattleTech Master Rules]]'', p 116
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*''[[Tactical Operations]]'', p 284
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<references/>
 
 
[[Category:Weapons]]
 
[[Category:Weapons]]
 
[[Category:Artillery_Weapons]]
 
[[Category:Artillery_Weapons]]

Revision as of 16:23, 10 January 2010

Sniper
Production information
Type Artillery
Tech Base Inner Sphere
Year Availability 1950's
Technical specifications
Heat 10
Damage 20/10[1]
Minimum Range -
Short Range -
Medium Range -
Long Range 18 Maps[2]
Tons 20
Critical Slots 20
Ammo Per Ton 10
Cost (unloaded) 300,000
Ammo Cost (per ton) 6,000
BV (1.0) ?
BV (2.0) 85

Description

The Sniper Rifle Artillery piece is the smaller cousin to the Long Tom Artillery Piece designed by Armstrong Industries


Models

The Sniper Artillery Piece is manufactured on the following planets:

Brand Planet Company
Sniper Rifle Bainsville Armstrong Industries


Notes

Rules Revision

The Sniper Artillery Rifle prior to revision artillery rules, was considered optional standard equipment, using old Level 2 Rules. After introduction Total Warfare rule set, the equipment was re-shuffled to the Advanced rules. Which made it no longer considered playable in Tournment, thus Non-Tournment Legal.

The Sniper artillery's ammunition options were expanded to include Smoke, Anti-Personnel, Illumination, Incendiary, Copperhead, Thunder/FASCAM, Cluster, and High Explosive Rounds (High Explosive rounds considered the "Standard" rounds for tube artilery). The standard rounds damage was increased from the old Damage = 10/5 to 20/10 damage.


See Also

(References to Sniper Artillery Piece)


References

  1. Tactical Operation page 423 - Artillery Ordnance - Sniper damage capacity using High Explosive (Standard) rounds.
  2. Tactical Operation page 404 - Heavy Weapons and Equipment Combat Data - Sniper maximum range.