Solaris Games Denizens

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Several different archetypes can be found between the Solaris Denizens. Their actions, how they interact between them and with the real stars of the Solaris Games is what sets them apart.

Solaris Games Denizens

Gangsters

Gangster

The dark side elements behind life in every planet. Gangs, Mafia, Yakuza. They have a bit of everything. Fighting between them to control the dark side of the planet.[1]

Known Gangster Elements

Mafia

The Mafia is the single most powerful and dangerous criminal entity on Solaris VII. The Bertoli Mafia family is in charge of Solaris Mafia..

  • Martin Bialistock: He has been the leader of the Bertoli for the last 18 years (from 3033). Martin is canny, intelligent and sophisticated, known for his excellent taste is food, clothing, books and art.[2]
Yakuza

Several Yakuza families operates on Solaris, though competition between them is low. Their enemies are the triads and the Bertoli.

Triads

The weakest of the big three, there are several Triads:[3]

  • Red Cobras (Cathay and Silesia)
  • Hundred Swordsmen (Cathay)
  • The Steel Brothers (Kobe)
  • The Demons (Kobe, Black Hills)
  • The Heavenly Warriors (Cathay, Montenegro)
  • The Eternal Flames (Montenegro and Silesia)
Bloods

The Bloods are a group of male-dominated gangs. Bloods usually cooperate between them. They hate the Yakuza with passion and the sentiment is reciprocate. Violence between the two groups is near-continuous.[4]

Independent Gangs

Dozens, even maybe hundred smaller gangs also exist in Solaris. Usually found in the out lands or smaller cities.[5]

Hotshot Pilot

These are the Warriors that believe in nothing but their own abilities and who came to Solaris VII to seek fortune in the Solaris Games. Every year lots of them come to the planet, their skills are unquestioned, but that is not enough in Solaris. If they are not able to control their pride, they will fall... and around Solaris VII pitfalls lurk around every corner. And that without taking into account the dark side of the Games.[6]

Mechbunny

Mechbunny

History is full of famous sportsmen and women that has been followed by crowds of fans and groupies. A Mechbunny (a term used irrespective of gender) just takes this to the next level in their efforts to be seen and attract the attention of their idols. It is very common to see them carrying hasty autographed mementos or the latest arena gifts. They are considered basically harmless and live to bask in the glow of fame[7][8], though occasionally they can go to some dangerous extremes to be/touch the subjects of their adoration.

Sycophant

Sycophant

Like Mechbunnies, Sycophats are part of the Games. They are the true "fans" of the Games, well, two steps more. It is easy to spot them as they usually cover their jackets or other clothes with every trinket related to every Solaris Game topic. They have no life of their own, living only to religiously follow the games and the exploits of their favorite 'Mechwarriors. Most of them will able to quote you anything related to the Games... but do not piss them off.[9]

Wannabe

Wannabe

If you dress like a MechWarrior and you talk like a Mechwarrior, you are a Mechwarrior could be the best description for this group of people. They can look good, but it still easy to detect them for what they are. On their fighting skills, it is possible they really have some talent, but no actual experience other than thousands of hours on stripped-down simulators at the arcade.[10]

Brokers

In every world there is somebody that knows people and that can put them in contact with whomever you might need: a stablemaster, an assassin...

Known Brokers

Ghosts

In the Inner Sphere there are spies, and the reality has shown everybody that all powers try to spy on their enemies: House against House, Corporation against Corporation... Solaris VII is no different. But here, the espionage work is usually between Stables.

Ghost is the term used in Solaris to identify spies. Simply said, a ghost is there to spy to you out-of-towners.[12] The usual tactic is to infiltrate the ghost as part of the other Stable's team, is possible as a MechWarrior.

References

  1. Unbound, p. 46 "Yakuza of Solaris"
  2. Solaris VII: The Game World - Player's Handbook, p. 19 "Mafia"
  3. Solaris VII: The Game World - Player's Handbook, p. 20 "Triads"
  4. Solaris VII: The Game World - Player's Handbook, p. 20 "Bloods"
  5. Solaris VII: The Game World - Player's Handbook, p. 20 "Independent Gangs"
  6. MechWarriors Guide to Solaris VII p. 86 "Hotshot Pilot"
  7. Unbound, p. 10 "Mechbunny"
  8. Mechwarrior's Guide to Solaris VII, p88-89 Mechbunny
  9. Unbound, p. 11 "Sycophant"
  10. Unbound, p. 11 "Wannabe"
  11. Main Event, "Chapter 6"
  12. Main Event, p. 41 "Chapter 8"

Bibliography