Difference between revisions of "Solaris City"

m (→‎Xolara: minor spelling error fix)
m (→‎Cathay: tweaks with MechWarrior Guide to Solaris VII info)
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:'''Below Poverty Level:''' 8.4%
 
:'''Below Poverty Level:''' 8.4%
  
The [[House Liao]] sector has a reputation for the highest standards of living in Solaris City, as well as for the criminal activity of the local triads. The highlands contain most of the sector's middle and upper class housing, as well as attractions like the Cathay Arms hotel and Sesame Inn restaurant. The Open Class arena known as '''The Jungle''' is an imposing pyramidal structure and central attraction in Cathay, though given the surrounding neighborhoods the required level of security often makes the arena's parking lot feel like an armed camp.  The Maze and Rivertown neighborhoods along the riverfront are no-go zones for the sector's police force.<ref>''MechWarrior's Guide to Solaris VII'', p. 72-73</ref> Wealthy Liaoists live in luxury high above the houses of poorer citizens. '''Cathay''' is plagued by serious crime and gang activity with a ruthlessly efficient police force.<ref name="SBS-PGp32">''Solaris VII: The Game World - Player's Handbook'', p. 32 "Cathay"</ref>
+
A clear example of how the reality of Solaris often differs from that of the greater Inner Sphere, the [[House Liao]] sector has a reputation for the highest standards of living in Solaris City. Cathay also has the greatest divide between the haves and have-nots, plagued by widespread criminal activity and serving as home for many of the [[Triads and Tongs]]. Following the [[Fourth Succession War]] the loyalties of Cathay fractured as its inhabitants and neighborhoods looked towards three different leaders for guidance and identity - [[Tormano Liao]], [[Candace Liao]] and [[Romano Liao]] - with the [[Xin Sheng]] revival and the [[Capellan Civil War]] only increasing tensions between the Capellan suburbs and Stables.<ref name="SBS-PGp32">''Solaris VII: The Game World - Player's Handbook'', p. 32 "Cathay"</ref> <ref name=MWGtS7-72b>''MechWarrior's Guide to Solaris VII'', pp. 72-73 "A Brief History of Solaris VII - A Tour of Solaris City - Cathay -The Driveby"</ref>
Five big neighborhoods form '''Cathay'''. '''Chancellor's Quarter''' is home to Cathay's elite, with gleaming towers or rambling states. '''Middle Town''' is home of the middle-class residents of Cathay. '''River Town''' is the first  
+
 
neighborhoods considered part of the slums of the city. Densely populated, most of triads, and gangs recruit here. '''Tenement Area''' is a place where crushing poverty is the rule, home of cheap labor and full of drug dealers, slum gangs, extortionist, enforcers and protection racketeers. '''The Maze''' is the center of Cathay's crime and poverty is a labyrinth of streets. [[Mafia]], [[yakuza]], [[Triads and Tongs]] and numerous other smaller groups base their operations here, as authorities rarely enter.<ref name="SBS-PGp33a">''Solaris VII: The Game World - Player's Handbook'', p. 33 "Neighborhoods"</ref>
+
Cathay is divided into five suburbs. The Chancellor's Quarter is located to the southwest and is the home of Cathay's elite, boasting many of the most beautiful and expensive residences in Solaris City, a standing it maintained thanks to lavish support for [[Free Capella]], though the loss of Federated Suns funding following the Clan Invasion resulted in a decline. Middle Town to the east holds most of Cathay's highlands and is the home of the sector's upper and middle-class, this sector received the mocking nickname of the Middle Kingdom for its loyalty toward the [[St. Ives Compact]]. The remaining residential sectors to the north east and wet all remained loyal to [[Sian]]. River Town is the first neighborhood considered part of the slums of the sector. Densely populated, most of the triads and gangs recruit here. Tenement Area is a place where crushing poverty is the rule, home of cheap imported foreign labor and full of drug dealers, slum gangs, extortionist, enforcers and protection racketeers. The Maze is the center of Cathay's crime and poverty. [[Mafia]], [[yakuza]], triads and tongs and numerous other smaller groups base their operations in the labyrinth of streets, their control of the Maze so total that the authorities are practically forbidden to enter. A notable number of supporters of [[Kali Liao]] also call the Maze home.<ref name="SBS-PGp33a"/> <ref name=MWGtS7-72b/>
  
 
===Known Locations===
 
===Known Locations===
 
* '''Capellan High Court''' - The Capellans prefer to try their own criminals, and here is where the low level criminals end, as gang leaders and high-level criminals prefer to simply grease palms to avoid trials. Sentences are harsh, and security is hard, with an underground cell complex considered escape-proof.<ref name="SBS-PGp32b">''Solaris VII: The Game World - Player's Handbook'', p. 32 "City Administartion"</ref>
 
* '''Capellan High Court''' - The Capellans prefer to try their own criminals, and here is where the low level criminals end, as gang leaders and high-level criminals prefer to simply grease palms to avoid trials. Sentences are harsh, and security is hard, with an underground cell complex considered escape-proof.<ref name="SBS-PGp32b">''Solaris VII: The Game World - Player's Handbook'', p. 32 "City Administartion"</ref>
* '''Cathay Arms''' - is the best-known hotel in Cathay.<ref name="SBS-PGp33b">''Solaris VII: The Game World - Player's Handbook'', p. 33 "Hotels"</ref>
+
* '''Cathay Arms''' - Located in Middle Town at Capella and Al Nair Streets, the Cathay Arms is the best-known hotel in Cathay. It's rooms are decorated with an Imperial Chinese motif and many visiting Capellans consider it treason to stay anywhere else.<ref name="SBS-PGp33b">''Solaris VII: The Game World - Player's Handbook'', p. 33 "Hotels"</ref> <ref name=MWGtS7-72b/> <ref name=MWGtS7-128/>
 
* '''Cathay Security Headquarters''' - Grim and brooding, the control center of Cathay Security can hold up to a thousand operatives with their equipment (from small arms to BattleMechs).<ref name="SBS-PGp32b"/>
 
* '''Cathay Security Headquarters''' - Grim and brooding, the control center of Cathay Security can hold up to a thousand operatives with their equipment (from small arms to BattleMechs).<ref name="SBS-PGp32b"/>
 
* '''Raven's Roost''' - This rundown bar and rooming house is the headquarters for the [[Solarian Games Denizens#Gangsters|Bertolli family]] on Cathay, actually at war with the Red Cobra triad. The second floor has been fortified because of this, and to increase security, '''Ivan Toviesh''', the manager of the office enforces a no-weapons policy in the establishment.<ref name="SBS-PGp33b"/>
 
* '''Raven's Roost''' - This rundown bar and rooming house is the headquarters for the [[Solarian Games Denizens#Gangsters|Bertolli family]] on Cathay, actually at war with the Red Cobra triad. The second floor has been fortified because of this, and to increase security, '''Ivan Toviesh''', the manager of the office enforces a no-weapons policy in the establishment.<ref name="SBS-PGp33b"/>
 
* '''Security Station''' - A heavily fortified post in the slums of Cathay, with bunkers beneath the security stables which can hold BattleMechs, even repair them.<ref name="SBS-PGp32b"/>
 
* '''Security Station''' - A heavily fortified post in the slums of Cathay, with bunkers beneath the security stables which can hold BattleMechs, even repair them.<ref name="SBS-PGp32b"/>
 +
* '''Jade Falcon Embassy''' - Located in Middle Town at Capella and Al Nair Streets, the first official Clan embassy was established in [[3058]] in a deal brokered by Kai Allard-Liao.<ref name=MWGtS7-72b/> <ref name=MWGtS7-128/>
 +
* '''The Sesame Inn''' - Located in Middle Town at Torquil Street, this St. Ives Compact financed restaurant is considered by many the best in Cathay.<ref name=MWGtS7-72b/> <ref name=MWGtS7-128/>
 
* The Open Class arena [[The Jungle]].
 
* The Open Class arena [[The Jungle]].
 
<br>
 
<br>

Revision as of 03:03, 23 June 2018

Solaris City Card.jpg

The capital and beating heart of the Game World, Solaris City is the home of the movers and shakers of Solaris VII. The city (surveyed and plotted in 2370[1]) is home to some five million people and it is divided into six principal districts and starting on the 2700s[1] several ethnic neighborhoods were created. The International Zone holds no specific allegation, but each of the others is considered aligned with one of the five Great Houses. These are the Black Hills (Davion), Cathay (Liao), Silesia (Steiner), Montenegro (Marik), and Kobe (Kurita). Each of the districts hosts a Class Six arena, where the top twenty MechWarriors battle each year to determine the championship. Residents of the sectors are actually still considered citizens of their respective nations, so Solaris City finds itself the home of many individuals who are persona non grata in their home nations, but still wish to remain citizens. Because of this phenomenon, the residents of Solaris City are often unrepresentative of the people from their parent nation.

Solaris City is ringed by a suburb known as Xolara, which itself is surrounded by Burgton. To the northeast is Roland Fields, while Bracken Swamp is to the southwest. Many native Solarans live in these suburbs, as also do most of the Periphery natives, while Rasalhagians tend to live in Xolara. Xolara, Burgton, Rolland Fields and Bracken Swamp are sometimes collective known as The Reaches.

International Zone

Location: Solaris City, Southwest side
Dominant Affiliation: None (Lyran authority)
Population: 430,000
Dominant Language: English
Per Capita Income: 18,700 C-bills
Below Poverty Level: 12.4%

The International Zone is governed by Solaris' central authority and primarily serves as a transportation and general utilities hub, in addition to various tourist attractions. The main spaceport is located in the International Zone, offering access to the mass transit system which criss-crosses the entire city. The Solaris Police Department is known for its professionalism and incorruptibility, though they are often unwelcome in other zones, while the Solaris Times provides a full listing of upcoming fights and their associated spreads.

Known Locations

  • Astrid Palmer Memorial Hospital - This is the best equipped hospital in the city, and wounded MechWarriors and wealthy foreigners use it.[2]
  • BattleMech Center - The center features individual pods in with participants control a simulated 'Mech guiding it through computer generatd trivid terrain.[3]
  • Battletech Museum - This is one of the most popular tourist spots, it displays BattleMech technology, interactive demonstrations of combat, piloting, strategy and tactics, and valuable artifacts from the Succession Wars. The site is well protected. The crown's treasures include the cockpit from Aleksandr Kerensky's Orion, a head and partial torso from a Mackie, a group of ancient Kurita flags and Kenyon Marik's personal banner.[4]
  • Budget - This company's headquarters is located here, and it rents out personal hovercraft for daily jaunts through the city. Smaller offices are located through the city.[5]
  • Central Utilities Building - Where Heat, water and power are motorized and distributed to all city[6]
  • City 'Mech Bays - Where arriving 'Mechs are checked in, inspected and registered by Solaris Games Officials. This is mandatory step.[6]
  • City Police Department - Central Police facility on the city.[6]
  • Cy's 'Mech City - This company deals with scrapped and rebuilt BattleMechs. It is the only one of this type in the International Zone and it is considered neutral territory. The quality of the 'Mech can range to serviciable machines valid for novice MechWarriors to barely recognizable scrap usefult only for spare parts. The shop is owned by Cy Armstrong, a typical used-vehicle salesman.[7]
  • Solaris Civic Hall - Place where the Solaris Civic Council meets daily.[6]
  • ComStar HPG - While located at Regency Street and Halloran Street within Black Hills, the planet's class-A HPG station falls within the purview of the International Zone and is busy day and night.[8] [9] [10]
  • Comstar Community Center - This is the structure where the ComStar acolytes and adepts operating the HPG live and work. Unknown to most, this is also the place, hidden in an underground bunker beneath the building, where a Level III of the 247th Division Thought of War IV-pi is based. The facility could support half a Level IV with all the supporting elements as AFVs and aerofighters.[2]
  • Monorail - A sleek, bullet-shaped train that runs on a magnetic rail carrying visitors from the spaceport to Hote Row.[5]
  • Solaris General Court - Court destined to crimes against foreigners, damage to public property or smuggling are tried here (each sector deals with most crimes in their zones). Those convicted will be sent to the Solaris Prison near Xolara.[6]
  • Golden Atlas - This is a cheap hotel and the rooms cramped with a indifferent or rude staff. But the Casino it hosts (both for Solaris Games matches or traditional games, is a major tourist attraction. It is owned by Geraldo Pérez who will defend his staff and check against cheaters. A small army of bouncers will take care of infractions.[11]
  • Grafina Gerbert Concert Hall - And imposing neoclassical structure where orchestras perform the music of three millennia.[3]
  • Guild Hall - This is a long warehouse-like structure decorated in Greco-Roman motif. It is the place where brokers, talent scouts and representatives of the Successor Houses, Periphery states and mercenary units go looking for young table. This means that is it invariable packed with MechWarriors looking for those opportunities.[7]
  • The First Solaris Bank[12]
  • Founders Bridge - An ugly span of black metal over the Solaris River. This is the oldest bridge of the city, its pilings dating back to the city's earliest days.[5]
  • Solaris Mall - A tourist trap for them to buy souvenirs, clothing, books, pictures and other items. It includes a Theater specialized in Mech-related movies.[3]
  • The Mechwarrior - This is the premier sport bar in Solaris City, high-class and high-prices. It is owned and managed by Akim Rashid, and rumors say he can provide any form or entertainment (illegal ones too) for the right price.[3]
  • Solaris Public transport - The Company's headquarter is located here. This company runs buses through Solaris City.[5]
  • Rail Station - This station connects the city to several locations out the main company.[5]
  • The Solaris River Water Park - This is a narrow strip of green hugs that provides whomever walks here with a pleasant place for relaxation. At nigh, its thick hedges and shaggy fir trees make excellent locations for secret meetings, contraband and other illegal transactions.[4]
  • Rover park Zoological Gardens - This is a collection of Terran and extraterrestrial animal life.[4]
  • Hotel Row - This is the section of the city where most of the hotels can be found. They are known for their outrageous prices and spectacular service, accommodations and views.[11]
  • Hotel Solaris - This is the ultimate budget accommodation (looking like an ugly cinder-block boxes). The hotel is usually packed with tourist on low-rent tours, and by the underworld who use it as a meeting place and transfer point. They known that only in event of gun play or major bloodshed the authorities will be called.[11]
  • Steel Bridge - Double-deck bride that allows conventional ground traffic (upper deck) and train (lower deck).[5]
  • The Imperial - This is a mid-range hotel with an average restaurant (the Imperial Restaurant), that nevertheless is one of the most popular hotels on Solaris. Only major property damage or flagrant lawbreaking will make the police be called.[11]
  • The Royale - This is the second most luxury hotel in the city, targeting wealthy clientele. The hotel has two highly recommended restaurants, The Crystal Rose on the main floor and the Stargazer Lounge on the top floor - also offering one of the best views of Solaris City.[11]
  • The Solaris Broadcasting Corporation - Located at Porter Street and New Avalon Street. Primary distribution point for the bulk of the holovid footage of the Solaris Games sent to the Inner Sphere and beyond. [13] [14] [15] [10]
  • The Solaris Exchange - As a city where all Inner Sphere currencies can be found, this plase is where brisk business, most cases in the real of foreign-currency speculation is done.[2]
  • The Solaris Times: The city's largest newspaper, located in a Baroque structure with a clock tower. Bordering sensationalism (but never at tabloid level) the newspaper is published morning and evening, both flat and Tri-vid. Death or injury are not uncommon fates for reporters who push too far.[16]
  • Solaris Hilton: This is the city's prime hotel and the most expensive. It's restaurant, The Amber Garden, located in the main floor, has been described as a four-star restaurant with five-star prices. This is the hotel where visiting nobles, famous MechWarrirs, wealthy merchants and other Inner Sphere elites will come. Security, enforced by Aldo Riesfield is very strict.[11]
  • The Solaris VII Spaceport.[8] [10]
  • The Star League Park, located and the end of the Hotel Row[4], and including the statue of the SLDF General Amanda Klark, one of the landmarks of the city.[17] [10]
  • Thelos Auburn Grove - A semicircle of trees that features a statue of Thelos Auburn, court historian to House Steiner.[4]
  • The Solaris Tourist Bureau[12]
  • The Solaris Tower - A monument topped with the symbols of the five Successor Houses, it was build as a tribute to the fighting spirit of Solaris VII. Its views are incredible.[4]
  • White Bridge - A reverse suspension bridge.[5]



Black Hills

SolarisCity Comstar Compound.JPG
Location: Solaris City, Central Southwest side
Dominant Affiliation: Federated Suns
Population: 460,000
Dominant Language: English
Per Capita Income: 19,000 C-bills
Below Poverty Level: 10.3%

The House Davion sector is a study in contrasts, with the uphill mansions butting against the slums of the Lowlands to the east. The local police department is well-staffed, including a lance of light 'Mechs for civil disturbances. Popular points of interest include the Sun and Sword Hotel, the Silver Swan restaurant and Running Fox Country Club, though the biggest draw for tourists is the Boreal Reach arena, the most popular of the five Open Class arenas.[18]

Known Locations

  • All Saints Cathedral - An Anglican shrine and a masterpiece of Gothic architecture (discordant with the rest of the Black Hills designs). The most known internal feature is a portrayal of David and Goliath where Goliath seems modeled on the AS7-D Atlas. The church is maned by Father John Cooper specializes in counseling MechWarriors and those involved in the games.[19]
  • The Open Class arena Boreal Reach.[20]
  • Callista's Bluff - Home of Fiona Loudon, White Hand Stables stable master. The house includes a 'Mech bay in the rear that can accommodate two BattleMechs and a practice field for training (where 'Mechs cannot run or fire their weapons).[19]
  • City Tours - A company that organizes Wheeled buses to carry tourist throughout Solaris City.[21]
  • Davion Arms - A group of high-class condos that house numerous wealthy Davionists.[19]
  • Davion General Hospital - This is the hospital on the Davion district, and does not discriminate about his clientele.[22]
  • First F-C Bank - The first bank from F-C citizens.[21]
  • F-C Broadcasting - The single largest broadcasting company in the Inner Sphere.[23]
  • F-C News Service - A print media that produces most of the popular sports reports in the Inner Sphere.[23]
  • Federated Commonwealth Information Center - The place to get information on the Federated Commonwealth.[23]
  • Federated Commonwealth Police Department - This structure houses a thousand of police officers and support vehicles, including a lance of recon 'Mechs modified for crowd control.[24]
  • Freedom Gate - An elaborate archway crowned with the Davion sunburst was built in 2892 to commemorate the Federated Suns' victory over House Kurita on Robinson. The monument is periodically defaced by Kuritan or Liao graffiti.[19]
  • Green Mansion - Home of Drew Hasek-Davion, Blackstar Stables owner. The house is a garish dwelling set on carefully manicured grounds.[19]
  • Luxury Transport - The company that sells speeders, groundcars and hovercars to whomever can buy it. The company has several contacts with stable masters, nobles and even the occasional crime boss. The company is owned by Daniel Drake.[25]
  • Mainline MechWarriors - This is a brokerage house specialized in F-C warriors owned by Una Bradley.[22]
  • Marina - The place where wealthy Davionist dock their yachts and houseboats under the security of mercenary guards and their speedboats.[19]
  • Mirabilis House - House of Count Victor Danning from Doneval II ad his wife Amanda.[19]
  • Guzman Park - A heavily forested park with winding trails, fountains, tennis courts and several soccer fields. After dark the place becomes quite dangerous as there have been several turf battles between various slum gangs.[19]
  • 'Mech Sales - Owner by Roger Epstein, the company sells high-quality rebuilt 'Mechs, known for his negotiation skills.[26]
  • New Avalon Technologies - A company that sells from first-class sidearms to almost any BattleMech weapon system. Known to sell with discount to warriors who bear F-C colors, they sell to everyone. The Solaris office is lead by Vice President David Tebbits, a ruthless man known to resort to freelance investigators to look into the affairs of his business rivals.[26]
  • Seventh Heaven - Located at Minos and Hanse Davion Drive, the Seventh Heaven is primary known for the amount of techs that hang up there. Strangers are accepted, but it might get quite complex if not nightly impossible to get information from them.[27] [10]Legendary technician Gerry Rambaldi has said he considers this bar his second home.[21]
  • Starlight House - Home of Tran Ky Bao, Starlight Stables stable master. The house is in fine condition and its groves of cherry trees herald the brief Solaran spring with their blossoms.[19]
  • The New Avalon - A very luxury, snob and pricey restaurant owned by Rex Simmons. Only MechWarriors can expect a fast service.[20]
  • Sortek Building - Houses the administrative offices for the Black Hills.[24]
  • The Pelican - Located at Frances Avenue and Era Street, The Pelican is one of the more notable MechWarrior bars in Black Hills.[28] [10]
  • The Running Fox - A very exclusive country club named in honor of Hanse Davion features a luxuriously appointed clubhouse, and an 18-hole golf course, and a fully equipped bar and trivid theater for viewing the games.[21]
  • The Silver Swan - Probably the most exclusive dining establishment in Solaris City. Interiors has been defined as nothing short of decadent, but food is excellent though expensive. This restaurant is a very popular spot for nobles. Maitre Alphonse Wrigley is known for his unerring sense for detecting interlopers and is quick to have any imposters ejected.[21]
  • The Sun and Sword - This is the Davionist hotel. 30 floors of luxury rooms with suits named for famous members of House Davion. Niles Chelsey is the Hotel manager, known for his pro-Davion views (Davion, not Federated Commonwealth).[29]
  • Viewpoint - A vantage point that looks over the whole Solaris City and the rolling woodlands beyond.[19]
  • Winged Victory - A Fourth Succession War memorial that portraits an angel armed with a sword. It list Federated Suns victories etched around the statue's cylindrical base.[19]



Montenegro

Location: Solaris City, Northeast side
Dominant Affiliation: Free Worlds League
Population: 610,000
Dominant Language: English
Per Capita Income: 19,500 C-bills
Below Poverty Level: 15.1%

The House Marik sector was originally an abandoned industrial zone when it was given over to them during the Reconstruction period, and while it has rebounded since then echos of that past remain with large areas of ruined factories and slums. This past was incorporated into the sector's Open Class arena, The Factory, built out of a decrepit manufacturing complex and numbering among the most popular of the open arenas. The zone's nightlife is another attraction, with establishments like Hanger 66 and The Riever drawing tourists and locals alike. The imposing Marik Tower implies a strong, central authority in the zone but, mirroring the League's politics, reticent provinces maintain their own offices separate and in defiance of this ordnance. Crime is rampant thanks to the most inefficient of Solaris City's independent police forces.[30]

Known Locations

  • The Open Class arena The Factory.
  • Hangar 66 - Located at Riesman Street and Pender Street. A bit rougher around edges, Hangar 66 is second only to Thor's Shieldhall as a well-know haunt of accomplished MechWarriors. Hangar 66 attracts a similar crowd to its Silesian counterpart and as well as MechWarriors who feel like cutting loose and frightened their actions would be frowned upon in the sacred halls of Valhalla.[31] [32] [33] [10]



Kobe

Location: Solaris City, Northhwest side
Dominant Affiliation: Draconis Combine
Population: 550,000
Dominant Language: Japanese
Per Capita Income: 19,000 C-bills
Below Poverty Level: 11.3%

The House Kurita sector existed in something of a limbo for most of its history, after Urizen Kurita turned his back on Solaris City in response to SLDF Gunslingers turning the tide against Kuritan ronin in the First Hidden War. Kobe was finally recognized by Theodore Kurita in 3056, revitalizing the sector's economy as it could once again (legally) broadcast matches in the Combine. The sector's slums are tastefully hidden behind tall trees and hills, allowing tourists to visit the open-air Kobe Theater, stay at the Hotel Dragon or relax in the War Memorial Park without being offended by such sights. In competition with Monenegro's for second-most popular open arena is Ishiyama, a man-made mountain which looms over Solaris River.[34]

Known Locations



Cathay

Location: Solaris City, Central Southwest side
Dominant Affiliation: Capellan Confederation
Population: 530,000
Dominant Language: Mandarin Chinese
Per Capita Income: 18,800 C-bills
Below Poverty Level: 8.4%

A clear example of how the reality of Solaris often differs from that of the greater Inner Sphere, the House Liao sector has a reputation for the highest standards of living in Solaris City. Cathay also has the greatest divide between the haves and have-nots, plagued by widespread criminal activity and serving as home for many of the Triads and Tongs. Following the Fourth Succession War the loyalties of Cathay fractured as its inhabitants and neighborhoods looked towards three different leaders for guidance and identity - Tormano Liao, Candace Liao and Romano Liao - with the Xin Sheng revival and the Capellan Civil War only increasing tensions between the Capellan suburbs and Stables.[35] [36]

Cathay is divided into five suburbs. The Chancellor's Quarter is located to the southwest and is the home of Cathay's elite, boasting many of the most beautiful and expensive residences in Solaris City, a standing it maintained thanks to lavish support for Free Capella, though the loss of Federated Suns funding following the Clan Invasion resulted in a decline. Middle Town to the east holds most of Cathay's highlands and is the home of the sector's upper and middle-class, this sector received the mocking nickname of the Middle Kingdom for its loyalty toward the St. Ives Compact. The remaining residential sectors to the north east and wet all remained loyal to Sian. River Town is the first neighborhood considered part of the slums of the sector. Densely populated, most of the triads and gangs recruit here. Tenement Area is a place where crushing poverty is the rule, home of cheap imported foreign labor and full of drug dealers, slum gangs, extortionist, enforcers and protection racketeers. The Maze is the center of Cathay's crime and poverty. Mafia, yakuza, triads and tongs and numerous other smaller groups base their operations in the labyrinth of streets, their control of the Maze so total that the authorities are practically forbidden to enter. A notable number of supporters of Kali Liao also call the Maze home.[37] [36]

Known Locations

  • Capellan High Court - The Capellans prefer to try their own criminals, and here is where the low level criminals end, as gang leaders and high-level criminals prefer to simply grease palms to avoid trials. Sentences are harsh, and security is hard, with an underground cell complex considered escape-proof.[38]
  • Cathay Arms - Located in Middle Town at Capella and Al Nair Streets, the Cathay Arms is the best-known hotel in Cathay. It's rooms are decorated with an Imperial Chinese motif and many visiting Capellans consider it treason to stay anywhere else.[39] [36] [10]
  • Cathay Security Headquarters - Grim and brooding, the control center of Cathay Security can hold up to a thousand operatives with their equipment (from small arms to BattleMechs).[38]
  • Raven's Roost - This rundown bar and rooming house is the headquarters for the Bertolli family on Cathay, actually at war with the Red Cobra triad. The second floor has been fortified because of this, and to increase security, Ivan Toviesh, the manager of the office enforces a no-weapons policy in the establishment.[39]
  • Security Station - A heavily fortified post in the slums of Cathay, with bunkers beneath the security stables which can hold BattleMechs, even repair them.[38]
  • Jade Falcon Embassy - Located in Middle Town at Capella and Al Nair Streets, the first official Clan embassy was established in 3058 in a deal brokered by Kai Allard-Liao.[36] [10]
  • The Sesame Inn - Located in Middle Town at Torquil Street, this St. Ives Compact financed restaurant is considered by many the best in Cathay.[36] [10]
  • The Open Class arena The Jungle.



Silesia

Location: Solaris City, Southeast/Far East side
Dominant Affiliation: Lyran Commonwealth
Population: 630,000
Dominant Language: German
Per Capita Income: 21,800 C-bills
Below Poverty Level: 9.7%

The House Steiner sector is known for its fashionable Upper East Side and the luxurious condos of the Riverfront District. That the Riverfront has minimal police protection and abuts the poor districts of Cathy, yet boasts one of the lowest crime rates in Solaris City, has resulted in some theories that the local criminal organizations recognize it as "neutral territory". Steiner Stadium is one of the few arenas which allows its audience to view 'Mech matches live rather than on closed-circuit tri-vids, a result of the arena's unique lostech weapons barrier.

Known Locations

  • The Open Class arena Steiner Stadium.
  • Thor's Shieldhall - Located at Arnulf Street and Cosgrove Street. Arguable the best known Solaris sports bar in the Inner Sphere, where the reigning Solaris Champion is given the seat of honor on the champion's dais in the exclusive Valhalla Club.[40] [41] [42][43] [44] [10]
  • The Skye Mall - Completed in 3061, the twelve-story complex was the brainchild of Ryan Steiner, who gave final approval shortly before he was assassinated in 3056, with his estate choosing to continue on with the project as a tribute to him. Its first level a extensive food-court and holovid multiplex, the next six floors an endless array of retail stores with the remaining floors a mix of high-end restaurants, business offices and a broadcast news station. [45]
  • Nashan Diversified - Local offices of the mammoth Lyran corporation, located at Roger and Dusseldorf Street.[10]



Xolara

Solaris City Xolara.JPG
Location: Suburbs surrounding Solaris City
Dominant Affiliation: Rasalhagian, Periphery
Population: 850,000 (estimated)
Dominant Language: English
Per Capita Income: 16,800 C-bills
Below Poverty Level: 21.7%

During the Star League Xolara was part of the heart of the City's industrial zone, but the collapse of the Star League triggered a spiral of decay that culminated with the Marik nuclear bombardments in 2903 as it levered entire neighborhoods and destroyed what had been called a model of urban planning.[46]

But life is hard to kill and during the past 300 years life has returned to Xolara... but not equally, some 'Mech design and production firms have returned returning live to some neighborhoods, while in other places of Xolara, gangs and thugs reign among the ruins, unchecked by any kind of authority.

Known Locations



Burgton

Location: Xolara suburbs (surrounding Xolora)
Dominant Affiliation: Lyran, Rasalagian, Periphery (possibly Clan)
Population: 12,000 (estimated)
Dominant Language: English
Per Capita Income: 15,200 C-bills
Below Poverty Level: 28.7%

Burgton comprises several communities and small villages spread out beyond the sprawl of Solaris City and Xolara. Minor arenas dot them, as do some small 'Mech design firms. Here gangs are free to operate as there is no police patrolling.[53]

Towns of Burgton

Dowagiac City.JPG
  • Dowagiac: The oldest town from Burgton with 950 inhabitants is also one of the larger. It started as a 'Mech production center's low-cost housing for their employers. When the League died so suffered Dowagiac. Now only a handful of family-owned firms do business there.[54]
North Pier City.JPG
  • North Pier: Was known ad Solaris City's wast dump. The conversion of these dump into a 'Mech arena brought money to the area and triggered its economic rebirth. Visitors now come to see the matches and even some of the monuments. Several former Free Rasalhague Republic refugees fleeing the Clan Invasion as well as some Lyrans doing the same have flooded the town. Travelers are now warned to avoid the Pier at night.[55]
Joppa City.JPG
  • Joppa: On 3050 this town was little more than a wayside bar and a munitions works. And then all changed. In 3053 the town had grown to a small ans secretive community. Rumors run wild on who this group of secretive residents come (Clan defectors, outcast...). All agencies in the Inner Sphere have sent investigation teams, but nothing has been discovered on them.[56]
Kalamazoo City.JPG
  • Kalamazoo: The village originated to cater tourinst visiting the crash site of the Star League- era DropShip Trident. But the past two centuries haven't been keen to the place. This town has degenerated into a den of cutthroats and killers, an unofficial assassins court for Solaris VII. Several gangs operate here. The locals also operate several small 'Mech arenas, which are really nothing more than open fields outfitted with grandstands for spectators.[57]

Known Locations



Bracken Swamp

Location: Southwest of Solaris City
Dominant Affiliation: Lyran, Periphery
Population: 2,200 (estimated)
Dominant Language: German
Per Capita Income: 15,600 C-bills
Below Poverty Level: 30.8%

The swamplands outside Burgton have been always a sparsely populated region of Solaris. During the Star League era it housed the massige sewarage-treatment plant, now lost with the decline of the technological expertise to mantain it.

Today only one arena and a few small communities of fugitives make a meager living here. Very few outsiders venture into the Bracken Swamp except those visiting the 'Mech arena.[58]

Towns of Bracken Swamp

  • Beal City was founded more than 40 years ago by the entrepreneur Kassandra Van Beal (a pirate), and lies deep in the Bracken Swamp, hidden by dense flora and near constant mists. The village's buildings rest on stilts sunk into the shallow swampland which makes the residents traven to and from via rope bridges and small boats. The majority of the inhabitants are fugitives from Solaran or Federated Commonwealth authorities.[59]
  • Rowe: Taking its name from arena's owner Rowe Julian, the village itself remains far from properous as the arena it is the only supporting business. Most of the families either work for the arena or a few of the related business around it. This is a rural community lacking basic municipal services, where villagers live in houses set on high stilts anchored in the mashy ground and with small boats as the only means of transportation.[60]

Known Locations

  • Snorkel's, a small company specialized in aquatic 'Mech modifications, located in Rowe.[60]
  • The Pool arena located in Rowe.[60]



Roland Fields

Location: Northeast of Solaris City
Dominant Affiliation: Lyran, Periphery
Population: 1,800 (estimated)
Dominant Language: German
Per Capita Income: 12,600 C-bills
Below Poverty Level: 33.8%

Rolands fields is sparsely populated that was part of the planet wildlife preserve during the Star League, though after the fall in went neglected. Nowadays it hosts several testing locations where Stables and 'Mech design firms can put their machines to test.[61]

Known Locations



References

  1. 1.0 1.1 Solaris VII: The Game World - Player's Handbook, p. 22 "Solaris Sites"
  2. 2.0 2.1 2.2 Solaris VII: The Game World - Player's Handbook, p. 27 "'Miscellaneous"
  3. 3.0 3.1 3.2 3.3 Solaris VII: The Game World - Player's Handbook, p. 25 "Entertainment"
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Solaris VII: The Game World - Player's Handbook, p. 26 "Points of Interest"
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Solaris VII: The Game World - Player's Handbook, p. 26-27 "Transportation"
  6. 6.0 6.1 6.2 6.3 6.4 Solaris VII: The Game World - Player's Handbook, p. 23 "City Administration"
  7. 7.0 7.1 Solaris VII: The Game World - Player's Handbook, p. 27 "'Mech Tech"
  8. 8.0 8.1 Unbound, p. 38 "Rampage"
  9. MechWarrior's Guide to Solaris VII, p. 70-72
  10. 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 10.11 MechWarrior's Guide to Solaris VII, pp. 128-133 "Location Index"
  11. 11.0 11.1 11.2 11.3 11.4 11.5 Solaris VII: The Game World - Player's Handbook, p. 24-25 "Hotels"
  12. 12.0 12.1 Solaris VII: The Game World - Player's Handbook, p. 24 "Tourist Services"
  13. 13.0 13.1 Handbook: House Steiner, p. 120 "Media and the Arts - Solaris Broadcasting Corporation"
  14. Solaris VII: The Game World - Player's Book", p. 24 "International Zone - Information"
  15. MechWarrior's Guide to Solaris VII, p. 71 "A Brief History of Solaris VII - A Tour of Solaris City - International Zone -The Driveby"
  16. Solaris VII: The Game World - Player's Handbook, p. 24 "Information"
  17. Unbound, pp. 7 "Getting Started"
  18. MechWarrior's Guide to Solaris VII, p. 72
  19. 19.00 19.01 19.02 19.03 19.04 19.05 19.06 19.07 19.08 19.09 19.10 Solaris VII: The Game World - Player's Handbook, p. 29-30 "Points of Interest"
  20. 20.0 20.1 Solaris VII: The Game World - Player's Handbook, p. 29-30 "Entertainment"
  21. 21.0 21.1 21.2 21.3 21.4 Solaris VII: The Game World - Player's Handbook, p. 29 "Tourist Services"
  22. 22.0 22.1 Solaris VII: The Game World - Player's Handbook, p. 31 "Miscellaneous"
  23. 23.0 23.1 23.2 Solaris VII: The Game World - Player's Handbook, p. 29 "Information"
  24. 24.0 24.1 Solaris VII: The Game World - Player's Handbook, p. 28 "City Administration"
  25. Solaris VII: The Game World - Player's Handbook, p. 31 "Transportation"
  26. 26.0 26.1 Solaris VII: The Game World - Player's Handbook, p. 31 "'Mech Tech"
  27. Main Event, p. 29 "Chapter 6"
  28. Main Event, p. 30 "Chapter 6"
  29. Solaris VII: The Game World - Player's Handbook, p. 29 "Hotels"
  30. MechWarrior's Guide to Solaris VII, p. 73-74
  31. Solaris VII: Box Set - Gamemaster's Book, p. 12 "Arena Classes"
  32. Solaris VII: The Game World - Player Book, p. 40 "Montenegro - Entertainment - Hangar 66 (M-16)"
  33. MechWarrior's Guide to Solaris VII, pp. 73-74 "A Brief History of Solaris VII - A Tour of Solaris City - Montenegro -The Driveby"
  34. MechWarrior's Guide to Solaris VII, p. 73
  35. Solaris VII: The Game World - Player's Handbook, p. 32 "Cathay"
  36. 36.0 36.1 36.2 36.3 36.4 MechWarrior's Guide to Solaris VII, pp. 72-73 "A Brief History of Solaris VII - A Tour of Solaris City - Cathay -The Driveby"
  37. Cite error: Invalid <ref> tag; no text was provided for refs named SBS-PGp33a
  38. 38.0 38.1 38.2 Solaris VII: The Game World - Player's Handbook, p. 32 "City Administartion"
  39. 39.0 39.1 Solaris VII: The Game World - Player's Handbook, p. 33 "Hotels"
  40. Warrior: En Garde Chapter 5
  41. Solaris VII: The Game World - Player Book, p. 43 "Silesia - Entertainment - Thor's Shieldhall (S-28)"
  42. Assumption of Risk Chapter 16
  43. MechWarrior's Guide to Solaris VII, p. 74 "A Brief History of Solaris VII - A Tour of Solaris City - Silesia -The Driveby"
  44. Illusions of Victory Chapter 7
  45. MechWarrior's Guide to Solaris VII, p. 104 "First Impressions - A Day Like Any Other - Behind the Scenes"
  46. Solaris: The Reaches, p. 15 "Xolara"
  47. Solaris: The Reaches, p. 18-20 "Xolara - OGS Productions (X-15)"
  48. 48.0 48.1 Solaris: The Reaches, p. 24 "Xolara - 'Mech Tech"
  49. 49.0 49.1 Handbook: House Steiner, pp. 147-148, "BattleMech Design Firms of Solaris VII"
  50. Solaris: The Reaches, p. 24 "Matani's 'Mechs"
  51. Solaris: The Reaches, p. 16 "Solaris Prison"
  52. Solaris: The Reaches, p. 17 "FRR Hall of Honor"
  53. Solaris: The Reaches, p. 26 "Burgton"
  54. 54.0 54.1 Solaris: The Reaches, p. 26 "Dowagiac"
  55. 55.0 55.1 55.2 55.3 Solaris: The Reaches, p. 27 "North Pier"
  56. 56.0 56.1 56.2 Solaris: The Reaches, p. 34 "Joppa"
  57. 57.0 57.1 Solaris: The Reaches, p. 35 "Kalamazoo"
  58. Solaris: The Reaches, p. 38 "Bracken Swamp"
  59. Solaris: The Reaches, p. 38 "Beal City"
  60. 60.0 60.1 60.2 Solaris: The Reaches, p. 39 "Rowe"
  61. 61.0 61.1 61.2 Solaris: The Reaches, p. 44 "Roland Fields"
  62. Solaris: The Reaches, p. 44 "Barrymore Range"

Bibliography