Difference between revisions of "Starlight Stables"

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==References==
 
==References==
 
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*''Mappack: Solaris VII'', p. 30
 
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==Bibliography==
 
==Bibliography==

Revision as of 10:33, 14 November 2018

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Description

The stables is along Overlord Stables classified with the highest ranking available. All MechWarriors get a fair treatment.[1]

History

After a series of downs during the 3040s, the stables fortunes returned on the street of success. During the Civil War the MechWarrior were allowed to join the pro-Davion alliance. The Stable has several classes with the other Davion Stable: Blackstar Stables‎‎, but nevertheless joined forces around Michael Searcy.[1] When it seemed that Blackstar Stables was going to dissolve, they were even able to pick a few recruits.[2]

Operations

Unknown.

Stablemaster & Owner

  • Tran Ky Bo is a superb business man and has lead the Stable from success to success.[1]

Notable Personnel

Technicians

  • Toyomo Oga is the Master Tech of the Stables. He make his works as best as he can, and let his aggression out in the daily kendo training.[1]

Instructors

  • Michael Romney - A former Solaris Champion and after he retirement began to work for Starlight Stables as an instructor.[1]

MechWarriors

In 3051 21 Mechwarriors were fighting for Starlight Stables.[3]

Known Mechwarriors

Tactics and Style

The Stables' MechWarriors are known for their use of maneuverability and local terrain to keep the opponents off guard.[2]

Facilities

The Starlight Stables Ranch is located on the seacoast west of Solaris City. The barracks resemble a luxury hotel able to house uo to a dozen warriors, and it has a small arena big enough for good-sized 'Mech battles. The 'Mech baty and he maintenance facilities are underground.[9]

Starlight House, home of Tran Ky Bao, Starlight Stables stable master, is located in Black Hills.[10]

Notes

In 3067 the Stable was paying 1.100 C-Bills month and 22% contract percentage fee.[2]

Rules

Game Rules

The Stable as of 3067 has access to A Rated Equipment.

Opponents facing Starlight Stables MechWarriors suffer a +1 to-hit modifier against any Starlight 'Mech that mover more than 3 MP in a turn.

Starlight MechWarriors receive a +1 Initiative bonus on the Hartford Gardens and The Jungle or any Hill and Wooden terrain when fighting on an Off-Circuit Venue map.[11]

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Solaris VII Box Set, p. 17, "Starlight Stables"
  2. 2.0 2.1 2.2 2.3 Mappack: Solaris VII, p. 30 "Stables of Solaris VII - Starlight Stables"
  3. Solaris VII: The Game World - Game Master book, p. 17 "Starlight Stables"
  4. Illusions of Victory, p. 49, "Chapter 10"
  5. "Illusions of Victory", "Chapter 14"
  6. Technical Readout 3055 Upgrade, p.172 "CLS-4S COLOSSUS"
  7. MechWarrior: Dark Age - Dossiers and Pilot Cards, p. 415, "Michael Miller"
  8. MechWarrior's Guide to Solaris VII, p. 64 "BattleMech Stable Table"
  9. Solaris VII Boxed Set - Gamemaster's Book, p. 17 "Starlight Stables"
  10. Solaris VII: The Game World - Player's Handbook, p. 29-30 "Black Hills - Points of Interest"
  11. Mappack: Solaris VII, p. 44 Rules/Stable-Specific Rules - Starlight Stables special abilities

Bibliography