Difference between revisions of "Total Warfare"
Sarna News
- Bad ‘Mechs - Sentinel
- HEXTECH Review - Wave 3 Brings More Urban Options To Your Battlefield
- Your BattleTech News Round-Up For March, 2024
- Crashing 'Mechs With Jennifer Brozek, Author Of The Rogue Academy Trilogy
- Getting The Word Out With Rem Alternis, Catalyst Community & Marketing Director
- Read more →
(created) |
(finishing up) |
||
Line 11: | Line 11: | ||
* [[Herb Beas]] | * [[Herb Beas]] | ||
* [[Randall Bills]] | * [[Randall Bills]] | ||
− | * Dan Duval | + | * [[Dan Duval]] |
− | * Kevin Killiany | + | * [[Kevin Killiany]] |
− | * Jason Hardy | + | * [[Jason Hardy]] |
− | * David McCulloch | + | * [[David McCulloch]] |
− | * Steve Mohan, Jr. | + | * [[Steve Mohan, Jr.]] |
− | * Jason Schmetzer | + | * [[Jason Schmetzer]] |
− | * Phaedra Weldon | + | * [[Phaedra Weldon]] |
| Product Development = | | Product Development = | ||
* [[Randall Bills]] | * [[Randall Bills]] | ||
* [[Herb Beas]] | * [[Herb Beas]] | ||
| Illustrations = | | Illustrations = | ||
− | * Chris Lewis | + | * [[Chris Lewis]] |
− | * Klaus Scherwinski | + | * [[Klaus Scherwinski]] |
| Pages = 312 | | Pages = 312 | ||
}} | }} | ||
Line 29: | Line 29: | ||
==Description== | ==Description== | ||
− | The primary sourcebook for tournament play of Classic BattleTech. The organization of the book has been significantly altered from the previous twenty-plus years of prior editions (of the core rulebook). The intent of the title is to present all current tournament-level rules for play in one tome. The book is not intended for novices, but for dedicated players and judges. | + | The current primary sourcebook for tournament play of Classic BattleTech. The organization of the book has been significantly altered from the previous twenty-plus years of prior editions (of the core rulebook). The intent of the title is to present all current tournament-level rules for play in one tome. The book is not intended for novices, but for dedicated players and judges. |
Line 89: | Line 89: | ||
** Weapon Attacks | ** Weapon Attacks | ||
** Physical Attacks | ** Physical Attacks | ||
− | + | *Heat | |
+ | **Heat Points | ||
+ | **Effects of Heat | ||
+ | **Aerospace Units | ||
+ | *Buildings | ||
+ | **Building Types | ||
+ | **Movement Effects | ||
+ | **Combat Effects | ||
+ | **Basements | ||
+ | *ProtoMechs | ||
+ | *Combat Vehicles | ||
+ | *Support Vehicles | ||
+ | *Infantry | ||
+ | *Aerospace Units | ||
+ | *Creating Scenarios | ||
+ | *Painting Miniatures | ||
+ | *Tables | ||
+ | **Inner Sphere & Clan Weapons & Equipment | ||
+ | **Additional Inner Sphere & Clan Weapons & Equipment for Battle Armor | ||
+ | **Ground Movement | ||
+ | **Combat | ||
+ | **ProtoMechs and Vehicles | ||
+ | **Buildings & Infantry | ||
+ | **Aerospace | ||
==Notes== | ==Notes== | ||
*One of the few hard-cover titles made for general release. | *One of the few hard-cover titles made for general release. | ||
*Most major sections of the book are preceeded by a short story that is relevant to that section. For example, the rules for infantry use are preceeded by a story about infantry guarding a checkpoint. | *Most major sections of the book are preceeded by a short story that is relevant to that section. For example, the rules for infantry use are preceeded by a story about infantry guarding a checkpoint. | ||
+ | |||
[[Category:Books]] | [[Category:Books]] |
Revision as of 01:42, 18 October 2006
Description
The current primary sourcebook for tournament play of Classic BattleTech. The organization of the book has been significantly altered from the previous twenty-plus years of prior editions (of the core rulebook). The intent of the title is to present all current tournament-level rules for play in one tome. The book is not intended for novices, but for dedicated players and judges.
Contents
- Introduction
- Fiction vs. Rules and Art (a discussion)
- 3-D Terrain vs. Paper Maps (a discussion)
- Standard Vs. Advanced Rules (a discussion)
- Classic BattleTech (a tour of the basic book types)
- Where to Order and Other Sources of Gaming Support
- Components
- Units - a discussion of:
- BattleMechs
- IndustrialMechs
- ProtoMechs
- Combat Vehicles
- Infantry
- Conventional Fighters
- Aerospace Fighters
- Small Craft
- DropShips
- Support Vehicles
- Other Units - a discussion of:
- Aerospace Units (JumpShips, WarShips, Space Stations)
- Support Vehicles (Rail, Satellites)
- Mobile Structures
- Record Sheets
- Mapsheets
- Counters
- Dice
- Units - a discussion of:
- Playing the Game
- Sequence of Play
- Unequal Numbers of Units
- Warriors
- Skills and Skill Improvements
- Damaging a Warrior and Conciousness Rolls
- Game Terms
- Ground Movement
- Movement Basics
- Facing
- Movement Modes
- Stacking
- Piloting/Driving Skill Rolls
- Movement on Pavement
- Falling
- Aerospace Movement
- Space Movement
- Thrust Points
- Facing
- Special Movement Modes
- High-G Manuevers
- Stacking
- Atmospheric Movement
- Matching Mapsheets to Low-Altitude Hexes
- Control Rolls
- Combat
- Attack Declaration
- Line of Sight
- Weapon Attacks
- Physical Attacks
- Heat
- Heat Points
- Effects of Heat
- Aerospace Units
- Buildings
- Building Types
- Movement Effects
- Combat Effects
- Basements
- ProtoMechs
- Combat Vehicles
- Support Vehicles
- Infantry
- Aerospace Units
- Creating Scenarios
- Painting Miniatures
- Tables
- Inner Sphere & Clan Weapons & Equipment
- Additional Inner Sphere & Clan Weapons & Equipment for Battle Armor
- Ground Movement
- Combat
- ProtoMechs and Vehicles
- Buildings & Infantry
- Aerospace
Notes
- One of the few hard-cover titles made for general release.
- Most major sections of the book are preceeded by a short story that is relevant to that section. For example, the rules for infantry use are preceeded by a story about infantry guarding a checkpoint.