Difference between revisions of "Total Warfare"

(created)
 
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* [[Herb Beas]]
 
* [[Herb Beas]]
 
* [[Randall Bills]]
 
* [[Randall Bills]]
* Dan Duval
+
* [[Dan Duval]]
* Kevin Killiany
+
* [[Kevin Killiany]]
* Jason Hardy
+
* [[Jason Hardy]]
* David McCulloch
+
* [[David McCulloch]]
* Steve Mohan, Jr.
+
* [[Steve Mohan, Jr.]]
* Jason Schmetzer
+
* [[Jason Schmetzer]]
* Phaedra Weldon
+
* [[Phaedra Weldon]]
 
| Product Development =  
 
| Product Development =  
 
* [[Randall Bills]]
 
* [[Randall Bills]]
 
* [[Herb Beas]]
 
* [[Herb Beas]]
 
| Illustrations =  
 
| Illustrations =  
* Chris Lewis
+
* [[Chris Lewis]]
* Klaus Scherwinski
+
* [[Klaus Scherwinski]]
 
| Pages = 312
 
| Pages = 312
 
}}
 
}}
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==Description==
 
==Description==
The primary sourcebook for tournament play of Classic BattleTech. The organization of the book has been significantly altered from the previous twenty-plus years of prior editions (of the core rulebook). The intent of the title is to present all current tournament-level rules for play in one tome. The book is not intended for novices, but for dedicated players and judges.
+
The current primary sourcebook for tournament play of Classic BattleTech. The organization of the book has been significantly altered from the previous twenty-plus years of prior editions (of the core rulebook). The intent of the title is to present all current tournament-level rules for play in one tome. The book is not intended for novices, but for dedicated players and judges.
 
   
 
   
  
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** Weapon Attacks
 
** Weapon Attacks
 
** Physical Attacks
 
** Physical Attacks
[more]
+
*Heat
 +
**Heat Points
 +
**Effects of Heat
 +
**Aerospace Units
 +
*Buildings
 +
**Building Types
 +
**Movement Effects
 +
**Combat Effects
 +
**Basements
 +
*ProtoMechs
 +
*Combat Vehicles
 +
*Support Vehicles
 +
*Infantry
 +
*Aerospace Units
 +
*Creating Scenarios
 +
*Painting Miniatures
 +
*Tables
 +
**Inner Sphere & Clan Weapons & Equipment
 +
**Additional Inner Sphere & Clan Weapons & Equipment for Battle Armor
 +
**Ground Movement
 +
**Combat
 +
**ProtoMechs and Vehicles
 +
**Buildings & Infantry
 +
**Aerospace
  
 
==Notes==
 
==Notes==
 
*One of the few hard-cover titles made for general release.
 
*One of the few hard-cover titles made for general release.
 
*Most major sections of the book are preceeded by a short story that is relevant to that section. For example, the rules for infantry use are preceeded by a story about infantry guarding a checkpoint.
 
*Most major sections of the book are preceeded by a short story that is relevant to that section. For example, the rules for infantry use are preceeded by a story about infantry guarding a checkpoint.
 +
  
  
 
[[Category:Books]]
 
[[Category:Books]]

Revision as of 01:42, 18 October 2006

Template:InfoBoxBook


Description

The current primary sourcebook for tournament play of Classic BattleTech. The organization of the book has been significantly altered from the previous twenty-plus years of prior editions (of the core rulebook). The intent of the title is to present all current tournament-level rules for play in one tome. The book is not intended for novices, but for dedicated players and judges.


Contents

  • Introduction
    • Fiction vs. Rules and Art (a discussion)
    • 3-D Terrain vs. Paper Maps (a discussion)
    • Standard Vs. Advanced Rules (a discussion)
    • Classic BattleTech (a tour of the basic book types)
    • Where to Order and Other Sources of Gaming Support
  • Components
    • Units - a discussion of:
      • BattleMechs
      • IndustrialMechs
      • ProtoMechs
      • Combat Vehicles
      • Infantry
      • Conventional Fighters
      • Aerospace Fighters
      • Small Craft
      • DropShips
      • Support Vehicles
    • Other Units - a discussion of:
      • Aerospace Units (JumpShips, WarShips, Space Stations)
      • Support Vehicles (Rail, Satellites)
      • Mobile Structures
    • Record Sheets
    • Mapsheets
    • Counters
    • Dice
  • Playing the Game
    • Sequence of Play
    • Unequal Numbers of Units
    • Warriors
      • Skills and Skill Improvements
      • Damaging a Warrior and Conciousness Rolls
    • Game Terms
  • Ground Movement
    • Movement Basics
    • Facing
    • Movement Modes
    • Stacking
    • Piloting/Driving Skill Rolls
    • Movement on Pavement
    • Falling
  • Aerospace Movement
    • Space Movement
    • Thrust Points
    • Facing
    • Special Movement Modes
    • High-G Manuevers
    • Stacking
    • Atmospheric Movement
    • Matching Mapsheets to Low-Altitude Hexes
    • Control Rolls
  • Combat
    • Attack Declaration
    • Line of Sight
    • Weapon Attacks
    • Physical Attacks
  • Heat
    • Heat Points
    • Effects of Heat
    • Aerospace Units
  • Buildings
    • Building Types
    • Movement Effects
    • Combat Effects
    • Basements
  • ProtoMechs
  • Combat Vehicles
  • Support Vehicles
  • Infantry
  • Aerospace Units
  • Creating Scenarios
  • Painting Miniatures
  • Tables
    • Inner Sphere & Clan Weapons & Equipment
    • Additional Inner Sphere & Clan Weapons & Equipment for Battle Armor
    • Ground Movement
    • Combat
    • ProtoMechs and Vehicles
    • Buildings & Infantry
    • Aerospace

Notes

  • One of the few hard-cover titles made for general release.
  • Most major sections of the book are preceeded by a short story that is relevant to that section. For example, the rules for infantry use are preceeded by a story about infantry guarding a checkpoint.