Difference between revisions of "Total Warfare"

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{{InfoBoxBook
+
{{InfoBoxProduct
|image=Total Warfare.jpg
+
| image               = Total Warfare.jpg
|name=Total Warfare
+
| name               =  
|publisher=FanPro
+
| type                = Rulebook
|year=2006
+
| author              =  
|production code=35101
+
| development        = [[Randall Bills]]<br />[[Herb Beas]]
|ISBN=1-932564-77-2<br/>(ISBN-13: 9781932564778)
+
| primarywriting      = Herb Beas<br />Randall Bills<br />[[Dan Duval]]<br />[[Kevin Killiany]]<br />[[Jason Hardy]]<br />[[David McCulloch]]<br />[[Steve Mohan Jr.]]<br />[[Jason Schmetzer]]<br />[[Phaedra Weldon]]
|MSRP=39.99
+
| pages              = 312
|type=Rulebook
+
| cover              = [[Franz Vohwinkel]]
|primary writing=
+
| interiorart        =
* [[Herb Beas]]
+
| illustrations      = [[Chris Lewis]]<br />[[Klaus Scherwinski]]
* [[Randall Bills]]
+
| publisher          = [[FanPro]]<br />[[Catalyst Game Labs]]
* [[Dan Duval]]
+
| productioncode      = [http://www.classicbattletech.com/index.php?action=products&mode=full&id=220 FPR 35101/CAT 35001]
* [[Kevin Killiany]]
+
| year                = 2006
* [[Jason Hardy]]
+
| ISBN10              = 1932564772
* [[David McCulloch]]
+
| ISBN13              = 978-1932564778
* [[Steve Mohan, Jr.]]
+
| MSRP                = 39.99 US $
* [[Jason Schmetzer]]
+
| content            = Standard rules
* [[Phaedra Weldon]]
+
| era                =
|product development=
+
| timeline            =
* [[Randall Bills]]
+
| series              =
* [[Herb Beas]]
+
| precededby          = [[BattleTech Master Rules, Revised]]
|illustrations =  
+
| followedby          =  
* [[Chris Lewis]]
 
* [[Klaus Scherwinski]]
 
|pages=312
 
 
}}
 
}}
 
 
==Description==
 
==Description==
The current primary sourcebook for tournament play of Classic BattleTech. The organization of the book has been significantly altered from the previous twenty-plus years of prior editions (of the core rulebook). The intent of the title is to present all current tournament-level rules for play in one tome. The book is not intended for novices, but for dedicated players and judges.
+
The current primary sourcebook for tournament play of [[Classic BattleTech]]. The organization of the book has been significantly altered from the previous twenty-plus years of prior editions (of the core rulebook). The intent of the title is to present all current tournament-level rules for play in one tome. The book is not intended for novices, but for dedicated players and judges.
 
 
 
 
==From the Back Cover==
 
{{quote|'''The Future of Warfare!'''
 
  
It is the 31st century, a time of endless wars that rage across human-occupied space. As star empires clash, these epic wars are won and lost by [[BattleMechs]], 30-foot-tall humanoid metal titans bristling with [[laser]]s, [[autocannon]]s and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of [[MechWarrior]]s drives these juggernauts into battle, proudly holding your faction’s flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, [[aerospace fighter]]s and more, wielded by a MechWarrior’s skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate!
+
==From the back cover==
 +
{{quote|''It is the 31st century, a time of endless wars that rage across human-occupied space. As star empires clash, these epic wars are won and lost by [[BattleMechs]], 30-foot-tall humanoid metal titans bristling with [[laser]]s, [[autocannon]]s and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of [[MechWarrior (pilot)|MechWarrior]]s drives these juggernauts into battle, proudly holding your faction’s flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, [[aerospace fighter]]s and more, wielded by a MechWarrior’s skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate!''
  
The product of more than twenty years of gaming experience, ''Total Warfare'' presents the rules of the ''[[Classic BattleTech]]'' game system as never before. For the first time, all the rules for various units that have a direct impact on the deadly battlefields of the thirty-first century appear in a unified rules set: from BattleMechs to [[ProtoMechs]], [[Combat Vehicle]]s to [[Support Vehicle]]s, infantry to aerospace fighters and [[DropShip]]s. Interwoven and meticulously updated, ''Total Warfare'' provides the most detailed and comprehensive rules set published to date for ''BattleTech'' - the perfect companion for standard tournament play.
+
''The product of more than twenty years of gaming experience, ''Total Warfare'' presents the rules of the ''[[Classic BattleTech]]'' game system as never before. For the first time, all the rules for various units that have a direct impact on the deadly battlefields of the thirty-first century appear in a unified rules set: from BattleMechs to [[ProtoMechs]], [[Combat Vehicle]]s to [[Support Vehicle]]s, infantry to aerospace fighters and [[DropShip]]s. Interwoven and meticulously updated, ''Total Warfare'' provides the most detailed and comprehensive rules set published to date for ''BattleTech''&mdash;the perfect companion for standard tournament play.''
  
''Total Warfare'' is the single-source rulebook for people who play ''Classic BattleTech''. It is not intended to teach new players the game, but rather to serve as a reference work for people who know the game, while introducing more technologies and expansive rules than appear in the basic box set. The introductory game in the ''BattleTech'' line is the ''[[Classic BattleTech Introductory Box Set]]''. New players should pick up that product before diving into this one.
+
Total Warfare ''is the single-source rulebook for people who play ''Classic BattleTech''. It is not intended to teach new players the game, but rather to serve as a reference work for people who know the game, while introducing more technologies and expansive rules than appear in the basic box set. The introductory game in the ''BattleTech'' line is the ''[[Classic BattleTech Introductory Box Set]]''. New players should pick up that product before diving into this one.''
 
 
Construction rules for the various units presented in ''Total Warfare'' can be found in ''Classic BattleTech [[TechManual]]''. }}
 
  
 +
''Construction rules for the various units presented in ''Total Warfare'' can be found in Classic BattleTech'' [[TechManual]].}}
  
 
==Contents==
 
==Contents==
Line 50: Line 42:
 
** Classic BattleTech (a tour of the basic book types)
 
** Classic BattleTech (a tour of the basic book types)
 
** Where to Order and Other Sources of Gaming Support
 
** Where to Order and Other Sources of Gaming Support
 +
 
* Components
 
* Components
 
** Units - a discussion of:
 
** Units - a discussion of:
*** BattleMechs
+
*** [[BattleMech]]s
*** IndustrialMechs
+
*** [[IndustrialMech]]s
*** ProtoMechs
+
*** [[ProtoMech]]s
*** Combat Vehicles
+
*** [[Combat Vehicle]]s
*** Infantry
+
*** [[Infantry]]
 
*** Conventional Fighters
 
*** Conventional Fighters
*** Aerospace Fighters
+
*** [[Aerospace Fighter]]s
 
*** Small Craft
 
*** Small Craft
*** DropShips
+
*** [[DropShip]]s
 
*** Support Vehicles
 
*** Support Vehicles
 
** Other Units - a discussion of:
 
** Other Units - a discussion of:
*** Aerospace Units (JumpShips, WarShips, Space Stations)
+
*** Aerospace Units ([[JumpShip]]s, [[WarShip]]s, Space Stations)
 
*** Support Vehicles (Rail, Satellites)
 
*** Support Vehicles (Rail, Satellites)
 
*** Mobile Structures
 
*** Mobile Structures
Line 70: Line 63:
 
** Counters
 
** Counters
 
** Dice
 
** Dice
 +
 
* Playing the Game
 
* Playing the Game
 
** Sequence of Play
 
** Sequence of Play
Line 77: Line 71:
 
*** Damaging a Warrior and Consciousness Rolls
 
*** Damaging a Warrior and Consciousness Rolls
 
** Game Terms
 
** Game Terms
 +
 
* Ground Movement
 
* Ground Movement
 
** Movement Basics
 
** Movement Basics
Line 85: Line 80:
 
** Movement on Pavement
 
** Movement on Pavement
 
** Falling
 
** Falling
 +
 
* Aerospace Movement
 
* Aerospace Movement
 
** Space Movement
 
** Space Movement
Line 90: Line 86:
 
** Facing
 
** Facing
 
** Special Movement Modes
 
** Special Movement Modes
** High-G Manuevers
+
** High-G Maneuvers
 
** Stacking
 
** Stacking
 
** Atmospheric Movement
 
** Atmospheric Movement
 
** Matching Mapsheets to Low-Altitude Hexes
 
** Matching Mapsheets to Low-Altitude Hexes
 
** Control Rolls
 
** Control Rolls
 +
 
* Combat
 
* Combat
 
** Attack Declaration
 
** Attack Declaration
Line 100: Line 97:
 
** Weapon Attacks
 
** Weapon Attacks
 
** Physical Attacks
 
** Physical Attacks
 +
 
* Heat
 
* Heat
 
** Heat Points
 
** Heat Points
 
** Effects of Heat
 
** Effects of Heat
 
** Aerospace Units
 
** Aerospace Units
 +
 
* Buildings
 
* Buildings
 
** Building Types
 
** Building Types
Line 109: Line 108:
 
** Combat Effects
 
** Combat Effects
 
** Basements
 
** Basements
 +
 
* ProtoMechs
 
* ProtoMechs
 
* Combat Vehicles
 
* Combat Vehicles
Line 116: Line 116:
 
* Creating Scenarios
 
* Creating Scenarios
 
* Painting Miniatures
 
* Painting Miniatures
 +
 
* Tables
 
* Tables
 
** Inner Sphere & Clan Weapons & Equipment
 
** Inner Sphere & Clan Weapons & Equipment
Line 126: Line 127:
  
 
==Notes==
 
==Notes==
*One of the few hard-cover titles made for general release.
+
* One of the few hard-cover titles made for general release.
*Most major sections of the book are preceded by a short story that is relevant to that section. For example, the rules for infantry use are preceded by a story about infantry guarding a checkpoint.
+
* Most major sections of the book are preceded by a short story that is relevant to that section. For example, the rules for infantry use are preceded by a story about infantry guarding a checkpoint.
 +
* The title was originally printed by [[FanPro]] with the production code of 35101, then re-printed by [[CGL]] with the production code 35001. The second printing incorporated all the errata as found in the [http://www.classicbattletech.com/index.php?action=text&page=Total_Warfare Total Warfare Errata].
  
 
[[Category:Books]]
 
[[Category:Books]]
 +
[[Category:Rule Books]]

Revision as of 17:41, 20 September 2011

280px
Total Warfare
Product information
Type Rulebook
Development Randall Bills
Herb Beas
Primary writing Herb Beas
Randall Bills
Dan Duval
Kevin Killiany
Jason Hardy
David McCulloch
Steve Mohan Jr.
Jason Schmetzer
Phaedra Weldon
Pages 312
Cover Artwork Franz Vohwinkel
Illustrations Chris Lewis
Klaus Scherwinski
Publication information
Publisher FanPro
Catalyst Game Labs
Product code FPR 35101/CAT 35001
First published 2006
ISBN-10 1932564772
ISBN-13 978-1932564778
MSRP 39.99 US $
Content
Content Standard rules
Preceded by BattleTech Master Rules, Revised

Description

The current primary sourcebook for tournament play of Classic BattleTech. The organization of the book has been significantly altered from the previous twenty-plus years of prior editions (of the core rulebook). The intent of the title is to present all current tournament-level rules for play in one tome. The book is not intended for novices, but for dedicated players and judges.

From the back cover

It is the 31st century, a time of endless wars that rage across human-occupied space. As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your faction’s flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, aerospace fighters and more, wielded by a MechWarrior’s skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate!

The product of more than twenty years of gaming experience, Total Warfare presents the rules of the Classic BattleTech game system as never before. For the first time, all the rules for various units that have a direct impact on the deadly battlefields of the thirty-first century appear in a unified rules set: from BattleMechs to ProtoMechs, Combat Vehicles to Support Vehicles, infantry to aerospace fighters and DropShips. Interwoven and meticulously updated, Total Warfare provides the most detailed and comprehensive rules set published to date for BattleTech—the perfect companion for standard tournament play.

Total Warfare is the single-source rulebook for people who play Classic BattleTech. It is not intended to teach new players the game, but rather to serve as a reference work for people who know the game, while introducing more technologies and expansive rules than appear in the basic box set. The introductory game in the BattleTech line is the Classic BattleTech Introductory Box Set. New players should pick up that product before diving into this one.

Construction rules for the various units presented in Total Warfare can be found in Classic BattleTech TechManual.

Contents

  • Introduction
    • Fiction vs. Rules and Art (a discussion)
    • 3-D Terrain vs. Paper Maps (a discussion)
    • Standard Vs. Advanced Rules (a discussion)
    • Classic BattleTech (a tour of the basic book types)
    • Where to Order and Other Sources of Gaming Support
  • Playing the Game
    • Sequence of Play
    • Unequal Numbers of Units
    • Warriors
      • Skills and Skill Improvements
      • Damaging a Warrior and Consciousness Rolls
    • Game Terms
  • Ground Movement
    • Movement Basics
    • Facing
    • Movement Modes
    • Stacking
    • Piloting/Driving Skill Rolls
    • Movement on Pavement
    • Falling
  • Aerospace Movement
    • Space Movement
    • Thrust Points
    • Facing
    • Special Movement Modes
    • High-G Maneuvers
    • Stacking
    • Atmospheric Movement
    • Matching Mapsheets to Low-Altitude Hexes
    • Control Rolls
  • Combat
    • Attack Declaration
    • Line of Sight
    • Weapon Attacks
    • Physical Attacks
  • Heat
    • Heat Points
    • Effects of Heat
    • Aerospace Units
  • Buildings
    • Building Types
    • Movement Effects
    • Combat Effects
    • Basements
  • ProtoMechs
  • Combat Vehicles
  • Support Vehicles
  • Infantry
  • Aerospace Units
  • Creating Scenarios
  • Painting Miniatures
  • Tables
    • Inner Sphere & Clan Weapons & Equipment
    • Additional Inner Sphere & Clan Weapons & Equipment for Battle Armor
    • Ground Movement
    • Combat
    • ProtoMechs and Vehicles
    • Buildings & Infantry
    • Aerospace

Notes

  • One of the few hard-cover titles made for general release.
  • Most major sections of the book are preceded by a short story that is relevant to that section. For example, the rules for infantry use are preceded by a story about infantry guarding a checkpoint.
  • The title was originally printed by FanPro with the production code of 35101, then re-printed by CGL with the production code 35001. The second printing incorporated all the errata as found in the Total Warfare Errata.