Total Warfare

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Description

The primary sourcebook for tournament play of Classic BattleTech. The organization of the book has been significantly altered from the previous twenty-plus years of prior editions (of the core rulebook). The intent of the title is to present all current tournament-level rules for play in one tome. The book is not intended for novices, but for dedicated players and judges.


Contents

  • Introduction
    • Fiction vs. Rules and Art (a discussion)
    • 3-D Terrain vs. Paper Maps (a discussion)
    • Standard Vs. Advanced Rules (a discussion)
    • Classic BattleTech (a tour of the basic book types)
    • Where to Order and Other Sources of Gaming Support
  • Components
    • Units - a discussion of:
      • BattleMechs
      • IndustrialMechs
      • ProtoMechs
      • Combat Vehicles
      • Infantry
      • Conventional Fighters
      • Aerospace Fighters
      • Small Craft
      • DropShips
      • Support Vehicles
    • Other Units - a discussion of:
      • Aerospace Units (JumpShips, WarShips, Space Stations)
      • Support Vehicles (Rail, Satellites)
      • Mobile Structures
    • Record Sheets
    • Mapsheets
    • Counters
    • Dice
  • Playing the Game
    • Sequence of Play
    • Unequal Numbers of Units
    • Warriors
      • Skills and Skill Improvements
      • Damaging a Warrior and Conciousness Rolls
    • Game Terms
  • Ground Movement
    • Movement Basics
    • Facing
    • Movement Modes
    • Stacking
    • Piloting/Driving Skill Rolls
    • Movement on Pavement
    • Falling
  • Aerospace Movement
    • Space Movement
    • Thrust Points
    • Facing
    • Special Movement Modes
    • High-G Manuevers
    • Stacking
    • Atmospheric Movement
    • Matching Mapsheets to Low-Altitude Hexes
    • Control Rolls
  • Combat
    • Attack Declaration
    • Line of Sight
    • Weapon Attacks
    • Physical Attacks

[more]

Notes

  • One of the few hard-cover titles made for general release.
  • Most major sections of the book are preceeded by a short story that is relevant to that section. For example, the rules for infantry use are preceeded by a story about infantry guarding a checkpoint.