Difference between revisions of "User talk:RichLongess"
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Hey, nice to see you on the wiki! I saw that you're interested in the video games, so if you want, you can go to [[User:BobTheZombie/Project Video Games|the video game project page]] and put what games you have on there so we can figure out who will work on which ones. Feel free to add more information on the site about the games you have. We are also trying to organize adding the stats and specifics of in-game items. Leave a note at [[User talk:BobTheZombie|my talk page]] if you have any questions. Once again, welcome! -[[User:BobTheZombie|BobTheZombie]] ([[User talk:BobTheZombie|talk]]) 10:38, 31 October 2014 (PDT) | Hey, nice to see you on the wiki! I saw that you're interested in the video games, so if you want, you can go to [[User:BobTheZombie/Project Video Games|the video game project page]] and put what games you have on there so we can figure out who will work on which ones. Feel free to add more information on the site about the games you have. We are also trying to organize adding the stats and specifics of in-game items. Leave a note at [[User talk:BobTheZombie|my talk page]] if you have any questions. Once again, welcome! -[[User:BobTheZombie|BobTheZombie]] ([[User talk:BobTheZombie|talk]]) 10:38, 31 October 2014 (PDT) | ||
:Thanks for adding what games you have! If you like you could help add specific information modeled after the template found at [[MechCommander (Video_Game)#Resources|the bottom of the MechCommander page]] (on each of those links), as well as adding more detail to the plot in general on the game's main page(s). Any stuff you could add would help a lot. -[[User:BobTheZombie|BobTheZombie]] ([[User talk:BobTheZombie|talk]]) 09:45, 8 November 2014 (PST) | :Thanks for adding what games you have! If you like you could help add specific information modeled after the template found at [[MechCommander (Video_Game)#Resources|the bottom of the MechCommander page]] (on each of those links), as well as adding more detail to the plot in general on the game's main page(s). Any stuff you could add would help a lot. -[[User:BobTheZombie|BobTheZombie]] ([[User talk:BobTheZombie|talk]]) 09:45, 8 November 2014 (PST) | ||
+ | |||
+ | == sandbox == | ||
+ | |||
+ | What follows are rough versions of what could be inserted at the bottom of each respective page: | ||
+ | |||
+ | |||
+ | [MW 3050 SNES] | ||
+ | ==Notable Differences From Cannon== | ||
+ | |||
+ | |||
+ | [Crescent Hawks' Revenge] | ||
+ | ==Notable Differences From Cannon== | ||
+ | |||
+ | |||
+ | [Mechwarrior 2] | ||
+ | ==Notable Differences From Cannon== | ||
+ | *The PPC was animated as a slow-moving blue ball of light. This meant that hitting object that were far away required significant timing and lead. | ||
+ | *Critical hits were based on statistical odds only. The more "shots" taken at a particular area, the higher the chance of striking a "critical location". This meant that machine guns were extremely over powered because they fired an extremely high number of projectiles per second. This made them extremely likely to grant critical damage compared to any other weapon. In practice, four machine guns in group fire could make an arm or leg pop off of a mech in less than two seconds. | ||
+ | |||
+ | |||
+ | [MW 3050 SNES] | ||
+ | ==Notable Differences From Cannon== | ||
+ | Gauss Rifle launched a projectile in an arc, the height and length determined by how long it was charged up, fragmented before landing. | ||
+ | PPC charged up, for faster projectile/more damage | ||
+ | lasers/PPC had limited ammo with a different cannon explanation based on taking energy from the fusion core |
Revision as of 14:28, 15 November 2014
Contents
Welcome
Greetings
Hey, nice to see you on the wiki! I saw that you're interested in the video games, so if you want, you can go to the video game project page and put what games you have on there so we can figure out who will work on which ones. Feel free to add more information on the site about the games you have. We are also trying to organize adding the stats and specifics of in-game items. Leave a note at my talk page if you have any questions. Once again, welcome! -BobTheZombie (talk) 10:38, 31 October 2014 (PDT)
- Thanks for adding what games you have! If you like you could help add specific information modeled after the template found at the bottom of the MechCommander page (on each of those links), as well as adding more detail to the plot in general on the game's main page(s). Any stuff you could add would help a lot. -BobTheZombie (talk) 09:45, 8 November 2014 (PST)
sandbox
What follows are rough versions of what could be inserted at the bottom of each respective page:
[MW 3050 SNES]
Notable Differences From Cannon
[Crescent Hawks' Revenge]
Notable Differences From Cannon
[Mechwarrior 2]
Notable Differences From Cannon
- The PPC was animated as a slow-moving blue ball of light. This meant that hitting object that were far away required significant timing and lead.
- Critical hits were based on statistical odds only. The more "shots" taken at a particular area, the higher the chance of striking a "critical location". This meant that machine guns were extremely over powered because they fired an extremely high number of projectiles per second. This made them extremely likely to grant critical damage compared to any other weapon. In practice, four machine guns in group fire could make an arm or leg pop off of a mech in less than two seconds.
[MW 3050 SNES]
Notable Differences From Cannon
Gauss Rifle launched a projectile in an arc, the height and length determined by how long it was charged up, fragmented before landing. PPC charged up, for faster projectile/more damage lasers/PPC had limited ammo with a different cannon explanation based on taking energy from the fusion core