Difference between revisions of "Zellbrigen"

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The proscriptions of Zellbrigen consist of the following rules.
 
The proscriptions of Zellbrigen consist of the following rules.
  
* Each warrior will issue a challenge to a different enemy. If one side outnumbers the other, then the extra warriors on that side will stand aside until one of their comrades falls in battle. A warrior can challenge more than one unit at a time.<ref>''Total Warfare'', p. 275</ref>
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* Each warrior will issue a challenge to a different enemy. If one side outnumbers the other, then the extra warriors on that side will stand aside until one of their comrades falls in battle. A warrior can challenge more than one unit at a time.<ref name="zellbrigen">''Total Warfare'', p. 275</ref>
* A warrior has right to refuse challenges from Inner Sphere units, especially if underhanded ploys are suspected.<ref>''Total Warfare'', p. 275</ref>
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* A warrior has right to refuse challenges from Inner Sphere units, especially if underhanded ploys are suspected.<ref name="zellbrigen"/>
* A warrior has the right to refuse a challenge from an unit of differing weight class if other unengaged units are available.<ref>''Total Warfare'', p. 275</ref>
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* A warrior has the right to refuse a challenge from an unit of differing weight class if other unengaged units are available.<ref name="zellbrigen"/>
* No artillery or other Area-Effect Weapons shall be employed by either side.<ref>''Total Warfare'', p. 275</ref>
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* No artillery or other Area-Effect Weapons shall be employed by either side.<ref name="zellbrigen"/>
* Intentionally moving out of the line of sight of the opponent is prohibited.<ref>''Total Warfare'', p. 275</ref>
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* Intentionally moving out of the line of sight of the opponent is prohibited.<ref name="zellbrigen"/>
* Systems that requires multiple units to operate, like C3 and TAG, are forbidden.<ref>''Total Warfare'', p. 275</ref>
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* Systems that requires multiple units to operate, like C3 and TAG, are forbidden.<ref name="zellbrigen"/>
 
* A warrior will never use underhanded weapons, such as deployable minefields. (Not explicitly stated, but this would fall under Area-Effect above).
 
* A warrior will never use underhanded weapons, such as deployable minefields. (Not explicitly stated, but this would fall under Area-Effect above).
* Moving out of weapon range is prohibited.<ref>''Total Warfare'', p. 275</ref>
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* Moving out of weapon range is prohibited.<ref name="zellbrigen"/>
* Failure to fire a weapon when possible is prohibited.<ref>''Total Warfare'', p. 275</ref>
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* Failure to fire a weapon when possible is prohibited.<ref name="zellbrigen"/>
  
 
===Rules without a reference===
 
===Rules without a reference===
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* [[batchall]]
 
* [[batchall]]
* A warrior will not engage his opponent in melee combat.<ref>''Total Warfare'', p. 275</ref>
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* A warrior will not engage his opponent in melee combat.<ref name="zellbrigen"/>'
* A warrior will not retreat from inferior foes.<ref>''Total Warfare'', p. 275</ref>
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* A warrior will not retreat from inferior foes.<ref name="zellbrigen"/>
  
 
==References==
 
==References==

Revision as of 20:07, 18 November 2010

Zellbrigen is a code of honor dueling rules obeyed principally by members of the warrior caste within the Clans, a militaristic branch of humanity, with the intention of conserving resources, avoiding unnecessary deaths and maintaining personal honor in combat.

Rules

The proscriptions of Zellbrigen consist of the following rules.

  • Each warrior will issue a challenge to a different enemy. If one side outnumbers the other, then the extra warriors on that side will stand aside until one of their comrades falls in battle. A warrior can challenge more than one unit at a time.[1]
  • A warrior has right to refuse challenges from Inner Sphere units, especially if underhanded ploys are suspected.[1]
  • A warrior has the right to refuse a challenge from an unit of differing weight class if other unengaged units are available.[1]
  • No artillery or other Area-Effect Weapons shall be employed by either side.[1]
  • Intentionally moving out of the line of sight of the opponent is prohibited.[1]
  • Systems that requires multiple units to operate, like C3 and TAG, are forbidden.[1]
  • A warrior will never use underhanded weapons, such as deployable minefields. (Not explicitly stated, but this would fall under Area-Effect above).
  • Moving out of weapon range is prohibited.[1]
  • Failure to fire a weapon when possible is prohibited.[1]

Rules without a reference

  • A warrior will not engage his opponent in melee combat until he has no more weapons to bear.[citation needed]
  • A warrior may not shoot a retreating foe or one that has been granted hegira.[citation needed]
  • Firing at the rear of a 'Mech is prohibited, unless the opponent exposes it during combat.[citation needed]
  • Firing at a fallen 'Mech is prohibited. Opponents must be allowed to regain their footing before combat resumes.[citation needed]
  • Firing at an immobile or shutdown 'Mech before the initiation of combat is prohibited. A 'Mech which has shut down due to excessive heat may be fired upon.[citation needed]
  • Firing at a MechWarrior that has ejected from his or her 'Mech is prohibited.[citation needed]

Honor Codes not part of Zell

  • batchall
  • A warrior will not engage his opponent in melee combat.[1]'
  • A warrior will not retreat from inferior foes.[1]

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Total Warfare, p. 275

Bibliography