Difference between revisions of "Zellbrigen"
Sarna News
- Bad ‘Mechs - Sentinel
- HEXTECH Review - Wave 3 Brings More Urban Options To Your Battlefield
- Your BattleTech News Round-Up For March, 2024
- Crashing 'Mechs With Jennifer Brozek, Author Of The Rogue Academy Trilogy
- Getting The Word Out With Rem Alternis, Catalyst Community & Marketing Director
- Read more →
m (Reverted edits by 68.43.202.11 (Talk) to last revision by Cyc) |
|||
Line 24: | Line 24: | ||
* Firing at an immobile or shutdown 'Mech before the initiation of combat is prohibited. A 'Mech which has shut down due to excessive heat may be fired upon.{{cn}} | * Firing at an immobile or shutdown 'Mech before the initiation of combat is prohibited. A 'Mech which has shut down due to excessive heat may be fired upon.{{cn}} | ||
* Firing at a [[MechWarrior]] that has ejected from his or her 'Mech is prohibited.{{cn}} | * Firing at a [[MechWarrior]] that has ejected from his or her 'Mech is prohibited.{{cn}} | ||
− | |||
===Honor Codes not part of Zell=== | ===Honor Codes not part of Zell=== |
Revision as of 20:26, 25 July 2011
This article needs to be updated with material from Historical: Operation Klondike, Era Digest: Golden Century, Era Digest: Age of War. Once these titles clear the Moratorium period, or if they already have, please consider revisiting this article and updating it with the new material. |
Property "Update Needed From" (as page type) with input value "Historical: Operation Klondike]], Era Digest: Golden Century, [[Era Digest: Age of War" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.
This article needs additional citations for verification. |
Zellbrigen is a code of honor dueling rules obeyed principally by members of the warrior caste within the Clans, a militaristic branch of humanity, with the intention of conserving resources, avoiding unnecessary deaths and maintaining personal honor in combat.
Contents
Rules
The proscriptions of Zellbrigen consist of the following rules.
- Each warrior will issue a challenge to a different enemy. If one side outnumbers the other, then the extra warriors on that side will stand aside until one of their comrades falls in battle. A warrior can challenge more than one unit at a time.[1]
- A warrior has right to refuse challenges from Inner Sphere units, especially if underhanded ploys are suspected.[1]
- A warrior has the right to refuse a challenge from an unit of differing weight class if other unengaged units are available.[1]
- No artillery or other Area-Effect Weapons shall be employed by either side.[1]
- Intentionally moving out of the line of sight of the opponent is prohibited.[1]
- Systems that requires multiple units to operate, like C3 and TAG, are forbidden.[1]
- A warrior will never use underhanded weapons, such as deployable minefields. (Not explicitly stated, but this would fall under Area-Effect above).
- Moving out of weapon range is prohibited.[1]
- Failure to fire a weapon when possible is prohibited.[1]
Rules without a reference
- A warrior will not engage his opponent in melee combat until he has no more weapons to bear.[citation needed]
- A warrior may not shoot a retreating foe or one that has been granted hegira.[citation needed]
- Firing at the rear of a 'Mech is prohibited, unless the opponent exposes it during combat.[citation needed]
- Firing at a fallen 'Mech is prohibited. Opponents must be allowed to regain their footing before combat resumes.[citation needed]
- Firing at an immobile or shutdown 'Mech before the initiation of combat is prohibited. A 'Mech which has shut down due to excessive heat may be fired upon.[citation needed]
- Firing at a MechWarrior that has ejected from his or her 'Mech is prohibited.[citation needed]
Honor Codes not part of Zell
- batchall
- A warrior will not engage his opponent in melee combat.[1]'
- A warrior will not retreat from inferior foes.[1]