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08/06/04 04:33 AM
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AeroTech 2 Vessel Technical Readout VALIDATED
Class/Model/Name: Terra Class Assault Battlestar IS Advanced Pax Terra Tech: Inner Sphere / 3050 Vessel Type: WarShip Rules: Level 3, Standard design Rules Set: AeroTech2
Mass: 2,500,000 tons K-F Drive System: (Unknown) Length: 1,100 meters Sail Diameter: 1,450 meters Power Plant: Standard Safe Thrust: 3 Maximum Thrust: 5 Armor Type: Lamellor Ferro-carbide Armament: 20 Medium N-Gauss 20 NAC/30 32 NL55 32 Killer Whale 32 Light Gauss Rifle 32 Heavy Gauss Rifle 32 Ultra AC/20 64 Large Pulse Laser 64 Small Pulse Laser 64 AMS ------------------------------------------------------------------------------ ==Overview:== The Pax Terra was designed by the Colonies to be the ultimate Battlestar, massing over 500,000 tons heavier than even the Heavy Battlestar, and 300,000 tons heavier than even the dreaded Cylon Heavy Basestars!
The Pax Terra carries the latest in Colonial Gauss Technology, Heavy Naval Gauss Cannons, the largest and hardest hitting weapon ever developed by Colonial weapon smith and capable of the same range of fire of earlier Gauss Cannons, also brought to this behemoth is a array of secondary Gauss weapons, the extreme range Light Gauss Rifle, the long range and brutally devastating firepower of the new Heavy Gauss Rifle, and the explosive firepower of the newest generation of Anti Missile System.
The Pax Terra also carries the largest compliment of Vipers ever seen on a Battlestar, a massive force of 360!!, and the supplies and fuel needed to keep in a prolonged conflict, also is the 12 hard points along the hull used for parasite warships, that while non jump capable are extremely deadly escorts for the Pax Terra in battle, in a sense the Pax Terra is it own Battle Group.
The Pax Terra also carries the most advanced form of Composite armor ever developed by Colonial Technology, at 6,500 tons it is also the heaviest amount of armor mounted to a Battlestar.
The Pax Terra was built at Colonial Shipyard 17, in a small out of the way star cluster whose ambient background radiation masked the presence of the shipyard from Cylon sensors, allowing the Colonials to build the super ship in relative peace and safety.
At least 4 additional Assault Battlestar's were planned if they was ever started or completed is not know, as for the Pax Terra itself, the giant ship was in route to the Colonies upon hearing of the final Cylon attack on the 12 Colonies, but all contact with the ship was lost, it is assumed that the Pax Terra was destroyed by an Cylon Basestar Squadron, composed of 3 standard Basestars.
The Tempest rebuild is based on new break threw into conventional Ballistic Technology, though while not as long ranged as the Naval Gauss's the new Cannons due allow for increased fire power at closer ranges, so while the long range fire power is decreased, the overall firepower of the ship would increase the closer the Pax Terra would get. Also with the improvements in Ballistic tech, the Colonials where also able to improve on the older AMS systems and provide more shot per ton than the previous version., also featured in the rebuild is the modification of the secondary weapons, where some of the light and heavy Gauss rifles have been replaced with some of the newer conventional cannons for increased anti fighter coverage, also due to the weight savings in the conversion the Pax Terra's IS was increased along with addition of the newest heavy armor available.
==Capabilities:== Assault Battlestar(Battleship/Carrier)
360 Vipers 20 Raptors 100 Land Assault Vehicles 200 Armored Marines 12 Parisite Warships(Monitors)
------------------------------------------------------------------------------ Class/Model/Name: Terra Class Assault Battlestar IS Advanced Pax Terra Mass: 2,500,000 tons
Equipment: Mass Power Plant, Drive & Control: 450,000.00 Thrust: Safe Thrust: 3 Maximum Thrust: 5 Kearny-Fuchida Hyperdrive: Compact (Integrity = 47) 1,131,250.00 Lithium Fusion Battery 25,000.00 Jump Sail: (Integrity = 9) 155.00 Structural Integrity: 130 325,000.00 Total Heat Sinks: 3,550 Double 2,557.00 Fuel & Fuel Pumps: 10,200.00 Bridge, Controls, Radar, Computer & Attitude Thrusters: 6,250.00 Fire Control Computers: 44,400.00 Food & Water: (576 days supply) 8,265.00 Hyperpulse Generator: 50.00 Armor Type: Lamellor Ferro-carbide (6,578 total armor pts) 6,500.00 Capital Scale Armor Pts Location: L / R Fore: 1,180 Fore-Left/Right: 1,080/1,080 Aft-Left/Right: 1,080/1,080 Aft: 1,078
Cargo: Bay 1: Fighters (180) with 60 doors 27,000.00 Fighter Supplies (1) with 40 doors 24,000.00 Fighter Fuel (1) 18,000.00 Bay 2: Fighters (180) with 60 doors 27,000.00 Fighter Suppleis (1) with 40 doors 24,000.00 Fighter Fuel (1) 18,000.00 Bay 3: Small Craft (20) with 10 doors 4,000.00 Cargo (1) with 20 doors 28,465.00 Heavy Vehicles (51-100T) (100) 10,000.00
DropShip Capacity: 12 Docking Hardpoints 12,000.00 Grav Decks #1 - 8: (140-meter diameter) 800.00 Escape Pods: 500 (7 tons each) 3,500.00
Crew and Passengers: 200 Officers (166 minimum) 2,000.00 680 Crew (345 minimum) 4,760.00 152 Gunners (152 minimum) 1,064.00 20 1st Class Passengers 200.00 200 Marine Battle Armor Troopers/Elementals 1,400.00 1,620 Bay Personnel .00 Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass ------------------------------------------------------------------------------ 2 Medium N-Gauss(100 roundsNose 50 50 50 50 30 11,040.00 2 NAC/30(100 rounds) Nose 60 60 60 -- 200 7,080.00 4 NL55 Nose 22 22 22 22 340 4,400.00 4 Killer Whale(80 msls) Nose 16 16 16 16 80 4,600.00 4 Light Gauss Rifle(480 rouNose 13(132)11(112) 7(72) 3(32) 4 78.00 4 Heavy Gauss Rifle(400 rounds) 8 172.00 4 Ultra AC/20(800 rounds) Nose 12(120)12(120) -- -- 64 220.00 8 Large Pulse Laser Nose 7(72) 7(72) -- -- 80 56.00 8 Small Pulse Laser Nose 2(24) -- -- -- 16 8.00 8 AMS(2520 rounds) Nose -- -- -- -- 16 214.00 2 Medium N-Gauss(100 roundsFL/R 50 50 50 50 60 22,080.00 2 NAC/30(100 rounds) FL/R 60 60 60 -- 400 14,160.00 4 NL55 FL/R 22 22 22 22 680 8,800.00 4 Killer Whale(80 msls) FL/R 16 16 16 16 160 9,200.00 4 Light Gauss Rifle(480 rouFL/R 13(132)11(112) 7(72) 3(32) 8 156.00 4 Heavy Gauss Rifle(400 rounds) 16 344.00 4 Ultra AC/20(800 rounds) FL/R 12(120)12(120) -- -- 128 440.00 8 Large Pulse Laser FL/R 7(72) 7(72) -- -- 160 112.00 8 Small Pulse Laser FL/R 2(24) -- -- -- 32 16.00 8 AMS(2520 rounds) FL/R -- -- -- -- 16 428.00 2 Medium N-Gauss(100 roundsL/RBS 50 50 50 50 60 22,080.00 4 NAC/30(200 rounds) L/RBS 120 120 120 -- 800 28,320.00 4 NL55 L/RBS 22 22 22 22 680 8,800.00 4 Killer Whale(80 msls) L/RBS 16 16 16 16 160 9,200.00 4 Light Gauss Rifle(480 rouL/RBS 13(132)11(112) 7(72) 3(32) 8 156.00 4 Heavy Gauss Rifle(400 rounds) 16 344.00 4 Ultra AC/20(800 rounds) L/RBS 12(120)12(120) -- -- 128 440.00 8 Large Pulse Laser L/RBS 7(72) 7(72) -- -- 160 112.00 8 Small Pulse Laser L/RBS 2(24) -- -- -- 32 16.00 8 AMS(2520 rounds) L/RBS -- -- -- -- 16 428.00 2 Medium N-Gauss(100 roundsL/RBS 50 50 50 50 60 22,080.00 2 Medium N-Gauss(100 roundsAL/R 50 50 50 50 60 22,080.00 2 NAC/30(100 rounds) AL/R 60 60 60 -- 400 14,160.00 4 NL55 AL/R 22 22 22 22 680 8,800.00 4 Killer Whale(80 msls) AL/R 16 16 16 16 160 9,200.00 4 Light Gauss Rifle(480 rouAL/R 13(132)11(112) 7(72) 3(32) 8 156.00 4 Heavy Gauss Rifle(400 rounds) 16 344.00 4 Ultra AC/20(800 rounds) AL/R 12(120)12(120) -- -- 64 440.00 8 Large Pulse Laser AL/R 7(72) 7(72) -- -- 80 112.00 8 Small Pulse Laser AL/R 2(24) -- -- -- 16 16.00 8 AMS(2520 rounds) AL/R -- -- -- -- 8 428.00 2 Medium N-Gauss(100 roundsAft 50 50 50 50 30 11,040.00 2 NAC/30(100 rounds) Aft 60 60 60 -- 200 7,080.00 4 NL55 Aft 22 22 22 22 340 4,400.00 4 Killer Whale(80 msls) Aft 16 16 16 16 80 4,600.00 4 Light Gauss Rifle(480 rouAft 13(132)11(112) 7(72) 3(32) 4 78.00 4 Heavy Gauss Rifle(400 rounds) 8 172.00 4 Ultra AC/20(800 rounds) Aft 12(120)12(120) -- -- 64 220.00 8 Large Pulse Laser Aft 7(72) 7(72) -- -- 80 56.00 8 Small Pulse Laser Aft 2(24) -- -- -- 16 8.00 8 AMS(2520 rounds) Aft -- -- -- -- 8 214.00 1 Lot Spare Parts (1.00%) 25,000.00 ------------------------------------------------------------------------------ TOTALS: Heat: 7,100 2,500,000.00 Tons Left: .00
Calculated Factors: Total Cost: 40,023,120,000 C-Bills Battle Value: 369,777 Cost per BV: 108,235.83 Weapon Value: 269,153 (Ratio = .73) Damage Factors: SRV = 15,662; MRV = 14,738; LRV = 10,302; ERV = 3,993 Maintenance: Maintenance Point Value (MPV) = 1,535,694 (416,785 Structure, 706,725 Life Support, 412,184 Weapons) Support Points (SP) = 2,314,800 (151% of MPV) BattleForce2: Not applicable
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