Karagin
08/06/02 12:46 PM
63.173.170.126
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Okay the ship below is more of merchant ship acting as a warship...it's not going to go blasting away with any ship bigger then it and anything that has weapons it will normally stay away from. BUT ships like it and unarmed cargo vessels and jumpships are fair game...
Think of it more as a privateer or pirate ship...
code: Class/Model/Name: Gremlin Class Merchant Cruiser Tech: Inner Sphere / 3067 Vessel Type: WarShip Rules: Level 2, Standard design
Mass: 100,000 tons Power Plant: Standard Safe Thrust: 5 Maximum Thrust: 8 Armor Type: Standard Armament: 24 ER Large Laser 10 Gauss Rifle 2 NL55 6 LRM 20 8 LRM 5
------------------------------------------------------------------------------ Class/Model/Name: Gremlin Class Merchant Cruiser Mass: 100,000 tons
Equipment: Mass Power Plant, Drive & Control: 30,000.00 Thrust: Safe Thrust: 5 Maximum Thrust: 8 Kearny-Fuchida Hyperdrive: Compact (Integrity = 4) 45,250.00 Jump Sail: (Integrity = 3) 35.00 Structural Integrity: 40 4,000.00 Total Heat Sinks: 600 Single 311.00 Fuel & Fuel Pumps: 12,750.00 Bridge, Controls, Computer & Attitude Thrusters: 250.00 Fire Control Computers: .00 Food & Water: (118 days supply) 112.50 Armor Type: Standard (88 total armor pts) 79.50 Capital Scale Armor Pts Location: L / R Fore: 18 Fore-Left/Right: 14/14 Aft-Left/Right: 14/14 Aft: 14
Cargo: Bay 1: Cargo (1) with 1 door 1,000.00 Bay 2: Small Craft (1) with 1 door 200.00
Grav Decks #1 - 2: (250-meter diameter) 200.00 Grav Decks #3 - 4: (300-meter diameter) 1,000.00 Grav Decks #5 - 6: (300-meter diameter) 1,000.00 Life Boats: 14 (7 tons each) 98.00
Crew and Passengers: 13 Officers (13 minimum) 130.00 54 Crew (52 minimum) 378.00 10 Gunners (10 minimum) 70.00 3 1st Class Passengers 30.00 2 2nd Class Passengers 14.00 3 Steerage Passengers 15.00 100 Marines 500.00 5 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass ------------------------------------------------------------------------------ 4 ER Large Laser Nose 3(32) 3(32) 3(32) -- 48 20.00 2 Gauss Rifle(24 rounds) Nose 3(30) 3(30) 3(30) -- 2 33.00 2 NL55 Nose 11 11 11 11 170 2,200.00 4 ER Large Laser FL/R 3(32) 3(32) 3(32) -- 96 40.00 2 Gauss Rifle(24 rounds) FL/R 3(30) 3(30) 3(30) -- 4 66.00 2 LRM 20(24 rounds) L/RBS 4(36) 4(36) 4(36) -- 24 48.00 4 LRM 5(48 rounds) 16 20.00 4 ER Large Laser AL/R 3(32) 3(32) 3(32) -- 96 40.00 2 Gauss Rifle(24 rounds) AL/R 3(30) 3(30) 3(30) -- 4 66.00 4 ER Large Laser Aft 3(32) 3(32) 3(32) -- 48 20.00 2 LRM 20(24 rounds) Aft 2(24) 2(24) 2(24) -- 12 24.00 ------------------------------------------------------------------------------ TOTALS: Heat: 520 100,000.00 Tons Left: .00
Calculated Factors: Total Cost: 1,847,686,000 C-Bills Battle Value: 26,221 Cost per BV: 70,465.89 Weapon Value: 12,433 (Ratio = .47) Damage Factors: SRV = 502; MRV = 417; LRV = 201; ERV = 32 BattleForce2: Not applicable
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Cray
08/06/02 01:33 PM
64.83.29.242
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Dude, I LIKE the price. It's cheaper than a Behemoth.
Double or triple the size and you should have a very nice armed merchant ship rather than a privateer, and the price shouldn't change much.
Speaking of privateers...shouldn't it have a bit more cargo space for all the ph@ l00t?
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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Karagin
08/06/02 01:42 PM
63.173.170.165
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I thought of that...but I was trying for the concept first...I was thinking of going up to in tonnage a little bit more to allow for more cargo space...
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Cray
08/06/02 01:43 PM
64.83.29.242
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With all else kept equal...going to 150,000 tons should free about 10-15ktons of cargo. That's the cargo space of a Mule.
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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Karagin
08/06/02 01:45 PM
63.173.170.165
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That should be more then enough, maybe a little less with some of the weight going to armor or marines...
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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NathanKell
08/06/02 09:57 PM
24.44.238.62
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Ah, privateers!
You know, it's pretty sad that you outgun the Vincent...and nearly out-armor it too. In fact, if you used a slightly higher-tech armor, you would. Sad in a very *good* way, though, and less a reflection on this ship than on how bad the SL ships really are.
I particularly like the idea of expanding "warship suffrage", if you will.
I'm a little unsure about a couple things, though: first, where is all that tonnage going in Grav Decks? A ship's grav decks each mass at *most* 100 tons. Does that mean you're mounting twenty-two grav decks? Plus, if you brought the mass down 1 ton you'd halve your fuel consumption (99,999t is in the 9.77 t/b-d vs 19.75 category). Which brings me to: you have enough fuel for about 21 months of constant 1G acceleration, or 125 thousand thrust points.
Dropping both of these to more reasonable levels would give you plentiful cargo capacity. And upping the armor tech (maybe to Imp. FA) would let you out-armor a Vincent, too.
Also, and this is just quibbles: if you have the tech for GRs and ERLLs, you have the tech for DHS and Artemis, both of which would help (the former for cargo space, the latter to increase firepower while keeping the same number of weapons for FCS limits). The tonnage DHS would save could easily cover swtiching the LRM-5s to LRM-20s and giving them all Artemis. Also (and this is yet another quibble), since you're so far under FCS limits I'd say just *forget* the LBS and RBS arcs and redistribute the weapons to the other arcs, which have *far* more coverage.
Other than that--great ship! Bashing on a Budget, you could call it.
-NathanKell, BT Space Wars
Question with boldness even the existence of a God; because, if there be one, he must more approve of the homage of reason, than that of blind-folded fear.
Thomas Jefferson
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Karagin
08/07/02 03:12 AM
63.173.170.149
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Thanks for the ideas and comments! I will try to employ some of them in the a revison of the ship.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Karagin
10/14/05 06:53 PM
24.243.178.223
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bump
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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wolfcannon
10/14/05 07:44 PM
65.212.204.9
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a pirates dream come true.
Clan Wolf in Exile
328th Assault Cluster(the Lion Hearted)
Bravo Trinary
Alpha Star
Star Captain James Sword
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Karagin
10/14/05 10:05 PM
24.243.178.223
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To some extent...
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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wolfcannon
10/15/05 10:49 AM
65.212.204.9
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hehe.
Clan Wolf in Exile
328th Assault Cluster(the Lion Hearted)
Bravo Trinary
Alpha Star
Star Captain James Sword
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Karagin
08/09/06 03:23 PM
214.13.128.178
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Back again for another round.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Karagin
06/01/14 01:38 PM
70.118.139.48
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Seeing how I have brought this topic back I am bumping this one versus reposting it.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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His_Most_Royal_Highass_Donkey
06/01/14 08:27 PM
172.56.8.232
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It does not work for me. A merchant class ship that only has 1% of its mass for cargo?
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.
I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
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Karagin
06/01/14 09:43 PM
70.118.139.48
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And did you read any of the suggested improvements to it?
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Karagin
06/01/14 10:17 PM
70.118.139.48
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Code: AeroTech 2 Vessel Technical Readout VALIDATED
Class/Model/Name: Gremlin Class Merchant Cruiser Tech: Inner Sphere / 3067 Vessel Type: WarShip Rules: Level 2, Standard design Rules Set: AeroTech2
Mass: 150,000 tons K-F Drive System: (Unknown) Length: 335 meters Sail Diameter: 878 meters Power Plant: Standard Safe Thrust: 5 Maximum Thrust: 8 Armor Type: Improved Ferro-aluminum Armament: 24 ER Large Laser 10 Gauss Rifle 2 NL55 6 LRM 20 8 LRM 5 ------------------------------------------------------------------------------ Class/Model/Name: Gremlin Class Merchant Cruiser Mass: 150,000 tons
Equipment: Mass Power Plant, Drive & Control: 45,000.00 Thrust: Safe Thrust: 5 Maximum Thrust: 8 Kearny-Fuchida Hyperdrive: Compact (Integrity = 5) 67,875.00 Jump Sail: (Integrity = 3) 38.00 Structural Integrity: 50 7,500.00 Total Heat Sinks: 345 Double .00 Fuel & Fuel Pumps: 19,125.00 Bridge, Controls, Radar, Computer & Attitude Thrusters: 375.00 Fire Control Computers: .00 Food & Water: (112 days supply) 112.50 Armor Type: Improved Ferro-aluminum (130 total armor pts) 124.50 Capital Scale Armor Pts Location: L / R Fore: 25 Fore-Left/Right: 21/21 Aft-Left/Right: 21/21 Aft: 21
Cargo: Bay 1: Cargo (1) with 1 door 4,558.00 Bay 2: Small Craft (1) with 1 door 200.00
Grav Decks #1 - 2: (250-meter diameter) 200.00 Grav Decks #3 - 4: (300-meter diameter) 1,000.00 Life Boats: 14 (7 tons each) 98.00
Crew and Passengers: 14 Officers (14 minimum) 140.00 64 Crew (61 minimum) 448.00 10 Gunners (10 minimum) 70.00 3 1st Class Passengers 30.00 2 2nd Class Passengers 14.00 3 Steerage Passengers 15.00 100 Marines 500.00 5 Bay Personnel .00 Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass ------------------------------------------------------------------------------ 4 ER Large Laser Nose 3(32) 3(32) 3(32) -- 48 20.00 2 Gauss Rifle(24 rounds) Nose 3(30) 3(30) 3(30) -- 2 33.00 2 NL55 Nose 11 11 11 11 170 2,200.00 4 ER Large Laser FL/R 3(32) 3(32) 3(32) -- 96 40.00 2 Gauss Rifle(24 rounds) FL/R 3(30) 3(30) 3(30) -- 4 66.00 2 LRM 20(24 rounds) L/RBS 4(36) 4(36) 4(36) -- 24 48.00 4 LRM 5(48 rounds) 16 20.00 4 ER Large Laser AL/R 3(32) 3(32) 3(32) -- 96 40.00 2 Gauss Rifle(24 rounds) AL/R 3(30) 3(30) 3(30) -- 4 66.00 4 ER Large Laser Aft 3(32) 3(32) 3(32) -- 48 20.00 2 LRM 20(24 rounds) Aft 2(24) 2(24) 2(24) -- 12 24.00 ------------------------------------------------------------------------------ TOTALS: Heat: 520 150,000.00 Tons Left: .00
Calculated Factors: Total Cost: 1,740,446,000 C-Bills Battle Value: 33,038 Cost per BV: 52,680.13 Weapon Value: 13,470 (Ratio = .41) Damage Factors: SRV = 502; MRV = 417; LRV = 201; ERV = 32 Maintenance: Maintenance Point Value (MPV) = 192,349 (73,125 Structure, 106,838 Life Support, 12,386 Weapons) Support Points (SP) = 99,262 (52% of MPV) BattleForce2: Not applicable
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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His_Most_Royal_Highass_Donkey
06/02/14 12:23 AM
172.56.31.11
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So instead of 1% its now 3%. Still way light on cargo.
I would drop the engine to 2/3 there is really no need for a cargo ship to be going at 8G, 3G at its fastest is fine for a cargo ship. That would open up 18,000 tons for cargo.
I would put 2,000 of them tons to docking collars for dropships to dock for extra cargo hauling.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.
I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
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Karagin
06/02/14 06:14 AM
70.118.139.48
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The idea was to move away from the dependency on the dropship, other wise why even worry about this at all if all you are going to do is ferry around dropships. Dropping the speed is something that could be looked into. As with the other support ship I posted, think along the lines of these things supporting fleets and such, not as just a armored jumpship.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Cray
06/02/14 06:21 PM
67.8.171.23
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Quote: His_Most_Royal_Highass_Donkey writes:
It does not work for me. A merchant class ship that only has 1% of its mass for cargo?
I thought it was meant to protect cargo ships, not be a cargo ship.
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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Retry
06/03/14 12:22 AM
76.7.236.208
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I thought it was both.
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Karagin
06/03/14 12:22 AM
70.118.139.48
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It is suppose to be both.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Retry
06/03/14 12:33 AM
76.7.236.208
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Maybe slow it down for more cargo space?
Actually, I have not a clue in the world about space combat and norms for stuff works. I find a bunch of it so odd that I stay away from it. Especially the "simplified" combat for fighters, but the capital ship classes are odd too.(The only thing making a destroyer a destroyer for example is the size of it, and there's no disadvantages to munching them up to 2.5 million tons other than a slight cost increase. Couldn't there have been a system or a rule added in to make the separate classes... you know... more unique?)
Maybe you can use a Naval Autocannon 10 for a variant.
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His_Most_Royal_Highass_Donkey
06/03/14 11:05 AM
172.56.39.144
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What cargo ships is suppose to be protecting?
It has no hard points to transport drop ships. All it is is two massive engines one drive the other a KF.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.
I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
|
ghostrider
06/03/14 11:13 AM
66.74.185.162
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Not all escort ships haul cargo as well as protect cargo carriers. The Vengence fighter carrier and the leopard cv are to good examples, unless they are moving fighters to a customer.
And a warship should not be a mule for cargo transports, but other combat ships that would escort them planetside and back. Granted they tend to escort the jumpships more then dropships, but the is a small technicality.
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Cray
06/03/14 06:26 PM
67.8.171.23
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Quote: Karagin writes:
I thought of that...but I was trying for the concept first...I was thinking of going up to in tonnage a little bit more to allow for more cargo space...
Find 1000 tons and give it a docking collar. That's 100,000 tons of cargo space, at least for jumps.
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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Karagin
06/03/14 10:18 PM
70.118.139.48
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Once again let me explain it, this is NOT a glorified jumpship. The idea here is to NOT have it ferry around drops ships, but instead BRING the cargo in on it's own from other systems. Demilitarized vessels would be something that many Houses would sell off or the even the SLDF would, older none needed, out dated stuff. Many merchant groups would want these ships and there would be some purpose built for the lack of better terms super merchant ships. This is what I am going for here with the Gremlin.
Having it carry dropships makes it nothing more then an up-armored jumpship, which is what I trying to break away from, while keeping it with in the realm of what the Inner Sphere and/or Clans can make and support.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Karagin
06/03/14 10:19 PM
70.118.139.48
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As for cargo, any kind, bulk goods, mech parts, etc...it is a merchant ship that happens to have been at one point a warship, not something beyond far fetched.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Retry
06/03/14 11:23 PM
76.7.236.208
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Not knowing the timeline, it seems reasonable to me that this used to be a warship back when there were no compact drives created yet. Though that would make the ship REALLY old.
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Karagin
06/04/14 06:18 AM
70.118.139.48
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Actually no Retry it would not make it old since until the recent set of rules came out compact cores were not around, this ship was built prior to the CORE rule set coming out, so it's not going to have a compact core.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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His_Most_Royal_Highass_Donkey
06/04/14 12:39 PM
172.56.2.226
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Quote: Karagin writes:
Once again let me explain it, this is NOT a glorified jumpship. The idea here is to NOT have it ferry around drops ships, but instead BRING the cargo in on it's own from other systems.
Then it fails miserably. No one is going to wast 1.85 billion C-Bills to transport 1,000 tons of cargo. You would have to charge a hundred times the going rate per ton of cargo delivered. No one will agree to that.
You can buy two mule dropships and a Merchant jumpship for less than one billion C-Bills and transport 17,000 tons of cargo.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.
I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
|