cowboy
03/22/04 09:58 AM
198.81.26.77
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Type/Model: Vulture(Condor) Prime Tech: Mixed Tech / 3062 Config: Biped BattleMech Rules: Level 3, Custom design
Mass: 65 tons Chassis: Composite (C) Power Plant: 325 XL Fusion (C) Walking Speed: 54.0 km/h Maximum Speed: 86.4 [97.2] km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Ferro-Fibrous Armament: 2 Wolf ER Med Pulses*(C) 2 Wolf ER Large Pulses*(C) 2 ER Medium Lasers(C) 1 Active Probe(C) 2 LRM 10s w/ Artemis IV(C) 1 Wolf Watchdog ECM*(C) 2 Anti-Personnel Pods(C) Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown) Enhanced Imaging Display
-------------------------------------------------------- Type/Model: Vulture(Condor) Prime Mass: 65 tons Construction Options: Fractional Accounting
Equipment: Crits Mass Int. Struct.: 104 pts Composite (C) 0 3.25 Engine: 325 XL Fusion 10 11.75 Walking MP: 5 [6] Running MP: 8 [9] Jumping MP: 0 Heat Sinks: 19 Laser (C) [38] 12 9.00 (Heat Sink Loc: 2 LA, 2 RA, 4 LT, 4 RT) XL Gyro: 6 2.00 Cockpit, Life Supt., Sensors: 5 3.00 Enhanced Imaging Display: 0 .00 Triple Strength Myomer (IS): 6 .00 Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00 Armor Factor: 211 (C) 7 10.99 (Armor Crit Loc: 1 HD, 3 LA, 3 RA)
Internal Armor Structure Value Head: 3 9 Center Torso: 21 29 Center Torso (Rear): 13 L/R Side Torso: 15 21/21 L/R Side Torso (Rear): 9/9 L/R Arm: 10 20/20 L/R Leg: 15 30/30
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 Wolf ER Med Pulse* (C) RA 3 1 1.00 1 Wolf ER Large Pulse* (CRA 5 1 3.50 1 ER Medium Laser (C) RA 5 1 1.00 1 Wolf ER Med Pulse* (C) LA 3 1 1.00 1 Wolf ER Large Pulse* (CLA 5 1 3.50 1 ER Medium Laser (C) LA 5 1 1.00 1 Active Probe (C) RT 0 1 1.00 1 LRM 10 w/ Artemis IV (CRT 4 48 6 7.50 (Ammo Locations: 2 LT, 2 RT) 1 Wolf Watchdog ECM* (C) LT 0 1 1.00 1 LRM 10 w/ Artemis IV (CLT 4 2 3.50 1 Anti-Personnel Pod (C)LL 0 1 .50 1 Anti-Personnel Pod (C)RL 0 1 .50 -------------------------------------------------------- TOTALS: 34 78 64.99 Crits & Tons Left: 0 .01
Calculated Factors: Total Cost: 23,028,609 C-Bills Battle Value: 4,922 Cost per BV: 4,678.71 Weapon Value: 7,556 / 7,356 (Ratio = 1.54 / 1.49) Damage Factors: SRDmg = 76; MRDmg = 67; LRDmg = 51 BattleForce2: MP: 5, Armor/Structure: 5/4 Damage PB/M/L: 11/9/7, Overheat: 0 Class: MH; Point Value: 49 Specials: prb This is a heavier version of the Vulture.This mech has more armor than than the Vulture and can do more damage.I would really like some input on this mech and any changes that i can do will help
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Cray
03/22/04 10:57 AM
147.160.1.5
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Comments:
1) The composite structure and XL gyro seem like unnecessary increases in vulnerability.
2) Instead of making the Vulture heavier, I'd use an existing 65-ton 5/8 Omni, like the Cauldron Born or Loki. Giving an existing mech a new chassis and new engine is harder to explain than giving an omnimech new pods. The Cauldron Born and Loki both have roomy pod capacities to trick out to your heart's content.
3) I have trouble commenting on the customized weapons. You've created ultra-tech weapons that are nearly half normal weight and have very low heat output. Obviously, they're superior to canonical weaponry. Since you want feedback to improve the mech and seem willing to invent weapons better than any in the game, perhaps you could trade the lightweight components (composite structure, XL gyro) for more endosteel (use 13 tons of standard armor instead of 11 tons of ferrofibrous) and a normal gyro, remove some heat sinks to cover the weight increase, and then reduce the heat output of the ER Pulse Lasers to offset the reduced heat output.
4) I also have issues with mixed-faction tech, but such hybrids can usually be explained for one or two customized mechs (as opposed to mass produced designs).
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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tgsofgc
03/24/04 02:00 AM
67.4.201.25
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Again I am confused, a little commentary may go a long long way.
I find that 'pinpoint' accuracy during a bombing run increases proportionally with the amount of munitions used.
-Commander Nathaniel Klepper,
Avanti's Angels, 3058
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