Falcon Fire (w/my best Fluff yet)

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Omega
01/27/05 05:13 PM
65.156.165.139

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Falcon Fire (Base)
Mass: 65 tons
Chassis: Unknown
Power Plant: Unknown 325 XL
Cruising Speed: 53.75
Maximum Speed: 86
Jump Jets: none
Jump Capacity: none
Armor: Unknown
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
The Falcon Fire was build in the Early 3100s to replace many of
the aging or lost units from the time of the first assault of the
Inner Sphere and even the ones from the early 60s.
However this Jade Falcon Omni Mech does not follow the way, as
others have become standard units such as the Stromcrow II or even
the Shadow Cat II and keeping it a True Omni.

While not has heavy as
mechs such as the Timber Wolf but it does have speed, armor, and
weapons that makes this unit deadly.
With it’s Sleek Helmet head with Feather like fins on one side of
it’s head that houses a complex array for its powerful sensors housed
to the lift off the Cockpit however because of such a location it is
much easier to knock out or heavily damage them while in space Combat
it‘s Sensors shows ghost or even can shut down because of radion from
stars or even ships.

With its Boxy shoulders and thick powerful
arms that taper off in to a slightly narrow Canons or Lasers.
It’s thick torso protects it’s Engine and other weapons, while it’s Thick
Powerful Long Reverse Jointed Legs that ends in a clawed Toed Feet
with Diamond Cut Treads that makes it a lot easier to grip the ground
as it runs on sand or slippery snow.

Capabilities:
A fast and model unit that can act as a Command mech or a heavy
Scout, however many of the weapons are built for fast combat and not
long battles as the Falcons Charge Tactics suits this unit very
well.


Deployment:
Seen in the Falcon Stars only


Known Variants:
Prime:
More of a multi-ranged unit that can punch holes into the
armor with the Gauss Rifle and Heavy Auto-Canon while the Cluster
rounds find the holes of the enemy and tear up the insides of the
enemy mech,
While its ER medium Lasers can help keep lighter units
at bay.
It’s ECM was built in to help prevent enemy TAG/BAP units or for
Recon in Heaver Stars.

Alpha:
This Configuration is armed with Jump Jets, TAG, Pulse/ER
Lasers and ER PPC as it can be used as a close in City Brawler or a
unit to send in Arrow IV Arty Missiles, how ever this Configuration
has been rarely used bay any warrior.

Beta:
More of a direct Fire unit with in-direct fire capability
while still able to deal out death at many ranges.
With its twin LRM 15s, Medium Ultra Auto-canon, and an ER PPC
makes up its Long-Range firepower and its ER Medium Lasers complete
it’s weapon Package.

C:
Armed with twin LRM 15s and LRM 20s making this a deadly
Missile support unit that is able to fire 70 missiles at one time to
rain death down and able to destroy most enemies long be for running
out of ammo.
Should any enemy units get to close it can use it’s
Twin Medium Pulse Lasers to protect it’s self.

Delta:
Armed with four Medium Pulse Lasers/Large Pulse Laser
& ER PPC making it one of the most model units with five Jump Jets.



Falcon Fire

Technology Base: - Clan - Level 2 (Omni-Mech)
Equipment Mass
Internal Structure: - EndoSteel 3.5
Engine: 325 XL 12
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 10(20) - Double 0
Gyro: 4
Cockpit: 3
Armor Factor: 202 - Ferro-Fibrous 10.5

Internal Armor
Structure Value
Head 3 9
Center Torso 21 32
Center Torso(rear) 9
R/L Torso 15 22
R/L Torso(rear) 6
R/L Arm 10 20
R/L Leg 15 28

Fixed Location:
FF:
3 LT/3 RT 1 RA

ES:
2 LA, 2 LT, 2 LT, 1 RA
-------------------------------------
P:
Weapons and Ammo Location Critical Tonnage
[Pod] LB 10-X AC LA 5 10
[Pod] LB 10-X AC Ammo - Cluster LA 1 1
[Pod] LB 10-X AC Ammo - Slug LA 1 1
[Pod] ER Medium Laser LT 1 1
[Pod] ER Medium Laser RT 1 1
[Pod] Gauss Rifle RA 6 12
[Pod] Gauss Rifle Ammo RA 1 1
[Pod] ECM Suite CT 1 1
[Pod] ER Large Laser CT 1 4
--------------------------------------
A:
Weapons and Ammo Location Critical Tonnage
[Pod] ER PPC LA 2 6
[Pod] Medium Pulse Laser LT 1 2
Jump Jet LL 2 1
Jump Jet RL 2 1
Targeting Computer RT 3 3
[Pod] ER Large Laser RA 1 4
[Pod] TAG RA 1 1
[Pod] Micro Pulse Laser CT 1 0.5
[Pod] Micro Pulse Laser CT 1 0.5
[Pod] Medium Pulse Laser H 1 2
--------------------------------------
B:
Weapons and Ammo Location Critical Tonnage
[Pod] ER PPC LA 2 6
[Pod] LRM 15 LT 2 3.5
[Pod] LRM 15 Ammo LT 1 1
[Pod] LRM 15 RT 2 3.5
[Pod] LRM 15 Ammo RT 3 3
[Pod] Ultra AC/5 RA 3 7
[Pod] Ultra AC/5 Ammo RA 1 1
[Pod] ER Medium Laser CT 1 1
[Pod] ER Medium Laser CT 1 1
--------------------------------------
C:
Weapons and Ammo Location Critical Tonnage
[Pod] LRM 15 LA 2 3.5
[Pod] LRM 15 Ammo LA 2 2
[Pod] LRM 20 LA 4 5
[Pod] LRM 20 Ammo LT 2 2
[Pod] Medium Pulse Laser LT 1 2
[Pod] LRM 20 Ammo RT 2 2
[Pod] Medium Pulse Laser RT 1 2
[Pod] LRM 15 RA 2 3.5
[Pod] LRM 15 Ammo RA 2 2
[Pod] LRM 20 RA 4 5
---------------------------------------
D:
Weapons and Ammo Location Critical Tonnage
[Pod] ER PPC LA 2 6
Jump Jet LT 2 1
[Pod] Large Pulse Laser RT 2 6
Jump Jet RT 2 1
[Pod] Medium Pulse Laser RA 1 2
[Pod] Medium Pulse Laser RA 1 2
[Pod] Medium Pulse Laser RA 1 2
[Pod] Medium Pulse Laser RA 1 2
Jump Jet CT 1 1

"There are two Main enemys of a Merc.
Heat & the most deadly of Foes our Financing".

(Drawing done by LawGiver)

"A man is not finished when he is defeated. He is Finished When he quits"-President R. M. Nixon
Karagin
01/27/05 08:18 PM
65.129.165.53

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Interesting...no heavy lasers or ATMs...that could be a good thing.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Wraith
01/28/05 10:06 AM
68.67.32.114

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I like the Prime variant, same type of weapons loadout as the Dragonfire
-Wraith
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