JackGarrity
11/19/06 08:17 AM
71.207.203.207
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I.. ahh was bored and a bit tired and went for something owens like, sorta.
Granger Kazer
Chassis: Luthien DAI Power Plant: PlasmaStar 300 Cruising Speed: 53.75 Maximum Speed: 86 Jump Jets: Pitban LFT-10 Jump Capacity: 60 meters Armor: Valiant Chainmail with CASE Armament: 2 Shigunga LRM 5s 2 Diverse Optics Medium Pulse Lasers Manufacturer: Luthien Armor Works Primary Factory: Solaris VII Communications System: TransComm Alpha with Guardian ECM Suite Targeting and Tracking System: Unknown with TAG, Beagle Active Probe
Overview: Short, fast and jump capable. This mech is built for the arenas of S7, lightly armed compared to many mechs in its tonnage class, this quick mech relies on its mixed load of LRMS; a set of both Swarmer type munitions and accurate heat seekers. Sensor systems allow it to keep track of oppoents at range where it is best, up close a pair of medium pulse lasers are its only secondary weapons; a fact many dislike when weighed against the ranged capacity. Overall the humanoid battlemech has won a small string of victories in the Kobe sector, not enough to gain the notice of the higher ups, but enough to allow a limited production run of replacement parts. What the mech lacks in direct combat power it makes up for in repair; many of the parts standardized and easy to replace, only the specialized dual load missile racks requiring a refit after use if damaged. Under 10K cbills the mech can offer pilots a agile mech in a long range fight as long as the machine is kept moving. Due to its humanoid design many pilots choose to carry additional weaponry usually some type of carried laser or melee weapon into combat, one pilot going so far as to have a bag of mines specially made to be carried into combat so he could literally throw them at the opponent.
Capabilities: Long range missle/ mobile combatant. Max damage at range 1 to 6 hexes is 22 using the following weapons: (IS) LRM 5 (x2) (IS) Medium Pulse Laser (x2) Max damage at range 7 to 21 hexes is 10 using the following weapons: (IS) LRM 5 (x2) BV: 1,163 Cost: 6,253,760
Deployment: Solaris 7.
Battle History: Solaris 7 arenas.
Known Variants: Single Design.
Granger Kazer
Technology Base: - Mixed (Clan Chassis) - Level 3 Equipment Mass Internal Structure: 6 Engine: 300 19 Walking MP: 5 Running MP: 8 Jumping MP: 2 Heat Sinks: 10(20) - Double 0 Gyro: 3 Cockpit: - Small 2 Armor Factor: 160 10
Internal Armor Structure Value Head 3 9 Center Torso 20 25 Center Torso(rear) 8 R/L Torso 14 16 R/L Torso(rear) 4 R/L Arm 10 17 R/L Leg 14 22
Weapons and Ammo Location Critical Tonnage (IS) Medium Pulse Laser LA 1 2 (IS) Beagle Active Probe LT 2 1.5 (IS) LRM 5 LT 1 2 (IS) LRM 5 Ammo - Heat Seeking LT 1 1 (IS) LRM 5 Ammo - Swarm LT 1 1 Jump Jet LL 2 2 Jump Jet RL 2 2 (IS) Guardian ECM Suite RT 2 1.5 (IS) LRM 5 RT 1 2 (IS) LRM 5 Ammo - Heat Seeking RT 1 1 (IS) LRM 5 Ammo - Swarm RT 1 1 (IS) Medium Pulse Laser RA 1 2 (IS) TAG H 1 1
Greetings Mechwarrior.
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Karagin
11/19/06 04:21 PM
70.123.166.36
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Seems to be a suped up Catapult.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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