KamikazeJohnson
02/12/06 12:08 AM
205.200.6.170
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HES-1N Hessian
Mass: 40 tons Chassis: Foundation Ultralight Endo Steel Power Plant: Pitban 320 XL Cruising Speed: 86 Maximum Speed: 129 Jump Jets: none Jump Capacity: none Armor: Durallex Super Medium Ferro-Fibrous with CASE Armament: 1 Guided Technologies Streak SRM 6 1 Shigunga LRM 5 1 Randall Hellbitch Medium Laser 2 Diverse Optics ER Small Lasers 2 SperryBrowning Machine Guns 1 Diverse Optics ER Medium Laser Manufacturer: Johnson 'Mechworks Inc. Primary Factory: Soul Communications System: Wilson Silicon Siren Targeting and Tracking System: Wayne Marksman
Overview: Inspired by the sight of the new Villeneuve prototype tearing circles around everything else in the testing field, the design team at JMInc. decided to whip up another fast-moving striker, using a wide variety of high tech tricks to provide a high top speed without sacrificing the heavy punch characteristic of most JMInc. designs. Increasing the chassis size by a notch and downgrading the speed left them with a fair bit more available tonnage that the Villeneuve, and passing on jump capability freed up even more potential, all of which was put to good use. Substantial armour coverage, token long-range IDF support, and heavy close-range punch combine to make the quick-moving HES-1N Hessian a much more solid fighter than the Villeneuve in a pitched firefight.
Capabilities: Even without jump capability or a heavy weapon, the HES-1N is a versatile fighter in all but the most unforgiving terrain. A single light LRM rack was included to ensure the 'Mech's usefulness even from the edge of the field, but, like most lighter designs, the focus is speed and close-quarters. Built around the impressive Guided Technologies SSRM-rack, the mixed-bag supporting weaponry also includes a Randall Hellbitch (JMInc.'s new favourite supplier) Medium Laser, a pair of machine guns, and a set of Extended Range Lasers (rare on JMInc. designs due to a "situation" between the JMInc. top dogs and the ^&%$% $@#$%# ... er ... good people *ahem* at Diverse Optics) Best suited hor pursuit or fast-strike roles, the Hessian's good armour allow it to take a few hits and keep dishing it out, making it an excellent flanker in a major battle. The JMInc. team hope that that versatility will have the Hessian in high demand in upcoming conflicts.
Known Variants: The most promising variant of the Hessian is the -3P variant, which drops the light miniguns and one of the ERSmall Lasers in order to load on a Medium Pulse Laser underneath the remaining laser in the Center Torso, increasing both firepower and accuracy, but accepting a slight overheat in exchange. This model shows graet promise, although many test pilots prefer the security of toting around some anti-infantry weapons.
HES-1N Hessian
Technology Base: - Inner Sphere - Level 2 Equipment Mass Internal Structure: - EndoSteel 2 Engine: 320 XL 11.5 Walking MP: 8 Running MP: 12 Jumping MP: 0 Heat Sinks: 10(20) - Double 0 Gyro: 4 Cockpit: 3 Armor Factor: 108 - Ferro-Fibrous 6
Internal Armor Structure Value Head 3 5 Center Torso 12 15 Center Torso(rear) 6 R/L Torso 10 13 R/L Torso(rear) 5 R/L Arm 6 11 R/L Leg 10 12
Weapons and Ammo Location Critical Tonnage Streak SRM 6 LA 2 4.5 Streak SRM 6 Ammo LA 1 1 ER Medium Laser LT 1 1 Machine Gun LT 1 0.5 LRM 5 RT 1 2 LRM 5 Ammo RT 1 1 CASE RT 1 0.5 Machine Gun RA 1 0.5 Medium Laser RA 1 1 ER Small Laser CT 1 0.5 ER Small Laser CT 1 0.5 Machine Gun Ammo (1/2 ton) H 1 0.5
My Blurb: Gotta say something here, since I always have a "my blurb" Another fast design, kinda like the old Mongoose in utility...goes fast, hits hard, and can take a beating. Has the potential to embarrass many a less-skilled pilot in a heavier 'Mech. Comments? No autographs please, just throw C-bills.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
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Drasnighta
02/12/06 11:06 AM
202.12.144.21
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(Short time poster, long time Lurker)
I Like it... Its good to see other people finally falling for Randall's "Hellbitch" Lasers and the old classic SperryBrowning Miniguns... Sheer Reliability... And a decent punch to crit through with the Streaks...
I know going for all-out speed was the option, but I just don't like the play of the XL Engine... Sure, you usually retreat when you lose a torso section, but its still better to retreat and repair than be salvaged later...
Solid design - Will be testing it against some of my own designs from Heretic BattleMechs designs (which will be posted within the next few days).
At the risk of dissapointing the Management of Diverse Optics, it may be prudent with the 3P Variant to downgrade the ER Medium Laser to another "Hellbitch" as you add the Pulse Laser, for just a modicum more heat efficiency? The Hessian definately has the speed to close to any range it desires to engage the enemy, and keep that speed up...
I can only imagine the murder the Leg Actuators and Structural Supports go through at top speed though...
CEO Heretic BattleMechs.
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KamikazeJohnson
02/12/06 02:14 PM
205.200.6.170
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Quote:
(Short time poster, long time Lurker)
I know going for all-out speed was the option, but I just don't like the play of the XL Engine... Sure, you usually retreat when you lose a torso section, but its still better to retreat and repair than be salvaged later...
True if the 'Mech was designed for "line" roles, but 'Mechs like this aren't built for long engagements anyway. A Scout shouldn't be firing or drawing fire, a Hunter-Killer is usually going after fleeing units that are heavily damaged, and Flankers usually appear on the field when the enemy is otherwise occupied (really, would you turn around to take a potshot at one of these when you have a Whammy in your face?
Yeah, I know XLs are a mixed blessing, but I like whipping them out for Fluff reasons (since things like crit-space only really matter in the "game" part of the BT universe, not the "story" part)
Quote:
At the risk of dissapointing the Management of Diverse Optics, it may be prudent with the 3P Variant to downgrade the ER Medium Laser to another "Hellbitch" as you add the Pulse Laser, for just a modicum more heat efficiency? The Hessian definately has the speed to close to any range it desires to engage the enemy, and keep that speed up...
The original draft used the Hellbitch exclusively, but the designers considered a couple facts: first, the Hessian's optimal engagement range is outside 30 meters (part of the reason the variant swaps the miniguns for the Pulse is the need to maintain accuracy beyond point-blank), and second, without the ER, the only effective firepower it carries is a "token" missile rack...a poor answer to Large Lasers and PPCs that it may be dodging. The extra range on the laser isn't much, but with lighter 'Mechs, every little bit helps, right?
To suit pilot preference, though, the downgrade can be performed easily enough on the laser itself, but the power coupling are set up for Diverse Optics hardware only...mounting a second Hellbitch would require replacing the couplings and also slightly adjusting the mounts, making mission-specific mods impractical.
Quote:
I can only imagine the murder the Leg Actuators and Structural Supports go through at top speed though...
Heh...just a wee bit less stress than my Villeneuve (posted earlier)
Glad ya like it...I'm waiting impatiently to see what you decide to throw at it.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
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Drasnighta
02/12/06 04:30 PM
202.147.104.210
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In a few places, it does mention that the Engine is Bulkier in the Fluff, and thus prone to more damage, but I go out of my way to make things as Fluff as possible... The Length of Ammunition feeds and that sort of thing go a long way. BattleMechs should not be "Perfect", they should all have a flaw or two, it adds Character to them.
I'll think of something to counter this, but first priority is getting my existing BattleMechs up on the list..
(Oh, and expect me to be in-character a lot more, especially when reviewing Designs )
CEO Heretic BattleMechs.
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Karagin
04/15/06 03:09 AM
216.40.89.184
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Different. I think you are on to something here.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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KitK
04/27/06 06:58 PM
142.165.10.100
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This one has held my interest for a while because of its high speed and fair amount of weight for weapons. I have a Clan design at this weight that moves 8/12/8 but it never occured to me to try to mirror it with an IS-L2. The outcome hasn't been too successful because of a self-imposed need for 8 jump jets, which doesn't leave me the weight to mimic the Clan mech or match the HES-1N's available weight. I could do what I want with a 7/11/7 but....
I can get a mech, tentatively code named Starburst-280, to a satisfactory point by pulling the lower arm and hand actuators (which I wanted to keep) and shaving off another half-ton of armor (very light armor for me). With my jump jets that leaves me 10 tons compared to the Hessian's 13 tons. My weapon load out isn't quite as diverse: 1 ER Large (RA), 3 ER Medium (LA) and a Targeting Computer (RT), which only yield about 62% the HES-1N's damage with a nice overheat.
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Karagin
12/25/06 10:13 PM
70.123.166.36
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Going over this again, I think the LAAF would find a nice use for it, though it might be a tough sell given their love off heavy and assautls.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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JackGarrity
12/29/06 04:08 AM
71.207.203.207
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i think its sexy, though i have a thing for medium lasers ;D
Greetings Mechwarrior.
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