Rotwang
09/11/10 03:52 PM
81.164.87.50
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Cherokee CHK-4G
Mass: 100 tons Tech Base: Inner Sphere Chassis Config: Biped Rules Level: Tournament Legal Era: Clan Invasion Tech Rating/Era Availability: E/X-X-F Production Year: 3077 Cost: 10.700.000 C-Bills Battle Value: 2.047
Chassis: Zeus Model XIV Endo-Steel Power Plant: VLAR 300 Fusion Engine Walking Speed: 32,4 km/h Maximum Speed: 54,0 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Randam Safeguard III Standard Armor w/ CASE Armament: 2 LRM-15s 3 Light AC/5s 4 ER Medium Lasers 1 Hatchet 2 Small Pulse Lasers Manufacturer: Randam Mechwerks Primary Factory: Classified Communications System: Unknown Targeting and Tracking System: Unknown
Overview: After Randam Mechwerks was singled out by the Word of Blake for total annihilation, the innovative company was all but gutted. Struggling to keep production going, the survivors regrouped the corporate assets to ease production. The first mech to emerge from the new factories was the Cherokee.
Capabilities: The Cherokee is based on a modified Atlas endo steel chassis. Lacking advanced technology the Cherokee is considered easy to repair as compatible spare parts can be found almost anywhere except for the more remote areas of the Periphery.
Equipped with a regular engine and carrying 19 tons of armour, the Cherokee is not easily knocked out.
Designed with mercenaries in mind, it has a very appealing array of equipment making it a versaitle and effective fighting machine.
The main armament is made up of a triple array of Light AC/5 with three tons of ammo giving several ammo loadout options. Similarly the twin LRM 15 launchers can use different missile types. For short range firepower, the Cherokee uses quad ER medium Lasers and a pair of Small Pulse lasers, which are also suitable for use against infantry.
Finally a hatchet not only provides a fearsome deterrent against attacking the Cherokee up close, but also has proven very popular with potential buyers.
Due to design considerations, the Cherokee has a very confined cockpit.
Variants: Although the Cherokee is not an omnimech, the entire arm and ammo feed can be exchaged with another compatible arm mounting a Gauss Rifle and three tons of ammo, this design is intended for those who prefer assault mechs with heavier firepower. Another variant mounting a Heavy PPC was announced, but has been delayed because of compatiblity problems.
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Endo-Steel 152 points 5,00 Internal Locations: 2 HD, 2 LT, 5 RT, 1 RA, 2 LL, 2 RL Engine: Fusion Engine 300 19,00 Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks: Double Heat Sink 12(24) 2,00 Gyro: Standard 3,00 Cockpit: Small 2,00 Actuators: L: SH+UA+LA+H R: SH+UA+LA+H Armor: Standard Armor AV - 304 19,00 CASE Locations: 1 LT, 1 RT 1,00
Internal Armor Structure Factor Head 3 9 Center Torso 31 48 Center Torso (rear) 13 L/R Torso 21 31 L/R Torso (rear) 11 L/R Arm 17 33 L/R Leg 21 42
================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- Hatchet RA - 7 7,00 3 Light AC/5s LA 3 6 15,00 2 Small Pulse Lasers LA 4 2 2,00 LRM-15 RT 5 3 7,00 ER Medium Laser RT 5 1 1,00 LRM-15 LT 5 3 7,00 ER Medium Laser LT 5 1 1,00 2 ER Medium Lasers CT 10 2 2,00 @LRM-15 (16) RT - 2 2,00 @Light AC/5 (60) LT - 3 3,00 @LRM-15 (16) LT - 2 2,00 Free Critical Slots: 0
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 20 3 2 2 0 0 4 2 Structure: 8 Special Abilities: MEL, CASE, SRCH, ES, SOA, AC 1/1/0, LRM 1/1/1, IF 1
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Rotwang
09/11/10 03:53 PM
81.164.87.50
|
Cherokee CHK-4H
Mass: 100 tons Tech Base: Inner Sphere Chassis Config: Biped Rules Level: Tournament Legal Era: Clan Invasion Tech Rating/Era Availability: E/X-X-E Production Year: 3077 Cost: 10.384.000 C-Bills Battle Value: 2.295
Chassis: Zeus Model XIV Endo-Steel Power Plant: VLAR 300 Fusion Engine Walking Speed: 32,4 km/h Maximum Speed: 54,0 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Randam Safeguard III Standard Armor w/ CASE Armament: 1 Gauss Rifle 2 LRM-15s 4 ER Medium Lasers 1 Hatchet 2 Small Pulse Lasers Manufacturer: Randam Mechwerks Primary Factory: Classified Communications System: Unknown Targeting and Tracking System: Unknown
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Endo-Steel 152 points 5,00 Internal Locations: 2 HD, 2 LT, 5 RT, 1 RA, 2 LL, 2 RL Engine: Fusion Engine 300 19,00 Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks: Double Heat Sink 12(24) 2,00 Gyro: Standard 3,00 Cockpit: Small 2,00 Actuators: L: SH+UA+LA R: SH+UA+LA+H Armor: Standard Armor AV - 304 19,00 CASE Locations: 1 LT, 1 RT 1,00
Internal Armor Structure Factor Head 3 9 Center Torso 31 48 Center Torso (rear) 13 L/R Torso 21 31 L/R Torso (rear) 11 L/R Arm 17 33 L/R Leg 21 42
================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- Hatchet RA - 7 7,00 2 Small Pulse Lasers LA 4 2 2,00 Gauss Rifle LA 1 7 15,00 LRM-15 RT 5 3 7,00 ER Medium Laser RT 5 1 1,00 LRM-15 LT 5 3 7,00 ER Medium Laser LT 5 1 1,00 2 ER Medium Lasers CT 10 2 2,00 @LRM-15 (16) RT - 2 2,00 @LRM-15 (16) LT - 2 2,00 @Gauss Rifle (24) LT - 3 3,00 Free Critical Slots: 0
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 23 3 3 3 2 0 4 2 Structure: 8 Special Abilities: MEL, CASE, SRCH, ES, SOA, LRM 1/1/1, IF 1
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