Rotwang
03/06/07 05:48 PM
213.118.83.191
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BattleMech Technical Readout
Type/Model: War Elephant Tech: Clan / 3060 Config: Biped BattleMech Rules: Level 2, Standard design
Mass: 100 tons Chassis: Endo Steel Power Plant: 300 XL Fusion Walking Speed: 32,4 km/h Maximum Speed: 54,0 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Standard Armament: 2 Gauss Rifles 2 Ultra AC/5s 1 Large Pulse Laser 1 LRM 10 1 ER Large Laser Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------ ==Overview:== The Clans' industrial base was still shaky at the start of the Golden Century. Battlemech production was low and restricted to lighter designs. Assault mechs were rare and most Clans stockpiled theirs into reserve units.
When Clan Smoke Jaguar introduced the Stone Rhino it caused a shock among their rivals. Extremely powerful it brushed aside older Atlases and Highlanders with ease.
Clan Wolf scientists rushed to come up with the answer and produced the War Elephant.
==Capabilities:== A battleship on legs, or a wall with guns is some of the imagery used to describe the War Elephant. Until then mechs either had a humanoid shape or a bird-legged pod appearance. There was something unsettling about this brutalist design that unnerved many.
In order to simplify production, Clan Wolf engineers created a box-like chassis, placing the weapons on functional mounts with little care for aesthetics, though some claim it was deliberate.
The War Elephant mounted a deadly array of weapons, surpassing the Stone Rhino's arsenal with ease. A triple gauss rifle array, backed up with an ER Large Laser and a Large Pulse laser. An LRM10 and a pair of Machineguns completed the mech's weaponry.
Though it lacked hands to fight with, it carried enough ranged weaponry to blast enemy mechs to pieces long before they could get in range.
Unfortunately the War Elephant suffered from a number of flaws. The mech's sheer bulk made it difficult to fit in most repair bays or dropships. Some of the leg armour plates could shift when struck with suffiicient force, brushing against the actuators and myomers, causing much wear and tear on these already strained components.
The interior of the War Elephant had room to spare, but the jumble of wires, bulkheads and ammunition feeds were a tech's nightmare.
Pilots complained that the mech's ride was rough and that even minor shocks seemed to shoot up through the mech and straight into the pilot's seat.
Yet despite its rough finish, the War Elephant was successul. It gave Clan Wolf's front line forces a very potent assault mech with a fearsome appearance and reputation.
Its legacy can be seen with many Clan mechs, with their utilitarian appearance bordering on the alien, that unnerved so many Inner Sphere pilots when they first confronted the Clans.
==Battle History:== For several months Clan Smoke Jaguar's Stone Rhino's seemed to dominate the battlefield, during an engagement with Clan Wolf, the Jaguars dropped a star of mechs in the middle of their staging area. This daring raid, landing a dropship in the middle of enemy forces required nerves of steel for the pilot, but the results were worth it.
Three Stone Rhinos, supported by a pair of Thugs savaged Clan Wolf forces as they struggled to organise themselves.
It was the quick reaction of Star Colonel Tanja Ward that saved Clan Wolf's forces that day. She threw her Black Knight into the fight, buying her men enough time to mount a pair of War Elephants. She described her fight with a Stone Rhino as terrifying. She could see the Stone Rhino's pilot, grinning as he almost took her mech apart with a few shots. Until the War Elephants arrived. The Smoke Jaguar pilot sat stunned in his cockpit, staring with open mouth as the War Elephant loomed over his machine.
Minutes later, the first Stone Rhino fell. Tanja Ward turned what had begun as a rout into a successful assault. Though her mech was destroyed, she hitched a ride on a tank and using a portable commset, guided the Wolf forces to victory.
==Variants:== The War Elephant was ironically superceded by newer, better designs and production ceased after less than a hundred were made. Most were lost in combat over the years. The few that were kept in reserve and garrison units were lost when the clan split apart.
None remain today.
==Notable 'Mechs & MechWarriors:== Star Colonel Tanja Ward
Having lost her Black Knight, Tanja Ward chose a War Elephant as her replacement mech in the final stages of her engagements with the Smoke Jaguars, bringing down eighteen enemy mechs single-handedly. Sadly she was killed in a automobile accident a few months later.
-------------------------------------------------------- Type/Model: War Elephant Mass: 100 tons
Equipment: Crits Mass Int. Struct.: 152 pts Endo Steel 7 5,00 (Endo Steel Loc: 1 HD, 2 LA, 2 RA, 2 LT) Engine: 300 XL Fusion 10 9,50 Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks: 15 Double [30] 6 5,00 (Heat Sink Loc: 1 RT, 1 LL, 1 RL) Gyro: 4 3,00 Cockpit, Life Supt., Sensors: 5 3,00 Actuators: L: Sh+UA R: Sh+UA 12 ,00 Armor Factor: 272 pts Standard 0 17,00
Internal Armor Structure Value Head: 3 9 Center Torso: 31 41 Center Torso (Rear): 14 L/R Side Torso: 21 28/28 L/R Side Torso (Rear): 9/9 L/R Arm: 17 30/30 L/R Leg: 21 37/37
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 Gauss Rifle RA 1 32 10 16,00 (Ammo Locations: 1 RA, 1 LT, 2 RT) 2 Ultra AC/5s LA 2 40 8 16,00 (Ammo Locations: 1 RA, 1 LT) 1 Gauss Rifle RT 1 6 12,00 1 Large Pulse Laser LT 10 2 6,00 1 LRM 10 CT 4 12 2 3,50 (Ammo Locations: 1 LT) 1 ER Large Laser CT 12 1 4,00 -------------------------------------------------------- TOTALS: 32 73 100,00 Crits & Tons Left: 5 ,00
Calculated Factors: Total Cost: 23.626.000 C-Bills Battle Value: 2.542 Cost per BV: 9.294,26 Weapon Value: 5.276 / 5.276 (Ratio = 2,08 / 2,08) Damage Factors: SRDmg = 56; MRDmg = 50; LRDmg = 31 BattleForce2: MP: 3, Armor/Structure: 7/6 Damage PB/M/L: 8/7/7, Overheat: 0 Class: MA; Point Value: 25
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Karagin
12/26/10 01:02 PM
72.178.75.99
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Love the fluff. Nice design.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Tripod
05/19/11 10:57 AM
75.110.178.166
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Fluff note - Triple Gauss? I might assume it had 3 originally and one was dropped for the 2 ac/5's?
TBA
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KitK
05/19/11 03:42 PM
128.233.4.115
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Fun mech. It gets the ol' imagination flowing. Can't help but envision it as a quad. So, 20 tons of armor and a reverse engineer of the Rhino later...
AMS goes in the trunk. GRs in the tusks, LPLs for eyes.
Tusker Too Mass: 100 tons Tech Base: Clan Chassis Config: Quad Rules Level: Tournament Legal Era: Clan Invasion Tech Rating/Era Availability: F/X-X-D Production Year: 3070 Cost: 22,878,000 C-Bills Battle Value: 3,218
Chassis: Unknown Standard Power Plant: Unknown 300 Fusion XL Engine Walking Speed: 32.4 km/h Maximum Speed: 54.0 km/h Jump Jets: Unknown Jump Capacity: 90 meters Armor: Unknown Standard Armor Armament: 2 Gauss Rifles 2 Large Pulse Lasers 2 Small Pulse Lasers 2 Micro Pulse Lasers 1 Anti-Missile System Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Standard 160 points 10.00 Engine: XL Fusion Engine 300 9.50 Walking MP: 3 Running MP: 5 Jumping MP: 3 Standard Jump Jet Locations: 1 CT, 1 LT, 1 RT 6.00 Heat Sinks: Double Heat Sink 12(24) 2.00 Gyro: Standard 3.00 Cockpit: Standard 3.00 Actuators: L: H+UL+LL+F R: H+UL+LL+F Armor: Standard Armor AV - 320 20.00 CASE Locations: CT, LT, RT 0.00
Internal Armor Structure Factor Head 3 9 Center Torso 31 44 Center Torso (rear) 15 L/R Torso 21 30 L/R Torso (rear) 12 L/R Front Leg 21 42 L/R Rear Leg 21 42
================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- Gauss Rifle RT 1 6 12.00 Large Pulse Laser RT 10 2 6.00 Gauss Rifle LT 1 6 12.00 Large Pulse Laser LT 10 2 6.00 Anti-Missile System HD(Trunk) 1 1 0.50 (R) Micro Pulse Laser RRL 1 1 0.50 Small Pulse Laser RRL 2 1 1.00 Micro Pulse Laser RLL 1 1 0.50 (R) Small Pulse Laser RLL 2 1 1.00 @Gauss Rifle (16) FRL - 2 2.00 @Gauss Rifle (16) FLL - 2 2.00 @Gauss Rifle (8) RT - 1 1.00 @Gauss Rifle (8) LT - 1 1.00 @Anti-Missile System (24) CT - 1 1.00 Free Critical Slots: 0
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 11 Points: 32 3j 6 6 6 0 4 0 Structure: 5 Special Abilities: AMS, CASE, SRCH, ES, SOA
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