scheinlen
11/21/12 09:00 AM
71.229.66.245
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Been in a game doing street fighting, running the "Bad guys" as The Sociaty" Clan Coyote. Enemy personal design for close street fighting and some Long-range shots.
Diashi “Ripper” (Street Fighter) Weapons load out, 2x iATM 9s with 6 tons ammo to share, and 9x Medium Pulse Lasers.
heat even.
It is not my job to judge my Enemies, that is there God's job. It is only my duty to arrange the meeting!
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Moloch
11/21/12 02:00 PM
142.11.67.185
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Code:
BattleMech Technical Readout
Type/Model: Dire Wolf (Daishi) (base) Tech: Clan / 3050 Config: Biped OmniMech Rules: Level 2, Standard design
Mass: 100 tons Chassis: Standard Power Plant: 300 XL Fusion Walking Speed: 32.4 km/h Maximum Speed: 54.0 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Standard Armament: 9 Medium Pulse Lasers 2 Adv. Tact. Msl. 9s Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown) -------------------------------------------------------- Type/Model: Dire Wolf (Daishi) (base) Mass: 100 tons
Equipment: Crits Mass Int. Struct.: 152 pts Standard 0 10.00 Engine: 300 XL Fusion 10 9.50 Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks: 24 Double [48] 24 14.00 (Heat Sink Loc: 2 LA, 2 RA, 3 LT, 3 RT, 1 LL, 1 RL) Gyro: 4 3.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA R: Sh+UA 12 .00 Armor Factor: 304 pts Standard 0 19.00
Internal Armor Structure Value Head: 3 9 Center Torso: 31 47 Center Torso (Rear): 14 L/R Side Torso: 21 32/32 L/R Side Torso (Rear): 10/10 L/R Arm: 17 34/34 L/R Leg: 21 41/41
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 2 Medium Pulse Lasers RA 8 2 4.00 1 Adv. Tact. Msl. 9 RA 6 42 10 11.00 (Ammo Locations: 3 LT, 3 RT) 2 Medium Pulse Lasers LA 8 2 4.00 1 Adv. Tact. Msl. 9 LA 6 4 5.00 1 Medium Pulse Laser RT 4 1 2.00 1 Medium Pulse Laser LT 4 1 2.00 2 Medium Pulse Lasers CT 8 2 4.00 1 Medium Pulse Laser HD 4 1 2.00 -------------------------------------------------------- TOTALS: 48 78 92.50 Crits & Tons Left: 0 7.50
Calculated Factors: Total Cost: 28,885,000 C-Bills Battle Value: 2,522 Cost per BV: 11,453.21 Weapon Value: 7,228 / 7,228 (Ratio = 2.87 / 2.87) Damage Factors: SRDmg = 76; MRDmg = 46; LRDmg = 1 BattleForce2: MP: 3, Armor/Structure: 8/6 Damage PB/M/L: 13/10/1, Overheat: 0 Class: MA; Point Value: 25 Specials: omni
Few things to note, you have an extra 7.5 tons free, the crit space is packed out like an adult film star, and you are not heat neutral
Code:
BattleMech Technical Readout
Type/Model: Dire Wolf (Daishi) (base) Tech: Clan / 3050 Config: Biped OmniMech Rules: Level 2, Standard design
Mass: 100 tons Chassis: Standard Power Plant: 300 XL Fusion Walking Speed: 32.4 km/h Maximum Speed: 54.0 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Standard Armament: 2 Large Pulse Lasers 5 Medium Pulse Lasers 2 Adv. Tact. Msl. 12s Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------ Type/Model: Dire Wolf (Daishi) (base) Mass: 100 tons
Equipment: Crits Mass Int. Struct.: 152 pts Standard 0 10.00 Engine: 300 XL Fusion 10 9.50 Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks: 23 Double [46] 22 13.00 (Heat Sink Loc: 1 LA, 1 RA, 3 LT, 3 RT, 1 CT, 1 LL, 1 RL) Gyro: 4 3.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA R: Sh+UA 12 .00 Armor Factor: 304 pts Standard 0 19.00
Internal Armor Structure Value Head: 3 9 Center Torso: 31 47 Center Torso (Rear): 14 L/R Side Torso: 21 32/32 L/R Side Torso (Rear): 10/10 L/R Arm: 17 34/34 L/R Leg: 21 41/41
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 Large Pulse Laser RA 10 2 6.00 1 Medium Pulse Laser RA 4 1 2.00 1 Adv. Tact. Msl. 12 RA 8 30 11 13.00 (Ammo Locations: 3 LT, 3 RT) 1 Large Pulse Laser LA 10 2 6.00 1 Medium Pulse Laser LA 4 1 2.00 1 Adv. Tact. Msl. 12 LA 8 5 7.00 1 Medium Pulse Laser RT 4 1 2.00 1 Medium Pulse Laser LT 4 1 2.00 1 Medium Pulse Laser HD 4 1 2.00 -------------------------------------------------------- TOTALS: 56 78 99.50 Crits & Tons Left: 0 .50
Calculated Factors: Total Cost: 29,770,000 C-Bills Battle Value: 2,615 Cost per BV: 11,384.32 Weapon Value: 6,440 / 6,440 (Ratio = 2.46 / 2.46) Damage Factors: SRDmg = 64; MRDmg = 47; LRDmg = 14 BattleForce2: MP: 3, Armor/Structure: 8/6 Damage PB/M/L: 12/9/4, Overheat: 2 Class: MA; Point Value: 26 Specials: omni
This uses all but .5 tons, gives you some long range direct energy weapons, more missiles per shot, and its not heat neutral at all...all you got to learn is to pace yourself and learn to manage heat (otherwise, do not even play with the heat rules); you don't need to alpha strike like a CoD kiddie on crack blowing his load in 2 rounds by alpha striking.
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Cray
11/22/12 10:01 PM
97.101.96.171
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Blech, ATMs. I'd take Clan LRMs over ATMs for an urban combatant. You lose a leetle bit of firepower at 1-3 hexes but match firepower with ATMs from 4 to 21 hexes; gain a lot of useful munitions not available to ATMs (mines and smokes: great in cities); and gain an absolutely critical advantage over ATMs: indirect fire.
When you're wandering a city, the ability to fire OVER obstacles is awesome. ATMs don't deliver it.
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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