Karagin
05/31/13 11:42 PM
50.36.82.183
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I claim this one can take on any unit in BT and win...
Code:
BattleTech Vehicle Technical Readout VALIDATED
Type/Model: Steelhead Tech: Inner Sphere / 3060 Config: Tracked Vehicle Rules: Level 3, Standard design
Mass: 200 tons Power Plant: 400 LTV XL Fusion Supercharger Cruise Speed: 21.6 km/h Maximum Speed: 32.4 [43.2] km/h Armor Type: Hvy Ferro-Fibrous Armament: 1 Gauss Rifle 1 Light Gauss Rifle 3 Anti-Missile Systems 1 TAG 4 Medium Lasers 2 LRM 15s 1 Bloodhound Probe 1 Grenade Launcher 1 Angel ECM Suite 1 SRM 2 Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
-------------------------------------------------------- Type/Model: Steelhead Mass: 200 tons Construction Options: Fractional Accounting
Equipment: Items Mass Int. Struct.: 140 pts Standard 0 40.00 Engine: 400 XL Fusion 2 26.25 Shielding & Transmission Equipment: 0 13.13 Engine Supercharger: 1 2.63 Cruise MP: 2 Flank MP: 3 [4] Heat Sinks: 12 Single 0 2.00 Cockpit & Controls: 0 10.00 Crew: 14 Members 0 .00 Turret Equipment: 0 3.40 Armor Factor: 700 pts Hvy Ferro-Fibrous 3 35.28
Internal Armor Structure Value Front: 20 100 Front L / R Sides: 20 100/100 Rear L / R Sides: 20 100/100 Rear: 20 100 Turret: 20 100
Weapons and Equipment Loc Heat Ammo Items Mass -------------------------------------------------------- 1 Gauss Rifle Turret 0 16 2 17.00 1 Light Gauss Rifle Turret 0 16 2 13.00 1 Anti-Missile System Turret 0 30 2 3.00 1 TAG Turret 0 1 1.00 1 Medium Laser Front 3 1 1.00 1 Medium Laser Front 3 1 1.00 1 LRM 15 Front 0 16 2 9.00 1 LRM 15 Front 0 16 1 9.00 1 Bloodhound Probe Turret 0 1 2.00 1 Grenade Launcher Turret 0 1 .50 1 Angel ECM Suite Body 0 1 2.00 1 SRM 2 Front 0 50 2 2.00 2 Medium Lasers Turret 6 2 2.00 2 Anti-Missile Systems Turret 0 36 2 4.00 1 C.A.S.E. Equipment Body 1 .50 1 Trailer Hitch Front 1 .00 1 Trailer Hitch Rear 1 .00 Cargo Bay Capacity Body 1 .31 -------------------------------------------------------- TOTALS: 12 31 200.00 Items & Tons Left: 14 .00
Calculated Factors: Total Cost: 108,200,889 C-Bills Battle Value 2: 3,312 (old BV = 1,930) Cost per BV: 32,669.35 Weapon Value: 3,255 / 3,255 (Ratio = .98 / .98) Damage Factors: SRDmg = 48; MRDmg = 33; LRDmg = 19 BattleForce2: MP: 2T, Armor/Structure: 0 / 28 Damage PB/M/L: 5/7/4, Overheat: 0 Class: GA; Point Value: 33 Specials: tran0, ecm, tag, prb
Actually I know it will die in two maybe three turns, because no one is going to let this thing get close and it has so much working against it and for any one nation or Clan to field this monster things would have to be totally screwed up. And for the price, pretty sure better things could be bought that would do this tank's job in spades. But hey it looks really good during those military parades and showings...
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Rotwang
06/08/13 08:28 AM
94.227.126.162
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Can't be über, doesn't have an Arrow IV or a naval laser ... ;-)
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Karagin
06/08/13 10:30 AM
72.178.85.122
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Uber in a more practical sense of the word...you enough to get someone to want to use it...
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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ATN082268
06/26/13 03:55 AM
69.128.58.222
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Quote:
I claim this one can take on any unit in BT and win...
Code:
BattleTech Vehicle Technical Readout VALIDATED
Type/Model: Steelhead Tech: Inner Sphere / 3060 Config: Tracked Vehicle Rules: Level 3, Standard design
Mass: 200 tons Power Plant: 400 LTV XL Fusion Supercharger Cruise Speed: 21.6 km/h Maximum Speed: 32.4 [43.2] km/h Armor Type: Hvy Ferro-Fibrous Armament: 1 Gauss Rifle 1 Light Gauss Rifle 3 Anti-Missile Systems 1 TAG 4 Medium Lasers 2 LRM 15s 1 Bloodhound Probe 1 Grenade Launcher 1 Angel ECM Suite 1 SRM 2 Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
-------------------------------------------------------- Type/Model: Steelhead Mass: 200 tons Construction Options: Fractional Accounting
Equipment: Items Mass Int. Struct.: 140 pts Standard 0 40.00 Engine: 400 XL Fusion 2 26.25 Shielding & Transmission Equipment: 0 13.13 Engine Supercharger: 1 2.63 Cruise MP: 2 Flank MP: 3 [4] Heat Sinks: 12 Single 0 2.00 Cockpit & Controls: 0 10.00 Crew: 14 Members 0 .00 Turret Equipment: 0 3.40 Armor Factor: 700 pts Hvy Ferro-Fibrous 3 35.28
Internal Armor Structure Value Front: 20 100 Front L / R Sides: 20 100/100 Rear L / R Sides: 20 100/100 Rear: 20 100 Turret: 20 100
Weapons and Equipment Loc Heat Ammo Items Mass -------------------------------------------------------- 1 Gauss Rifle Turret 0 16 2 17.00 1 Light Gauss Rifle Turret 0 16 2 13.00 1 Anti-Missile System Turret 0 30 2 3.00 1 TAG Turret 0 1 1.00 1 Medium Laser Front 3 1 1.00 1 Medium Laser Front 3 1 1.00 1 LRM 15 Front 0 16 2 9.00 1 LRM 15 Front 0 16 1 9.00 1 Bloodhound Probe Turret 0 1 2.00 1 Grenade Launcher Turret 0 1 .50 1 Angel ECM Suite Body 0 1 2.00 1 SRM 2 Front 0 50 2 2.00 2 Medium Lasers Turret 6 2 2.00 2 Anti-Missile Systems Turret 0 36 2 4.00 1 C.A.S.E. Equipment Body 1 .50 1 Trailer Hitch Front 1 .00 1 Trailer Hitch Rear 1 .00 Cargo Bay Capacity Body 1 .31 -------------------------------------------------------- TOTALS: 12 31 200.00 Items & Tons Left: 14 .00
Calculated Factors: Total Cost: 108,200,889 C-Bills Battle Value 2: 3,312 (old BV = 1,930) Cost per BV: 32,669.35 Weapon Value: 3,255 / 3,255 (Ratio = .98 / .98) Damage Factors: SRDmg = 48; MRDmg = 33; LRDmg = 19 BattleForce2: MP: 2T, Armor/Structure: 0 / 28 Damage PB/M/L: 5/7/4, Overheat: 0 Class: GA; Point Value: 33 Specials: tran0, ecm, tag, prb
Actually I know it will die in two maybe three turns, because no one is going to let this thing get close and it has so much working against it and for any one nation or Clan to field this monster things would have to be totally screwed up. And for the price, pretty sure better things could be bought that would do this tank's job in spades. But hey it looks really good during those military parades and showings...
Isn't there a canon design Destrier that costs about as much as this design...
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Karagin
06/26/13 06:17 AM
72.178.85.122
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And it is limited in number and use and suffers the same issues as ALL 200 ton monster tanks do and the cost to the AFFS once lost had far more repercussions then losing an equal number of smaller vehicles since the issues of cost, manpower, resources and maintenance all are far more for the 200 ton monster then for the small vehicles. Just because you can build something doesn't mean it should be built. Mechs will eat the 200 ton Destier for breakfast and if you haven't figured it out yet then I will ask again, have you actually used the 200 ton tanks in a real game vs another human player face to face not using MEGMEK or a similar computer game, an actual sit down face to face encounter? I do note that you avoid answering this.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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