Pulverizer II

Pages: 1
ATN082268
07/14/13 02:31 PM
69.129.18.69

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BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Pulverizer II
Tech: Inner Sphere / 3025
Config: Tracked Vehicle
Rules: Level 1, Custom design

Mass: 100 tons
Power Plant: 300 Vlar Fusion
Cruise Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type: Standard

Armament:
1 PPC
1 LRM 20
1 Autocannon/10
1 SRM 6

Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Pulverizer II
Mass: 100 tons

Equipment: Items Mass
Int. Struct.: 50 pts Standard 0 10.00
Engine: 300 Fusion 0 19.00
Shielding & Transmission Equipment: 0 9.50
Cruise MP: 3
Flank MP: 5
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 5.00
Crew: 7 Members 0 .00
Turret Equipment: 0 3.50
Armor Factor: 240 pts Standard 0 15.00

Internal Armor
Structure Value
Front: 10 60
Left / Right Sides: 10 50/50
Rear: 10 40
Turret: 10 40

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 PPC Turret 10 1 7.00
1 LRM 20 Turret 0 18 2 13.00
1 Autocannon/10 Turret 0 20 2 14.00
1 SRM 6 Turret 0 15 2 4.00
--------------------------------------------------------
TOTALS: 10 7 100.00
Items & Tons Left: 18 .00

Calculated Factors:
Total Cost: 6,353,000 C-Bills
Battle Value: 900
Cost per BV: 7,058.89
Weapon Value: 1,292 / 1,292 (Ratio = 1.44 / 1.44)
Damage Factors: SRDmg = 30; MRDmg = 22; LRDmg = 8
BattleForce2: MP: 3, Armor/Structure: 0 / 10
Damage PB/M/L: 3/4/2, Overheat: 0
Class: GA; Point Value: 9
His_Most_Royal_Highass_Donkey
07/14/13 03:08 PM
208.54.70.234

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This is a improvement on the other design. Its no where near my tastes but that does not make it a bad design.

My tastes run more to light tanks that carry one main weapon with one secondary weapon.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
Karagin
07/14/13 06:01 PM
72.178.85.122

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Reminds me of my Land Crab.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ATN082268
07/15/13 08:38 AM
69.129.18.69

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Quote:

Reminds me of my Land Crab.




This statement puzzles me. Besides being a 100 tons and using 3025 tech weapons, what do these designs have in common?
Karagin
07/15/13 02:37 PM
72.178.85.122

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They both have similar role, which is something you seem to not understand with vehicles.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
07/15/13 07:58 PM
72.178.85.122

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Since you can't seem to understand roles or useage of vehicles here is your vehicle on an 80 ton chassis that actually is cheaper has the same load out of weapons and also same 80 tonner fixing the short falls of your design and still coming in far cheaper...
Code:
          BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Pulverizer 9000
Tech: Inner Sphere / 3060
Config: Tracked Vehicle
Rules: Level 3, Standard design

Mass: 80 tons
Power Plant: 240 Pitban Fusion
Cruise Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type: Standard
Armament:
1 PPC
1 Autocannon/10
1 LRM 20
1 SRM 6
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Pulverizer 9000
Mass: 80 tons

Equipment: Items Mass
Int. Struct.: 40 pts Standard 0 8.00
Engine: 240 Fusion 0 11.50
Shielding & Transmission Equipment: 0 6.00
Cruise MP: 3
Flank MP: 5
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 4.00
Crew: 6 Members 0 .00
Turret Equipment: 0 3.00
Armor Factor: 184 pts Standard 0 11.50

Internal Armor
Structure Value
Front: 8 48
Left / Right Sides: 8 37/37
Rear: 8 22
Turret: 8 40

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 PPC Turret 10 1 7.00
1 Autocannon/10 Turret 0 20 2 14.00
1 LRM 20 Turret 0 6 2 11.00
1 SRM 6 Front 0 15 2 4.00
1 Trailer Hitch Rear 1 .00
--------------------------------------------------------
TOTALS: 10 8 80.00
Items & Tons Left: 13 .00

Calculated Factors:
Total Cost: 4,192,200 C-Bills
Battle Value 2: 1,201 (old BV = 795)
Cost per BV: 3,490.59
Weapon Value: 994 / 994 (Ratio = .83 / .83)
Damage Factors: SRDmg = 30; MRDmg = 22; LRDmg = 8
BattleForce2: MP: 3T, Armor/Structure: 0 / 7
Damage PB/M/L: 3/4/2, Overheat: 0
Class: GA; Point Value: 12



Code:
          BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Pulverizer 5000
Tech: Inner Sphere / 3060
Config: Tracked Vehicle
Rules: Level 3, Standard design

Mass: 80 tons
Power Plant: 240 Pitban Fusion
Cruise Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type: Standard
Armament:
1 PPC
1 Autocannon/10
1 LRM 15
1 SRM 6
2 Machine Guns
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Pulverizer 5000
Mass: 80 tons

Equipment: Items Mass
Int. Struct.: 40 pts Standard 0 8.00
Engine: 240 Fusion 0 11.50
Shielding & Transmission Equipment: 0 6.00
Cruise MP: 3
Flank MP: 5
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 4.00
Crew: 6 Members 0 .00
Turret Equipment: 0 2.00
Armor Factor: 208 pts Standard 0 13.00

Internal Armor
Structure Value
Front: 8 63
Left / Right Sides: 8 41/41
Rear: 8 28
Turret: 8 35

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 PPC Turret 10 1 7.00
1 Autocannon/10 Turret 0 20 2 14.00
1 LRM 15 Front 0 16 2 9.00
1 SRM 6 Front 0 15 2 4.00
1 Machine Gun Turret 0 100 2 1.00
1 Machine Gun Front 0 1 .50
1 Trailer Hitch Rear 1 .00
--------------------------------------------------------
TOTALS: 10 11 80.00
Items & Tons Left: 10 .00

Calculated Factors:
Total Cost: 4,148,100 C-Bills
Battle Value 2: 1,242 (old BV = 794)
Cost per BV: 3,339.86
Weapon Value: 1,067 / 1,067 (Ratio = .86 / .86)
Damage Factors: SRDmg = 29; MRDmg = 20; LRDmg = 7
BattleForce2: MP: 3T, Armor/Structure: 0 / 8
Damage PB/M/L: 3/4/2, Overheat: 0
Class: GA; Point Value: 12

Karagin

Given time and plenty of paper, a philosopher can prove anything.
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