Tlazolteotl Armored Car

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Karagin
07/24/13 11:42 PM
72.178.85.122

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Code:
           BattleTech Vehicle Technical Readout
* CUSTOM WEAPONS

Type/Model: Tlazolteotl
Tech: Inner Sphere / 2345
Config: Wheeled Vehicle
Rules: Level 3, Standard design

Mass: 10 tons
Power Plant: 20 Alvis I.C.E.
Cruise Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type: 4/Star Slab Standard
Armament:
1 Sabbath 700 Light Rifle*
2 Tolgren Arms Light Machine Guns*
Manufacturer: Aztec Armaments
Location: Coatlicue
Communications System: Geyser
Targeting & Tracking System: Garret A6

------------------------------------------------------------------------------
==Overview:==
During the early years of nation building in the what would become know as the
Inner Sphere as well as the Periphery, Aztec Armaments introduced their
armored car called the Tlazolteotl. The public relation campaign continued to
use the same apporach it had success with in the past, simple, cost effective
and easy maintain.

With it's primary factories on Coatlicue, found in what was once the Free
World Leagues region of small, now a forgotten planet along since laid to
waste by the ravages of interstellar war, they had easy access to the growing
worlds and power bases to sell their wares.

The Tlazolteotl blends a decent mix of weapons and armor why trading high
speed, though it's ability to handle rough terrain did off set the lack of
speed.

==Capabilities:==
Carry the tired and true Sabbath 700 Light Rifle as it's main weapon and
several Tolgren Arms Light Machine Guns as secondaries, the ability to stand
and fight when needed was there.

Not slugger but more of line filler, the best use of the Tlazolteotl was to
use numbers and its' team mates to keep the enemy guessing and off balance.

--------------------------------------------------------
Type/Model: Tlazolteotl
Mass: 10 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 5 pts Standard 0 1.00
Engine: 20 I.C.E. 0 1.00
Cruise MP: 4
Flank MP: 6
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 .50
Crew: 1 Members 0 .00
Turret Equipment: 0 .35
Armor Factor: 24 pts Standard 0 1.50

Internal Armor
Structure Value
Front: 1 5
Left / Right Sides: 1 5/5
Rear: 1 4
Turret: 1 5

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Light Rifle* Turret 0 20 2 4.11
1 Light Machine Gun* Turret 0 108 2 1.04
1 Light Machine Gun* Front 0 1 .50
1 Trailer Hitch Rear 1 .00
--------------------------------------------------------
TOTALS: 0 6 10.00
Items & Tons Left: 1 .00

Calculated Factors:
Total Cost: 88,475 C-Bills
Battle Value 2: 109 (old BV = 61)
Cost per BV: 811.7
Weapon Value: 12 / 12 (Ratio = .11 / .11)
Damage Factors: SRDmg = 4; MRDmg = 1; LRDmg = 0
BattleForce2: MP: 4W, Armor/Structure: 0 / 1
Damage PB/M/L: 1/1/-, Overheat: 0
Class: GL; Point Value: 1

Karagin

Given time and plenty of paper, a philosopher can prove anything.
His_Most_Royal_Highass_Donkey
07/25/13 12:05 AM
208.54.32.198

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Yeah that was what I was talking about
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
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