Rotwang
08/14/13 03:32 PM
94.227.126.162
|
Harrier KMH-1000
Mass: 55 tons Tech Base: Inner Sphere Chassis Config: Biped Rules Level: Tournament Legal Era: Age of War/Star League Tech Rating/Era Availability: D/C-E-D Production Year: 2750 Cost: 4.103.573 C-Bills Battle Value: 1.110
Chassis: Unknown Standard Power Plant: Unknown 220 Fusion Engine Walking Speed: 43,2 km/h Maximum Speed: 64,8 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Unknown Standard Armor Armament: 2 Large Lasers 2 LRM-5s 2 Machine Guns Manufacturer: Grimaldi Technologies Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
Overview: One of the first "modern" designs of the SLDF, the Harrier was an ambitious design, intended as a heavy attack mech, the Harrier was overtaken by newer designs such as the Thunderbolt and Griffin.
Capabilities: A highly advanced design, the Harrier incorporated the latest in technology, featuring a lighter engine, improved gyro and advanced armour than the primitive systems seen in earlier mechs.
The original prototype had a top speed of 86 km/h, but the engine design proved unreliable and required heavy shielding to avoid meltdown, the resulting weight severely limited the armour protection of the Harrierand the much lighter and more reliable 220 engine was selected instead.
This change proved critical as it still gave the Harrier good mobility and freed up enough space to incorporate a potent armament suite composed of paired large lasers, LRM5's and machine guns. Fifteen heat sinks gave pilots the freedom to bring their firepower to bear and not worry too much about their heat.
The armour was equally up to the task, with ten and half tons of plate, the Harrier was expected to stand up to all but the most heavily armed foes.
Unfortunately the Harrier's success proved its downfall. As the orders flooded in, the manufacturer Grimaldi Technologies was unable to increase production to suitable levels. Newer designs such as the Thunderbolt and Guillotine proved even more suitable and though Grimaldi was able to sort out production problems in the end, it was too little too late. Another problem was that the cutting edge technology made most parts incompatible with other manufacturers. As a result running costs would sometimes exceed that of assault mechs such as the Battlemaster or the Crockett.
By the second decade of the 26th century, the Harrier disappeared from front line units and were transferred to militia units or sold to house units. Despite improvements such as Endo Steel, double strength heat sinks and CASE, the Harrier was no longer in service with the SLDF by 2625.
Grimaldi continued to produce mechs for house units, but in 2748, they received a substantial contract from the Rim World's republic and produced Harriers for their military until the factory was destroyed during the Civil War by SLDF loyalists. A handful of Harriers ended up in the invasion force that attacked Terra and the survivors, if any are believed to have accompanied Kerensky's exodus.
Battle History: The Harrier's combat record proved to be successful. The first units fought in the closing engagements of the reunification war with distinction.
The Harrier fared less well during the Civil War, Rim Worlds pilot poor training and the obsolete design meant that the Harrier suffered heavy losses against Kerensky's troops.
Small numbers survived with Inner Sphere units into the Succession Wars and performed with mixed success.
Deployment: It is believed that less than two dozen Harriers survive to this day.
Variants: A single Harrier has been modified with new technology. Replacing the heat sinks with double strength ones, it replaces the large lasers with a pair of snub-nosed PPCs, adds Artemis to the LRM's and CASE. Ferro Fibrous armour is added to increase protection.
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Standard 91 points 5,50 Engine: Fusion Engine 220 10,00 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: Single Heat Sink 15 5,00 Heat Sink Locations: 2 LT, 1 RT, 2 LL, 2 RL Gyro: Standard 3,00 Cockpit: Standard 3,00 Actuators: L: SH+UA+LA+H R: SH+UA+LA+H Armor: Standard Armor AV - 168 10,50
Internal Armor Structure Factor Head 3 9 Center Torso 18 26 Center Torso (rear) 7 L/R Torso 13 21 L/R Torso (rear) 5 L/R Arm 9 16 L/R Leg 13 21
================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- Large Laser RT 8 2 5,00 LRM-5 RT 2 1 2,00 Machine Gun RT 0 1 0,50 Large Laser LT 8 2 5,00 LRM-5 LT 2 1 2,00 Machine Gun LT 0 1 0,50 @LRM-5 (24) RT - 1 1,00 @MG (200) RT - 1 1,00 @LRM-5 (24) LT - 1 1,00 Free Critical Slots: 29
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 11 4 2 2 1 0 2 1 Structure: 5 Special Abilities: SRCH, ES, SEAL, SOA, IF 1
Edited by Rotwang (08/14/13 03:33 PM)
|
Rotwang
08/14/13 03:36 PM
94.227.126.162
|
Harrier KMH-2000
Mass: 55 tons Tech Base: Inner Sphere Chassis Config: Biped Rules Level: Tournament Legal Era: Dark Ages Tech Rating/Era Availability: E/X-X-F Production Year: 3132 Cost: 5.480.748 C-Bills Battle Value: 1.330
Chassis: Unknown Standard Power Plant: Unknown 220 Fusion Engine Walking Speed: 43,2 km/h Maximum Speed: 64,8 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Unknown Heavy Ferro-Fibrous w/ CASE Armament: 2 Snub-Nose PPCs 2 LRM-5s w/ Artemis IV FCS 2 Machine Guns Manufacturer: Grimaldi Technologies Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Standard 91 points 5,50 Engine: Fusion Engine 220 10,00 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: Double Heat Sink 11(22) 1,00 Heat Sink Locations: 1 LT, 1 LA, 1 RA Gyro: Standard 3,00 Cockpit: Standard 3,00 Actuators: L: SH+UA+LA+H R: SH+UA+LA+H Armor: Heavy Ferro-Fibrous AV - 185 9,50 Armor Locations: 1 HD, 2 CT, 2 LT, 4 RT, 4 LA, 4 RA, 2 LL, 2 RL CASE Locations: 1 LT, 1 RT 1,00
Internal Armor Structure Factor Head 3 9 Center Torso 18 27 Center Torso (rear) 9 L/R Torso 13 20 L/R Torso (rear) 6 L/R Arm 9 18 L/R Leg 13 26
================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- LRM-5 RT 2 1 2,00 Artemis IV FCS RT - 1 1,00 Machine Gun RT 0 1 0,50 Snub-Nose PPC RT 10 2 6,00 LRM-5 LT 2 1 2,00 Artemis IV FCS LT - 1 1,00 Machine Gun LT 0 1 0,50 Snub-Nose PPC LT 10 2 6,00 @MG (200) RT - 1 1,00 @LRM-5 (Artemis) (24) RT - 1 1,00 @LRM-5 (Artemis) (24) LT - 1 1,00 Free Critical Slots: 2
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 13 4 3 3 1 0 2 0 Structure: 5 Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
|
|
Extra information
|
0 registered and 137 anonymous users are browsing this forum.
Moderator: Nic Jansma, Cray, Frabby, BobTheZombie
Print Topic
|
Forum Permissions
You cannot start new topics
You cannot reply to topics
HTML is disabled
UBBCode is enabled
|
Topic views: 3719
|
|
|
|
|