Silverlocust
06/29/16 06:27 AM
74.47.100.107
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Code: Name: Vidar Technology Base: Clan Mass: 30 Chassis: Omni Biped Rules Level: Standard Power Plant: RhinoPusher 180 XL Cruising Speed: 65 kph Maximum Speed: 97 kph Jump Jets: Longstride Type II Jumpers Jump Capacity: 180 meters Armor: Spiderweb DuraMaxx Ferro-Fibrous Armament: 10 Tons Pod Space Available Manufacturer: Unknown Primary Factory: Unknown Communications System: Type A ComLink Targeting and Tracking System: Earthbound Sniper 5000
Equipment Mass Internal Structure: CASE SafeTMaxx Standard 3 Engine: 180 XL fusion 3.5 Walking MP: 6 Running MP: 9 Jumping MP: 6 3 Heat Sinks: 10 (20) 0 Gyro: Standard 2 Cockpit: Standard 3 Armor Factor: 105 5.5 Internal Armor Structure Value Head 3 9 Center Torso 10 17 Center Torso (rear) 3 R/L Torso 7 12 R/L Torso (rear) 2 R/L Arm 5 10 R/L Leg 7 14
FIXED LOCATIONS Location Fixed SR head Ferro-Fibrous 0 c torso Double Heat Sink 0 r torso 2XL,DHS,FF,Jump Jet 6 l torso 2XL,DHS,FF,Jump Jet 6 r arm 2 Ferro-Fibrous 6 l arm 2 Ferro-Fibrous 6 r leg 2 Jump Jets 0 l leg 2 Jump Jets 0
Primary Configuration(No Right Hand Actuator) Weapons & Ammo Location Heat Critical Tonnage Targeting Computer RT 2 2 Active Probe LT 1 1 ECM Suite LT 1 1 ER PPC RA 15 2 6
Configuration A Weapons & Ammo Location Heat Critical Tonnage Targeting Computer RT 1 1 Active Probe RT 1 1 ECM Suite RT 1 1 Streak SRM-4 LT 3 2 3 Ammo(Streak SRM-4)25 LT 1 1 ER L Laser RA 12 1 4
Configuration B Weapons & Ammo Location Heat Critical Tonnage Active Probe RT 1 1 ECM Suite RT 1 1 Targeting Computer LT 2 2 ER L Laser RA 12 1 4 ER M Laser LA 5 1 1 ER M Laser LA 5 1 1
Configuration C Weapons & Ammo Location Heat Critical Tonnage Targeting Computer RT 2 2 Active Probe LT 1 1 ECM Suite LT 1 1 L Pulse Laser RA 10 2 6 Configuration D Weapons & Ammo Location Heat Critical Tonnage ER Ammo(ATM 3)20 RT 1 1 Swarm Ammo(LRM-5)24 RT 1 1 ER Ammo(ATM 3)20 LT 1 1 Swarm Ammo(LRM-5)24 LT 1 1 ER S Laser RA 2 1 .5 ATM 3 RA 2 2 1.5 LRM-5 RA 2 1 1 ER S Laser LA 2 1 .5 ATM 3 LA 2 2 1.5 LRM-5 LA 2 1 1
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ghostrider
06/30/16 02:52 AM
66.74.61.223
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Thanks for leaving fixed items in just the initial area. Much easier to read without relisting things like the jets.
I know some don't like massed weapons of the same kind, but the D configuration might be better served using the atm 3 without the lrms. You can use the long range missiles with the atm as well as the more damaging shorter ranged missiles. Since the atms can use the same ammo bin, you would not have to have extra bins for different weapons. Also removing the ersl's and adding a single erml might gain you some additional range firepower.
Otherwise it looks like it could be a solid mech.
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