wartang
02/29/04 02:13 AM
209.201.75.73
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a parascope similar to those in subs mounted in a mech so it can see above trees/buildings/mountains, with out exposeing your meck
i love this game
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tgsofgc
02/29/04 06:17 AM
67.4.199.136
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LMAO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! OH I can't wait for the terror that will be instilled by Urbies with giant parascopes... The force finally marches into the city to find the enemy urbies all on their backs after inadvertantly falling over from their huge parascopes, of course we all know urbies don't get up once they go down too.
I find that 'pinpoint' accuracy during a bombing run increases proportionally with the amount of munitions used.
-Commander Nathaniel Klepper,
Avanti's Angels, 3058
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wartang
02/29/04 11:28 PM
209.201.75.4
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har har har, i was thinking something like the sensor mast on the irakoi scout copter
i love this game
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Cray
03/01/04 06:28 AM
68.200.104.19
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I think I proposed something like that for tanks and/or mechs...Yeah, posted it on January 11th, 2001 on rec.games.mecha
Quote:
The basic, flexible, advanced, and battle armor periscopes are available to the Inner Sphere and Clans. The TAG periscope allows a mech or vehicle to cower behind hard cover while calling in honorless semi-guided LRMs or guided artillery, and thus is only used by the Inner Sphere. Clan periscopes are not (yet) particularly more or less heavy/effective/damaging/faster/cheaper/compact than Inner Sphere models.
BASIC PERISCOPE The basic periscope system is just (effectively) a massless system for adding to vehicle or mech sensors. It adds 30,000 C-bills to the price tag of a standard sensor suite and gives the mech (or vehicle) effectively an extra level of clearance to see over obstacles. Among other things, it allows a vehicle to spot for itself when using indirect fire, assuming the extra level of height is enough to see over the obstacle.
Of course the periscope still retains the ability to let a mech or vehicle see out of water while remaining submerged, again assuming the extra level of height is adequate to get the periscope above water.
The basic periscope system is a lightweight, telescoping pole with a reflector (and fiber optic system) on the end to pipe visual, IR, etc. signals to the normal receptors of the sensor suite. It doesn't interfere with vehicle operations - the input is smoothly integrated and displayed for crew use, unlike input from a satellite uplink.
While not normally able to be targeted when deployed, the periscope is destroyed automatically if it's in use and the mounting location is hit (head for mechs, turret for vehicles or, only if lacking a turret, the back of vehicles). When a vehicle with an active periscope is hit by area effect attacks (bombs, artillery), the periscope is also destroyed. Fortunately, the bulk of the cost is in adapting the existing sensors to use the periscope; a new periscope pole is only 5000 C-bills.
The basic periscope is not compatible with the special features of active probes.
FLEXIBLE PERISCOPE The name is somewhat misleading; it refers to the ability to mount the periscope somewhere other than the head of a mech. It is 0.5 tons, 1 crit, and 40,000 C-bills. Mounted at the end of an arm (the typical placement), it gives the mech two extra levels of height for seeing over obstacles as well as the ability to look around corners without exposing the mech to fire. When mounted on a vehicle (location specified and equipment slot used), it may likewise be used to look around corners or raised upwards to provide a single extra level of height.
It is destroyed in the same manner as a basic periscope and likewise not compatible with active probes.
ADVANCED PERISCOPE This is a 0.5-ton, 1-crit, 75,000 C-bill periscope that is compatible with active probes. It is otherwise like a flexible periscope.
BATTLE ARMOR PERISCOPE A flexible periscope for battle armors. It adds 2000 C-bills to the price of a battle armor and has no effective mass. It does not add any levels to the height of a battle armor for seeing over obstacles - it is primarily a Mechwarrior item of equipment to allow BA units to see around corners and over the crests of hills. Length of the BA periscope is 2 meters.
TAG PERISCOPE The long awaited dream of scout mechs and light vehicles that have been tired of exposing themselves to savage Clan attacks so they can get their TAG within its anemic (vs Clans) effective range. This is a flexible periscope that must be mounted in the same location as the TAG unit it works with. Each TAG on a unit (if there's more than one) needs a separate TAG periscope. It is 1-ton, 1 crit, and 100,000 C-bills.
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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wartang
03/01/04 11:45 AM
164.106.170.79
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cool thanks
i love this game
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Diablo
03/01/04 01:41 PM
66.207.113.110
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Doesn't EI give you a better view of the field than any parascope? mind you, you wouldn't be able to spot with TAG, but I have this big thing about mounting an either frail parascope the flys off when you move or go through some woods, or a stiffly built one that looks very ungainly and completly removes and aestetic kewlness of a mech.
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Cray
03/01/04 01:46 PM
147.160.1.5
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Quote:
Doesn't EI give you a better view of the field than any parascope?
EI can't see over hills and around corners unless you poke part of the mech around the corner. Periscopes can look over hills and around corners.
Quote:
but I have this big thing about mounting an either frail parascope the flys off when you move or go through some woods, or a stiffly built one that looks very ungainly and completly removes and aestetic kewlness of a mech.
How about a retractable, telescoping periscope? Use a thin, antenna-like periscope with a lightweight lense at the far end and a thin fiberoptic relay to the sensors down in the mech. It'll look plenty cool.
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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