Ares

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cowboy
03/23/04 01:20 AM
198.81.26.77

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Type/Model: Ares Prime
Tech: Mixed Tech / 3067
Config: Biped BattleMech
Rules: Level 3, Custom design

Mass: 100 tons
Chassis: Composite (C)
Power Plant: 400 XL Fusion (C)
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous
Armament:
4 Wolf ER Med Pulses*(C)
4 ER Medium Lasers(C)
1 Snub NoseAC/10*(C)
1 Active Probe(C)
1 LRM 20 w/ Artemis IV(C)
1 Wolf Watchdog ECM*(C)
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
Enhanced Imaging Display

--------------------------------------------------------
Type/Model: Ares Prime
Mass: 100 tons
Construction Options: Fractional Accounting

Equipment: Crits Mass
Int. Struct.: 152 pts Composite (C) 0 5.00
Engine: 400 XL Fusion 10 26.25
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 21 Laser (C) [42] 10 11.00
(Heat Sink Loc: 2 LA, 2 RA, 4 RT, 2 CT)
Heavy Duty Gyro: 4 8.00
Cockpit, Life Supt., Sensors: 5 3.00
Enhanced Imaging Display: 0 .00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 304 (C) 7 15.83
(Armor Crit Loc: 1 LA, 1 RA, 1 LT, 2 LL, 2 RL)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 47
Center Torso (Rear): 14
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Arm: 17 34/34
L/R Leg: 21 41/41

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 Wolf ER Med Pulses* (C)RA 6 2 2.00
2 ER Medium Lasers (C) RA 10 2 2.00
2 Wolf ER Med Pulses* (C)LA 6 2 2.00
2 ER Medium Lasers (C) LA 10 2 2.00
1 Snub NoseAC/10* (C) RT 2 20 5 10.00
(Ammo Locations: 2 RT)
1 Active Probe (C) RT 0 1 1.00
1 LRM 20 w/ Artemis IV (CLT 6 24 9 10.00
(Ammo Locations: 4 LT)
1 Wolf Watchdog ECM* (C) HD 0 1 1.00
--------------------------------------------------------
TOTALS: 40 72 99.08
Crits & Tons Left: 6 .92

Calculated Factors:
Total Cost: 42,190,534 C-Bills
Battle Value: 3,860
Cost per BV: 10,930.19
Weapon Value: 9,945 / 9,740 (Ratio = 2.58 / 2.52)
Damage Factors: SRDmg = 86; MRDmg = 66; LRDmg = 41
BattleForce2: MP: 4, Armor/Structure: 8/6
Damage PB/M/L: 12/10/6, Overheat: 0
Class: MA; Point Value: 39
Specials: prb
LordChaos
03/23/04 04:46 AM
66.188.197.78

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Fluf! I need fluf!!!!!!!!!!!!!!!!

Real mechwariors pilot IS mechs.
CrayModerator
03/23/04 06:21 AM
68.200.106.54

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Quote:

Fluf! I need fluf!!!!!!!!!!!!!!!!





Yeah. Cowboy, if ya'll could provide a backstory to the super-weapons on these mechs and how this custom faction rated mixed tech, it'd probably help us understand these ultra mechs a little better.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
tgsofgc
03/24/04 02:25 AM
67.4.201.25

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I'll join the pro-fluff/explanation party.... else my head is likely to swirl about and self destruct.
I find that 'pinpoint' accuracy during a bombing run increases proportionally with the amount of munitions used.
-Commander Nathaniel Klepper,
Avanti's Angels, 3058
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