Venom
06/30/06 11:40 PM
63.241.182.3
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Okay, the last one was kind of specialized, so give this one a whirl:
The Clans have Star Leauge 'mechs in Brian Caches by the hundreds. However, on a Clan battlefeild, they do not fare well against Omnimechs or even Clan designed second line units. Khan Steiner of the Cloud Cobras recently opened one of the caches and ordered the technican caste to select a variety of 'mechs and evaluate upgrades for them for use as line 'mechs.
Upgrade a Star Leauge era heavy(or heavy medium or light assault, just try to keep it between 50 and 85 tons) 'mech with all clan tech weapons. Stay away from Endo Steel(unless it was used in the origional), as replacing a 'mechs internal structure is coslty and time consuming. As the Clans abhor waste, try to keep the price low. And of course, contain fluff for the why.
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Karagin
07/05/06 04:34 PM
214.13.130.100
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Let me look through my files, I might have one or two that fit this billing...it will take me a few days. Missions come before fun around here.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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KitK
07/19/06 01:25 AM
142.165.10.65
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Code:
BL-6-KNT - IIC Black Knight {Start Kong Instellar Corporation data ROM file} BL-6-KNT Black Knight 75 Tons Chassis: Technicron 1L Power Plant: Vlar 300 Cruising Speed: 43 Maximum Speed: 64.5 Jump Jets: none Jump Capacity: none Armor: Numell DuraBond Ferro-Fibrous Armament: 1 ER PPC 4 ER Medium Lasers 2 ER Large Lasers 1 Small Pulse Laser Manufacturer: Kong Interstellar Corporation Primary Factory: Unknown Communications System: TransComm Alpha Targeting and Tracking System: Beagle Active Probe with Beagle Active Probe Overview: Introduced in 2578 by the Star League Defense Forces, the Black Knight’s heavy armor and offensive power make it the ideal command 'Mech for front-line units. At the same time, its impressive arsenal allows the 'Mech to operate effectively on its own. The Black Knight’s endo steel II frame provides all the support of a standard skeleton twice its weight. The resulting lighter frame allows the 'Mech to mount a heavier weapons mix and an ample fifteen tons of ferro-fibrous armor, for a total mass of seventy-five tons. A maximum speed of 65 kph, ample firepower and a Beagle active probe designed to pick up a wide range of information and relay it instantly to the pilot add to this 'Mech's excellent performance in the field. The 'Mech's main weapon is the Magna Hellstar II particle projection cannon, which provides quick and deadly fire. Twin McCorkel large lasers and Maxell medium lasers provide additional firepower. A head-mounted Magna small laser rounds out the weapons system. The Beagle active probe, tied directly to the weapons system, provides an additional advantage. In addition to its ability to pierce standard ECM devices at short range and instantly catalog all military machines, the weapons tie-in allows the Beagle's scanner to ride a low-power laser pulse through any interfering objects. The laser's limited range, however, makes this strategy effective only for analyzing the details of nearby objects. Heat buildup is the most noticeable problem connected with the Black Knight. Even with twenty heat sinks, the 'Mech can still overheat quickly if the pilot is not careful when selecting which weapons to fire. {End Kong Instellar Corporation data ROM file} Known Variants: Clan Cloud Cobra chose several BL-6-KNT Black Knights, previously mothballed in a Brian Cache, to bolster the Clan's line units. Minimizing cost and meeting a short deadline, technicians only upgraded weapons and major components along with the appropriate power couplings. This left the Black Knights' aged and extra-bulky first generation endosteel frames and standard engines intact. An ancient metadata file found in the 'Mechs' ROMs indicated that Kong Interstellar Corporation had boasted 15 tons of ferro-fiber armor. However, the 'Mechs in the Brian Cache had standard armor, and indeed did not have the critical capacity to carry early ferro-fiber armor and endosteel. Though and intriguing mystery and a discrepancy easily remedied with Clan armor, the standard was left on in favor of adding Clan double heat sinks to compensate for the heat produced by the Clan's long-range weapons. The final upgraded variant is a simple component for component upgrade of the original with three extra double heatsinks. BL-6-KNT - IIC Black Knight Technology Base: - Mixed (IS Chassis) - Level 2 Equipment Mass Internal Structure: - EndoSteel 4 Engine: 300 19 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: 23(46) - (C) Double 13 Gyro: 3 Cockpit: 3 Armor Factor: 208 13 Internal Armor Structure Value Head 3 9 Center Torso 23 29 Center Torso(rear) 10 R/L Torso 16 24 R/L Torso(rear) 8 R/L Arm 12 24 R/L Leg 16 24 Weapons and Ammo Location Critical Tonnage (C) ER Medium Laser LA 1 1 (C) ER Large Laser LT 1 4 (C) ER Medium Laser LT 1 1 (C) ER Large Laser RT 1 4 (C) ER Medium Laser RT 1 1 (C) ER Medium Laser RA 1 1 (C) ER PPC RA 2 6 (C) Active Probe CT 1 1 (C) Small Pulse Laser H 1 1
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JackGarrity
09/19/06 05:59 AM
71.207.230.120
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Hagataga
Chassis: Ford CVX 21 Power Plant: Vlar 340 XL (Clan) Cruising Speed: 43 Maximum Speed: 64.5 Jump Jets: Lexington Lifters Jump Capacity: 60 meters Armor: StarGuard Ferro-Fiberous with CASE Armament: 2 LRM 15s 2 LB 2-X ACs 4 ER Medium Lasers 2 ER Small Lasers Manufacturer: Star League Weapons Research Primary Factory: Terra Firma Communications System: Tek BattleCom Targeting and Tracking System: Unknown
Overview: Vulture, Mad Dog, the later versions of this mech had several names. Of SLDF build that much was certain but this mecha, massing in at 85 tons, the mech has the same apperance as the hunched over reverse legged mech it is based on; even the weapons package is roughly similar. however at 25 tons heavier this mecha is tough enough to pound it out with assault classes easily, trading in the pulse lasers of the smaller version, this one relies on medium ER's to deal damage at close and medium ranges. Autocannons round out the mechs up close firepower, the unit carrying dual LB-x AC2's with cluster rounds for armor chewing. Heat wise the unit runs a little hot if the lasers are fired all at once, though the small lasers are mostly resrved for anti elemental or anti infantry use should the need arise. Often used in hunting packs, the mechas LRM15 racks were used to pin targets in place while additional units decimated them with auto cannon fire; typically saving the laser weaponry for a final blow on a weakened unit. Equppied with jump jets, this mech can run and leap over structures if need be and this allows it to be air dropped into target zones. To improve general weapons accuracy a EI cockpit is included, allowing a pilot to interface and better control the mech. Movement wise and turning wise the machine has the same capacty as the smaller Vulture battlemech, though speed is a fraction slower. Space wise the machine has been purposely designed a half ton light, this extra space being used to increase the armor arond the long angled cockpit. In performance tests this mech has been recoreded to gun down a mixed lance of light and mediums before they entered primary weapons range, the Hagataga only taking minimal damage. Even in a one on one assult match, the mechs superior turning radius and movement profile proved superior to the heavily armed Awsome battlemech it defeated. Secondary designs include a C3 linking and detachable ECM pods that can be mounted on the shoulders. While each unit is somewhat expensive, roughly 21,000,000 C$bills, the overall production cost from the specalized and rugged design is lower then the cost of some hevier and lighter battlemechs avalable.
Capabilities: Missile bombardment along with rapid target removal, well suited to close or long ranged engagements having both the firepower and the amor to withstand heavy punishment, or jumpjet away from a contested threat area to regroup.
Deployment: SLDF-Losttech during 2800's, later revived by Clan Cloud Cobra. useage is in either strike assault teams or as secondary units where the long range fire power can come into play.
Known Variants: This variant is the final version, as the orginal units dug up, had no in mounted weapons, rather empty slots for lasers and ballistic weaponry to be installed. The design was chosen based on space and weapons effectiveness over a lengthy battle, choosing to design the machine to be dangerous at long range and deadly at close ranges.s
Hagataga
Technology Base: - Mixed (Clan Chassis) - Level 3 Equipment Mass Internal Structure: 8.5 Engine: 340 XL (Clan) 13.5 Walking MP: 4 Running MP: 6 Jumping MP: 2 Heat Sinks: 18(36) - (C) Double 8 Gyro: 4 Cockpit: - Enhanced Imaging 3 Armor Factor: 263 - Light Ferro-Fibrous 15.5
Internal Armor Structure Value Head 3 9 Center Torso 27 41 Center Torso(rear) 13 R/L Torso 18 27 R/L Torso(rear) 9 R/L Arm 14 28 R/L Leg 18 36
Weapons and Ammo Location Critical Tonnage (C) ER Medium Laser LA 1 1 (C) ER Medium Laser LA 1 1 (C) LB 2-X AC LA 3 5 (C) LB 2-X AC Ammo - Cluster LA 2 2 (C) ER Small Laser LT 1 0.5 (C) LRM 15 LT 2 3.5 (C) LRM 15 Ammo LT 2 2 Jump Jet LL 1 1 Jump Jet RL 1 1 (C) ER Small Laser RT 1 0.5 (C) LRM 15 RT 2 3.5 (C) LRM 15 Ammo RT 2 2 (C) ER Medium Laser RA 1 1 (C) ER Medium Laser RA 1 1 (C) LB 2-X AC RA 3 5 (C) LB 2-X AC Ammo - Cluster RA 2 2
Greetings Mechwarrior.
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Fang
09/19/06 02:14 PM
65.82.104.120
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BattleMaster BLG-1G IIC no XL, no endo or ferro. 20 double heatsinks walk:4 run:6 16 tons standard armor
RA-ERPPC RT- 2 ER Med Laser 1 ER Small(R) LT- STREAK SRM 6 1 ton ammo(SRM) 15 1 ton ammo(MG) 200 2 ER MED Lasers 1 ER Small laser(R) LA- 2 Machine Guns
at work. I will post again with armor designation and proper fluff. just a preview
One by one, the rabbits are stealing my sanity.....
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Chameleon
09/21/06 08:56 PM
67.181.70.78
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BMB-IIC Bombardier
Chassis: KetoBond Standard Power Plant: 325 VOX XL Fusion Cruising Speed: 53.75 Maximum Speed: 86 Jump Jets: none Jump Capacity: none Armor: Ferro Fibrous with CASE Armament: 2 LRM 20s 2 LRM 10s 2 ER Medium Lasers Manufacturer: Unknown Primary Factory: Unknown Communications System: Neil 9000 Targeting and Tracking System: Unknown
Overview: Khan Steiners command to upgrade Battlemechs stored in the caches were seen by a few techs as an opportunity to completely redesign standards that had been part of the Clans history, other more traditionally inclined technicians saw it as a means to bring these designs back to where they rightfully belong. On the field of battle.
Capabilities: This 'Mech is intended to continue filling the role it held in the days of the Star League, but to increase upon the performance in a drastic fashion. To do so, it is equipped with an additional set of LRM launchers, providing half again the amount of raw firepower. Coupled with the Artemis IV fire control system the LRMs can supply massive amounts of support fire. Ammunition amounts have been doubled and Case is provided in both ammo locations To replace the SRM launcher for close in support, it uses two ER Medium Lasers, improving on the damage and range of the earlier model.
Deployment: As of this time, the Khan has not approved of the design, and it has not seen deployment.
BMB-IIC Bombardier
Technology Base: - Mixed (IS Chassis) - Level 2 Equipment Mass Internal Structure: 6.5 Engine: 325 XL 12 Walking MP: 5 Running MP: 8 Jumping MP: 0 Heat Sinks: 11(22) - Double 1 Gyro: 4 Cockpit: 3 Armor Factor: 202 - (C) Ferro-Fibrous 10.5
Internal Armor Structure Value Head 3 9 Center Torso 21 26 Center Torso(rear) 15 R/L Torso 15 20 R/L Torso(rear) 10 R/L Arm 10 20 R/L Leg 15 26
Weapons and Ammo Location Critical Tonnage (C) LRM 10 LA 1 2.5 Artemis IV LA 1 1 (C) LRM 10 Ammo - Artemis IV LT 1 1 (C) LRM 20 LT 4 5 (C) LRM 20 Ammo - Artemis IV LT 2 2 Artemis IV LT 1 1 CASE LT 1 0.5 (C) LRM 10 Ammo - Artemis IV RT 1 1 (C) LRM 20 RT 4 5 (C) LRM 20 Ammo - Artemis IV RT 2 2 Artemis IV RT 1 1 CASE RT 1 0.5 (C) LRM 10 RA 1 2.5 Artemis IV RA 1 1 (C) ER Medium Laser CT 1 1 (C) ER Medium Laser CT 1 1
You know when it comes to racism, people say: " I don't care if they're black, white, purple or green"... Ooh hold on now: Purple or Green? You gotta draw the line somewhere! To hell with purple people! - Unless they're suffocating - then help'em.
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Venom
09/27/06 01:42 AM
64.12.116.134
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Okay, here are the results. The battles took place on a variety of terrain, and conditions. The winner, having won 3 of 5 matches is the Battlemaster. The Black Knight won once as did my Warhammer. The Bombardier had some bad luck with ammo explosions and dead pilots but almost stole one of the Battlemaster's wins, until the Battlemaster's PPC had a one on one chat with the Bombardiers pilot.
All in all, great designs everyone, it would be fun to do one where a ton of people submit designs and have a single elimination tourney.
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Fang
09/28/06 05:05 PM
65.82.104.120
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YEAH!! WOOT!!! There is a reason it is called the BattleMaster!
One by one, the rabbits are stealing my sanity.....
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