Karagin
07/19/13 05:29 PM
72.178.85.122
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The background, of Badger SCT (Scout Tank) is one of needing a fast scout vehicle for the ComGuard and needing one that would not show off the ComStars higher tech wonders too soon.
Code:
BattleTech Vehicle Technical Readout VALIDATED
Type/Model: Badger SCT Tech: Inner Sphere / 3060 Config: Hovercraft Rules: Level 3, Standard design
Mass: 30 tons Power Plant: 140 Hermes Fusion Cruise Speed: 97.2 km/h Maximum Speed: 151.2 km/h Armor Type: Durandal 160 Standard Armament: 1 BlazeFire Systems Large Laser 1 BlazeFire Systems Small Laser 1 Holly SRM 2 Manufacturer: Alma Ata Armories Location: Alma Ata, Terra Communications System: Kage 260 Series Targeting & Tracking System: Dynatec 1122
-------------------------------------------------------- Type/Model: Badger SCT Mass: 30 tons
Equipment: Items Mass Int. Struct.: 15 pts Standard 0 3.00 Engine: 140 Fusion 0 5.00 Shielding & Transmission Equipment: 0 2.50 Cruise MP: 9 Flank MP: 14 Heat Sinks: 10 Single 0 .00 Cockpit & Controls: 0 1.50 Crew: 2 Members 0 .00 Lift Equipment: 0 3.00 Turret Equipment: 0 1.00 Armor Factor: 104 pts Standard 0 6.50
Internal Armor Structure Value Front: 3 25 Left / Right Sides: 3 20/20 Rear: 3 15 Turret: 3 24
Weapons and Equipment Loc Heat Ammo Items Mass -------------------------------------------------------- 1 Large Laser Turret 8 1 5.00 1 Small Laser Turret 1 1 .50 1 SRM 2 Turret 0 50 2 2.00 -------------------------------------------------------- TOTALS: 9 4 30.00 Items & Tons Left: 7 .00
Calculated Factors: Total Cost: 965,200 C-Bills Battle Value 2: 646 (old BV = 431) Cost per BV: 1,494.12 Weapon Value: 250 / 250 (Ratio = .39 / .39) Damage Factors: SRDmg = 10; MRDmg = 5; LRDmg = 0 BattleForce2: MP: 9H, Armor/Structure: 0 / 4 Damage PB/M/L: 2/1/-, Overheat: 0 Class: GL; Point Value: 6
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Maurer
07/20/13 04:46 AM
142.11.67.185
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I see the ability to be fast, but no real "scout" ability except for the Mark I Eyeballs. How about at least a TAG or Beagle Probe since the vehicle year is listed as 3060. There has to be plenty of House units already fielding advanced electronics that Comstar could get away with in this vehicle.
"Captain! We're completely surrounded on all sides." - Kiff, Futurama
..."Excellent, then we may attack in any direction." - Zapp Brannigan, Futurama
"A fool fights a war on two fronts; only an idiot defends on one." - Fusilier
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Karagin
07/20/13 11:40 AM
72.178.85.122
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This is a pre-runner to things to come. I will be posting the tricked out version later. Need to work out the bugs of this one to see if the second version will work.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Karagin
07/20/13 03:33 PM
72.178.85.122
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And here is the post Clan Invasion model:
Code:
BattleTech Vehicle Technical Readout * CUSTOM WEAPON
Type/Model: Badger SCT Mk2 Tech: Inner Sphere / 3060 Config: Hovercraft Rules: Level 3, Standard design
Mass: 35 tons Power Plant: 140 Hermes Fusion Cruise Speed: 97.2 km/h Maximum Speed: 151.2 km/h Armor Type: Durandal 160 Standard Armament: 1 BlazeFire Systems Large Laser 1 ER Small Laser 1 Holly SRM 2 1 Bloodhound Probe 1 TAG 1 Recon Camera* Manufacturer: Almar Ata Armories Location: Alma Ata, Terra Communications System: Kage 260 Series Targeting & Tracking System: Dynatec 1122
-------------------------------------------------------- Type/Model: Badger SCT Mk2 Mass: 35 tons
Equipment: Items Mass Int. Struct.: 20 pts Standard 0 3.50 Engine: 140 Fusion 0 5.00 Shielding & Transmission Equipment: 0 2.50 Cruise MP: 9 Flank MP: 14 Heat Sinks: 10 Single 0 .00 Cockpit & Controls: 0 2.00 Crew: 1 Members 0 .00 Lift Equipment: 0 3.50 Turret Equipment: 0 1.00 Armor Factor: 104 pts Standard 0 6.50
Internal Armor Structure Value Front: 4 25 Left / Right Sides: 4 20/20 Rear: 4 15 Turret: 4 24
Weapons and Equipment Loc Heat Ammo Items Mass -------------------------------------------------------- 1 Large Laser Turret 8 1 5.00 1 ER Small Laser Front 2 1 .50 1 SRM 2 Turret 0 50 2 2.00 1 Bloodhound Probe Turret 0 1 2.00 1 TAG Turret 0 1 1.00 1 Recon Camera* Front 0 1 .50 -------------------------------------------------------- TOTALS: 10 7 35.00 Items & Tons Left: 5 .00
Calculated Factors: Total Cost: 2,077,258 C-Bills Battle Value 2: 701 (old BV = 471) Cost per BV: 2,963.28 Weapon Value: 270 / 270 (Ratio = .39 / .39) Damage Factors: SRDmg = 11; MRDmg = 5; LRDmg = 0 BattleForce2: MP: 9H, Armor/Structure: 0 / 4 Damage PB/M/L: 2/2/-, Overheat: 0 Class: GL; Point Value: 7 Specials: tag, prb
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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